FC 26 – Freezing Offline & Heavy Input Delay Online (Since FC 25)
Hello, I have been experiencing a serious gameplay issue since the end of FC 25, and unfortunately it has continued into FC 26: - In Offline matches, the game freezes and players move in slow motion. - In Online matches, there is a heavy input delay; players feel extremely sluggish and unresponsive, which makes the game almost unplayable. - There are no issues on the main menu or interface – the problem only occurs during matches. My PC has strong hardware and runs every other game and application smoothly without any issues: - Operating System: Windows 10 Pro 64-bit - Processor: Intel Core i5-13400F (13th Gen) - Memory: 16 GB RAM - Graphics Card: NVIDIA GeForce RTX 4060 (8 GB VRAM) - Storage: Lexar NM620 NVMe SSD 512 GB - DirectX 12 I have clean-installed GPU drivers, cleared cache, disabled antivirus during reinstall, and run both EA App and the game as administrator. My internet connection and controller are perfectly fine. EA Help has already confirmed my case (#222775307) and reported this issue as a bug to the development team. This problem makes it very difficult to enjoy the game, especially because it started towards the end of FC 25 and is still present in FC 26. I hope this can be addressed as soon as possible in a future patch. Thank you.407Views0likes1CommentMass False Bans for “Balance Transfer” on PC
Throwback to 24.12.25, when EA’s automated detection system flagged thousands of PlayStation accounts for “balance transfer.” After 8–10 hours, they fixed the issue and unbanned everyone with a single click. Everyone thought the problem was resolved, the Wildcards promo continued, and the money kept flowing. Now, three weeks later, guess what’s happening on PC? Exactly the same thing that happened on Christmas Eve. Multiple accounts in my community have been banned over the span of just two days. Casual players, traders — you name it. I even tested the issue myself by hopping onto unused accounts, trading a few cards, and playing a couple of Rivals games. And guess what? After about 10 hours of normal gameplay, I got banned for literally no reason. We didn’t sell coins. Most of us didn’t use any external web app add-ons or bots. Just regular Weekend League gameplay with some trading on the side to improve our teams — literally using the in-game market as intended. My friends and I did some research to figure out what might have caused this. We reviewed the cards we bought and sold, as well as our profits and losses. Across all 14 accounts, there was exactly one common card purchased on every single account: Ibanez Winter Wildcard. The point of this post is to make this issue public and hopefully get it noticed by someone at EA. Many people have lost their time, money, and nerves. EA Help’s policy is based almost entirely on automated responses, so when you try to appeal a ban, you’re stuck resending the same message only to get rejected by a bot 24 hours later. It’s incredibly frustrating. I've already made a post on Reddit and X both got quite a big attention, but still no action by EA. So please, if you’re in the same situation, upvote this post. Feel free to comment about your experience with EA Help, and if you managed to get unbanned, let us know how you did it. Fellow EA FC 26 players — cheers.10KViews44likes246CommentsCheaters still ruin the game for PC
I quit the game last year after I was getting kicked off from every other game. Now that FC27 is being released, I decided to check out if cheaters have been banned or dealt with. What do you know, my 2nd draft match and I am kicked after the kick off and I lose the draft. Shame on you EA to even market FC27 when you cant give us a playable game. I have been consistently buying Fifa and FC games for many years. FC26 was a waste of money, and FC27 wont happen for me.88Views2likes1CommentCareer mode - Create a player age only 2005??
Why hasn’t EA FC updated the age range for created players? We can only put an age of 2005, which means a player age is 19/20. The Create a Club age is limited is 2009, which means a player age is 15/16. It has been the same since FIFA 22. This is pure laziness from the game designers.752Views2likes5CommentsiOS Companion app not saving squad
I am using the latest version of the iOS FC26 Companion app (26.3.0). Just recently when I make changes to my squad through the companion app (in the starting squad AND the bench) and then close the app and re-open it, my changes don’t save. It just restores to the last version before the edits. Tried creating a copy of the existing squad and got an error (An error occurred and your Squad was not saved. Please try again later.). Tried creating a whole new squad with the changes I wanted, and when I try to set it as my primary squad it still shows the same error. And when I close and re-open the app, that new squad becomes empty. I attached a screenshot of the first time I got the error in the app.248Views1like2CommentsIt's impossible to play this!
I am so sick of trying to beat the game instead of the opponent. Every match is a battle against the game itself! 26 years!!!! You’ve been making this game for 26 years, and it’s terrible! I simply don't understand how to pass the ball in this **bleep** game! I don't even aim the pass to the right (for example), but it... passes to the right anyway! You set the power to 2 bars, and it... passes with 3 or 4 bars of power. I conceded a penalty from 11 meters out—outside the goalkeeper's box. My ping doubled. My players are just 11 bushes on the pitch. And my tactics don't matter—it's just 11 bushes on the pitch. My AI-controlled players run away from the opponent right after he receives a pass. Or four of them rush at a single player. What exactly am I paying for? Just for the privilege of owning the game or actually playing it?! I don't understand how there can be a fair game when EA is the middleman! I've only been playing this game since February, and I honestly don't understand how people play it year after year! It is the **bleep** game in the history of humanity.14Views0likes0CommentsFix this before Fc 27 or in the near future EA
I genuinely think EA could make Ultimate Team much better by slowing down the content cycle and making the game more focused on skill, grinding and actually enjoying the game. For example, gold cards could be much more relevant during the first couple of months, with TOTS later becoming one of the major points of the year. Icons and Heroes could remain extremely rare and actually get that feeling like you beat the game when you pack one and instead of constantly releasing new promos, there could be fewer major promos throughout the year. I’d also reduce the number of SBCs and Evolutions released at once. Rather than being able to complete everything in one day, give players a few genuinely good options and make them choose which one fits their team. That would make the decisions feel more meaningful. On evos they have ruined the power curve and there whole purpose should have been to bring a bronze player you might know or you’ve seen playing for your local club, up to a gold rating or just be usable enough to play in your team becuase you enjoy playing with the nostalgia of using that exact player not what it is used for now they are way too overpowered and everyone’s focused on what evo comes out this week becuase they are better than the cards in promos and half of the sbcs so just make them a smaller part of the games focus. Content also doesn’t necessarily need to be released every single day. Giving players more time to actually use and enjoy the content they’ve earned would make the game feel less like a constant grind. The store should also be less focused on pay-to-win. I’d like to see more ways for free-to-play players to earn useful rewards through actually playing the game, rather than having to spend money or grind an unreasonable amount of time for coins because road to glories are also are big in content in your community Most importantly, I’d improve the gameplay and make it more skill-based and rewarding. Add things like player IDs, a proper Weekend League/competitive system, Top 100 leaderboards and a 2v2 Weekend League. I’d also seriously look at PlayStyles and whether they make the game too dependent on specific card mechanics rather than the actual stats and ability of the player. I don’t think Ultimate Team needs more content. I think it needs better content, better gameplay and a better reason to keep playing.21Views0likes0Comments