Please let developers use your in-game-stats for players
Hello EA. I run a website with a franchise mode team builder (nhlplay.online), I saw that your website display player in-game stats and X-factor abilities (like this EA page). I would love to see you make this accessible to the public through a public API endpoint. Right now it's hashed daily so we can't use it. It would help people like me building a better experience for all fans of the NHL video game. I'm not asking for stats from official NHL sources (like EDGE stats). Only in-game stats.15Views0likes0CommentsLine Change, Playbooks, & Penalties
There are so many issues with NHL 27 that I could write a book, but I’ll focus on the three things that are keeping me from really enjoying the game. Line Changes: Somehow, this has gotten worse from NHL 26 to NHL 27. Automatic line changes rarely seem to work properly outside of stoppages. After two weeks of playing, I’d estimate that about 25% of the time the wrong line comes onto the ice, and at least half the time I can’t get an entire line to change. I’ve tried dumping the puck, cycling through the line-selection buttons, and literally watching CPU-controlled players skate directly past the bench while exhausted - they still won’t change. Most often, two of the three forwards get off the ice and the third just stays out there. Cycling the line-selection button sometimes forces it, but managing line changes has become incredibly frustrating and distracting. This was already an issue in NHL 26, but it feels significantly worse in NHL 27. Coaching Strategies & Playbooks: Why go through all the trouble of creating 32 unique team playbooks and then not let us permanently select a different one in offline Franchise Mode? You can select a different playbook before an individual game, so the functionality already exists. But there’s apparently no way to make that playbook your team’s permanent selection within a Franchise. What’s the point of forcing players to make the same selection before every game? EA specifically promoted team playbooks as a major new feature and talks about being able to equip and experiment with different systems. Then let us actually use them that way in Franchise Mode. I don’t want to have to persuade or replace a coach just to change how my team plays, and I definitely don’t want to manually select the same playbook before every single game. If we’re already allowed to change it on a game-by-game basis, just give us the option to save our selection. Interference Penalties & Tripping: Since the latest update, interference penalties feel far too sensitive. If a player releases the puck a fraction of a second before contact, what looks like a completely normal finishing check is frequently being called interference. CPU-controlled teammates are also taking way too many tripping penalties when diving to break up breakaways and odd-man rushes. I’ve already had two separate games with three penalty shots in each game because of CPU-controlled players doing this. I understand wanting the AI to make desperation defensive plays, but the frequency right now is excessive. Between the increased interference calls and CPU tripping penalties, too many games are being decided by penalties that I had little or no control over.21Views1like0CommentsHits are causing Interference
… and the penalties are justified. I am sorry but these hits are indeed illegal and interference. While NHL doesn’t have specific rules regarding late hits and the length of time, Hockey Canada has something that addresses what a late hit is and I imagine it’s really similar or close to the NHLs rules. specifically the late hit part says you have to be within an arm and stick lengths away when the carrier releases the puck for the hit to be legal. I don’t doubt there are the one offs that are not fair but bad calls are made sometimes and I would much rather this than the prior. Skaters in game do not have the tools to brace for or reverse an oncoming check when they don’t have the puck. This will need a bit of an adjustment period but will make the game more competitive and fair.48Views1like1CommentConnected Franchise- fantasy draft
Can EA add in a tool either on the site here or in the game to allow fantasy drafts to occur? If it's online there could be an import feature specific to each group/draft that the GM of the league would be prompted for and once the import was successful, its wipe form the server so it doesnt clog up resources. If it's in the game, even easier although i think the computer/mobile would be more fluid and user friendly. If they dont want to add that tool then allow the full roster set of players, their skill stats, and xfactors be downloadable so people can build their own draft tool and then make the whole process easier and faster3Views0likes0CommentsNHL 27 World Of Chel
First, I want to say that I appreciate the work that goes into NHL 27 and the effort the development team puts into improving the game. I’m sharing this feedback because I genuinely enjoy NHL and World of Chel and want to see the gameplay become the best it can be. I’ve organized my feedback into different sections so that each topic is easier to understand. Offense - This year in 27 offense feels like its been downgraded a little bit just seems really hard to even crash the net or win a 1 on 1 without a desense man standing only into the goalie to get a pick or easy poke. the puck is lost way to easily in entering the zone and close around the net. even when you try to shoot close or far it gets poked not many times to get shot off and when you do goalies almost save them all even when in postion. on 1 on 1 the d man easily pokes or stick lifts from far out like it does not take much to take a puck away from a forward which makes defense way too easy it makes the competive play not so competive because a new player could play unreal vs a exprinced one. i really tought 26 forward was good but with a balnce too it this year feels like you gave d man and goalies everything and forwards not much to work with. Breakways - its hard to shoot sometimes on close in goalies as you loose it on pad easily or get no shot animation at all... you just get no shot