Consolidated eu-central-1 servers
To Apex Legends Support / Respawn Team, The decision to consolidate individual European servers into a single "eu-central-1" region is completely unacceptable and has ruined the gameplay experience. Before this change, I could choose a local data center with low, stable ping. Now, I am forced onto consolidated routing system that clearly does not work. My current experience is terrible: Deathmatch matches: Ping sits at a constant 70ms. Ranked matches: Ping spikes up to 100ms. In a fast-paced competitive shooter, playing Ranked with 100ms ping against people with local 10ms connections is impossible. This new server infrastructure is a massive step backward for European players. Please route this feedback to the server engineering team. We need the option to select localized data centers back, or the routing to the current AWS nodes must be drastically optimized. Awaiting your response,[Help] Apex Account Banned In-Game, No Ban Record on EA Website,
Hi EA Community Manager, I’m facing a very strange and frustrating account issue with Apex Legends that I can’t resolve on my own. I’m posting here to ask for help and check if anyone has encountered the same problem. Core Issue When I try to launch Apex Legends, the game client shows a clear notice that my account has been banned, and I cannot access the game at all. However, after logging into my official EA account page and checking the ban & penalty history section repeatedly, there are zero ban records, no active restrictions, and no historical punishment of any kind on my account. I have never received any ban notification emails from EA either. I have double and triple confirmed that I am logged into the exact same EA account linked to my Steam profile. There is no account mix-up on my end. To sum up this weird situation: I am banned in-game, but EA shows no ban data whatsoever. Secondary Problem: Cannot Unlink Steam Due to the in-game banned status, I planned to abandon this EA account, unlink my Steam account, and register a new EA account to play Apex normally. Unfortunately, EA does not allow unlinking Steam when the EA account is flagged as restricted/banned. The unlink option is greyed out and unavailable. I contacted EA support, but only received a generic reply stating that no account modifications (including unlinking) can be processed while the account is under review. Right now, my Steam account is completely locked. It is permanently bound to this broken EA account with an invisible ban, and I cannot connect it to any new EA account. This means I am totally unable to play Apex Legends on my Steam. Troubleshooting Steps I Have Tried (All Failed) 1. Refreshed the EA penalty page, switched browsers, cleared cache and cookies multiple times — still no ban records displayed. 2. Submitted multiple support tickets explaining the invisible ban and unlink issue, only received automated replies with no real progress or solution. 3. Tried unlinking from the Steam side, confirmed that Steam has no permission to remove EA account bindings; all association changes must be done via EA official platforms. 4. Fully secured my account, checked for unauthorized logins or abnormal activities. This account has always been personally used with no violations, cheats, or toxic behaviors. My Questions Has anyone run into this specific bug: in-game account ban with absolutely no official ban record on EA’s side, and cannot unlink Steam? I would appreciate any information regarding: 1. What causes this invisible/ghost ban from EA? Is it a server glitch or a hidden account restriction? 2. Is there any possible way to force unlink my Steam account or delete the problematic EA account in this state? 3. Are there any effective support channels or methods to fix this issue faster? This situation is really upsetting. I received an unconfirmed in-game ban with no evidence, no official record, and no way to cut the Steam linkage. My legitimate Steam account is stuck because of EA’s system error. Any help or advice will be highly appreciated! Thank you all in advance!Steam Input Configs in Apex — Automation, & Gray Market Nobody Talks About
This is An Open Letter to Respawn & EA: The Commercialization of Steam Input Macros and the Death of Competitive Integrity I want to have a serious conversation about something that's been ignored for too long. This isn't another aim assist debate — this is specifically about Steam Input controller configs and what they enable in Apex Legends right now. What's actually happening Players on controller are using Steam Input — Valve's official remapping tool — to automate mechanics that were designed to require skill. Here's what publicly available and actively sold configs do: Jitter Aim — automatic crosshair micro-oscillation that combined with rotational aim assist produces near-zero recoil. Physically impossible to replicate by hand with the same consistency. Superglide — The config executes it perfectly every single attempt. Neo Strafing — advanced movement that gives a massive advantage in gunfights. One button. 