Return the Player option in Franchise!!!
Dear Madden Development Team, First and foremost I would like to start off by acknowledging all the hard work, PROGRAMMING energy, time, thought, resources and research that goes into each and every Madden series made. I truly appreciate each and every helping hand that touches the game. But....as a true big supporter, fan, gamer of Madden ever since I was gifted my madden game in 99'. The most fun I've had was being able to have the option to play as a player in franchise mode. OMG!!!, I truly fell in love with that option and everything that surrounded it. Being able to jump teams, being paid more or less, not being limited like you are in superstar mode. Example of being limited is the positions allowed to be played, like c'mon man. Then years ago yall decided to take the player option out all together really broke my Madden heart. I tired the coach n owner options but, it's not even close to the option mode. I don't know who's idea this was or if it was a money move by Development, HR, Owner, Shareholders or the Devil to take player option away. Please bring it back either in an update or Madden 27' or even in a DLC if that's the ONLY way I can get it back, but please I beg yall PLEASE!!!! Bring the Player option back in franchise mode. The Madden community and I want and need it back. Again, Thank you for your time, and for all the work you put into the Madden series each year. Just hear the Madden community and I out on this small but impactful adjustment.118Views1like2CommentsLB Blitz
I HATE when I send a LB on a blitz through a gaping hole then suddenly stops in the gap and lets the QB complete a pass. I hope that will not be an issue this year. Stop dumbing the game down for those who don't know the X, O's of football. Create an ALL Madden skill level Quick Search Room for those that do. ThanksWhy on Earth are the Super Bowl Champs only an 84 rating?!
After a dominant 14-3 season, blasting through everyone in their way to win the Super Bowl and have the #1 Defense in the league you give them an 84 OVR Rating?! This is outrageous, EA Sports think about this reasonably because you may think they should be that rating when they are a young team but the 2013-2014 Seahawks Super Bowl Champs were a 92 OVR with a just as young team as the current Seahawks makes absolutely no sense. They should at least be an 87 OVR after all their accomplishments in the 2025-2026 season including an OPOY. You all need to lock in and make things right because first it’s a CFB 27 issue and now already another major issue. Multi-billion dollar companies should not be making such outrageous mistakes like this and they should fix their mistakes immediately.Feedback before 8/13 Release
Good morning EA Sports Madden Team, I hope you can possibly see this. Please remove speed boosting from the game, it is completely ruining the product, there is no defensive counter action that can balance it out, whatever was programmed to create it, please reverse it, I promise it will make the game so much better, I have been playing Madden for 17 years and this is one of the worst features/glitches ever added, especially for Madden, maybe for college football it makes more sense but not Madden.Madden NFL 27 — Community Wishlist & Feature Suggestions
The following represents a consolidated list of feature requests, quality-of-life improvements, and presentation enhancements that I believe would significantly elevate the Madden NFL experience. Items have been grouped by theme for clarity. 🎙️ Broadcast & Presentation Commentary Overhaul: The announcing team frequently feels delayed and lacks emotional range. High-stakes plays — a last-second Hail Mary, a game-winning score — should trigger distinctly elevated, energetic commentary rather than the same measured tone used on routine plays. Team Intros: Each team should have multiple unique intro sequences, and playoff games should feature exclusive, elevated intro presentations rather than reusing regular-season versions. Halftime Show: The current halftime segment is far too brief. A cutaway presentation crew, extended coverage, or even integration of real-world archival footage would be a substantial improvement. Super Bowl Presentation: The Super Bowl experience should feel like a standalone event. This includes a unique pre-game show, a proper post-game broadcast, an on-field trophy ceremony, a ring ceremony during the following offseason, and dynamically generated branding/logos that reflect modern NFL aesthetics rather than generic placeholder graphics. Stadium Exterior Cutscenes: Establishing shots outside the stadium currently feature noticeably low-quality character and vehicle models. These should be brought up to a standard consistent with the rest of the game's visual quality. Weekly Recap: The recap should feature more than three plays per episode, and the highlight selection logic should be improved — recaps should not surface statistically implausible plays (e.g., a quarterback rushing for 76 yards) as featured moments. Logo Rendering: Team logos should not be cropped or cut off on scoreboards, menus, or any UI elements. Full logo display should be enforced across all surfaces. Real Footage Integration: Where rendering custom cinematics is resource-intensive, consider licensing and integrating real-world NFL broadcast clips for team intros, stadium packages, and commentator segments where appropriate. 