FC26 Download Issues
Hi all, When trying to download FC26 on my Xbox One, I get this message, “Sorry, this game or app isn’t compatible. Choose something else, or try %2 on Series X|S.” EA chat has been useless as per. Anyone got any ideas so I can get on the Beta with my code tonight?546Views1like9CommentsEarly FC27 ideas all modes
I am posting this idea for fc27 as EA sports fc27 should give you the option to give created players and players on your team play styles and play style pluses. For example when creating a player you can add a play style to them and then you can for example play with your own created player on kick off with finesse +. I also think if you are in manager career and you create a club you should be able to give the players play styles and also maybe choose there potential. I also think I would love if there was either a youth league or a UEAFA youth league where you can compete in rush or maybe even 11v11 games and try to win the youth league. Also having a youth transfer market would be great where you could buy trade and buy players from other teams for example a 13 year old and develop them in your own academy. Finally a simple but very realistic idea would be that if a manager left a club to join another I would like the AI to be more inclined to buy a player from their previous club. I have also got new ideas for fc27, I saw an idea from someone else where they said you can customise kits at the end of every season with new patterns and colours and maybe changing the kit maker, that is something that is what career mode needs to be more interactive. I think the game needs new leagues and teams, the amount of cheap licenses they could get for smaller teams is crazy for example African, Asian, American and even smaller European countries leagues could be implemented to make the game as realistic as possible. I would like the African champions league and the Asian champions league. I think a nice new mode that wouldn’t be too crazy is a be a club president mode where you can search for manager candidates on the manager market, give your manager objectives and ideas for transfers and also even managing facilities with new cutscenes for facilities. I think the reason why many don’t play player career is because it’s slow and not fun, I think you should be able to simulate games and still have the effect of what it would be like actually playing the game and play style pluses should be easier to earn and not to do with personality points. Player career needs to be more realistic, I know an open world player career is what is being developed but I world like if this is like a journey where you can start as a youth player for a non licensed club in your hometown and you play one season there and have to get scouted by a few academies where you pick what one you have to join and your whole journey of life is played in the save, not complex and detailed but some sort of structured story where you can grow as a player on and off the field with minigames that can help make new decisions like going on holiday and falling in love with the country and deciding to move to a club there. Finally to end all of my FC27 ideas I think in the coming future in a few years I think a simple AI chatbot in the game that gives you information and resources/shortcuts in any mode would be so helpful as it would save you time for example: delegate offer for erling haaland for around 200 million pounds/dollars/euros, this AI chatbot could also be helpful in ultimate team to shortcut to division rivals. Please give me your take on my new ideas as we desperately need to improve the game that we spend more money on every year. Thanks for reading. Also I didn’t mention tactics send me some new ideas for tactics please.328Views3likes7CommentsPetition - Authentic Gameplay toggle in Online Friendlies mode
Id like to start a petition so that EA can hopefully add the option to play with authentic gameplay in online friendles mode, its not a competitive mode so we should be able to play with friends on a more realistic gameplay mode for fun...709Views21likes27CommentsAdd VAR
Even though VAR is annoying sometimes, in my opinion adding this cutscene to the game would add so much realism especially in career mode. I think you should be able to toggle the option of having VAR on or off in the settings or be able to hold to skip if not interested.92Views2likes4CommentsRequest to Improve Squad Battles and Add Offline Knockout Mode in FC 26
Dear EA SPORTS FC Development Team, I hope this message finds you well. As loyal fans of the Squad Battles mode in Ultimate Team, we are writing to express a growing concern among many offline players. In FC 24, players were able to enjoy up to 40 Squad Battles matches per week, allowing for extended engagement and meaningful progress. However, in FC 25, we noticed that this number has been reduced to only 20 matches per week. This change has negatively affected our experience, as many of us complete all available matches within the first two days of the week, leaving the rest of the time without any way to earn points or rewards. This leads to boredom and disconnection from a mode that we genuinely love. We respectfully request the following: Restore or increase the number of Squad Battles matches per week. Ideally, make the mode unlimited, rewarding players based on the number of matches they complete. Allow players who invest more time and effort to receive better and more valuable rewards. These changes would greatly enhance the experience for those of us who prefer offline gameplay against the AI. Many players choose Squad Battles as their main mode, and we feel that our needs are being overlooked in recent updates. Please understand that this feedback comes from a place of genuine loyalty. I have already pre-ordered FC 26 and have been a dedicated fan of the franchise for years. We sincerely ask the development team not to disappoint the offline player community and to show us that our voices matter. Lastly, we would also love to see the addition of a new knockout-style tournament mode (like a single-player “elimination bracket”) within Ultimate Team, fully offline and against AI opponents. This would add depth and variety and give players more to look forward to each week. Thank you for your time and attention. We truly hope our requests will be taken seriously. Sincerely, [A Loyal FC Fan & Pre-order Customer]804Views6likes13CommentsPro Clubs needs real analytics.
