Game Crashes PC, Black Screen.
While playing game keeps crushing PC! I’ve tried everything (DDU, clean install, HAGS off, DX11, reset configs, overlays off, Windows updated) and F1 24 still crashes my PC completely after launch. Please escalate this issue. It is on F1 24 but also F1 25. It’s unacceptable that the game is unplayable despite all troubleshooting steps.14Views0likes1CommentF124 Crashing during pit Entry on practice (Driver Career)
Report code: GCSH-MERC-VXET-GDHD During the Driver Career in Melbourne, Australia in practice, anytime you try and enter the pit, the game will instantly hang and then immediately crash to the desktop afterwards, showing no error reporter, nothing, However, on further inspection, event viewer does record at the time of the crash this event: Event Viewer Error: Event 153, nvlddmkm "The description for Event ID 153 from source nvlddmkm cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: \Device\Video3 Error occurred on GPUID: 100 The message resource is present but the message was not found in the message table" Event Logged: 26/03/2025 23:00:55 I've tried Driver rollbacks, Driver Display Uninstaller (DDU), Windows resets, Restart and Shutdowns on the PC, NONE have worked, same issue, always whenever I'm near the pit or entering, and I've reinstalled the game, nothing, other Intensive games such as Cities skylines 2 or Cyberpunk2077 have no issues, just F1 24 causing this issue, Even F1 23 is fine (BOTH installed Via EA, Not Steam), I used G-sync but I have tried it with it off aswell... even with minimal graphics settings. Specs: Intel I7-12700K Nvidia RTX 3070 (Driver version 572.83) ASUS TUF GAMING Z690-PLUS WIFI D4 Corsair 16gb (8GBx2, Dual Channel) 3200Mhz ram Samsung 980 pro 2tb (C: drive, F1 24 installed here) Samsung 870 QVO (D: drive) Corsair ICUE and devices (check DxDiag.txt) 32" G75T QHD 240Hz Curved Odyssey Gaming Monitor Youtube Video link if needed (Occassional sound loss due to Copyrighted music being removed): https://youtu.be/UdL0We4D-Mg I've searched the entire Internet for answers and still came up with nothing.287Views0likes5CommentsCrashing mid-session
My game crashes everytime i play. I'm on Xbox series S and for example while driving the screen turns white but the sounds get stuck in one place and i can still see the data displayed, then after a few seconds the game crashes. When i launch the game again there is a report code in the pause menu, its not always the same one, last one was XHCX-RPSA-BKJS-GJJG. It all happens in the career mode, my team career more specifically.7Views0likes0CommentsGame crash when entering pitlane – Grand Prix mode
Game crashes every time I enter the pitlane in Grand Prix mode. It happens before the pit limiter gets activated – the game just freezes and closes without any error message. - Platform: PC (Steam) - Installed on: SSD - Graphics: Low settings (weak GPU) - Game mode: Grand Prix and all mode - Affected tracks: [list the track if you know which one] - Crash timing: Just before entering the pits I’ve tried: - Reinstalling the game - Deleting hardware_settings files - Lowering all graphics settings - No mods Still crashing at the pit entry. Please investigate and fix.17Views0likes0CommentsDramatic performance loss post patch in local splitscreen from second race
Reporting this again as i think it got lost in the forum migration. Report code: VTMH-RKVH-SRHB-KGXD Issue not present on v1.15 and earlier. Originally reported on v1.16 but still occurring on 1.17. Yet to try it on 1.18 but this issue is not listed in the patch notes. This is F124, on PC, on Windows 10. Since the most recent (v1.16) patch, when playing a splitscreen season (we ususally do 6 or 7 races), from the second race we experience a profound slowdown; dramatic loss of FPS, unresponsive menus, from the point of loading the pre-qualifying screen on the second race - the first race is always fine. We've tried this on a different PC too, and the exact same symptoms are observed. Peripherals: Razer DeathAdder Pro mouse Wisfox CE0142 USB Keyboard 2x Wireless Xbox one controllers To recreate: Play local splitscreen, create a season of 6 or 7 races of medium length, and play it. The symptoms are observed from the second race onwards (we did see it on the third race on one single occasion, but since then it has exclusively begun at the second race) Menus become extremely slow to respond to button presses. When you eventually reach the race, FPS has dropped to unplayable flip-book type levels. If you attempt to open Task Manager at this point the game will crash silently. The game continue to work smoothly as it has done until the most recent patch. This issue has driven me nuts - I've only recently realised it is patch related. Initially I thought it was Feedback Hub running in the background, but I uninstalled this and installed a microsoft patch, which had no effect. I also suspected CPU overheating for a time, and replaced my CPU cooler, but it is also not that (although it did need replacing). I have tried the suggested fix of deleting the hardware settings files and letting them regenerate, again to no avail. And as mentioned in the bug report form, when we began to suspect patch 1.16, we tried it on a different PC and observed the exact same symptoms, so we are now confident that this is a game issue rather than a local configuration issue. We can benchmark fine (Vegas avg: 87, Silverstone avg: 117), and we can also play a full single race and complete it without issue. The problem only arises once we progress to the second race in local splitscreen. hardware_settings_config.xml: <?xml version="1.0" encoding="UTF-8" ?