and it randomly falls of your stick like when i wanna go backhand it shoots normal.. and when i wanna move left to right then i randomly loose it Defense - Way to overpowered right now POKES FROM BEHIND TOO OMG when a foreward as open lane they lose it from behind most times Easy pickoffs easy stick lifts easy pokes you can spam pokes and stick lifts and win 95 percent of it. it takes no effort to do so even for a new defenseman which makes it not fun for forwards because there no way of it being balanced cause right now goalies and defense man have all the hype no forwards got any love. i think defense needs to be tweaked a bit and so does forward it needs to be balanced not one sided. Goalies - Goalie is way to easy. goalies are making so many saves when there not in postion it takes not much skill to play goalie all you do is sit middle and make almost everysave it makes it tough because most forwards shots are either blocked or no animation at all for forward. there barley any snipes or good plays and most time goalies get the most unreal save animations when there not in postion they can just sit middle and make all saves. Puck Control & Possession - This is a big problem there is no way of holding possesion without getting stick lifted , poke cheked or losing it on nothing or barley someone. the puck control and posession needs to be bumped up cause it feels like pin ball out there around the net and entering the zone. and receving pass the games so slow your guy does not react to puck pass in front of net.. Physical Play - This is another thing they made it where you get pens now after a pass and made it where there really no chance to hit most times they made it harder which is nice but still not balnced cause all people have to do is spam poke or stick lifts so people found another easy way without being able to spam hits it should be way with stick lifts and poke checks. Player builds - this one is a big issue a 5'7 219 or 5'7 160 has same speed as 6'4 219 which is not balnced at all it needs to be diffrent speeds for example 5'7 90 speed 5'11 - 6'2 89 speed and 6'3 - 6'5 88 speed and 6'6 - 6'9 87 speed like that because that makes a true balanced area to make people decide what they want its unfair for big builds to have same speed as small guy at that point your building a meta everyone is playing 6'3 219 legit... Skating & Player Movement - This is nice but like i said above it comes in with player builds it really doesnt matter now because no matter the height your all the same speed it needs to be changed this year. Battle Pass - idk how i feel about this its cool concept but hockey is a intense game making us have to grind public games when most comp players wanna do scrims and drafts we do not enjoy pubs always so making us have to buy points for are guy that we dont even get full upgrade is not fun because it kinda makes the advange unfair for people who play leagues and comp tourneys because we wont have time to grind but others can just buy the pass just not right. i think everything needs to go back to getting everything day 1 and spend time having more new things like new traits in a bttle pass make 30 plus traits so everyone has to grind for something they want to add to there guys make it like that so the games not slow at least you know? Custimzatio Thank you for taking the time to read through my feedback. I’m sharing this because I genuinely care about NHL and World of Chel and want to see the game continue to improve. I know that not every suggestion will be possible to implement, and I understand that game development involves a lot of balancing and technical limitations. My goal isn’t to say that everything is wrong with the game, but to point out the areas where I believe improvements could make a meaningful difference. EA_Aljo EA_Dmitryi74Views4likes4Commentsfighting
is anyone else having trouble starting fights after the whistle? for the life of me, I cannot initiate a fight right after the whistle. I spam triangle but nothing. this was a problem in 26 as well. in 25, as soon as the whistle blew, I could double tap triangle and try and get the the opposing player to fight but not now. out of 100+ tries I got it to work twice. this is in BaP so if anyone else is having this trouble please let me know21Views1like1CommentUpdate be a pro hard caps!
Hi, I found this issue in nhl 26 be pro for getting high acceleration cap then only 89, reported it and was told they would look into it. But here it is again in nhl 27 be a pro. Please address this issue or let me know I’m I am missing something because many nhl players regardless of size have high then 89 acceleration rating. Why can’t I get it in be a pro?62Views0likes2CommentsNHL Needs Fixing Already
I was hoping this year would be different. L2 is gone for the most part but the stick checking is way overpowered. Next ...if you do stick poke and miss it should take you a second to do it AGAIN not be able to spam it over and over. Also if you miss you should have a speed penalty before you get back to normal speed. This means if you poke check and miss ...I go buy you ...the defender should not have top speed right away to catch me going to the net ..EA ....that is real hockey Next - hitting. if you hit someone even if they don't go down it should register. I am tired of playing players (qc) were I hit them and it is like they are hit by a ghost ... but they hit me and I am destroyed... come on EA. Next - the players just skating around not shooting because they cant be checked off the puck needs to be fixed. The players that do this should start to lose stamina at a quicker rate if the puck is not shot within a certain timeframe. Like A SHOT CLOCK. I am sure there are more issues... but fixing these things would be a start9Views0likes0CommentsNeed to fix board collisions
These cheesy cornball ballerinas should be not just be able to constantly skate into the boards without losing the puck or it coming off their stick at all. You could not do that in real ice hockey. It's ridiculous this and line changes still aren't fixed for 27. Line changes have been an issue I myself, and countless others have brought up here for two years. Fix it asap. Do your job.