Things I would like to see an F1 2027 concluded
If I had to boil all of my feedback down to one core idea, it’s this: We just want a much more immersive experience altogether when it comes to the new Driver and My Team Career modes. We want things to have higher stakes, more risk like firings or failed contract negotiations and a Career Mode that feels rewarding and enjoyable all throughout. Earning massive salaries should actually mean something like using that money to buy real estate or cars to use in a social playground hub where we can hang out with friends and play mini games. and to actually be able to celebrate when I win or to be sad when I lose and try to figure out why I’ve lost or why I won because one feature I do not like that much in F1 2026 DLC is where if you win you just see your driver run up and hug the team and you seem walking to the podium. I want more excitement than that I want to see them standing around getting an interview then go to the cool town room, then celebrate. And honestly, right now I don't feel like there's a point in what team I join in driver career besides if they have the faster car and I like the team and how they been doing And when I talk about realistic damage in physics and just the experience as a whoreI'm talking about damage like we've seen and the older F1 games if not better and I kind of like how the older F1 games show the grid little bit at the start of the race so I would like to see an option to make it for when it shows the grid at the start of the race you could show the way they did it in the older games or the most recent this next request and I would like to see is more kind of a big request that I don't see happening and it's just kind of framed, but I think it would be cool if we had like AI that developed and learned how we drove and drive in team and driver career so they could learn how to defend towards us better and attack that's just a fun little idea and cool idea buI don't expect that to be in the next game though. but I would like to see AI making more mistakes on their own and just be good and better AI altogether.11Views0likes0CommentsMalaysia joins the calendar!
I'm sure we all know that Malaysia will host the Bahrain Grand Prix in 2026. Malaysia hasn't been on the F1 calendar since 2017 so obviously, it hasn't been in the F1 game for several years. Considering the fact that the team is fully focused on F1 27 with F1 26 only being a DLC, is there any chance at all of Malaysia being added to the game? Even if it's a version of the track from years ago, I'm sure the players would love the track to return to the game this year. In my opinion: Codemasters will have to recreate the track for F1 27 anyway. So why not get it out of the way now and add it to 26? The only reason would be that F1 27 will be run on a different engine than to F1 26. What do you guys think? Should Malaysia be added to the game? COULD it be added to the game?Things I would like to see in F1 2027
An "FC 27" Style Grounds Hub & Lifestyle The Hub: We need an open world social hub like "The Grounds" coming to EA Sports FC 27. Let us load in with custom characters, walk around the paddock, check out team garages, and hang out with friends. Lifestyle Progression: I want to use my career money to buy real estate from starter apartments to Monaco penthouses and supercars, and physically drive those cars around the hub districts to meet up for casual races. Customization: Give us a real character creator with deep options hair, tattoos, etc and vastly expand the car livery editor so we have more access and control over our car designs. Next Gen Realism, Physics, & Weather Gravel & Damage: We need gravel traps that act like real life if we go off track, we should risk getting totally beached and stuck. We also need realistic visual damage, suspension failures, and floor damage. Dynamic Weather: Rain shouldn't fall equally everywhere. We need sector specific weather. Let us also practice in the wet in Time Trial. Pit Lane & Cool Down: Let us drive the cool-down lap and personally drive the car back into the pits or parc fermé instead of cutting straight to a cutscene. We also want full control in the pit lane. Penalty System & Telemetry: An exact mirror of real world F1 penalties including white flags and double yellows and more in depth telemetry driving analysis to help us improve. Next Gen Broadcast, Immersion, & AI Radio AI Race Engineer: Let us hit the radio button and have a real, natural, two way conversation with an AI race engineer about strategy or to complain about tire wear. Bigger Celebrations & Drama: Winning a title needs massive team celebrations, confetti, photos, and unique cutscenes including the cool down room We also want post race interviews back. High Stakes Contracts: Make contract negotiations feel intense with real cutscenes and consequences if a deal falls through or if I get fired or into a team or if I leave a team or stay with the team Circuit Life: Add more animated fans, marshals, photographers, and media crews to make every circuit feel alive. Classic Content, Customization, & Testing Classic Cars: Bring back classic F1 cars (V10s, V8s) and classic tracks. A mode to unlock a classic car every week would be incredible. My Team & Calendars: Bring back My Team Owner Driver with more chassis designs, and let us fully customize the race calendar order and length. Testing Sessions: Add pre season, in season (filming days, tire tests), and post season testing to Career Mode.46Views0likes1CommentEPIC THEMES!
