What FCM community wants!
What the hell are you doing!! Beta Gameplay is as same as 2/3 years before, nothing changed. In 2025/26, you're giving us this **bleep**? Atleast bring fluidity in gameplay, we're tired of cartoonist gameplay. For exp. Look at efootball gameplay. You just put last WC event intro into this. Make a better intro & cut scenes. we need ability to pause h2h match, forfeit option and if opponent leave the match, declare win instead of playing whole match with AI. This is horrible. Add top goal scorer & assist option on the division rival territory. Don't become so much greedy, Game is for entertainment so increase pack luck also for f2p. Stop adding unnecessary features that we don't need, instead of make the game more enjoyable63Views5likes7CommentsPoor user experience (vent)
Was redundant in spending real money in game this event as it seemed that EA have been more focused on ripping players off their pockets rather than making the user experiences better. But last week i noticed a good offer that somehow made me spend again on this game. There was a chain pack that offered reward on spending fcp. I claimed some of it and havent noticed the others as there were options to spend more and get rewards. Now that i look into it, there is no more such reward and i am not sure if i claimed the remaining items or not. Also if we are on some chain pack reward already, atleast we can get reminders if rewards are unclaimed or if the offer is about to end, if we are midway into it. There are so many things happening around this game that it is impossible to check each and every bit everytime i open this game. Already its expensive, and over that the user experience sucks if things go like this. I guess its the same old story "spending money on this game is really a dumb thing and people end up still falling for it". Neither the amount spent is equivalent to the reward, nor are they focused on making the experience better, not just for f2p but also for people who spend (p2p).37Views2likes3CommentsCan anyone from EA explain this?
Why my team is less than useless in Manager Mode? Highest I've got to is 3 stars and currently sat on 0 stars with no signs of actually winning anytime soon. Also my pack luck is beyond garbage, 109 is highest I've packed while I've seen friends get 3 x 111s. Or is that just the way the cookie crumbles?31Views2likes5CommentsFeedback For Fc Mobile 26 From Every Player Plz Listen Us
Add new celebration its My Humble Request To You. Then Bring New commentary & Crazy Reaction For Intense Goal & Match . After Winning Celebration Parade. Updated Locker Room & Add Every Detail Of A Player How much Goals & How Many Matches He Played . Add Career Mode We Are Eagerly Waiting For This Add New Interesting Feature & Bring The Old Event Like Fifa mobile Plz If You Are Reading this Plz I am really Obsessed with game plz do this I am appealing From Every Fc Mobile Player thank You8Views0likes1CommentFix Buffon!!!
EA_Bia EA_Edu EA_Hux EA_Antwan_822 EA_Antonio Greatest Captains GK Buffon is atrocious! Everyone is talking about how terrible he is, unable to block a single show in all game modes. De Gea is a monster compared to him. Some people spent 4000 shards to make him their captain, only to find out they chose the lamest go around. Please fix him!32Views0likes2Comments📢 Always Important. Message to EA SPORTS FC MOBILE - Full Feedback & Requests.
