Four Friends 🫂, Two Teams ⚽, One Missing Feature 🥺, Don’t Skip 2v2 Again!
One of the biggest letdowns in EA FC 25 was the absence of online 2v2 friendlies using real teams — something that’s been a dream feature for many of us. Right now, you can only play 2v2 locally with friends using clubs or national teams. But if you’re online and want to play 2v2 with three other friends (that are seperated), you're out of luck. We’re asking for a simple but powerful feature: Let four separate players (two on each team) play online using real-world teams in a friendly match. Why is this important? Siblings, cousins, old friends — people who live apart — want to team up like old times. It was heavily requested in FC 25 forums and left a lot of players disappointed when it didn’t return. We know the mechanics exist — it works locally. Let’s make it online. > 🎮 Let’s bring that community fun back. The demand is real.3.1KViews17likes17CommentsOnline Friendlies Lacks Key Features and Customization Options
Online Friendlies needs major improvements. It feels like a stripped-down mode missing the basics. Match time is random, and we can’t select day/night, weather, or kickoff time. This kills immersion for things like evening EPL derbies or Champions League nights. EPL, UEFA, and other official broadcast visuals don’t show up, even when using licensed teams and stadiums. Matches feel flat and generic. We also can’t choose our own stadium, which removes realism. Retro jerseys unlocked in Ultimate Team can’t be used in Online Friendlies or single-player modes. Why are they locked outside of FUT? There’s no way to create online tournaments with friends — something that would be great for weekend leagues or friendly competitions. We also can’t play 2v2 online with four players on their own devices. Why isn’t this supported? I know simple Kick-Off has these settings, but all my friends live far away. Online Friendlies is the only way we can play together, and right now it’s missing core features. Please consider improving this mode — it has so much potential for casual but authentic football fun.616Views9likes11CommentsFC26 Download Issues
Hi all, When trying to download FC26 on my Xbox One, I get this message, “Sorry, this game or app isn’t compatible. Choose something else, or try %2 on Series X|S.” EA chat has been useless as per. Anyone got any ideas so I can get on the Beta with my code tonight?689Views1like10CommentsPro Clubs needs real analytics.
I’ve been running a national Pro Clubs league for ~3 years and I built an independent analytics stack for Clubs (11v11). I collect match data, publish player radars, team style profiles, and match reports, and I use advanced metrics the game doesn’t provide: pXA (passes per 0.5 xA), Beaten Rate (%), Safety Index, Shot Danger, verticality (shots-per-pass), pressing intensity, aerial dominance and more. I’m looking for feedback, collaborators, and data-driven discussion. Why this matters Clubs has no official API and almost no advanced stats. Beyond G/A, captains and coaches fly blind. My goal is to surface decision quality and off-ball impact so teams can recruit, prepare, and improve with evidence — not just vibes. In our league, we collected statistics through video recordings and uploaded them to the website. Core metrics (short definitions) pXA — passes needed to generate 0.5 xA. Lower is better (creative efficiency). Beaten Rate (%) — % of defensive situations where a player is beaten. Lower is better (resilience). Safety Index — share of actions taken under low pressure/safe choices. Higher = safer style. Shot Danger — danger proxy for shots (location/context). Higher = closer/better body-shape. Shots per goal — finishing efficiency proxy (lower = fewer shots needed). Shot accuracy — on-target share. Pressing intensity (per 90) — tackles + interceptions; tiers: >3.0 high, 1.8–3.0 above avg, 1.0–1.8 avg, <1.0 low. Aerial win % / Clearances / Blocks — backline sturdiness. Possession share by player — % of team passes to identify playmakers vs finishers. Cross volume & accuracy — for wide roles (with thresholds to avoid noise). Finishing vs xG — over/under-performance relative to shot quality. And etc. What I do with it Team scouting: style fingerprints (direct vs combinational, flank vs central creation). Role clarity: separating creators, carriers, anchors, target men. Weekly leaderboards and post-match reports for community engagement. Draft events with objective seeding and role balancing. Player radars (I can send you examples.). League analytics and more What’s unique Built for Clubs (11v11), not FUT/1v1 logic. Consistent role templates per position with fixed metric order & interpretation. Threshold rules (e.g., crosses ≥15 attempts; shooting stats shown only with meaningful volume) to prevent small-sample noise. Public write-ups + dashboards; constant validation with teams and captains. Looking for Captains/analysts: I need your opinion on how necessary it really is Devs/researchers: let’s discuss an ETL and privacy-friendly pipeline for Clubs data. EA folks: I’m happy to share the spec and community results to help push Clubs analytics forward.444Views1like8CommentsFeedback on the Integration of Female Players in Ultimate Team
Dear EA FC team, I would like to share some thoughts regarding the current structure of the Ultimate Team mode, specifically the integration of female players. Let me begin by saying that I am not against the presence of women’s football in the game and I believe it’s important that it is represented. However, I feel that the way it has been implemented in Ultimate Team negatively impacts the gameplay experience for many users. On several occasions, I’ve found myself having to choose female players who, despite being less known to the wider audience or objectively less effective than their male counterparts in real life, are significantly stronger in the game. In my opinion, this breaks immersion and balance, forcing choices that don’t reflect real-world football logic. believe a respectful and constructive solution would be to create a separate Ultimate Team mode for women’s football, allowing players to choose which experience they wish to enjoy, without mixing two very different realities. Personally, I have stopped purchasing the game for this very reason, and I will continue to do so unless a solution is found that truly values both sides without forcing anything. Thank you for your attention. I look forward to a constructive discussion with both the community and the team.1.4KViews8likes5Commentsea26 Ai players are soo bad
when playing player career mode on legendary my team mates ( bruno g NUFC ) one of the best cm in the league and watch these clips holy they make him look like a 2 year old. this needs sorting asap on every ea game so far theyve never gotten better. watch the clips please ea!459Views5likes5Comments