🏟️ Sideline, Crowd & Atmosphere Sideline Revamp: The sideline experience should reflect what an actual NFL sideline looks like — fully realized player models, coaching staff, medical personnel, a visible sticks crew, camera operators, and cheerleaders. The density and energy of the sideline should also scale dynamically based on game significance. Crowd Behavior — Desynchronization: Crowd members should not perform identical animations simultaneously. Fan behavior should be randomized and varied to create a believable, organic atmosphere. Fan Appearance: Fans should wear team-appropriate jerseys and adapt their attire to weather conditions (e.g., visibly wearing coats, scarves, or cold-weather gear during winter games). User control over general fan attire theming would be a welcome addition. Dynamic Attendance: Attendance should reflect the relevance of the matchup — a Week 1 non-conference game should feel different from a primetime rivalry or playoff contest in terms of crowd density and energy. Opposing Fan Distribution: Visiting team fans should be distributed realistically throughout the stadium rather than being grouped uniformly or absent entirely. Lower Bowl Fan Quality: A focused improvement on the first few rows of fans — those most visible during end zone and sideline camera angles — would have an outsized impact on visual immersion without requiring a full crowd overhaul. No Duplicate Models in Primary Field of Vision: No two identical character models (sideline personnel, crowd members, teammates) should appear within the player's immediate field of view simultaneously. Player & Coach Reactions: After plays, players and coaches on the sideline and field should realistically track the action with their eyes and body language rather than remaining static. 🏈 Gameplay First-Person Mode: Introduce an optional first-person camera perspective playable from any position on the field, offering an immersive alternative to traditional gameplay cameras. Fumble Recovery Animations: The current somersault-style fumble recovery animations are unrealistic. Recovery sequences should reflect natural, physics-driven dives and scrambles. QB Sliding — Penalty Enforcement: Hitting a quarterback who has initiated a slide should consistently draw a flag. This is an existing NFL rule and should be enforced accordingly in-game. QB Hit Passing — Ball Physics: When a quarterback is struck while throwing, the ball should not travel unrealistically far downfield. The pass trajectory should reflect the disruption caused by the hit. Field Goal Line Animations: The blocking and pass-rush animations along the line during field goal attempts are exaggerated — defenders are routinely driven back unrealistically far. These interactions should be recalibrated to reflect real-world kicking game physicality. Challenge System Revamp: The challenge and referee review system needs a more engaging and realistic presentation. Currently it lacks the tension and visual detail that makes challenges feel meaningful. Injury Animations: Player injuries should unfold more realistically. The current behavior — where a player appears completely healthy and then abruptly collapses — feels jarring and breaks immersion. Injury sequences should develop more naturally from the preceding contact. Player Mouth Animations — Post-Play Interactions: During on-field player and coach interactions after the whistle, character mouths should animate in sync with implied dialogue. Static faces during emotional moments undercut the realism of these sequences. 📋 Franchise Mode NFL Draft Revamp: Draft prospects should feature higher-quality, more realistic player models reflecting their age and physical build. The draft event itself should include visible fans in attendance, and Commissioner Roger Goodell should deliver actual spoken dialogue rather than silent animations. News Tab — Increased Specificity: Trade news should surface the full transactional detail — which players were exchanged, what draft compensation was involved, etc. — rather than a generic headline. The News tab should read like a legitimate NFL transaction wire. Scouting System Overhaul: The current scouting experience is repetitive and lacks engagement. A more dynamic, discovery-driven scouting system with greater variety in how prospects are evaluated would significantly improve the pre-draft process. Normalized Stats (Similar to NBA 2K): Implement a system where users can play shorter quarters (e.g., 5 minutes) and