Dear EA SPORTS/FC MOBILE team, First, I would like to sincerely thank you for your continuous efforts in developing FC Mobile, which provides us with an enjoyable and unique football experience on mobile devices. In this thread, I am sharing a set of feedback and suggestions that I hope will help improve the game, whether in gameplay, challenges, or in-game events. My goal is to provide constructive feedback that reflects the players needs and passion for the game, and I hope you find these ideas useful for future updates: 1. Career Mode /Game Updates /Events /Home screen and Songs. 🎮 • We want a Career Mode (if possible). • More Game updates, organized updates. • Change home screen with good effects colors and decorations. • Bring back the old nostalgia songs. • More big events, designed like the previous user-favorite events from past years, not repetitive events, and also more heroes/icons Events. • Perfectly organized big events with rewards and excitement (VSA/H2H). • RESETS (VERY IMPORTANT⚠️) 2. Packs, Rewards & Economy. 🎁 • Better and longer star pass • More packs for all players. • More redeem codes. Free packs sometimes on the webstore. • More free packs and free gifts. • Increase luck in packs, so players have a fair chance of getting high OVR cards (division rivals rewards also). • Easier exchanges and more quests. • More icons and heroes. • Add coaches (if possible). • Free high OVR players for active users in events. • More gems packs to balance the game economy. • Better gifts in Kick Off. • More free gems, and coins sources. • Free cards of Messi and Ronaldo in some events [like ballon d'or event]. • Better Division Rivals rewards to motivate players. • The referee must not whistle during an attack or counter attack until the ball is intercepted by the players of the opponent or goes out of play. 3. Player & Gameplay Improvements. 📲 • Better stats for Lionel Messi and Cristiano Ronaldo, Messi's cards should be 5 stars in stamina, his dribbling and passing should be the highest in the game because he is The best dribbler and the best passer in the history of football, while Cristiano Ronaldo cards should be high in shooting and speed because he is one of the fastest players ever with high shoot abilities and also physicality. • More cards for Messi and Ronaldo. • Better/New skill games. • Add penaltys shootouts mode in division rivals. • Improve goalkeeper movements (FAST REFLEXES). • New skill moves. • Add training zone to try free kicks, penaltys, corners... • Add real wall in skill games and the new training zone: instead of the plastic wall, make players instead. • When the opponent is disconnected, instead of playing against the AI or the bot, it is better to count a 3-0 win in my favor without wasting time. • Make the game Play-to-Win, not Pay-to-Win. • Try to reduce prices of high OVR players in the Market. • Better Luck in Rank-up players. 4. Graphics, Stadiums, Commentary & Realism. 🕹 • We want a training area where players can practice penalties, free kicks, corner kicks and more... (Necessary⚠️) • Improve graphics. • Replay goals, attempts, tackles, etc., new replay cameras in new and different angles, with goal Technology like (HypermotionV technology) but simple with a good slow-motion. • Raining and snowing Stadiums. • More stadiums and add stadium personalization. • More realistic crowds, better fan chants, and loud crowds. • Try to prevent playing a weak team against a strong team unfairly. • Better and more realistic commentary during matches. • New celebrations, including bench players celebrating (Team celebrations), comeback goal and last minute winning goal celebrations, not celebrating when losing, increase extra time (+...) and show the minutes of extra time like 95:00, coach celebrations, choosing celebrations... • Better players reactions and movements after the end of the match (sad,happy..), Better end, and change the referees whistle. • Realistic/Better/ high quality outside the field. • Better effects after the goal like fire or stadium songs..., better looking/different score. • Better stadium sounds, announcements... • Add player emotions to increase realism. • Add referee mouvements and his conversation with the players (realistic and better graphics). • Add extra time 15min/15min and penaltys in H2H and manager mode (No draws). • a Time Between the first half and the second Half to change players (substitutions) and formations maybe... • Add in VSA: Opportunities to defend. • You Need to add the man of the match and the players stats and ratings. And the match's all stats. • In the details of each player card I own, it would be better if it included additional information, ideally: number of goals, assists, matches, and more. For example, I bought a player from the market and he scored a goal and made an assist in his first match. When I go to view the player's stats, I see: Matches: 1 Goals: 1 Assists: 1 • More profile kits/Logos/Stickers/Balls/Shoes... (locker room), better league rewards. • I would love to see Legend/Throwback/flashback player cards like Cristiano Ronaldo from Manchester United 2008 or Lionel Messi from Barcelona 2014/2015. It would be awesome if their hairstyles, kits, stats and other details were updated to match that time in the game! 5. Community Engagement. 🏅 • Always listen to users suggestions and feedbacks, fix their problems, technical issues, bugs and more. The Game Is Nothing Without The Community Our goal is to make EA SPORTS FC Mobile a perfect game for all players. This game can only grow stronger when developers and players move forward together. We hope you will consider our feedback seriously and implement these changes to improve the experience for everyone, you can do all this gradually, doing the most common Subjects first. With respect, [Evil Larry/Community Representative] For EA SPORTS FC MOBILE users, is there something missing. or something you do not agree with? What do you think about it? EA_Pulsar EA_Vendcera EA_Lanna EA_Barry EA_Blueberry - can you flag this with the developers?5.8KViews26likes35CommentsFeedback fc mobile beta
