Ballistic passive is non existing
I have been playing him for years, Only actually used his passive quite a few times for a revved rampage in BR. lets be real Who needs a third gun anyway ? imo they should completely dumb it and replace it with something that involves pistols, Hes a sharpshooting gun slinger right? Maybe make him move faster with pistols and even SMGs (SMGs are a lil controversial though). If he running faster with pistols and SMGs proves to be too much then maybe take a slight bit of power from his tac? That would solve at least two things, The frustrative tac (to some) and his passive being uselss. wdy think?This game is a myth
Why I when i change character, this time to Revenant, suddenly boom I'm getting 14 kills a game, 3k badge in first game, 70pts short of 4k badge in second. Consistently high damage high kill games. Then boom. Suddenly can't get any kills... And interesting observation, in the subsequent games, enemies would STOP SHOOTING at the player they are aiming at and suddenly start shooting me. Every time I landed. I was 5 kills within a couple minutes and none for the next 10 because all players would randomly start shooting me and stop shooting whoever they were aiming at who were short-close distance to them. Really weird patterns of gameplay, repeatable.54Views0likes5CommentsWildcard - a great mode that turned into hell
I was going to write a long story, but what's the point? Respawn doesn't give a **bleep**, and EA won't comment on the technical issues of the game because it has no idea about it. I just miss the early days of Wildcard, when the "best" players in the world didn't start taking it over with three-stack controllers (I'm talking about the PC situation). I miss when you didn't get killed in a split second every time you shot someone. I miss when I could get from point A to B without a pack of Axles suddenly shooting at me and closing the distance in a split second. Do you feel the same way? Since Octane was buffed and Axle hadn't been released yet, I feel like that was a turning point in this mode. Chaos and massive movement completely took over the mode. Even though Axle has been nerfed, she still controls Wildcard (for those stuck in the highest SBMM lobby). Another event where everyone runs like monkeys because, in part, you've made every Legend look like Axle thanks to those fast slides. Btw all Octanes who use tap strafe macros love your change. Once again, you're doing a great job FOR cheaters, not against them. What needs to happen for a SLOWER season without all these quirks? Is that even possible? What needs to happen for Skirmishers to be kicked out of the meta they've been in for many seasons? And most importantly, what needs to happen for me to see even one lobby without 10/15 Axles on the map?Account Compromise Verified by EA ToS, but Unjust Ban Remains
Hi Community Managers and Support Team, I am writing this post as a last resort because all official support channels have been completely locked out for my account. Sequence of Events: 1. Location and Initial Ban I am a legitimate player based in South Korea. After discovering my account was unexpectedly banned, I submitted a dispute to EA Help. 2. Security Compromise Confirmed by EA Upon investigating my dispute, the EA Terms of Service team recognized that my account had been compromised by unauthorized overseas access (Hong Kong/LA IP while I was located in South Korea). EA ToS then sent me an official email and forcibly reset my password to secure the account. 3. No Guidance, Automated Rejections and Lockout Despite EA ToS acknowledging the hack, the ban remained. During my subsequent disputes, EA never specified or requested what additional documentation/evidence was needed, and simply spewed repeated, automated template responses without proper review. Now, the system has completely blocked my ability to submit any further disputes or tickets on EA Help. It makes no sense that EA verified the security breach and reset my password, yet refuses to overturn the ban while offering zero guidance and shutting down support channels. Since I am entirely unable to contact the Terms of Service team through the website, I kindly ask a Community Manager to help escalate my case for a manual human review of my security breach log and ToS password reset history. Thank you for your time and assistance.Ranked server south América
Hello EA / Respawn Support, I’m an Apex Legends player from Argentina, and I would like to report a serious issue regarding Ranked matchmaking in South America. When playing normal matches on São Paulo servers, I can get around 60 ms ping. However, when playing Ranked, I am frequently forced onto North American servers and my ping increases to approximately 180–200 ms. Playing Ranked competitively with 200 ms is extremely difficult and puts South American players at a significant disadvantage. I would like to ask EA and Respawn to please consider enabling or improving Ranked matchmaking servers in South America. There are many players from Argentina, Brazil, Chile, Uruguay and other countries in the region who would benefit from having a reliable South American Ranked server. If this is currently not possible, could you please tell me if there is any official solution? Is there any way to force Ranked matchmaking to remain on the São Paulo data center, improve the routing from Argentina, or otherwise reduce the 180–200 ms latency? I really enjoy Apex Legends and would like to continue playing Ranked, but competing at approximately 200 ms makes the experience extremely frustrating. Please consider improving Ranked server availability for the South American community. Thank you for your time. Best regards, José María44Views1like2CommentsThe controller problem is bigger
