Injustice
Dear EA team, First and foremost, I would like to say thank you. I am beyond thrilled that you have decided to release the Mysims games on both the Nintendo Switch and Apple Arcade. It has not only given my generation the opportunity to reminisce, but it has given the next generation the gift of playing these games for the first time. However, this is where the injustice lies. The fact that Mysims Agents was excluded from these re-releases is a crime to say the least. It was undoubtedly my favorite and the favorite of many I’ve spoken to in the community. It by far had the most elaborate storyline and gameplay. I believe it complemented the other two games perfectly while also providing a unique take on the existing features. It has been neglected in a way it does not deserve! I am appalled at this oversight. Please consider this a request to reconsider. I appreciate your time and I look forward to seeing what you all do next. Thanks again!101Views1like0CommentsMouse/Motion Controls on Switch 2
Are there any plans to add Motion and/or Mouse Controls to the Switch 2 version of the game? The right JoyCon could be used to control the cursor just like the Wii-remote. Either option would provide a much more intuitive control system to the game since the UI was designed with motion controls in mind. Using the joystick is very difficult and not user-friendly. If there are no plans, please consider adding this feature. Many people, including myself, would greatly appreciate it.62Views0likes0CommentsHere's a list of bugs, glitches, and errors that should be fixed.
Multiple songs now loop correctly in Workshop and Remodel modes in the original MySims game—but that’s not all! A single song also loops continuously when you're at a location, such as a building (in both games) or an area (in MySims Kingdom). However, if the player leaves when the music stops and then returns to the same location, a different song will play, which also loops continuously. Even in Create-A-Sim mode, the stereo (in both games), the jukebox (in the original game), and the pause menu (in MySims Kingdom), a single track loops over. This constant looping of a single track can get repetitive and frustrating. Ideally, after one song finishes, a different track should play instead of looping endlessly. I hope this can be addressed in a future patch to improve the audio experience. The voice and audio quality for the characters, as well as the sound effects in both games, have a strange filter that makes them sound like they’re using a vocoder. I hope this effect gets removed in a future update. In the original MySims game, if you clone a block after painting it with an essence texture, the cloned block reverts its paint texture back to wood. A video link showcasing this glitch is included in the attachments. In MySims Kingdom, when the player is at Reward Island, two of the stereo soundtracks can't be heard in that area. I hope they'll fix this soon so the music plays there as intended! There are various audio bugs and glitches in both games, especially with ambient sound effects. In the original MySims game, if the player leaves the Town Square and goes to a different location, like the Forest or the Desert. The ambiance from the Town Square continues to play instead of switching to the correct ambiance for the new location. Also, in MySims Kingdom, after the player completes an island's story, the game transitions from day to night. However, once the transition is complete, the player continues to hear the daytime ambiance instead of it switching to the correct nighttime ambiance. The same issue happens in reverse. When night transitions to day, the nighttime ambiance continues to play instead of switching to the appropriate daytime sound. On super rare occasions, if a Sim gets kicked out, they will remain in town, even though they have no house. Even if the player builds a new house over the original spot, that Sim is still present in the game permanently. If a Sim is invited back after being kicked out, the house layout and furniture can come back in its default state. This results in a major item exploit as this glitch is repeatable. In the original MySims game, if you kick a Sim out, the number of occupied places on the map, counting the Sim that has already been kicked out, will not decrease. When a Sim uses a turntable in both games, the music doesn't loop after a single "DJ Booth" soundtrack ends. The same issue occurs with the stereo in the original game during the "Dance Off!" activity, as well as when a Sim plays a portable video game or a game on an arcade machine. Also, after one playthrough of the music from a portable video game or an arcade machine, the music doesn't loop, and only the sound effects can be heard. Additionally, after a single loop of the electricity sound effect used for the "Dr. F's Tubular Insanity" and "Dr. F's Tubular Madness" items, the sound does not loop again. In the original MySims game, if a Sim performs the same animation with another Sim who has the same