1. Passing feels unrealistic because players wait for the ball instead of moving toward it. Teammates should come to receive passes, making attacks flow better and more natural. 2. Add curve through passes and increase speed of through balls for a more dynamic attack. 3. Improve goal celebrations with realistic, emotional, and dramatic reactions (last-minute winners, team hugs, jumping celebrations)15Views1like1CommentDEFENSE FEEDBACK (HONEST FEEDBACK)
1. Collision in Defense Experience: There were times when my opponents would just slowly move past my defenders without dribbling. They would use the cursor up and down, which stunned the full-back. To make matters worse, the defender wouldn’t step up or intercept; he just stayed near the line, leaving the attacking player free. They also couldn’t turn properly to tackle. It felt stiff, like EA was controlling them to stay in place. Empty spaces appeared everywhere in the box, no defending, no track backs, and players became slow. The goalkeeper couldn’t do anything. Even with actual dribbles, defenders shouldn’t be stunned for minutes; they will just freeze for like 5 seconds. Problem: Defenders freeze too long and lose awareness. Freezing is inconsistent and makes defending feel impossible. Impact: The game becomes mentally draining. Players are punished for situations outside their control. Suggestion: Defenders should recover quickly from simple movements. Defensive actions should rely more on timing, positioning, and player stats, rather than being frozen unrealistically for long periods. 2. Auto-Switch Players Defense Side Experience: During a counterattack, I had multiple defenders chasing a lone attacker. The game auto-switched control to a defender farther from the ball, leaving the closest defender unable to make a play. Manually switching sometimes made it worse, selecting a player far from the action. Attack Side Experience: While keeping possession, I had an attacker in the perfect position to break through. After a loose ball from aggressive marking, the auto-switch didn’t work at all. The closest player wasn’t selected, leaving me helpless and often resulting in losing the ball or the game. Problem: Auto-switch is inconsistent and sometimes fails entirely. Manual switching can select the wrong player, breaking defensive or attacking flow. Impact: Creates unfair situations during counterattacks or possession. Players feel the game is random or scripted rather than skill-based. Suggestion: Auto-switch should always prioritize the player closest to the ball. Manual switching should cycle logically among nearby players. The player that loses the ball, if he is the closest, should be switched to so the play can continue. Ensure auto-switch works reliably in all scenarios, both defense and attack. 3. Uncontrolled Movement (Autoplay OFF) Experience: I was losing 1-0. This match became too boring due to unnecessary collisions and referee decisions that weren’t fouls. It felt so scripted. I decided not to play, kept my hands off the cursor and buttons. To my surprise, as my opponent was moving, my defenders or players moved slightly. In a normal game, the players shouldn’t even move an inch at all because I had disabled auto play. Problem: Players move without input even when manual control is enabled. Impact: Defensive gaps appear randomly, making gameplay feel unfair. It removes trust in player control settings. Suggestion: When autoplay is off, players should stay fixed until commanded. Remove hidden scripts that move defenders automatically. 4. Defensive Consistency and Scripting (DDA) Experience: In one match, my defense played compact and organized, and I won easily. The players stayed in position, left no space for the opponent, and everything felt smooth. In the next match, with no tactical changes, the defense suddenly played wide. Spaces were everywhere, leaving huge gaps, and I lost. In another match, defenders played out of position and even joined attacks without being instructed. Problem: Defensive behavior changes from match to match without player input. It feels like scripting or Dynamic Difficulty Adjustment (DDA) is controlling outcomes. Impact: Tactics become unpredictable and unreliable. Success depends less on player skill and more on hidden AI changes. This makes the game mentally draining and unfair. Suggestion Give players full control over tactics and playstyle. Examples: - Defensive Styles: Park the Bus, Balanced Defense, High Press, Man-to-Man, Zonal Marking - Attacking Styles: Overlaps, Stay Back, Crossing, Short Passing, Direct Counter Attack - Team Shape: Set defensive width and depth, build-up speed Set-Pieces: - Corners: near/far post runs, edge-of-box options, crowd goalkeeper - Free Kicks: select taker, choose direct or tricky routines where two players disguise the shot - Penalties: assign takers and rebound chasers - Add an option to set team positioning: Free or Organised, so players can control whether defenders move freely or stick to assigned zones. This allows players to lock in their chosen tactics and ensures consistent behavior across matches. 