100% execution rate. Mantle Jump, Turbo Jump, Armor Swap, Fast Loot — all reduced to single button presses with millisecond precision no human hand can match. Why EAC doesn't catch it — and never will This is the core problem. Steam Input operates at the driver level, before the signal reaches the game. To EAC, a controller with a macro and a controller without one are completely identical — both send legitimate XInput signals. No code injection. No memory reading. Nothing for EAC to flag. You cannot ban this without banning Steam Input entirely. Which means banning it for every legitimate controller user on your platform. Respawn is trapped — and they know it. The gray market you're ignoring People are selling these configs. Not sharing — selling. Discord servers with paid tiers. Dedicated websites. Premium versions with extended features. Some channels which are selling it confirm that the sellers understand exactly what they're distributing. This is a commercial market for competitive advantage built inside a legal loophole that Respawn/EA created by never defining what is and isn't permitted. If a keyboard player ran software that automated Superglide/Neostrafe etc. — instant ban. A controller player buys a config file from a Discord server — nothing happens. Same outcome. Different rules. Zero explanation from the developer. Spreading the issue Furthermore, there are documented methods to force aim assist activation on mouse and keyboard through controller input spoofing — achieving the same result on PC while bypassing any enforcement. I want to be clear — this isn't a platform war post. Honest controller players are also being cheated here. The majority of controller players have no idea these configs exist. They're losing to people who paid for a config file and they have no way of knowing it. The problem is automation of skill-based mechanics combined with aim assist combined with zero enforcement combined with a commercial market operating openly. That combination is a competitive integrity failure regardless of what input device is involved. Respawn — you've enforced competitive integrity before. You've banned third party software. You've patched exploits when the community pressure was high enough. This deserves the same attention. Or at minimum — an official statement explaining where you stand. Because right now your silence reads as permission. My questions to Respawn/EA — and I'd genuinely like answers: Do you consider Steam Input configs that automate jitter aim, superglide, and neo strafing to be within the spirit of fair play in Apex Legends? If not — what are you doing about it, and why has it been ignored since at least 2021? Do ALGS tournament rules explicitly address Steam Input configs? If a pro player used these configs on stage, would that be a violation? Is it acceptable that people are commercially selling these configs — profiting from a competitive loophole that you have neither closed nor officially permitted? Final Note to the Community I will not be engaging in circular arguments with anyone attempting to defend these scripts as "just settings" or "accessibility features." This post isn't aimed at individual players, and I have no interest in debating those who profit from or rely on these macros. My goal is simple: clarity from Respawn. The community deserves to know if "competitive integrity" is still a core value of Apex Legends, or if the automation of skill is now the accepted standard. The silence has gone on long enough. It’s time for a definitive stance.1.5KViews13likes39CommentsBloodhound, Seer, Maggie & Revenant
imo those are the ones who lack the most and I have an idea on how to improve them (but please share your thoughts on this so we all can learn from each other 😍) Bloodhound: Get rid off his whole marks details and white ravens thingy and instead replace it with this passive: BH can see other players footsteps (as simple as that). The visuals of the footsteps should only become obvious when he is in close proximity. Scanning makes them more apparent. But they still shouldnt be as apparent as when he is in his ult. Reduce ult CD by 30s (debatable). Scan survey beacons when tac pulse connects. Seer: Seer straight up needs more power, Increase passive range from 75m to 100m (as well as tac range to the same number). Can use heartbeat sensor in a 360 degree (This means he can also detects enemies behind him without turning back). Tac deploys faster. Reduce ult CD by 45s. Mad Maggie: 2 drill charges (increase CD if too powerful) Revenant: Slightly reduce hitbox (as well as his ult bubble when he uses forged shadows).Toxics and tryhards are the ones who keep the game alive