Apex Legends does not have a controller problem because people use controllers. It has an input-manipulation problem. High-end controllers, replacement boards, and external adapters can be configured to do more than report what a player’s hands are doing. In the 2026 ALGS Americas Split 1 Pro League, controller players represented 63 of 90 identified competitors, or 70.0%. Mouse-and-keyboard players represented 25.6%. When controller is the dominant input in professional competition, hidden controller automation is no longer a small issue. It can affect who wins fights, who qualifies, and who gets paid. Firebird-type boards are not automatically cheating, but exploit profiles are. Firebird-style controller boards can provide legitimate upgrades such as more durable sticks, better calibration, lower latency, and standard remapping. Those features should remain allowed. The concern is any RC-filter, negative-filter, or smoothing profile that creates constant artificial stick activity. If a player is not physically moving the stick but the controller continues producing input that helps keep aim assist active or reduces recoil-control effort, that is not ordinary controller use. The device is contributing gameplay input the player did not earn. Hyperstrike-type high-polling boards can hide the advantage. High polling rate is not cheating. A fast controller is still legitimate when it reports real thumb movement. The problem begins when high-polling hardware is configured to send repeated micro-movements that are not meaningfully connected to the player’s physical input. The PC may still see what appears to be a normal controller. Opponents may only see unusually stable recoil or unusually consistent close-range tracking. This is why firmware-based input manipulation is so damaging. It can be invisible in a stream, invisible in a kill clip, and difficult to prove from ordinary gameplay footage. Genesis-type controllers create a profile problem. Genesis-type controllers can include paddles, trigger switches, upgraded sticks, and remapping. None of those features should be banned. The issue is whether an onboard profile creates synthetic stick drift, automated micro-jitter, recoil compensation, turbo functions, or aim-assist activation behavior. Once a controller profile adds movements the player is not physically making, it becomes an automation tool rather than a normal controller configuration. The rule should be simple: if the controller creates input that the player did not physically perform, it should be prohibited. The issue goes beyond Firebird, Hyperstrike, and Genesis. LeadJoy Xeno Plus and Saber Plus have been marketed with RC-filtering features. GameSir controllers offer raw-input and zero-deadzone settings. Flydigi controllers allow detailed stick curves, anti-deadzone settings, and response tuning. BigBig Won controllers offer adjustable deadzones and response behavior. Hall Effect and TMR modification kits can include calibration boards that process stick signals before the controller reports them to the PC. These products are not automatically cheating. Most can be used legally for better ergonomics, accessibility, durability, stick-drift reduction, and normal controller tuning. The concern is not the product name. The concern is an active profile, firmware modification, calibration-board alteration, or companion application that produces artificial movement, recoil control, or aim-assist manipulation. Cronus, XIM, and similar adapters are the clearest examples. Cronus-style devices openly market anti-recoil and jitter functions. XIM-type devices provide configurable recoil-control and automated input actions. These are not ordinary controller upgrades. They are tools that can automate game-relevant actions. Whether the automation comes from a USB adapter, a controller firmware profile, an internal replacement board, or a PC application should not matter. The result is the same: the game receives more consistent, more timed, or more recoil-controlled input than the player’s hands produced. This destroys trust in Ranked and ALGS. The damage is not just that some players may have better hardware. The damage is that legitimate players cannot tell whether they lost to skill, ordinary aim assist, hidden firmware, or an automated script. A player who spends hundreds of hours learning recoil control can lose to someone using a profile that offsets or repeats input. A highly skilled controller player gets accused because cheaters can hide behind the same controller category. Mouse-and-keyboard players lose confidence that fights are decided fairly. Legitimate controller players feel pressure to buy expensive hardware or risky profiles just to keep up. That is when competitive integrity breaks down: skill stops being the only explanation for performance. EA should ban exploit functions, not controller ownership. EA should not ban all controllers, all Hall Effect/TMR sticks, or all custom boards. That would punish players who use legitimate equipment and would not eliminate the underlying problem. EA should prohibit any firmware profile, controller setting, external adapter, macro, or application that creates input the player did not physically make. This includes artificial stick jitter, negative filtering used to manipulate aim assist, automated recoil compensation, rapid fire, synthetic drift, movement macros, and scripted aim-assist activation. The standard should be clear: A controller may improve comfort, durability, remapping, accessibility, or latency. It may not generate aim, recoil control, firing, movement, or stick activity that the player did not physically perform. With controller users representing 70% of the identified ALGS Americas Split 1 Pro League field, this is not an optional issue. It is necessary to protect Apex Ranked, protect ALGS, and protect every legitimate controller player, and downstream of that, the last remaining mouse and keyboard players who built this franchise on PC, who want to come back but avoid it due to controller imbalance.