have stats automatically normalized to reflect a full 15-minute-quarter game. This would allow for a more time-efficient franchise experience without sacrificing statistical authenticity. Eras Mode: Introduce a franchise mode variant set in specific historical NFL eras, allowing users to play with or against legendary rosters and teams from past decades. Historic Teams: Include iconic past franchises or all-time rosters. A full roster is not required — featuring the iconic players from each era would be sufficient to make this mode compelling. Real Offensive and Defensive Coordinators: All OC and DC coordinator positions should be filled by real, named NFL coaches. Where a head coach also serves as a coordinator, that dual role should be reflected in the game's coaching structure. Retired Jersey Numbers: Retired numbers should be recognized and protected within Franchise Mode, preventing them from being assigned to new players. Dynamic Championship Banners: Division titles, conference championships, and Super Bowl wins should generate dynamic, realistic-looking banners displayed within the stadium environment. Pre-Season Roster Customization: Preseason roster management and depth chart rotation should be more granularly customizable. Current options do not offer sufficient control over how players are utilized during the exhibition schedule. AI-Generated Player Realism: Randomly generated players should feature more realistic physical attributes for their age and position, and their appearance should be procedurally varied rather than defaulting to generic base models. Jersey numbers assigned to AI-generated players or newly signed free agents should also reflect position-appropriate numbering conventions. Pro Bowl — Fully Playable: The Pro Bowl should be a fully interactive, playable game within Franchise Mode rather than a simulated result presented through a static menu. Restored Roster Menu Navigation: Reintroduce the legacy roster sidebar that allowed users to browse the full roster from a persistent panel without needing to click into individual player cards. This was a significantly more efficient interface for roster management. QB Archetypes and AI Presets: All real NFL quarterbacks should play in a manner consistent with their known style and tendencies. For AI-generated quarterbacks, a set of distinct, varied presets should ensure meaningful stylistic differentiation between players. 🌐 Miscellaneous & Quality of Life Zero Clipping — Enforced Across All Contexts: No player model, equipment, hair, or environmental asset should pass through any other object under any circumstances. This should be a baseline technical standard applied universally. Ball Into the Stands — Interactive Crowd Response: When the ball travels into the stands, a fan should visibly interact with and return it, similar to how NBA 2K handles balls going out of bounds. The current invisible barrier solution is immersion-breaking. Key Moments — Scope and Selection Improvements: Key Moments should more frequently include opening drives, kickoffs, and other special teams plays. Additionally, the scoring threshold logic should be adjusted — not every key moment should revolve around a scoring play, and games should not feel artificially high-scoring as a result of the selection algorithm. Play the Moments / Sim Field — Clean Player State: When transitioning into a simulated or key moment sequence, the field should be fully cleared of any residual player models from prior states.Question about basic game modes
Where is the “play now” feature to allow a 2v2 between my friends with actual rosters? This is a basic game mode that should be in the game! Heck even allowing a 4v4 online would be awesome! shouldn’t be restricted to playing MUT or other game modes just to play with friends. Disappointed yet again and will be voting with my wallet.MADDEN 26-27 IMPROVEMENT IDEAS
This is a thread I wanted to start so everyone on here can have their ideas seen and heard by EA_Shepard and other EA Staff while also having a single, organized place to share them. This in turn makes it easier to read and organize these thoughts in order to pass on to dev teams. Please be respectful and feel free to put down anything you would want to see in a coming update or in newer games to come. I'll start by adding these ideas: Downloadable Rosters & Draft Classes from past years for nostalgic Franchises. Customizable Divisions and Schedules like what is found in CFB (Great for Fantasy). Reincluding the option of Coaching Legends for Coach Mode (Also Great for Fantasy). Possibly reinclude custom facial uploads for custom coaches in Coach Mode. Revamped and reincluded Player/Owner Modes. - Ultimately to summarize this: For Owner Mode, I'd like to see Team Builder tied more exclusively to a new version of this where customization of everything from the ground up is key for the most customizable experience ever. For Player Mode, I'd like what little