Something similar to this, We all hate injuries (Im talking about small ones in this context) But basically what they do is; they pull out the highly globin and RBC concentrated blood out of your blood cycle which is harmful and can even effect the brain and cause depression and headache if it stays for a long time. And they shock your nervous system and refresh your cardiac cycle. I had some instances where I, After a long time of being safe. Crave being injured and feel a sense of pleasure after doing so. If you have lived in a very cold temperature for a long time, You would then seek heat and sweating. And you wouldnt mind staying under a hot sun for few minutes. We all hate mental illness. But ultimately they make your mentality way stronger depending on the pain. Pain. Makes you stronger, And so does injuries, And so does living in a very cold or hot areas. The longer you dont have intimacy. The stronger your desire would be, And the better your performance. And I know this might seem to have nothing to do with a video game and apex in this context but it really does. See what I am trying to explain is. **bleep** I forget lol what Im tryna explain is basically if apex was all positivity and rainbows and casuals, The game would be simply dead lmao. I have grown up to realize that the negative side of things (or apex) is the very crucial part of it. I dare to say its even more crucial than the good parts of it lol (do I sound delulu what the helulu). there is so much to say to this and if you have came this far I really appreciate your time and effort. Thanks. From the heart, To the heart. For the Art. One last thing I want to add, There are many ancient spiritual and philosophical text that point toward us living in a different realm where it was all love and light a veeery long time ago but eventually what happened is after a long time we got bored from....Pretty much nothing going on lol. And so we were really trying to somehow live in a different way and thats why we are all in this hell hole together hating each other lolBroken The Division of Roles(Wildcard・BR)
It is unfortunate that non-ranked Duos have been downsized, but I thought it was positive that Wildcard received high ratings and shared distinct roles with ranked BR . However, the recent tilt toward "Skill Creep " and "exhilarating mobility skills" is now threatening that relationship. A certain level of understanding can be shown for the objective of maintaining business scale and the player base. Yet, this overemphasis on "Skill Creep" and "exhilarating mobility skills" severely damages the "inherent dilemma and catharsis of BR"—the very core of "Ranked Match" where strict competitiveness must be guaranteed. I believe that the "core" of Apex lies in its fast-paced character movement, PvP, and the battle royale format, rather than "skill creep" or "exhilarating mobility skills." It is a fundamental element common to all characters. A character's skills are only the "branches and leaves" intended to support and add color to that core—and only that. Skills should not be main in this game. If this "Wildcard-ification of BR" driven by character power and gimmicks continues, the division of labor that once existed between "BR" and "Wildcard" will completely collapse. As a result, Ranked Match will lose its raison d'être, much like the currently downsized non-ranked Duo mode. The business structure itself is highly rational: preventing client file size inflation while establishing "Wildcard" as an experimental ground to drive monetization and transition into new elements. However, the core essence of Wildcard and BR is fundamentally different. High ratings in Wildcard are merely "locally optimal solutions" that function strictly within those limited rules. Blindly sliding those elements into ranked BR, where positional maneuvering and the weight of placement points actually function, makes system failure inevitable. Consequently, Wildcard-like elements will encroach upon BR, causing the clear boundaries (the division of roles) between modes to collapse. This restricts player options, ultimately narrowing the market for Apex itself—a fatal issue. Wildcard’s high ratings are great, but it’s just like a store's seasonal menu. No matter how well a limited item sells, you don't kill off the classic staples for it. Customers get bored of gimmicks eventually, and if you take away the basics they rely on, you will only be left with customers who prefer the limited items. Do not lose sight of the essence (the objective) by becoming trapped by the means. Why was it that the "new character Seer" and the "immediately-reworked Ash" were heavily criticized despite maintaining high pick rates and win rates? Why did the "Arenas Ranked Mode" fail? Why was the "non-ranked Duo mode" downsized? None of your efforts are ever in vain. I want you to not waste past failures, but to utilize them for the present and the future. Could you be on the verge of repeating the same mistakes? I hope you will take a moment to pause and exchange opinions among the development staff anew. I say again that I thought it was positive that Wildcard received high ratings and shared distinct roles with ranked BR. Save player choice. Don't restrict how we play. Note: English is not my primary language, and this text was translated with the assistance of Gemini.FIX THE SERVERS
