The game is bad
Don’t get me wrong, it’s much much better than 5 but to get what, three years to work on a game and it comes out this bad. Some fighters are really just over the top overtuned, I could be beating someones **bleep** for four rounds and go for the finish every drop, but when they drop me once and go for the gnp I go out almost instantly? Don’t get me started on ”the legacy” mode or whatever you call it. The story is like five fights long and really no challenge at all. Not to blame the story but really? One presser, one or two choices in the whole gamemode that actually matters? The career mode too is hysterical, straight up **bleep**, I’m on a 17-0 with 10 finishes. Have broken the 9x fotn bonuses with +8 and obviously gotten the consecutive wins one. I’m on 4.2 million ”fans” and hold a rating of four and a half star. And I’m yet to be ranked or even fight anyone close to it. Instead I’ve fought the same guys all over and over again? What I’ve also done is fight guys that are ranked irl like Dan Ige, Giga Chikadze, Choi and Sean Woodson. But no, my ”rivals” are ranked eight now while I’m at the bottom of the barrel. We were promised pressers, post fight interviews, more immersion and you word for word said ”we have changed everything about career mode”. It’s 90% exact the same as UFC 5 and 4! Genuienly disgustingly bad game to cost 100$, promised everything but delivered nothing. I have never ever been as disappointed in a game as this one24Views0likes0CommentsSergei Pavlovich has the wrong archetype
Sergei Pavlovich has an extremely wrestling heavy archetype and its just completely wrong he has amazing sambo but he uses it to keep the fight on the feet and use his devastating boxing and power to terrify the heavyweight division. He literally hold the record for consecutive first round KOs. Please change this just go watch the mans fights which im surprised yous hadn't you'll see how bad a mistake yous made with this one.15Views0likes0CommentsUFC 7: Deepening the Meta with Attribute-Linked Physical Customization
Playing the current game really made me realize how much untapped potential this franchise still has. There are countless players out there who buy these games specifically because they want to create an accurate version of themselves as a fighter. To truly fulfill that fantasy in UFC 7, the character creator needs to transition from purely cosmetic sliders to a dynamic system where physical dimensions directly dictate gameplay performance. Taking inspiration from franchises like NBA 2K, physical builds should feature realistic, balanced trade-offs. Arm Length & Reach Dynamic: Longer wingspans should grant a natural reach advantage and buff long-range striking efficiency (jabs, straight punches). However, this should come at the cost of a penalty to raw pocket-punching power and short-range hooks. Conversely, shorter arms should offer devastating inside power and speed but limit distance control. Weight & Body Composition Scale: Weight and muscle mass sliders should directly scale physical strength, grappling resistance, and knockdown power, while negatively impacting footwork speed, transition speed, and stamina recovery. Archetype Attribute Caps: To prevent unrealistic "master of all" builds, chosen fighting styles should implement strict attribute caps based on body types. A long-range "Sniper" archetype might have high maximum accuracy but face a low cap on chin strength and submission defense. This system will drive long-term player retention by offering infinite build variety, allowing players to constantly experiment with new physical archetypes instead of sticking to a single "meta" body type. By introducing true structural advantages and disadvantages, it deepens the online meta and creates highly tactical matchups that will keep the competitive community engaged for years. Ultimately, giving players total control over their fighter's physical identity and mechanical limitations fulfills the ultimate "Create-a-Fighter" fantasy, building a strong emotional attachment that ensures people replay the game long after launch.11Views0likes0CommentsFuture Gameplay
First off, credit where it's due 👏. The team has clearly put a lot of work into tuning bugs, balancing gameplay, and addressing many of the immediate concerns from the community. It's genuinely appreciated 🙏. That said, UFC 6 will likely be the game we're all playing for the next few years 🥊, so I'm hopeful gameplay continues to evolve alongside the real sport rather than stopping after launch. One thing I'd absolutely love to see considered is a limited follow-up strike system after knockouts 💥. Right now, many finishes can feel a little abrupt. In real MMA, some of the most iconic moments come from those final confirming shots before the referee dives in. As long as the game carries an Ⓜ️ rating , I think allowing a few follow up strikes after a clean knockout could add a huge amount of realism, immersion, and satisfaction. I'm not talking about turning the game into a gore fest 🚫🩸. Just enough to recreate those authentic MMA moments where a fighter instinctively lands a couple extra shots and the referee steps in immediately. Nothing feels more satisfying after a hard fought war ⚔️ than finally earning the finish and getting those last necessary shots in before the stoppage 🙌. Those moments are some of the most memorable in the sport and would make finishes feel much more impactful and rewarding. Appreciate all the hard work from you guys and the effort to listen ❤️. Just hoping UFC 6 continues growing and becoming the most authentic mma experience possible 👊.11Views0likes0CommentsFeature Request For Future Game: Authentic Era Selection and Revamped Career
