Suggestion to help ea and fc serries games
Hi EA team and fellow players, First, I want to sincerely thank EA for listening to the ideas and feedback from players around the world. It’s great to see how much you value the community and strive to make FC better every year. Your openness to suggestions really motivates us fans to keep sharing our thoughts. I’d like to share some ideas that I believe could make Career Mode and Clubs and ... even more immersive, engaging, and fun in FC 26 and beyond. I hope the dev team considers them or at least finds them interesting. Feedback from others is welcome too! ✅ 1. Open World Career Mode Imagine a Career Mode where your player or manager can move freely in a city environment. You could: Buy and customize cars Own and decorate homes Purchase clothes and accessories Use an in-game phone to manage social media, calls, etc. It would feel like living a footballer’s real life, not just playing matches. ✅ 2. Referee View and Decisions A special referee camera/view during certain moments Cutscenes showing the referee talking to players, checking VAR, or explaining decisions Adds realism and drama to big games. ✅ 3. Manager Conversations with Assistants Talk with assistant coaches about tactics or scouting Discuss training plans Build staff relationships Makes management feel more authentic. ✅ 4. Player Career: In-Game Phone Feature Post on social media Read or reply to comments Receive calls from agents or managers about offers Adds a personal, realistic touch. ✅ 5. Career Mode for Referees Start as a referee in lower leagues and work up Make decisions on fouls, offsides, cards VAR checks with cutscenes Talk to players to calm them or explain Manage reputation and promotions A whole new way to experience football. ✅ 6. Dynamic Formations and Tactical AI Pre-set formations that change based on match situations E.g., 4-4-2 when defending, 3-4-3 when attacking AI adapts automatically Adds tactical depth and realism. ✅ 7. Animation Upgrades for More Immersion Players refusing substitution, showing frustration Manager choosing players to train with cutscenes Injury animations (stretcher, escorted off) Suspended players leaving stadium or watching from stands Small details, big immersion. ✅ 8. Training Ground and Group Practice (Clubs) Online practice with team Passing, shooting, defense drills Set piece practice Tactical rehearsals Makes Clubs feel like a real team. ✅ 9. Full Club Management Features Design logos, kits, sponsors Upgrade stadium Assign roles: owner, manager, assistant captain Manage budgets for recruitment Creates real club-building experience. ✅ 10. Transfers and Loan System (Clubs) Send loan offers, negotiate transfers Free agent market Short-term deals (e.g., 5 matches) Adds a real-life football management layer. ✅ 11. Spectator and In-Game Streaming Mode (Clubs) Friends can watch live matches in-game Easy streaming for scouts, fans Better team analysis Makes Clubs social and connected. ✅ 12. Attending Matches in Career Mode Watch other matches or your own team from stands Injured or suspended players spectating Managers scouting other teams in-person Cutscenes or interactive views Adds realism off the pitch. ✅ 13. Enhanced Social Interactions in Career Mode Press conferences and interviews Choices affecting reputation and relationships Deepens immersion and feels real. ✅ 14. Player Morale and Motivation System Relationships with teammates Fan support or criticism Media praise or controversy Affects form and chemistry. ✅ 15. Story-driven Career Mode Elements Key choices that shape career Balancing offers, personal life Highs and lows shaping growth Adds narrative and emotion. ✅ 16. Career Co-op Mode Online Career where friends manage/play together Co-managers or manager/player split Shared transfers, tactics, progression Makes Career Mode social and fun. ✅ 17. Youth Academy and Scouting Improvements Detailed scouting reports Personally travel to watch youth games Negotiate with players and families Smoothly promote to senior team Adds authenticity to building your club. ✅ 18. Presentation Upgrades (Tunnel Walks, Locker Room, Broadcast Cameras) Tunnel walk cutscenes Locker room team talks Broadcast-style replays Brings TV-style authenticity. ✅ 19. Better Commentary Dynamic reactions to transfers, rivalries, standings Less repetition More natural dialogue Creates a lively match atmosphere. ✅ 20. More Licensed Leagues and Teams Add missing or new leagues Authentic kits, badges, stadiums Women’s leagues and tournaments Expands realism and global appeal. ✅ 21. Server Improvements and Anti-Cheat (for Clubs) Better stability, reduced lag Strict anti-cheat systems Easier reporting and banning Improves fairness and competitiveness. ✅ 22. Realistic Injuries System Varied injuries with realistic recovery Medical team decisions (quick return vs. full healing) Tracking injury history and long-term effects Dynamic animations for treatment and leaving pitch Adds strategy and realism. ✅ 23. More Cutscene Variety Negotiation room meetings Board discussions and seasonal reviews Player arguments or dressing room drama Emotional post-match reactions Creates a cinematic, living world. I really think these features would help FC 26 (even though its release is getting close) and future games stand out and make Career Mode and Clubs must-play experiences for everyone. Thanks for reading! I’d love to hear what others think too. Best regards, An FC fan with big dreams for the game .263Views4likes12CommentsFC 26 PRO CLUBS THREAD AND DISCUSSION ( IMPORTANT )
