trying to play together pc and ps5
first i logged in with my same EA account on pc and ps5 cause i thought my pc UT progress will transfer to ps5 but it was not possible. so my brother played on ps5 made his own UT but now we figured that cause the account is same we cant even play at the same time nor we can play vs each other cause the account is same, I am asking if there is any way i can unlink the ps5 account from my profile and his UT progress will be transferred to the different EA account that he will make to link the ps5 with it? i really need help in this one i dont wanna break his heart by deleting his progress, he is so attached but i also dont wanna delete mine. Can anyone please help?Game Not Supported On Boosteroid?
Hello, I don't know what happened but since a few months now most EA games have stopped being supported on Boosteroid. Therefore, people with limited hardware specifications who cannot run these games locally (like me) are not able to play. I understand that there are safety measures with virtual machines in order to keep the game fair and safe, but I believe they should collaborate with Boosteroid in order to have the games working on there. Boosteroid doesn't allow more than 1 device streaming at a time I think (at least in the plan I am subscribed on) so it's not going to cause any harm. I see lots of people asking Boosteroid's support about this, but they cannot do anything. It is up to EA to let us play these games without spending a lot on gaming hardware if we do not want that.55Views0likes1CommentMy Fc25 doesn’t work
For the past week i’ve been trying to launch my fc25 on my ps4 but it doesn’t work. I’ve tried re-installing the game, I have checked for updates, i have checked my licenses and ive done a system reboot in my ps4. None of it worked. Does anybody knows how to fix this21Views0likes0CommentsReached “max daily points” as i completed the last Seasonal objectives
So, I got the 150 goals objective, but as i completed it and i went to check the FC Hub, it said i had reached my daily limit for SPs, in the moment i though **bleep** fine ok, came back the next day, still not able to claim the 1 of 2 90+ player pick or the 6x 90+ player pack. I realised it hadnt been exactly 24hrs so ive waited till today and its now been roughly 48 hours. Ive got the packs from completing the objectives, and the objectives are complete its just the season is not progressing so cant claim the last 2 rewards. Just wondering if this is a glitch or if it can be fixed? I play on Xbox Series X, and i have restarted the game to check. many thanks :)60Views0likes2CommentsFeedback - Gameplay Integrity, Momentary Control Loss, and Engine Neutrality
Dear EA SPORTS FC Development Team, I am writing as a dedicated member of the competitive football gaming community to provide critical feedback concerning persistent issues that fundamentally compromise the integrity of skill-based gameplay: scripted momentum shifts and the instability of core mechanics. The Core Problem: Artificial Drama (Scripting/DDA) The game frequently exhibits moments where the underlying mechanics appear to favor goals during specific, non-random periods, particularly around the 45th and 90th minutes (plus injury time). This is not about the drama inherent in real football, but the perception that the game engine temporarily overrides player control and physics predictability to inject forced drama. This manifests in two deeply frustrating ways: Defensive AI Paralysis: In these crucial late-game moments, user-controlled defenders and goalkeepers often become momentarily unresponsive, misposition themselves, or fail to execute simple actions (like clearing the ball). Attacking Input Buffs: Conversely, the attacking team's passes become impossibly precise, shots defy physics, and the ball magnetically snaps back to the attacker during tackle attempts (the "rebound loop"). Instability of Core Mechanics: Dribbling and Passing Beyond the late-game momentum, the fundamental actions of playing football—dribbling and passing—suffer from constant inconsistency due to your ongoing tinkering and updates: Dribbling Fluidity: The feeling and responsiveness of player control while dribbling changes frequently with patches. This constant instability prevents players from mastering the subtle art of player movement and touch, as the mechanics they learned one month are often altered the next. We require a stable, predictable, and fluid model for close control. Passing Consistency: The inclusion of random, unpredictable elements designed to make passing harder feels detrimental to competitive play. We value skill in choosing the correct pass, angle, and power; however, the game frequently sabotages well-executed passes with random inaccuracies. Passing accuracy should be a direct, consistent reflection of player stats, input quality, and tactical situation, not a function of a hidden difficulty modifier. The Competitive Contradiction A truly competitive game must maintain a neutral and predictable physics engine from the first whistle to the last. We want the pressure of the 90th minute and the challenge of high-level dribbling to make us make mistakes, not for the game to force our AI-controlled players to fail or our controlled players to misfire. Our Request We urge the development team to prioritize the following: Engine Neutrality: Ensure the physics and AI behavior remain consistent regardless of the match time or score line. Eliminate coded "drama" spikes. Core Mechanic Stability: Define and commit to a stable, highly responsive model for dribbling and passing. Future updates should focus on balancing, not fundamentally altering, the core feel and consistency of player control. We believe that returning to a pure, skill-based foundation—one that rewards mastery of stable, predictable mechanics—is essential for the long-term health and integrity of EA SPORTS FC as an esport and a competitive title. Thank you for your time and consideration of this critical feedback. Sincerely, A Member of the EA SPORTS FC Competitive Community - amnesty45735Views3likes1CommentAi defending is killing fc26
Who ever made the decision to increase the level of ai defending from the level it was at release needs to lose their job immediately. It is and has been the single worse decision and has been the worst "update" made to the game. The early access gameplay was the most enjoyable gameplay we had all year, even with the kick off and corner kick glitch.54Views1like1Comment