Game Not Supported On Boosteroid?
Hello, I don't know what happened but since a few months now most EA games have stopped being supported on Boosteroid. Therefore, people with limited hardware specifications who cannot run these games locally (like me) are not able to play. I understand that there are safety measures with virtual machines in order to keep the game fair and safe, but I believe they should collaborate with Boosteroid in order to have the games working on there. Boosteroid doesn't allow more than 1 device streaming at a time I think (at least in the plan I am subscribed on) so it's not going to cause any harm. I see lots of people asking Boosteroid's support about this, but they cannot do anything. It is up to EA to let us play these games without spending a lot on gaming hardware if we do not want that.26Views0likes1CommentFeedback - Gameplay Integrity, Momentary Control Loss, and Engine Neutrality
Dear EA SPORTS FC Development Team, I am writing as a dedicated member of the competitive football gaming community to provide critical feedback concerning persistent issues that fundamentally compromise the integrity of skill-based gameplay: scripted momentum shifts and the instability of core mechanics. The Core Problem: Artificial Drama (Scripting/DDA) The game frequently exhibits moments where the underlying mechanics appear to favor goals during specific, non-random periods, particularly around the 45th and 90th minutes (plus injury time). This is not about the drama inherent in real football, but the perception that the game engine temporarily overrides player control and physics predictability to inject forced drama. This manifests in two deeply frustrating ways: Defensive AI Paralysis: In these crucial late-game moments, user-controlled defenders and goalkeepers often become momentarily unresponsive, misposition themselves, or fail to execute simple actions (like clearing the ball). Attacking Input Buffs: Conversely, the attacking team's passes become impossibly precise, shots defy physics, and the ball magnetically snaps back to the attacker during tackle attempts (the "rebound loop"). Instability of Core Mechanics: Dribbling and Passing Beyond the late-game momentum, the fundamental actions of playing football—dribbling and passing—suffer from constant inconsistency due to your ongoing tinkering and updates: Dribbling Fluidity: The feeling and responsiveness of player control while dribbling changes frequently with patches. This constant instability prevents players from mastering the subtle art of player movement and touch, as the mechanics they learned one month are often altered the next. We require a stable, predictable, and fluid model for close control. Passing Consistency: The inclusion of random, unpredictable elements designed to make passing harder feels detrimental to competitive play. We value skill in choosing the correct pass, angle, and power; however, the game frequently sabotages well-executed passes with random inaccuracies. Passing accuracy should be a direct, consistent reflection of player stats, input quality, and tactical situation, not a function of a hidden difficulty modifier. The Competitive Contradiction A truly competitive game must maintain a neutral and predictable physics engine from the first whistle to the last. We want the pressure of the 90th minute and the challenge of high-level dribbling to make us make mistakes, not for the game to force our AI-controlled players to fail or our controlled players to misfire. Our Request We urge the development team to prioritize the following: Engine Neutrality: Ensure the physics and AI behavior remain consistent regardless of the match time or score line. Eliminate coded "drama" spikes. Core Mechanic Stability: Define and commit to a stable, highly responsive model for dribbling and passing. Future updates should focus on balancing, not fundamentally altering, the core feel and consistency of player control. We believe that returning to a pure, skill-based foundation—one that rewards mastery of stable, predictable mechanics—is essential for the long-term health and integrity of EA SPORTS FC as an esport and a competitive title. Thank you for your time and consideration of this critical feedback. Sincerely, A Member of the EA SPORTS FC Competitive Community - amnesty45732Views3likes1CommentAi defending is killing fc26
Who ever made the decision to increase the level of ai defending from the level it was at release needs to lose their job immediately. It is and has been the single worse decision and has been the worst "update" made to the game. The early access gameplay was the most enjoyable gameplay we had all year, even with the kick off and corner kick glitch.49Views1like1CommentRemove Claudia Pinia
As much as I hate to say this, removal of the Claudia Pinia card from the game will improve a lot of people's experience on this game. I have lost more matches as a direct result of her. I remember playing a match were my opponent subbed off R9 to bring on Pinia, she went on to score 4 180 no scope low driven shots to win him the game 5-4. We all saw what happened at the pro live event, we've all seen random clips on insta and X. Something in her code is busted, she needs to be removed and fixed.21Views0likes0CommentsDefending ever getting put in the game?!
The state of this game has gone beyond a joke. So many issues with gameplay but my main one is defending. I’ll admit I’ve never been the best at defending, but my god, there is absolutely no manual defending in this game whatsoever, standing tackles might as well not even exist as they just never connect, even though both of my cb’s have 88 stand tackle & bruiser base. Rumours are that they’re dumbing down defensive AI in the upcoming patch, what defensive AI? So many times I’ll be controlling the cdm but when the ball gets to their attacker my cb’s will just move in the god **bleep** opposite direction of the player with the ball instead of closing them down! if they do dumb down the AI then I hope they’ve done something to manual defending because it’s just not in the game at all. Absolutely farcical game.32Views1like0CommentsI can’t sell cards
How is possible that I’ve been 2 months with a bug that I can’t sell my UT cards and NO ONE DOES NOTHING.. The counter has been stuck on '24 hours' for over A MONTH. I need you to manually sync my market cap from the server because it doesn't reset automatically. I’m member of EA play, I bought the game and this is ruining my experience in the game . Please fix this, it’s hard t not quit the game when I try to talk to you for 2 MONTHS and the bug remains. I got the Nunez fc Pro card tradable, and I CANT GET THE MONEY, if this continues like this, I need Ea to give my money back, the y don’t care about people’s experience11Views0likes0Comments