> <hardware_settings_config applyOOTB="false"> <cpu name="Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz" processors="12" processorStride="1" processorBinding="1" /> <graphics_card deviceId="0x1B06"> <resolution width="2560" height="1440" displayMode="1" vsync="false" vsyncInterval="auto" frameRateLimiterEnabled="false" frameRateLimiterValue="120"> <refreshRate numerator="0" denominator="0" /> <windowPosition x="0" y="0" /> <outputMonitor index="1" /> <aspectRatio auto="true" width="0" height="0" /> <hdr mode="0" peakNits="1000" /> </resolution> </graphics_card> <motion> <dbox enabled="true" /> <udp enabled="false" broadcast="false" ip="127.0.0.1" port="20777" sendRate="20" format="2024" yourTelemetry="restricted" onlineNames="off" /> </motion> <antialiasing taa="true" cas="0" dlss="false" fsr3="0" xess="false" /> <aa_quality value="0" /> <aa_sharpness value="0.500000" /> <frame_gen mode="0" /> <dynamicresolution_enabled value="false" /> <dynamicresolution_target_fps value="0" /> <dynamicresolution_profile deltaDown="0.05" percentageDown="0.95" deltaUp="0.01" percentageUp="0.9" alpha="0.95" /> <dynamicresolution_min_scale value="0.5" /> <ssao enabled="true" algorithm="2" /> <ssrt enabled="true" quality="4" /> <texture_streaming sizeInMiB="2048" texelDensityBias="0.0" concurrentTextureSwaps="1" /> <led_display fanatecNativeSupport="true" sliProNativeSupport="false" sliProForceBrightness="127" wootingRGBEnabled="false" /> <anisotropic_filter level="16" /> <lighting quality="3" volumetricFog="true" volumetricFogMapWidth="1920" volumetricFogMapHeight="1080" /> <postprocess motionBlur="true" godRays="true" depthOfField="true" lensStreak="true" lensFlare="true" bloom="true" motionBlurV2="true" /> <shadows enabled="true" skyShadowMapSize="2048" skyShadowCascadeCount="4" skyShadowLowLod="false" worldShadowMapSize="4096" skyShadowMap32Bits="true" nightShadowMapSize="4096" nightShadowSourceCount="4" nightShadowCharacterCast="true" sampling="3" spotShadowMapSize="2048" spotShadowSampling="3" crowdInShadows="true" /> <particles enabled="true" distanceScale="1.0" rate="1.0" high="true" /> <crowd distanceScale="0.4" billboardDistance="4000" /> <vehicle_reflections envMapScale="2.0" envMapUpdateMode="alternate" envMapRenderMode="carsAndCharacters" cubeMapEnabled="true" cubeMapScale="2.0" cubeMapUpdateMode="all" /> <mirrors mirrorsUpdateMode="both" mirrorsRenderMode="carsAndCharacters" treesInMirrors="true" crowdInMirrors="true" highDetailMirrors="true" highDetailTyresAndCar="true" particlesInMirrors="true" /> <weather_effects rainSplashes="true" rainSheets="true" rainBeads="true" rainHigh="true" trackHeatHaze="true" planarReflectionsEnabled="true" planarReflectionsHQEnabled="true" planarReflectionsRangeScale="3.0" planarReflectionsRTScale="1.0" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="4.0" proceduralCloudTiling="7" proceduralCloudQuality="1" /> <ground_cover enabled="true" grassFlattening="true" drawDistance="120.0" meshes="true" /> <trees useLOD0="true" distanceScale="0.2" /> <hair enabled="true" /> <skidmarks enabled="true" parallax="true" /> <skidmarks_blending enabled="true" /> <audio audioUpdateRate="2" audio_min_job_worker_threads="2" audio_max_job_worker_threads="8" /> <async_compute enabled="true" /> <cs_culling enabled="false" /> <vendor_shader_pack enabled="true" /> <replay_directory path="" /> <rt_quality quality="3" /> <rt_shadows enabled="false" /> <rt_reflections enabled="false" /> <rt_transparent_reflections enabled="false" /> <rt_ao enabled="false" /> <rt_ddgi enabled="false" /> <rt_ego enabled="false" /> <rt_version version="0" /> <vrs enabled="false" /> <reflex mode="1" /> <ser enabled="false" /> <ca enabled="false" /> </hardware_settings_config> hardware_settings_info.xml: <?xml version="1.0" encoding="UTF-8" ?> <hardware_settings_info 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numerator="50" denominator="1" interlaced="false" /> <refreshRate numerator="60" denominator="1" interlaced="false" /> <refreshRate numerator="23976" denominator="1000" interlaced="false" /> <refreshRate numerator="29970" denominator="1000" interlaced="false" /> <refreshRate numerator="59940" denominator="1000" interlaced="false" /> </resolution> </outputMonitor> </graphics_card> <graphics_card name="NVIDIA GeForce GTX 1080 Ti" directx_version="12" driver="NVIDIA 56636, r566_31" driver_version_num="56636" vendorId="0x10DE" deviceId="0x1B06" locallyUniqueId="0x0000000000015DFD" shader_model="0x0067" resource_binding_tier="0x0003" memory="11106" rating="3" /> <graphics_card name="Microsoft Basic Render Driver" directx_version="12" driver="Unknown" driver_version_num="0" vendorId="0x1414" deviceId="0x008C" locallyUniqueId="0x000000000000B8A0" shader_model="0x0062" resource_binding_tier="0x0003" memory="0" rating="3" /> </hardware_settings_info>59Views0likes3CommentsCan not invite friends over the game menu.
If i want to invite a friend over the game menu- friends the game crashes everytime, so playing coop is not possible. But in f1 world we can invite each other over the xbox menu, which is not possible when we want to play coop career. What would be the solution to our problem? Thx62Views0likes0Comments