voice type, his/her voice will either fluctuate in pitch to match the other Sim’s. Sometimes if a Sim performs an animation with his/her voice, it would settle back to the voice type's normal pitch. In MySims Kingdom, Chef Gino’s fence texture has the wrong texture. The player can't be best friends with every NPC in MySims Kingdom despite completing all of their tasks. There were still quiet voices during the cutscenes in MySims Kingdom, as well as missing character icons. In MySims Kingdom, during the final cutscene on Rocket Reef, the Simlish countdown sound isn’t heard when the rocket launches. In the original game, three of the loading screen soundtracks aren’t played during loading. In the original game, there's a creepy glitch where a Sim's head is missing! Also, two of the soundtracks used for the Fun Sims' homes don't play at all when the player's inside the Amazing Daryl's House. There's even a glitch in the original MySims game with the NPC's best friend dialogue, where the text eventually disappears and the game freezes. For example, Master Aran is the affected Sim with this glitch. (https://www.reddit.com/r/MySims/s/B0t9D3yfCQ) There are three texture errors in the original MySims game. (https://www.reddit.com/r/MySims/s/GLW3M0QUNo) 1. The wood for the lattice posts at Gino's Restaurant are using the lattice texture instead of the wood texture. 2. The green panels, one of the wall textures in the "Create-A-Sim" background—have molding halfway up instead of at the bottom. 3. In Remodel mode, the straw/grass roof swatches on the four-sided turret roof with mini tower have shadows that abruptly end halfway down the ridges. No other swatches for this roof type have shadows like this. When the player plays MySims: Cozy Bundle on the Nintendo Switch 2, the cursor moves slowly instead of at its current speed from the Nintendo Switch version of both games. That's all for now. What do you guys think? I hope all of these bugs and glitches get fixed in the next patch for MySims: Cozy Bundle.1.3KViews2likes2CommentsGiveaway: My Sims Cozy Bundle: PlayStation & Xbox (Winner Announced)
Enter to win a code for My Sims Cozy Bundle for PlayStation or Xbox. To enter simply post your platform. PlayStation users please include your region. North America, Europe, or Asia. Giveaway ends on Tuesday, November 25th. Winner announced on Wednesday November 26th. Code provided by EA/EA Creators Network. Good luck. 😊191Views3likes4CommentsUpdate on Dutch translation?
So a few months ago I posted a message in here about there being no Dutch translation available for either MySims or MySims Kingdom in this re-release, while all previous releases of these two games on all platforms have had the Dutch version available. And it now also seems that the recently released Apple Arcade games of MySims and MySims Kingdom have Dutch available, but why then not still the PC re-releases in the cozy bundle? I am utterly confused with all due respect as the translation clearly is readily available and can be put in just like that it seems. While googling for it I did find a reddit post of someone posting about them making a Dutch translation for the cozy bundle by copy-pasting most (if not all) of the Wii translation over, while I of course appreciate the community effort and will resort to that if needed. I would like to see an official EA port of that translation first before that is needed. So any updates on that regard?96Views0likes0CommentsMySims Agents Deserves a Comeback on the Nintendo Switch
I’d love to see MySims Agents remastered or ported to the Nintendo Switch. It was a standout title with creative gameplay, charming storytelling, and tons of replay value. With MySims and MySims Kingdom already available on Switch, bringing Agents would complete the bundle and delight ling time fans like me. Many of us still talk about this game and wish for a revival. Please consider making MySims Agents available as part of a new Action Bundle or standalone remaster. The nostalgia is real and the demand is growing.435Views2likes0CommentsAdd A Cursor Toggle Button
I been playing a lot of the original MySims/MySims Kingdom and the cursor keeps popping up on screen no matter what, even if I don't move my right control stick on my PS4 controller. It's a new controller, no problems with other games. This is simply feedback as I want there being a Cursor Toggle, likely the R3 button being the press the right stick in being a toggle to hide/unhide the on-screen cursor. It keeps appearing when I don't need it, causing prompts on the screen to change to whatever it was highlighting, and it makes it hard to exit buildings, or get the proper prompt. Keep the cursor hidden, off screen until I toggle it to reappear. Please add this feature. It would make playing this on PC more enjoyable for me when the cursor is a nuisance and always gets in my way. I'm not sure if it's possible to add a possible toggle, but it would be appreciated when I would love to have this as a feature for controller.161Views0likes0Comments