(FUTURE GAME FEATURE IDEA) I was recently playing older F1 titles for nostalgia purposes and loaded F1 2016 up. I was immediately greeted with an absolutely fantastic soundtrack upon loading the game which definitely gives me goosebumps looking back at it. Brought my childhood back to me for sure. The theme for that specific game changed when you swapped menus in the game (going from the start menu to grand prix mode to career mode to time trial etc) and it would dynamically and audibly shift depending on which one you chose. Even when you chose a game mode and the game loaded in the background, there was a cool arpeggio sound that suddenly picked up and then faded which gave me chills. The idea is very simple - Is there anyway we could have a soundtrack like what we used to? A big part of the experience that keeps someone coming back is the sound design. I understand EA like having a licensed soundtrack in their game but the base theme is very underwhelming. Please consider for a future title![DISCUSSION] F1® UDP FUTURE REQUESTS
Hey drivers! We want to hear from you! We are working hard on UDP for future F1® products, and they want to hear from you! Is there any feature request for future development of the UDP telemetry system you would like to see implemented? Do you have any suggestions or feedback on future products? Feel free to share your ideas with us! -GroguetFIA Stewards & Investigation System
So the Hungarian Grand Prix got me thinking about a really authentic way to make the penalty system improved or more updates Like when Lewis Hamilton got a 5 second penalty for speeding in the pitlane it doesn't get applied immediately. It takes time, The game should reflect that. Overview The current penalty system applies decisions almost instantly, reducing realism and removing the uncertainty that exists during real Formula One races. This feature introduces a dynamic FIA Stewarding System where incidents are investigated before a decision is reached. Not every incident results in a penalty, and investigation times vary depending on the complexity of the event. The objective is to replicate the procedures seen during official FIA Formula One Grands Prix while ensuring gameplay remains clear and responsive Race Control When an incident occurs, Race Control displays one of several initial messages. Race Control Incident involving Car 21 and Car 14 noted. or > Incident between Car 21 and Car 14 under investigation. The notification provides no indication of fault, mirroring real FIA procedure. Steward Review Once an incident has been flagged, the game begins analysing multiple factors, including: Corner ownership Relative overlap Braking points Steering inputs Closing speed Racing line Previous warnings Track limits Weather conditions Visibility Mechanical damage Chain-reaction incidents involving multiple cars Investigation duration is variable. Simple incidents Approximately 20–40 seconds Standard incidents 1–3 laps Complex multi-car incidents Up to 5 laps The review can continue during Safety Car and Virtual Safety Car periods. Engineer Communication Engineers receive information from Race Control exactly as teams do in Formula One. Examples: > "Race Control have noted the incident." > "The stewards are reviewing that one." > "We've submitted our view. We'll wait for the decision." If a penalty is issued: > "You've received a five-second time penalty for causing a collision." If cleared: > "Stewards have taken no further action." Possible Outcomes Not every Investigation results in a penalty Possible decisions include: No Further Investigation No Further Action Racing Incident Warning Black and White Flag Five-Second Time Penalty Ten-Second Time Penalty Drive-Through Penalty Stop-Go Penalty Disqualification (for severe sporting or technical infringements) Each decision includes a written explanation based on the FIA Sporting Regulations Steward Report Following the race, players can access a complete Steward Report. Example: Lap 27 Cars Involved Car 21 Car 14 Decision Five-Second Time Penalty Reasoning Car 21 attempted an overtake into Turn 4 but failed to achieve sufficient overlap before turn-in. Contact was made with Car 14, forcing both cars off the racing surface. The stewards determined Car 21 was predominantly at fault and imposed a five-second time penalty for causing a collision. Available evidence includes: Broadcast replay Driver onboard cameras Aerial replay Telemetry comparison Steering and braking traces AI Stewarding The stewarding system applies equally to all competitors. AI drivers are investigated using the same rules as the player, ensuring consistent decision-making throughout every race weekend. Gameplay Settings Players may customise the system through the assists menu. Steward Realism Simplified Standard Simulation Decision Speed Immediate Broadcast Authentic Steward Consistency Lenient Balanced Strict Race Control Messages Minimal Standard Broadcast The uncertainty while waiting for a decision would add tension and make races feel much closer to a real Formula One weekend, where penalties are often issued several laps after an incident rather than immediately.driver rating
There is still unrealistic rating. Please update the rating early to maintain motivation. Anyway, Williams is too fast. The team winning the points is almost only Mercedes, McLaren, Ferrari, Red Bull, Williams. It is not interesting. I can understand higher 4 teams, but Williams is too fast. Please update it for rating to give a chance of the point acquisition in Haas, racing Bulls, Audi. Speaking frankly, a fight for point is developed only in these 5 teams and is not interesting. The game itself is well-done with graphic or behavior or sound very much. It is a waste in this sense. I want to continue playing this game. Please update rating of Williams early.Racenet 2026?
Are we going to get an updated Racenet for the 2026 cars? It only shows the 2025 Time Trial performance at the moment. Frustratingly, Racenet seems to be a really neglected feature for the game. It should be capable of so much more, and a lot of third party developers are putting Codemasters/EA to shame when it comes to using UDP features and telemetry. SimRacingSetups, P1 Telemetry and so many more apps provide users with even more telemetry detail than Racenet currently does, and they do it for every single session, not just Time Trail. P1 Telemetry even records every lap for every driver in the session for comparison. It provides you with really useful information on your tyre wear, fuel usage, ERS deployment behaviour, grip/G-force levels/steering input, and even analyses laps and tells you exactly where you are gaining and losing time. It shows a complete statistical breakdown of the entire race. This is all information that is readily available from the game's UDP Telemetry data. For 2026, it is more vital than ever to be able to see how and why your driving, deployment and LICO strategies are contributing to your laptime and race performance. This information is right there in the game, and yet it is being wasted by the developers. Can we look at expanding Racenet to all sessions? This would be a fantastic tool for Career modes and league racers to be improving their pace. It should be a great feature for practice sessions, especially since Time Trial is no longer relevant to race performance. I would even be happy to pay a subscription for this in the app. The other developers are charging for it, so why are Codemasters/EA leaving revenue on the table?