5. Poor Defensive Awareness Experience Defenders often act without awareness of positioning. All defenders may chase a single attacker, leaving the rest of the defense exposed. Full-backs sometimes abandon their lanes, creating easy scoring chances. Problem Defenders ignore realistic football positioning and coordination. Impact Defense becomes unreliable and frustrating. Matches feel chaotic rather than skill-based. Suggestion - Improve defensive awareness so players hold position, track runners, and cover gaps. - Allow customization of defensive line behavior and player roles. - Add an option to set team positioning: Free or Organised. 6. Stamina Draining Experience 1. During two-man pressure, when I triggered the second defender to press, his stamina reduced very quickly. 2. Stamina reduces ability too quickly, especially common for defenders. 3. I was marking, and as the auto-switch didn’t work as desired, only one player was trying to mark. When I triggered the second defender, as he was pressing, his stamina reduced quicker. It shouldn’t be like this. 4. Example: Defender 1 (stamina 85%) presses while triggering Defender 2 (stamina 87%). As they move to press, Defender 2 drops drastically to 55% while Defender 1 drops to 64%. Both are performing the same action, so their stamina should drop roughly equally, not so inconsistently. Problem Stamina drains too fast and inconsistently during normal defensive actions. Impact Aggressive defense becomes difficult to execute. Matches feel less strategic and more about managing stamina than skill. Suggestion Reduce stamina drain for normal actions like pressing and marking. Make stamina loss proportional to effort, and ensure it is applied consistently among players performing similar actions. Ensure defenders can maintain pressure without being unfairly penalized. 7. Second Defender Ineffectiveness Experience When I triggered the second defender to press an opponent, he was perfectly positioned to win the ball. Instead, he ignored the ball and chased aimlessly, leaving the first defender exposed and giving the attacker an easy path forward. Problem The second defender system is unreliable and inconsistent. Impact Double-pressing tactics are ineffective. Matches feel unfair and chaotic. Suggestion Make second defenders react logically, prioritizing winning the ball or blocking passing lanes. Combine this with improved auto-switch to ensure defenders coordinate properly. 8. Kick-Off Glitch Experience / Suggestion I noticed that kick off glitches are becoming a bit successful. What did you people do? When the opponent does a kick off, just switch off the trigger run button or let players chase him down or put him offside. This way we combat this cheat! Clarification The opponent’s triggered player running to receive the pass should either be forced into an offside position, or get chased down with limited space to pass. Alternatively, EA can switch off the trigger run button during kick-off so this exploit won’t be available at all. 9. Skill Moves Triggered by Accident Experience During aggressive marking, the skill moves button set to the left gets triggered accidentally after a successful marking. Problem This makes it difficult to defend properly, as defenders perform unintended skill moves instead of focusing on marking. Impact Aggressive marking becomes risky and unreliable. Players lose control and may create openings unintentionally. Suggestion There should be a fix so players can mark aggressively without accidentally triggering skill moves. 10. Substitution System Experience The substitution bench has 7 or 8 players, but in-game, we can only substitute 3 players. This is very limiting and inconvenient. For example, I was playing a 4-4-2 formation and wanted to sub a left midfielder. On the bench, I had a right winger who could also play as a left midfielder. This player would have been perfect as a substitute, but the auto-substitution system only works if the positions match exactly. Additionally, manual substitutions are difficult because they must be done while the game is live, with no dead-ball pause. This makes substitutions stressful and inconvenient during intense moments. Problem The substitution system is restrictive and lacks flexibility. It doesn’t account for players with alternate positions, and manual subs are hard to execute. Impact Players cannot manage fatigue effectively. Substitutions are inconvenient and can negatively impact match strategy. Suggestion Allow substitutions to consider players with alternate positions. Provide an option for manual substitutions during a dead ball. Increase the number of substitution. The bench is 7, Allow for 5 substitutes. add ball pause for easier and more strategic management. Improve the auto-substitution logic to prioritize the best available replacement rather than strictly matching positions.54Views1like3Comments