this will be a repost from my fifa 22 forums post, fifa 24 forums post and fifa 14 - 15 forums post ( i got banned in all of them ) and everything still applies: Starting from fifa 10-14 fifa Pro clubs was the best mode You could play . 11 vs 11 With human players the beauty of getting actual 22 players like the real life sport and a collective effort towards a goal felt unreal . After that the game mechanics changed to run down the wing simulator Where you have 1 short guy (because tall guys can never be fast) and 1 Tall guy and the short guy runs down the wing holding right trigger on your controller and presses the cross button and tall guy heads it in . It became a game that only required you to spam X button on your controller and you’ll spam away until it works and it will work . Now I’ve been fortunate enough to play in custom organized 11 vs 11 leagues since FIFA 11 . Ranked 1 club in the world to leagues like VIFA , VPSA , VPFL , iFVPAA international, VFL , IVL , WPSA , ELITE FC , FIFA K1NGZ , l Ambitious l these are clubs in XBOX and custom leagues 11 v 11 all organized by third parties with large number of players because FIFA doesn’t want it to get a competitive platform going for clubs . There was a time where people were genuinely interested in investing their time off their real life with no pay but for the passion of the specific pro clubs where the wins were satisfying and losses felt emotional . FIFA pro clubs had and still has such a potential . I’ve posted a thread in this forum 11 years ago about clubs where I proposed ideas such as : 1) ADD A SUBSTITUTION OPTION ( where if your friends join late they can be be subbed in instead of a bot if you are playing regular division club matches it’s bots and only 2 members ) 2) ADD A SPECTATOR MODE ( where if a player wishes they can sit in the bench and watch a live game as it’s being played I know someone can stream but watching a game from in game is better since if you play competitive leagues you may have more than 11 players on at the same time and based on your competitive matches you can spectate and make decisions into next game subbing people on and off while they literally watch the game from the bench making it actually realistic . 3) ADD PAID DLC so EA actually gives a s*** . It’s very clear EA does not make money off pro clubs and ultimate team is the money maker mode with all the micro transactions and that’s why they stopped caring about pro clubs mode . Now this Idea allows them to atleast make some sort of money and get more support for clubs and get some sort of motivation to help improve hardcore pro clubs players . 4)BRING BACK lobbies and 11 v 11 modes and drop ins . Yes I know it was chaotic and people fighting for same spots but atleast you didn’t constantly just play 1 v 1 in empty lobbies . The point of this mode is multiplayer and the chaos it brings but it’s beautiful when everyone works together and you are rewarded . There’s also a mode once upon a time where you could play 11 v 11 with irl players in lobbies that’s also been taken away from us .. for no reason Here I am at my mid - late 20s just reminiscing and reminding myself that I made this exact post 11 years ago posting 3 constructive feedback as a customer who cares about the game mode and willing to pay a little bit more to see a little bit more . But I know posting a constructive comment or feedback will get me permanently banned on this forums again . It’s the end of this mode it’s unfortunate the population of the pro clubs dropped 196% past 10 years gradually .. it’s 2022 moving into 2023 you can’t tell me adding 2 things that’s really hard for them ? Just 1 or 2 actual features ?? Instead of just renaming “traits” into “archetypes “ or changing specialties into “perks” these are not improving the game it’s showing veterans that you don’t care anymore about the game anymore because money runs the world . I have no words but to just say this I had to let it out and I know my ideas are not perfect but atleast I tried . I’m from Vancouver British Columbia Canada 🇨🇦 where the FIFA franchise has been made . I’m out thanks for the read if EA doesn’t permanently ban me and censor me I’m sure you’ll be able to read this . FIFA 23 is the Last ever FIFA since EA lost licensing and it has been an era of huge disappointment and they let all of down with no effort. They don't care as long as the money comes in. Now with FIFA 25 and 24 we had issues with drop ins not finding players to people hacking in FC 25 clubs modes or glitching to slow down defenders. The gameplay is dead and 10 year old games now perform better. updated add on : Instead of focusing on 1.2 Billion hair and audience animations which no one cares about why not focus on fixing gameplay , adding all the features requested to pro clubs.. or is it the greed of ultimate team packs and micro transactions thats preventing you from doing it? It is The end of what was to be best of our times . They had multiple chances to resolve multiple years to add and improve.... but now its gone. Forever a memory that cannot be re-lived again. Now with FIFA giving up ON EA the only thing they have added is "CROSS-PLAY" within same generations thats their only real "Feature" still you cannot substitute players into a match. This game the potential to be a major E-SPORT ground since 2012 if they played their cards right and maybe into top E-SPORT platform and even in Olympic E-SPORT for pro clubs 11vs11. At this point EA should just delete and close the franchise. Instead of faking it and renaming old conventions such as "traits" now being called "playstyles" then calling it a "new thing" just stop pretending and delete the franchise since you failed and get back to making a proper game like battlefield. Dont put half effort into it just go all in with full effort or give up completely . Dont waste your own time or your customers time faking it the whole time. You gave up on us ... and we will give up on you. This year is your last chance to redeem yourself as a final note before you file for bankruptcy. I know admins will ban me yet again for expressing a VALID and Legit concern as a paying customer. As usual...3.4KViews5likes13CommentsAuthentic Mode Online
