Suggestions for F1 26
Hello EA Sports F1 team, As a frequent fan and player of the F1 saga, I would like to share a series of suggestions that could significantly improve the gaming experience in future installments such as F1 26, taking inspiration from other titles such as EA FC, Madden or NBA 2K. 1. Dynamic interviews and realistic narrative Bring back the interviews in the career mode and "My Team", where the answers affect reputation, relationships with teams and media. That the player's decisions influence how he is perceived by the press, fans and colleagues. 2. Greater customization of the pilot Allow you to create a pilot from scratch with facial editor, height, free nationality and personalized features. Currently there are only default models, which limits the variety. 3. More options to customize cars and teams Include a more advanced layout editor or the option to share creations with the community. More freedom to create unique shields, colors and styles in My Team mode. 4. Deeper management in "My Team" Assume the full role of CEO: hire technicians, manage budget, sponsors and marketing. That the performance of the car and the pit stops depend on the level of the technical staff. Possibility to choose which pilot to use or see both from the wall and control strategy. Contracts with drivers, rumors of signings, rivalries and team morale. 5. Audience and more realistic setting That the support of the local fans is noticeable depending on the country or pilot. Examples: The Tifosi with giant blankets in Italy McLaren fans supporting Piastri in Australia Sergio Pérez fans filling the stadium in Mexico Animations prior to each session showing emotion of the audience, as in a real broadcast. 6. Update of the Hermanos Rodríguez Autodrome The Mexico circuit still shows the Foro Sol, when it is now the GNP Seguros Stadium. It would be good to visually update that area to reflect how it currently looks. 7. Special designs inspired by real Grand Prix Some teams present unique liveries for certain events (such as McLaren in Monaco). It would be great if these designs arrived as additional content even after the event. 8. Integration with collaborations and official clothing Include costumes or visuals based on real collaborations (Puma, Boss, etc.). 9. Return of legendary cars It would be great to see cars like: Ferrari F2004 (Schumacher) Renault R25 (Alonso) McLaren MP4/4 (Senna) Red Bull RB9 (Vettel) Useful in time trial, challenges or story mode with flashbacks. These ideas would bring realism, variety and immersion. Thank you for taking them into account for F1 26 or future deliveries!49Views1like0CommentsMake F1 26 More Realistic with Complete Car Damage
Hi EA Sports F1 Team, Please add fully realistic car damage in F1 26. Not just damaged wheels or a broken wing — I want the entire car to distort and be damaged in all areas after crashes. Partial damage feels boring and unrealistic. Full damage would make races more immersive and challenging. Thanks! [SuperUser Edit] - Removed excessive spacing to make post easier to read.38Views0likes0CommentsAdd Dynamic Car Failures for Realism in F1 26
Hi EA Sports F1 Team, Please add realistic mechanical failures to F1 26, like: Engine overheating Gearbox issues ERS or DRS malfunctions Suspension or hydraulic problems These should depend on car setup, driving style, and race conditions. It would make races more unpredictable, immersive, and exciting — just like real F1. Thanks! [SuperUser Edit] - Removed excessive spacing to make post easier to read.22Views0likes0CommentsF1 26
Hi EA Sports F1 Team and Community, Please add customizable race rules for F1 26 with options like: Ultra Light: Few penalties, soft or no damage for casual fun. Strict: Penalties close to real FIA rules, moderate damage. Realistic: Full FIA penalties, instant warnings for small track cuts, full car damage that can completely destroy the entire car—not just wheels or wings. Also, improve driver faces and expressions for more realism. Add a free play mode where players choose rules, weather, damage, and settings like FC 26. --- Why? Gives players control over their experience. Increases immersion and fairness. Encourages community creativity. --- If you want this, please like and comment! Thanks! [SuperUser Edit] - Removed excessive spacing to allow for easier reading.59Views1like0CommentsF1 needs this
I dont know if EA listens to the community but the f1 games absolutely need two thing in the future psvr support Historic cars and tracks / old layouts options I feel like EA is working every year on changing drivability and updating liveries Instead of making a reskined f1 game that drives different every year , they should stick with one solid base , one that they could build on top of and spend time to develop other cars , old f1's , i know its quite the task because every era drives differently but it would be awesome and would be a real racing game! And if it takes too much time to do and you still wanna release a game each year , copy and paste , nobodys gonna notice , meanwhile you work on a real game that will make f1 enthousiasts happy47Views1like1CommentF1 Franchise: a culture of minimal effort
I think, for my part, that's the end of my story with this saga that I've been playing since 2009. After seeing the first trailer I'm speechless, how can you expect people to buy a game every year that offers more and more laughable content? Let's go step by step. This year's incredible new features are: - Circuits in the opposite direction: the first example of the minimum effort, a nonsense that in 2 weeks will become unfunny, and I doubt that all the circuits will be able to be played in this way. - Braking Point 3: you keep insisting on a time consuming game mode (for you) that rarely anyone will play more than once. Bloody hell, I want to race cars, not a goddamn story with a repetitive and exaggerated narrative, that's what the F1 movie is for. - F3 Drivers... as icons: this is the last straw, for once you decide to include F3 and it will be to just sign some people in My Team mode. I have no more words to define this. Jesus Christ, you're not some programming student living on Doritos and cans of Monster Energy in the basement of his house trying to make a game, you're a MULTI-MILLION DOLLAR COMPANY WITH THE LICENSE OF A MULTI-MILLION DOLLAR SPORT. Is it so hard to have common sense? Fans spend all year begging for a little love in the game and you listen to absolutely no one. Is it so difficult to include F3 especially in a year when they have a new chassis (let alone F1 Academy)? Is it so difficult to create a real F1 ladder with these categories? Is it so hard to release F2 at the same time as the game and not a crappy update in November? Is it so difficult just to forget about reverse circuits and update many of the outdated ones? Is it so difficult, since you will never include old tracks, to include alternative tracks of some existing ones (Barein, Spain, COTA, Suzuka, Shanghai, Jeddah, Silverstone, Monza, Qatar...)? Is it so difficult to include free customisation for the cars? Is it so difficult that this game is created by people who would buy their own product? I just can't take it anymore, year after year I see that my favourite saga is slowly dying and has no signs of reviving until the company changes. I don't wish you guys to go bankrupt, but I do wish that your sales are so low that you actually take it seriously for one **bleep** year. Hopefully people will understand that not giving money for a mediocre product is better in the long term. For God's sake, don't pretend to sell this as a new game, this is F1 24.5 (or even F1 22 v4) By the way, here's a sneak preview of F1 26 improvements: Braking Point 4, a new handling system, and the possibility to race with 22 cars on the grid instead of 20, WOW!!!!!! Sorry for so much text, but I can't live without expressing my dissatisfaction, even if nobody is going to read me. I give up.57Views3likes0Comments