For the next UFC game, i feel there should be a shift from a forced, linear storyline to an open-ended, player-driven narrative. Here are suggestions I would like to see. Era-Based Career Mode Select a specific era from UFC history to begin your fighting career. Build high replay value by letting players experience different timelines. As player fighter progresses to UFC, they can fight on the exact same card as legendary real-world matchups like Jones vs. Cormier or McGregor vs. Khabib. Watch short, authentic archival videos of historical rivalries and backstage drama to immerse the player in that specific era. Gym Management, Coaches, and Corners Choose your head coach and select the specific gym you want to represent. Pay premium in game costs for elite head coaches. Hire Olympic gold medalists as guest trainers to spar and unlock advanced baseline attribute improvements. Hire famous UFC fighters to join your corner team once you reach the top ranks. Build relationships and pay high in game costs to secure famous cornermen. Access a single-use signature move during a fight if a famous fighter is in your corner, such as Jorge Masvidal unlocking a flying knee attempt. Balance signature corner moves so they offer high-risk opportunities without guaranteeing an automatic knockout. Receive tactical, context-specific advice from your coaching staff during the pre-fight locker warm up and between rounds. Training and Progression Systems Select precise training goals, such as Brazilian Jiu-Jitsu reversals, to replace objectives. Remove the arcade-style perk system completely. Cross-train in any martial arts discipline without hard restrictions or locked move pools. Accept stat penalties in opposing categories when heavily specializing in a contrasting martial art. Play dedicated, interactive tutorials when actively trying to learn a brand-new technique like a spinning heel kick. Use protective headgear during sparring sessions to minimize injury risk. Increase the risk of sparring knockouts only if the player chooses cheap, low-quality sparring partners. Character Creation and Cosmetics Build more realistic custom characters using real-world facial scans taken from gym partners of famous fighters. Unlock era-specific cosmetics and fighter packs through career progression, such as Royce Gracie's original tournament gi. Access premium, realistic cosmetic items via separate purchases or subscription tiers. Equipping cosmetic modifications like Nate Diaz scar tissue alters visual damage and bleeding without providing statistical advantages. Media and Rivalries Control your fighter's specific actions and personality during weigh-ins, press conferences, glove touches, and post-fight interviews. Receive tangible, performance-based benefits based on your media decisions. Experience highly noticeable, dynamic rivalries that adapt directly to your promotional choices.19Views0likes0CommentsRequest to buff Khabib Nurmagomedov's Cardio/Stamina stats in UFC 5/UFC 6
Hi EA Sports UFC Team, I am writing to request a review and update of Khabib Nurmagomedov's cardio (stamina) statistics in the game. Currently, his in-game endurance does not accurately reflect his real-life legendary performance and pacing. Khabib is widely known for having one of the most relentless and unbroken gas tanks in MMA history. For example: vs. Edson Barboza: Khabib maintained an insane, suffocating pace for all 3 rounds, constantly wrestling and striking without showing a single sign of slowing down. vs. Conor McGregor: He dominated the championship rounds with high-intensity grappling and ground-and-pound, finishing the fight with elite endurance. His style was defined by non-stop forward pressure. In UFC 5/UFC 6, his stamina drains too fast compared to how he fought in reality. Please consider buffing his cardio stats to do justice to the Eagle and his 29-0 legacy. Thank you for your hard work on the game!48Views0likes0CommentsRoadhouse
The movie "Roadhouse" is all about the UFC and quite frankly one of my favorites. I was wondering if you could add Jake Gyllenhaal's Elwood Dalton as a playable character like Jackie Chan in the game. This would be much appreciated and I believe it would bring more of a fanbase. I for sure would buy. Thank you and I hope you surely consider! -Ryan Taylor Ps5 and a loyal 5 year UFC fan59Views0likes1CommentUfc 6 feels like a mobile game
If they want to add stupid out of place stuff like flow state, the base game needs to flow good. It does not, clunky striking,robotic knockdown animations, knockouts feel the same as ufc 5. The positives are the face models look better but the builds not so much kinda don't match and the striking impact is better. This still feels like a clunky game. It needs patching up, I think if they fix these things before launch people will be happy. They need to listen to feedback thousands of fans want these things.224Views1like0CommentsUFC6 Career improvement
・Allow players to select the color of their shorts. ・Allow existing fighter to choose their age at the beginning. ・When you are a champion, you can choose your opponent from a list of options. It is wrong that a decision win should result in a significant reduction in longevity. The amount of longevity reduction should be determined by the number of stuns and knockdowns. It is a denial of a fighting style like Evloev to have a longevity reduced when I won a dominant victory without taking any damage at all. Please don't treat a decision win like a bad thing. I’m looking forward to UFC6! THANK YOU149Views1like0CommentsThoughts on control layout?
Hi, I’ve been an avid fan of every UFC game made by EA, they felt like they certainly got better and better up to UFC 3, then UFC 4 came out and it was completely different and imo it was worse than 3. But I did learn to love it and do still love it. Then UFC 5 came out, and that was a game that I could not learn to love, not matter how hard I tried. I stuck with it to get the platinum trophy, but once I did that, I went back to UFC 4, the controls scheme was absolutely atrocious. I leave this here in hopes of the devs somehow coming across this and hopefully acknowledging this, if you agree please leave a reply. Pearl abyss have given me a bit of hope that devs are out there looking to rectify and gripes that devout fans have with the product, but I’m not holding out with EA. Please bring back the old control scheme, don’t bring forward UFC 5’s layout or even attempt to build on it, it really was terrible. This is come from Simeon who across all 5 games so far, has well over 1000 hours. Don’t put the final nail in the franchise’s coffin. Sincerely.115Views1like1Comment