I understand the motivation for locking FUT to 'Competitive' settings, but I'd like EA to consider allowing players to use the 'Authentic' settings in head-to-head online games. There's many players who prefer the slower gameplay that want to compete against other online. It may be not be for everyone and the main modes need consistent, but I don't see why there shouldn't be an option to allow people to make that choice as a match-making setting. Overall I enjoyed the BETA, but the divergent tastes in gameplay preferences could turn away a lot of users who don't quick the fast twitch / speed focused style of FUT. Career mode is nice but ultimately people want to play against each other not just the CPU.397Views5likes3CommentsCHEATERS
Hackers ruined the experience for PC players from the very first week of FC 25. Cheats were available for purchase on DAY ONE, and the game quickly became unfair and unplayable. Many of us quit not because the game was bad, but because it stopped being competitive and fun. If FC 26 doesn't launch with a strong anti-cheat system from day one, you're going to lose a whole segment of your community in the first week.471Views4likes20CommentsPetition - Authentic Gameplay toggle in Online Friendlies mode
Id like to start a petition so that EA can hopefully add the option to play with authentic gameplay in online friendles mode, its not a competitive mode so we should be able to play with friends on a more realistic gameplay mode for fun...553Views18likes22CommentsPitch Wear in Career Mode
Is this FINALLY the year that we can get a fix to be able to toggle on/off pitch wear in Career Mode? With the update around accessibility settings and toggling off pitch shadows etc you would hope a pitch wear on/off feature would be easy to introduce as it already exists in kick-off? This NEEDS to be fixed this year, there has been enough people complaining about this for the past 4-5 years for it to be ignored again. EA_Pulsar EA_Blueberry EA_Darko103Views2likes1CommentICONS in offline modes
Hi EA Team, I wanted to raise a suggestion that I believe many offline players would truly appreciate. Right now, ICONS are only available in online modes like Ultimate Team, but it's really disappointing that we can’t use them in offline modes such as Tournament Mode or Career Mode. As someone who prefers offline play, it feels like we’re missing out on one of the most exciting parts of the game. Why shouldn’t offline players get the same chance to enjoy legendary players? I'd love to recreate historic lineups and relive football nostalgia: Roberto Carlos and R9 (Ronaldo Nazário) back in Real Madrid Eric Cantona donning the red of Manchester United again Alan Shearer leading the line for Newcastle There’s so much potential for fun, replayability, and immersion when ICONS are made available across all modes, not just online. It’s frustrating that this amazing content is locked away if you’re not playing FUT. Please consider enabling ICONS for use in offline modes. Whether it's through squad editing, default rosters, or an unlock system, it would make a huge difference to fans who enjoy offline experiences just as much as the online community. Thanks for listening, and I hope this is something we can see changed.157Views4likes2CommentsAlbania/Kosovo National Team
Dear EA Sports team, As a dedicated fan of the EA Sports FC series, I would like to strongly request the inclusion of the Albania 🇦🇱 and Kosovo 🇽🇰 national football teams in upcoming editions of the game — ideally EA Sports FC 26 or 27. Both countries are FIFA and UEFA-recognized, have passionate football cultures, and are producing high-level talent playing in top European leagues (e.g., Armando Broja, Milot Rashica, Vedat Muriqi, and others). The fan base across the Balkans and in the Albanian diaspora is large, loyal, and growing — and we feel underrepresented when we see other smaller or comparable nations included while Albania and Kosovo are left out. Including these national teams would mean a lot to millions of fans across Europe and worldwide. We are proud of our national teams and would love the opportunity to play as them in World Cup qualifiers, career modes, and friendlies — just like fans of Croatia, Serbia, or other Balkan teams. Please consider signing the licensing agreements with FSHF (Albanian Football Federation) and FFK (Football Federation of Kosovo) so these national teams can be added in future releases. Thank you for listening to your global fan base. We truly hope you make this happen! Respectfully, rigondripgod #AddAlbania #AddKosovo #EAFC26153Views4likes2CommentsFour Friends 🫂, Two Teams ⚽, One Missing Feature 🥺, Don’t Skip 2v2 Again!