I don't understand like, you don't fix the game, the cheaters, consoles lobbies are infested with these zen adapters, it's a disease!!!!! It's unplayable to play rankeds, server are running so poorly. I can't understand how is that even possible A multimillionaire company doing this **bleep** like amateurs, this is so frustrating. If it's not hackers it's the server that freezes every second How are you meant to play this game without struggling with these issues. It's insane I can compare your amateurs devs to a 10yo kid learning how to work with a PC. Omg bruh just listen to your community, it's not that hard you selfish idiotsThings need to change
I’ve been on these forums for a while now. I read things people post and though I never thought to comment myself this will be a long one. It seems like the devs worry more about their spread sheets and pick rates more than the actual feedback they get from long time players and even some of their pro players. Conduit has been called out for a long time for needing a nerf. She is to strong. But what do to the devs do? They see her low pick rate but a high win rate and say, “ we should buff her so people play her more because she is even more over powered.” It’s a disconnect from what actual long time players have been feeling. We have watched this game change so much from what it was originally. some changes were welcome to add to the dynamic of the game, like the evo upgrades for shield progression. Other changes have been negatively received and got constant backlash but it seems the devs are just doubling down like if they just push that issue a little harder people will start enjoying the thing they hate so much about the game, like this non stop push into increased momentum of the game. Stop making movement the core aspect of the game. Movement was a thing that came with skill, took time to learn and made the game fun because it was earned. Now movement is given to every character you buff or put out. The first time Axel was announced and her kit explained, all I thought was “ please don’t”. I knew she wouldn’t be healthy for the game and after her release I know she was 10x worse than what I could of even imagined. Whoever was the dev who thought her up, whoever approved her coding, and whoever actually coded her into the game, you should all be fired. She was the worst decision of so many reasons. It’s like you took octanes whole kit and put it into her tactical, of course minus the stim damage. It’s a slap in the face face of every octane main in the game. And to add insult to injury she gets an ultimate( sometime two) that not only seeks an opponent no matter if line of site was never established, but also does damage, stun, an bounced them in the air so the whole team can act like a firing squad. She needs an immediate and indefinite removal, people need to be fired. Movement needs to be nerfed across the board for other characters to shine again. Stop giving movement passives to characters because they can’t compete with the movement characters you’ve buffed way to far. You complain that the pick rates show that movement characters are being picked at a higher rate than non movement characters, the easy fix that would appease most players would be to nerf movement players like octane and Valkyrie. Instead you start buffing characters that never needed a buff in the first place. Valkyrie has been long overdue for a nerf. A lot of people including myself never agreed that her latest buffs were healthy for the game. Octane never needed a second stem, another unhealthy update for the game. This coming from a player who has spent a lot of time playing octane. There needs to be changes made that are more inline with the player base. Stop looking at your spread sheets and do more player interaction. Listen to the base that keeps your game alive. This game has real issues your team just blatantly ignores for shiny cover ups. We didn’t need a new legend, we needed nerfs to movement to balance the characters. We didn’t need ban wave after ban wave, we needed console and hardware bans so they can’t just create new accounts and continue cheating. Players stopped playing fun characters to play movement characters because you’ve created a game where if we don’t, you’ll just be steam rolled by a movement team. You’ve created a game where pre made teams either focus on movement or defending against movement, and it shows in the pick rates. All the characters at the bottom of the list are there because of the ridiculous changes you’ve made to the game. I know you’ll look at the numbers an say this season has had the most players in a long time for you. How many of those new players are just people who had to make new accounts because they’ve been banned 5 times since the season started? Your devs have stated yourselves in ranked there is a minimum of 5% cheat rate. Well in every lobby that means there is a minimum of 3 cheaters. EVERY LOBBY! And that’s just ranked. That number only gets worse when you’re in pubs, or a game mode. And lastly but most importantly, DELETE SEER AND GIVE REVENANT BACK HIS SILENCE ABILITY! Revenant was my favorite character for so many seasons, and you ruined him. I was fine with his ult change but just giving away his tactical to a character no one wants to play was inexcusable. Do better devs.418Views6likes25Comments