Merge Academy – Progress Saving Issue (Update)
Merge Academy has gotten very glitchy. The graphics are jumpy. It's sometimes eating items and not merging them. Every bonus choice selection is now saying "we are processing your purchase". And it's taking three times as long to collect the bonuses at the beginning. This processing message only used to happen once in a blue moon. I hope this is not is permanent state. (Up to date Android tablet thru Firefox)4.5KViews52likes381CommentsMahjong Sanctuary - Detective Tool Bug
User: StonePnw Desktop PC Win11 25H2 Edge and Firefox v.149.0.2 both tested same issue I start the game and hit play. The message shown is "If you want to easily find all possible matches of a tile, keep an eye on the detective" which prompts me to click the magnifying glass in upper right corner. Then the screen blacks out and I can only click activate. Once I activate im told to try it. So i click a tile, another highlights and i clear them both. This is where the loop begins and im again met with the message "If you want to easily find all possible matches of a tile, keep an eye on the detective" but now I cant do anything. i cant click away from this. Clicking the magnifying glass again does nothing and im just stuck. The message never clears and I can not continue past this point. I have cleared browser cache and selected 'everything' for the time scale. Cookies have all been cleared. All browser extensions were disabled. (edge has none installed its kept stock) restarted PC and modem/router. I did try incognito mode. I did not flush DNS cache as im not sure what that means.2.5KViews36likes208CommentsPogo Troubleshooting Guide
This walk-through is to help with any of Pogo's wide array of HTML5 / HD games, particularly with the following issues: Is your game failing to load? Is your game lagging or moving slowly? Are games reloading during play? Are there graphical issues in the game? Are challenges not tracking Troubleshooting: Troubleshooting HD / HTML5 Games Troubleshoot issues with Pogo Pogo Recommended Specifications and Devices Check for Browser updates Chrome Edge FireFox Safari Check for Device Updates PC MAC Android iPhone Restart your Device and Internet equipment by shutting off or unplugging for 60 seconds then plugging back in and turning it on. Allow Pogo.com and the games you want to play through any Anti-virus, Firewall, or additional security on your device. Try disabling any pop-up blocker, or VPN that may be running. For Loading or overlay issues, launch your game then allow 10-20 seconds before clicking in the game. Sharing Device Information for further investigation: Share a screenshot PC Mac Providing a DxDiag/System Info Windows - DxDiag Mac - System Info33KViews11likes4CommentsStuck on "Attack in progress" error after September 18
Hey folks, We've seen several reports of accounts stuck with the "Attack in progress" message displayed, across multiple worlds. This has been passed along to the team though it may take a little additional time to address. Thanks for the patience while we're taking a look!Solved4.1KViews10likes151CommentsFeature Request: Limit PvP Influence After Alliance Has Destroyed the Fortress
I’d like to suggest a change to what happens after an alliance has successfully destroyed the Fortress and secured the #1 position on a world. The problem At present, an alliance can effectively win the world and then continue dominating it. On a number of worlds, we’ve seen very strong, organised groups destroy the Fortress and secure #1, but instead of considering their campaign complete, they remain heavily involved in PvP and centre progression. This allows the winning alliance to: Police access to the centre and attack alliances that are still trying to progress. Use Support Weapons and high-level players to determine which alliances are allowed through. Escort weaker wings or friendly alliances into the remaining ranking positions. Prevent genuinely competitive independent alliances from progressing. Effectively decide who receives the #2, #3, #4, #5, etc. badges after already securing #1 themselves. The result can be absurd. Strong alliances containing active players who have invested considerable time and money into the world can be forced to wait, fight an alliance that has already won, or simply quit, while considerably weaker wings are escorted through to ranking positions they could never achieve independently. It also encourages the creation of large multi-alliance blocs. Winning isn't necessarily the end goal anymore; controlling the world after winning becomes part of the strategy. Proposed solution: “Victor” status Once an alliance destroys the Fortress, the players who participated in that victory should enter a Victor status for the remainder of that world. They should still be able to play. I do not think they should simply be removed from the world or made completely inactive. However, their ability to influence the remaining competitive rankings should be restricted. For example, players with Victor status could: No longer initiate or participate in PvP against players who are still competing for their ranking. No longer use Support Weapons to assist PvP or centre progression for other alliances. Continue playing PvE content, farming, chatting and participating in other non-competitive activities. Crucially, Victor status should attach to the individual player/account, not simply the alliance. Otherwise the obvious workaround would be: Destroy Fortress → leave winning alliance → join wing → continue fighting on their behalf. A player who participated in the Fortress victory should therefore retain Victor status even if they subsequently change alliances. Why? Destroying the Fortress and securing #1 should mean you have won the world. The reward for winning should be the #1 badge and the associated rewards—not the ability to spend the remainder of the world deciding who is permitted to finish #2–5. This would also make the remaining rankings far more meaningful. After #1 has completed the Fortress, the next strongest alliances would have to compete against each other, rather than against the already victorious alliance and its network of wings. It would reduce server policing, discourage dominant groups from dragging multiple weak wings through the rankings, and give independent alliances a genuine reason to continue playing after the Fortress falls. Most importantly, it doesn't punish the winners by removing them from a world they've invested time and money into. It simply recognises that their competitive campaign is complete and prevents them from continuing to determine everybody else's result. I think this would make worlds considerably more competitive and enjoyable, particularly in the period after the first Fortress destruction.432Views10likes11CommentsUsers should stop buying gems.