One of the biggest letdowns in EA FC 25 was the absence of online 2v2 friendlies using real teams — something that’s been a dream feature for many of us. Right now, you can only play 2v2 locally with friends using clubs or national teams. But if you’re online and want to play 2v2 with three other friends (that are seperated), you're out of luck. We’re asking for a simple but powerful feature: Let four separate players (two on each team) play online using real-world teams in a friendly match. Why is this important? Siblings, cousins, old friends — people who live apart — want to team up like old times. It was heavily requested in FC 25 forums and left a lot of players disappointed when it didn’t return. We know the mechanics exist — it works locally. Let’s make it online. > 🎮 Let’s bring that community fun back. The demand is real.978Views13likes16CommentsPro Clubs needs real analytics.
I’ve been running a national Pro Clubs league for ~3 years and I built an independent analytics stack for Clubs (11v11). I collect match data, publish player radars, team style profiles, and match reports, and I use advanced metrics the game doesn’t provide: pXA (passes per 0.5 xA), Beaten Rate (%), Safety Index, Shot Danger, verticality (shots-per-pass), pressing intensity, aerial dominance and more. I’m looking for feedback, collaborators, and data-driven discussion. Why this matters Clubs has no official API and almost no advanced stats. Beyond G/A, captains and coaches fly blind. My goal is to surface decision quality and off-ball impact so teams can recruit, prepare, and improve with evidence — not just vibes. In our league, we collected statistics through video recordings and uploaded them to the website. Core metrics (short definitions) pXA — passes needed to generate 0.5 xA. Lower is better (creative efficiency). Beaten Rate (%) — % of defensive situations where a player is beaten. Lower is better (resilience). Safety Index — share of actions taken under low pressure/safe choices. Higher = safer style. Shot Danger — danger proxy for shots (location/context). Higher = closer/better body-shape. Shots per goal — finishing efficiency proxy (lower = fewer shots needed). Shot accuracy — on-target share. Pressing intensity (per 90) — tackles + interceptions; tiers: >3.0 high, 1.8–3.0 above avg, 1.0–1.8 avg, <1.0 low. Aerial win % / Clearances / Blocks — backline sturdiness. Possession share by player — % of team passes to identify playmakers vs finishers. Cross volume & accuracy — for wide roles (with thresholds to avoid noise). Finishing vs xG — over/under-performance relative to shot quality. And etc. What I do with it Team scouting: style fingerprints (direct vs combinational, flank vs central creation). Role clarity: separating creators, carriers, anchors, target men. Weekly leaderboards and post-match reports for community engagement. Draft events with objective seeding and role balancing. Player radars (I can send you examples.). League analytics and more What’s unique Built for Clubs (11v11), not FUT/1v1 logic. Consistent role templates per position with fixed metric order & interpretation. Threshold rules (e.g., crosses ≥15 attempts; shooting stats shown only with meaningful volume) to prevent small-sample noise. Public write-ups + dashboards; constant validation with teams and captains. Looking for Captains/analysts: I need your opinion on how necessary it really is Devs/researchers: let’s discuss an ETL and privacy-friendly pipeline for Clubs data. EA folks: I’m happy to share the spec and community results to help push Clubs analytics forward.129Views0likes1Comment