Farm Valley Merge no Tomatos
I'm on level 66, have gotten the tomato truck, but still no tomato plants being issued. Have tried my phone, tablet and laptop. Still no. Even tried a computer that's not mine and has never been on the site to see if the issue was on my end. Still no tomato plants. Now what?Badge sales
Just bought 2 badge challenges from the vault ... 1 is what I wanted, the 2nd is crap I would never buy in a million years! How do I get that rectified? I bought Spades & Word Whomp ... what I got was Spades & Solitaire Blitz, ugh ... not interested in Sol Blitz ... not wasting my money on stupid games I Didnt buy, ugh no point showing u screen shot of what I was given cos now the Word Whomp challenge has disappeared, ugh, typical EA ploy, ugh question is HOW DO I GET WHAT I WANTED to replace what I was given because of a glitch in the system???52Views0likes2CommentsSolitaire Blitz not generating Energy
I only play this game when a badge is available. That means the last time I played it was several weeks ago when a daily badge was available to earn. This morning I click to play it and it only has 2 energy bars. It should have been full energy. This has happened several times over the last year and is one of the 2 reasons I don't play it.Feature Request: Limit PvP Influence After Alliance Has Destroyed the Fortress
I’d like to suggest a change to what happens after an alliance has successfully destroyed the Fortress and secured the #1 position on a world. The problem At present, an alliance can effectively win the world and then continue dominating it. On a number of worlds, we’ve seen very strong, organised groups destroy the Fortress and secure #1, but instead of considering their campaign complete, they remain heavily involved in PvP and centre progression. This allows the winning alliance to: Police access to the centre and attack alliances that are still trying to progress. Use Support Weapons and high-level players to determine which alliances are allowed through. Escort weaker wings or friendly alliances into the remaining ranking positions. Prevent genuinely competitive independent alliances from progressing. Effectively decide who receives the #2, #3, #4, #5, etc. badges after already securing #1 themselves. The result can be absurd. Strong alliances containing active players who have invested considerable time and money into the world can be forced to wait, fight an alliance that has already won, or simply quit, while considerably weaker wings are escorted through to ranking positions they could never achieve independently. It also encourages the creation of large multi-alliance blocs. Winning isn't necessarily the end goal anymore; controlling the world after winning becomes part of the strategy. Proposed solution: “Victor” status Once an alliance destroys the Fortress, the players who participated in that victory should enter a Victor status for the remainder of that world. They should still be able to play. I do not think they should simply be removed from the world or made completely inactive. However, their ability to influence the remaining competitive rankings should be restricted. For example, players with Victor status could: No longer initiate or participate in PvP against players who are still competing for their ranking. No longer use Support Weapons to assist PvP or centre progression for other alliances. Continue playing PvE content, farming, chatting and participating in other non-competitive activities. Crucially, Victor status should attach to the individual player/account, not simply the alliance. Otherwise the obvious workaround would be: Destroy Fortress → leave winning alliance → join wing → continue fighting on their behalf. A player who participated in the Fortress victory should therefore retain Victor status even if they subsequently change alliances. Why? Destroying the Fortress and securing #1 should mean you have won the world. The reward for winning should be the #1 badge and the associated rewards—not the ability to spend the remainder of the world deciding who is permitted to finish #2–5. This would also make the remaining rankings far more meaningful. After #1 has completed the Fortress, the next strongest alliances would have to compete against each other, rather than against the already victorious alliance and its network of wings. It would reduce server policing, discourage dominant groups from dragging multiple weak wings through the rankings, and give independent alliances a genuine reason to continue playing after the Fortress falls. Most importantly, it doesn't punish the winners by removing them from a world they've invested time and money into. It simply recognises that their competitive campaign is complete and prevents them from continuing to determine everybody else's result. I think this would make worlds considerably more competitive and enjoyable, particularly in the period after the first Fortress destruction.Secret Word Gardens Instructions
Like most of the new games in 'Pogo' there are no proper instructions, ugh. for a challenge to have "get secret words" but doesnt tell you if they're marked as such or where to get them etc is no help at all! I've managed to play the first 3 challenges, though felt I was doing it 'blind' cos of no proper direction!! Would think EA would give us more than they do, lolSolved58Views0likes4CommentsMerge Academy – Progress Saving Issue (Update)
Merge Academy has gotten very glitchy. The graphics are jumpy. It's sometimes eating items and not merging them. Every bonus choice selection is now saying "we are processing your purchase". And it's taking three times as long to collect the bonuses at the beginning. This processing message only used to happen once in a blue moon. I hope this is not is permanent state. (Up to date Android tablet thru Firefox)3.2KViews52likes378CommentsSo Tired of All these Glitches!!
I was playing Merge Academy. I completed one of the sticker sets and got 195 energy. I started to merge and got a message saying it couldn't save my game. I got it 3 times in a row and it made me refresh. When it came back up all the energy was gone, but the sticker set was completed. So I lost all of that energy. The last week I've had so many problems with so many games and it doesn't seem to be getting fixed and getting worse. Something really needs to be done.42Views3likes3Comments