UNTIL ISSUES THAT ARE STEALING MONEY FROM MEMBERS ARE FIXED IN A TIMELY MANNER. Concerns I returned to Pogo after many years because medical issues gave me more downtime and I wanted to see how the platform had evolved. I continue to support Pogo because of its community, but unresolved bugs, confusing support channels, and increasingly expensive gameplay are making that loyalty difficult to sustain. Support and Quality Control Replace the outdated, difficult-to-navigate support forum with a clearer path for reporting and resolving technical problems. Assess new games and challenges before release and verify they are free of bugs immediately afterward. Acknowledge recurring issues and provide visible status updates instead of leaving players to repeat the same complaints. Pricing and Rewards Offer better value for gems, power-ups, and membership fees. Extend play sessions instead of exhausting energy after roughly ten minutes and requiring another purchase. Align challenge difficulty with rewards so players are not forced into a repetitive cycle of spending power-ups to earn more power-ups. For example, in MONOPOLY Sudoku, one Foresight power-up costs 40 gems. With 55 gems priced at $4.99, a single power-up costs about $3.63 yet provides only a brief advantage in one game. That imbalance undermines enjoyment rather than encouraging long-term play. Poker Features and Player Choice Texas Hold’em Poker once gave longtime members a reason to stay because they could play with friends and customize the experience. Restoring that flexibility would strengthen both gameplay and community. Requested Improvements Let players create tables, choose opponents, set house rules and ante amounts, and organize private tournaments. Allow beginners to play together, challenge experienced players, or watch and chat without joining a game. Restore flexible betting instead of automatically pushing players toward higher stakes. Improve matchmaking so friends can play together and tables fill faster. Rework the division system so it reflects skill rather than simply rewarding frequent play. Reduce the size of the chat panel and make switching between lobby and table chat easier. Why Longtime Players Remain Pogo is more than a collection of games. The majority of members use it to relax, stay connected, and reduce isolation. Over the years, casual chats have grown into lasting friendships with people we may never meet but can trust, confide in, and lean on for support. A Constructive Path Forward Pogo does not need to compete only for younger mobile players. It can also serve the loyal audience that still values PC gaming, familiar titles, badges, challenges, and community. Research competing games and pricing models. Listen to loyal players and act on recurring feedback. Deliver reliable challenges, longer play sessions, and meaningful rewards. Preserve the social and customizable features that distinguish Pogo from other gaming platforms. The frustrated posts in this forum do not reflect resistance to change. They reflect loyalty and a desire to see Pogo improve. We are not against change—we simply want it done well. Sincerely, Cedar ❤️ Username: Cedarneckers102Views7likes5CommentsFarm Merge Valley
In Farm Merge Valley can we get a method to remove these hay stacks? I click on them and they bounce but I cant move, clear, or use them. I understand on other platforms there is a method to remove them that wont work here. Can you provide us a method of removal? You designed the game for space to be limited and painful but it doesnt make sense plop a hay stack here that we cant do anything with. Please consider this request, thank you.Solved394Views5likes8CommentsSolitaire Home Story stuck in Area 2
his morning I found that I’m stuck in Area 2. When I select another area, it won’t switch. It’s now impossible to complete any tasks that are in a different area. I was working in Area 3. Anyone else having problems? I tried deleting all cookie data for Pogo, closing Firefox version 115.23.0esr (64-bit), and then logging back into EA. Still same result that I cannot move out of Area 2. Sigh!289Views5likes10Comments