works well within Superstar to be tied to a new, revamped Player Mode, where the storylines and cutscenes are more included here, and less in other modes. This would include being able to choose an existing player within a franchise, and focus exclusively on their career; OR, create a new player and start as you would within Superstar. I'd like to see Team Builder weaved into relocation for all online modes and somehow introduced into offline. Inclusion of holding the L2/LT to Switch Stick to minimize switching by accident, especially while trying to pass rush. Include more cities and teams for Relocation. Cities where franchises already exist like Miami, LA, or Detroit, as well as new ones like Boston, Phoenix, or Birmingham. More Stadium options for Relocation. Reinclude Build a Stadium within Team Builder. I'm talking from scratch...not just editing the field. Reinclude the ability to edit and create more custom uniform combinations. Within the Edit Rosters section of the Creation Center, more flexibility to edit a player's contract, abilities, etc, would be nice. Better Training Camp - Introduce some ability to gain physical STR, SPD, AGI, COD, by introducing some of the game found in Superstar like the 3Cone, Weightlifting, 40YD, etc. - This is where mini-games shine. Make games open for more players to train and have them more focused on gaining skill points and less on XP and Rookie Reps. This is a great way to help maintain the physical ability of Vets, or take your high-level Superstars to the next level. Revamp Weekly Training - Make this less focused on mini-games and tie it more to Practice Mode and gaining XP/Rookie Reps. The way the have Wear & Tear worked into this is nice; Now just optimize it. Optimize Coach Central and Coaching Abilities. - It's a bit to type but my thoughts on this can be found in my "M26 Franchise Feedback thread" thread. I feel that's a pretty good start for now. Hopefully this is helpful for anyone that reads and I look forward to seeing more thoughts and ideas shared here!6.7KViews15likes339CommentsPlay recommendations
A few years ago, you guys have promoted "If you see it on Sundays it'll be in the game" . I've been waiting patiently for the attached plays or play types to be inserted into the game specifically into Mcvays playbook and have yet to see this kind of creativity. I know there have been similar fullback toss plays out of iform or strong formations but these fake jet toss and screen plays out of under center bunch and pistol bunch sets are diffrent. And opens up a whole new scheme potential for the offense. Please add these as well as the fake jet HB PA screen play. If you need a reference, check out the Rams 2023/2024 season. If I'm not mistaken, that's when the majority of these were ran. The only other team I've seen run a similar set is the Bears that same seasonHow can I share my suggestions for Madden NFL 24?
Hey, Madden Community! Welcome to the Game Suggestions board! You're probably here because you have a great suggestion for Madden NFL 24 or for a future Madden title. This is the perfect place to share your thoughts on how to improve the Madden franchise. Some rules and guidelines for this board: Be constructive! If the game is frustrating you, please let us know why it makes you feel that way and share your thoughts on how to make it better. Posts that are abusive or troll-like may be removed per the AHQ Forum Rules. Use the search bar! Try searching for key words to see if there's already a post about the topic you want to bring up. If you find a thread feel free to join the conversation. We love to see one thread with an active discussion instead of a bunch of random posts about the same topic. This makes it easier to collect everyone's feedback and share it with the Madden team. Give XP! Think of this board as a public "suggestion box." If you like someone's ideas or feedback hit the XP button on their post. We often look at this to let us know when an idea is getting traction from the community. Keep other boards in mind! For instance, if you have thoughts on a specific feature in Franchise, it might be best to create a thread on the dedicated Franchise board. That way your fellow Franchise fans can join the conversation and share their thoughts. How do I give a great suggestion? A post that only says "you should put X in the game because it will make it better" isn't very helpful. How would it be better? What needs to be improved? If your post tells us why the current design has issues and includes reasons why your idea would be an improvement, that gives us much more to go on. Including specific examples can go a long way toward making improvements to the game. Screenshots or video clips are always welcome! We look forward to hearing your thoughts on Madden NFL 24! We'll do our part to share your feedback with the Madden development team for consideration. Thank you for being a fan of the Madden franchise!2.5KViews7likes3Comments