Give us 5 instead of 3 substitutions
Virtually all of the world’s top leagues now permit 5 substitutions (across three “windows”). Isn’t it about time FCM was updated to reflect the modern game? We pay (or labor) to assemble our fantasy squad but are currently prevented from using many of these players because of out-of-date substitution parameters. On a related note…. Can EA please allow us to use the time during a goal replay to execute a substitution. I, for one, would much rather use these brief moments to make a tactical adjustment rather than watch a replay (which, frankly, just aren’t that exciting most of the time). Especially in late-game situations, the scoring of goal is precisely the moment when a user most wants/needs to bring on an extra attacker or a fresh defender. Given the relative infrequency of stoppages (15 minutes of game time can run off the clock in a flash) and the difficulty (in H2H mode) of toggling to the substitutes panel while the ball is in play, it would be hugely helpful to be able to use the few seconds while a replay is running to queue a substitution. These are modest asks from a technical standpoint and would make gameplay both more realistic and more tactically interesting.220Views2likes5CommentsWhy Does the Game Feel Rigged After the Season Reset?
Why does the game feel so much worse at winning and keeping possession after the season reset? The weekly event final against the Real Madrid AI is also ridiculous. How is it possible for them to be so much more immune to challenges and so much stronger physically? I’ve even had situations where the ball suddenly seems to jump straight to the opponent even though my player was clearly the one in possession. Seriously, EA, what is going on? Why does playing against Real Madrid feel less like playing football and more like fighting Jinpachi from Tekken?Better Animations and Goal Celebrations
The goal.celebrations are trash. We're tired of seeing one celebration all the time. And we need better player animations. Different shots and pass animations. Sometimes you'll see the players shoulders held high, like wtf. Game currently feels robotic. Pls fix it.Feedback.. FC Mobile Has Gone Too Far — Listen to Your Players
FC Mobile — Player Feedback and Complaint Subject: FC Mobile Has Gone Too Far — Listen to Your Players To the FC Mobile development team, I am going to be completely honest: I am extremely disappointed and angry about the current state of FC Mobile. The monetization has become excessive. The prices of packs, drafts, and premium content are completely unreasonable. The amount of money players may need to spend just to have a realistic chance of obtaining a top-tier player is simply absurd. When compared with the main EA SPORTS FC experience, the difference is extremely frustrating. Seeing players obtain high-quality players for a few dollars in the main game while FC Mobile can potentially require $100, $150, or even more to chase a desirable player makes the Mobile experience feel extremely unfair. Players are not against spending money. We are against spending huge amounts of money without receiving reasonable value in return. But monetization is not the only problem. The game itself needs serious internal optimization FC Mobile has become increasingly heavy and uncomfortable to play. The player movement feels extremely slow, heavy, and unresponsive, and this has a direct impact on the gameplay experience. Players sometimes feel like they are carrying enormous weight when turning, accelerating, changing direction, or reacting to the ball. This isn’t simply a matter of personal preference. The game needs serious internal optimization and technical improvements. Please investigate the game’s performance, responsiveness, animations, player movement, input delay, and overall engine optimization. We should not need a powerful device and a perfect connection just to make the players feel responsive. The community is becoming increasingly frustrated There is also a much bigger issue that should not be ignored. There are massive complaints and criticism within both the Arabic and Western FC Mobile communities regarding monetization, gameplay responsiveness, player movement, rewards, and the overall direction of the game. If the current direction continues, a significant portion of the FC Mobile community may eventually stop playing altogether. Players can tolerate mistakes. Players can tolerate bugs. Players can even tolerate expensive content to some extent. But when the community repeatedly complains about the same problems and feels that nobody is listening, eventually players simply leave. Please don’t wait until the community has already abandoned the game before taking action. FC Mobile has a huge and passionate player base. People complain because they care about the game and want it to improve. What we are asking for: Seriously reduce the prices of packs and premium content. Improve the value and rewards of drafts. Provide more reliable ways to obtain top-tier players. Improve pack value and transparency. Perform serious internal optimization of the game. Improve player responsiveness, movement, turning, acceleration, and animations. Investigate input delay and the feeling of heavy gameplay. Listen seriously to feedback from both Arabic and Western communities. Stop making players feel like they are being monetized at every opportunity. We understand that FC Mobile is a business and that EA needs to make money. But there is a huge difference between reasonable monetization and making players feel like the game is designed primarily to extract as much money as possible from them. Please stop treating your players like unlimited wallets. We want to enjoy FC Mobile. We want to compete. We want to build our teams. We want to spend money when we believe the content is worth it. But we also want to feel that our time, effort, skill, and money are respected. Right now, many players do not feel that way. Please listen to the community before it is too late. We don’t want to abandon FC Mobile. We want you to give us a reason to stay.40Views3likes3CommentsMy trigger run isnt working.
hello EA, for last couple of seasons my accounts trigger run isnt working. Even after reinstalling or restart or everything thats not working. Without it i can’t play my 100 percent. Do anybody know how to solve this or facing the same problem like me. I need a solution for this quick4Views0likes0CommentsSolskjaer challenge too difficult
Hi EA I don't know which Einstein comes up with such challenges.. in real life 18mins is a lot.. not jn FC mobile terms and you expect an average player to score 4 goals and that too with a particular player, instead just title the button as 'You can't win' and do away with it. With all the crap you through at us, now it's even more demeaning when you look at the rewards.. what would one do with a 118 card other than through it jn shards xchg without even using it.21Views0likes2CommentsSenseless skill level allocation
Isn't the game supposed to mirror real life football atp I'm comfortable with most things except the skill abilities of the players How do player's like Mbappé, Ødegaard , Kvaratshelia have 5 star skill moves But players like Messi ,Luis Diaz , Wirtz and Olise and Yamal are on 4 star by default it really doesn't make sense Messi literally plays like both Maradona and Requelme they're both on 5 star but Messi is not?? Olise and Yamal play more like Di Maria and Quaresma but they're also on 4 star it's not fair and it really doesn't make any sense There's obviously a difference between skill moves and dribbling...Dribbling is way harder because it's unplanned and it's more like a reflex action I think most will agree with me24Views0likes2Comments