I’ve been running a national Pro Clubs league for ~3 years and I built an independent analytics stack for Clubs (11v11). I collect match data, publish player radars, team style profiles, and match reports, and I use advanced metrics the game doesn’t provide: pXA (passes per 0.5 xA), Beaten Rate (%), Safety Index, Shot Danger, verticality (shots-per-pass), pressing intensity, aerial dominance and more. I’m looking for feedback, collaborators, and data-driven discussion. Why this matters Clubs has no official API and almost no advanced stats. Beyond G/A, captains and coaches fly blind. My goal is to surface decision quality and off-ball impact so teams can recruit, prepare, and improve with evidence — not just vibes. In our league, we collected statistics through video recordings and uploaded them to the website. Core metrics (short definitions) pXA — passes needed to generate 0.5 xA. Lower is better (creative efficiency). Beaten Rate (%) — % of defensive situations where a player is beaten. Lower is better (resilience). Safety Index — share of actions taken under low pressure/safe choices. Higher = safer style. Shot Danger — danger proxy for shots (location/context). Higher = closer/better body-shape. Shots per goal — finishing efficiency proxy (lower = fewer shots needed). Shot accuracy — on-target share. Pressing intensity (per 90) — tackles + interceptions; tiers: >3.0 high, 1.8–3.0 above avg, 1.0–1.8 avg, <1.0 low. Aerial win % / Clearances / Blocks — backline sturdiness. Possession share by player — % of team passes to identify playmakers vs finishers. Cross volume & accuracy — for wide roles (with thresholds to avoid noise). Finishing vs xG — over/under-performance relative to shot quality. And etc. What I do with it Team scouting: style fingerprints (direct vs combinational, flank vs central creation). Role clarity: separating creators, carriers, anchors, target men. Weekly leaderboards and post-match reports for community engagement. Draft events with objective seeding and role balancing. Player radars (I can send you examples.). League analytics and more What’s unique Built for Clubs (11v11), not FUT/1v1 logic. Consistent role templates per position with fixed metric order & interpretation. Threshold rules (e.g., crosses ≥15 attempts; shooting stats shown only with meaningful volume) to prevent small-sample noise. Public write-ups + dashboards; constant validation with teams and captains. Looking for Captains/analysts: I need your opinion on how necessary it really is Devs/researchers: let’s discuss an ETL and privacy-friendly pipeline for Clubs data. EA folks: I’m happy to share the spec and community results to help push Clubs analytics forward.202Views1like5CommentsFc26 manager career playstyle system
Hey EA, After seeing the career mode I actually like it but I thought you will adding a system in manger career mode that the players can get playstyles or playstyle+ permanently through training drills and attributes thresholds like arcytaypes please ea, please ea add a system that u can earn playstyle and playstyle+ in manger career mode not just player career. Please everyone share and like I want ea to see this Thank you EA1.4KViews5likes1CommentFc26 manager career mode
In the past fc24 and fc25 training drills and how to get playstyle was temporary or to get playstyle plus must reach 90 overall and it was taking long time, but here comes my idea to get playstyle and playstyle plus First the overall, to add playstyle overall must reach (75) at least, for playstyle+ (83) at least My idea called, the requirements for playstyle and playstyle+ For example : Haaland Current playstyle (Chip Shot+, Acrobatic, PowerHeader) If want to replace powerheader+ with Chip Shot+, it's OK how?? To get PowerHeader+ you need to complete the attributes like (powerheader accuracy, jumping) Focusing on this state, for example to get playstyle plus (Powerheader accuracy 89, Jumping 93) U complete this state now you are read to get Powerheader+ Another example If the player doesn't have playstyle u can add regular playstyle first For example : Calafiori (RB) with no playstyle You want to add Anticipate playstyle, then you need to met the requirements for attributes Anticipate : Stand tackle (84), Defensive Awareness (83), you complete these, u are ready to go Anticipate+ : Stand Tackle (89), Defensive Awareness (88), you complete those, now you ready to get anticipate+ Notes : U Can't add playstyle+ if you don't have regular playstyle, u need first to get regular playstyle How u get it, through Training Drills or Pre-Match Training, instead of getting playstyles temporarily Please EA, add something like that we will be happy1.8KViews4likes5CommentsFriendlies with Four Friends in FC 26
Dear EA Sports FC Team, I’m writing to request the addition of a much-wanted feature in FC 26 — the ability for four friends (two per team) to play online friendlies using real-world teams. This would greatly enhance the multiplayer experience and is something many fans have been hoping for. I truly hope the team considers adding it in a future update. Thank you for your time and for continuously improving the game. Best regards,497Views6likes4Comments