Things need to change
I’ve been on these forums for a while now. I read things people post and though I never thought to comment myself this will be a long one. It seems like the devs worry more about their spread sheets and pick rates more than the actual feedback they get from long time players and even some of their pro players. Conduit has been called out for a long time for needing a nerf. She is to strong. But what do to the devs do? They see her low pick rate but a high win rate and say, “ we should buff her so people play her more because she is even more over powered.” It’s a disconnect from what actual long time players have been feeling. We have watched this game change so much from what it was originally. some changes were welcome to add to the dynamic of the game, like the evo upgrades for shield progression. Other changes have been negatively received and got constant backlash but it seems the devs are just doubling down like if they just push that issue a little harder people will start enjoying the thing they hate so much about the game, like this non stop push into increased momentum of the game. Stop making movement the core aspect of the game. Movement was a thing that came with skill, took time to learn and made the game fun because it was earned. Now movement is given to every character you buff or put out. The first time Axel was announced and her kit explained, all I thought was “ please don’t”. I knew she wouldn’t be healthy for the game and after her release I know she was 10x worse than what I could of even imagined. Whoever was the dev who thought her up, whoever approved her coding, and whoever actually coded her into the game, you should all be fired. She was the worst decision of so many reasons. It’s like you took octanes whole kit and put it into her tactical, of course minus the stim damage. It’s a slap in the face face of every octane main in the game. And to add insult to injury she gets an ultimate( sometime two) that not only seeks an opponent no matter if line of site was never established, but also does damage, stun, an bounced them in the air so the whole team can act like a firing squad. She needs an immediate and indefinite removal, people need to be fired. Movement needs to be nerfed across the board for other characters to shine again. Stop giving movement passives to characters because they can’t compete with the movement characters you’ve buffed way to far. You complain that the pick rates show that movement characters are being picked at a higher rate than non movement characters, the easy fix that would appease most players would be to nerf movement players like octane and Valkyrie. Instead you start buffing characters that never needed a buff in the first place. Valkyrie has been long overdue for a nerf. A lot of people including myself never agreed that her latest buffs were healthy for the game. Octane never needed a second stem, another unhealthy update for the game. This coming from a player who has spent a lot of time playing octane. There needs to be changes made that are more inline with the player base. Stop looking at your spread sheets and do more player interaction. Listen to the base that keeps your game alive. This game has real issues your team just blatantly ignores for shiny cover ups. We didn’t need a new legend, we needed nerfs to movement to balance the characters. We didn’t need ban wave after ban wave, we needed console and hardware bans so they can’t just create new accounts and continue cheating. Players stopped playing fun characters to play movement characters because you’ve created a game where if we don’t, you’ll just be steam rolled by a movement team. You’ve created a game where pre made teams either focus on movement or defending against movement, and it shows in the pick rates. All the characters at the bottom of the list are there because of the ridiculous changes you’ve made to the game. I know you’ll look at the numbers an say this season has had the most players in a long time for you. How many of those new players are just people who had to make new accounts because they’ve been banned 5 times since the season started? Your devs have stated yourselves in ranked there is a minimum of 5% cheat rate. Well in every lobby that means there is a minimum of 3 cheaters. EVERY LOBBY! And that’s just ranked. That number only gets worse when you’re in pubs, or a game mode. And lastly but most importantly, DELETE SEER AND GIVE REVENANT BACK HIS SILENCE ABILITY! Revenant was my favorite character for so many seasons, and you ruined him. I was fine with his ult change but just giving away his tactical to a character no one wants to play was inexcusable. Do better devs.438Views7likes27CommentsPlease region lock...
Can we please region lock or cap ping at like 120? I don't think this is too much to ask. I just lost a ranked match where I saw a whole clip of my rampage go into a guy who took only like 50 damage. I literally was 5 feet from him. Your servers are laggy and dysfunctional enough without people messing them up additionallyHow long for an Axle nerf....
How much longer is it going to take until this ridiculously overpowered legend finally gets nerfed?! Axle is dominating the entire game, and it’s honestly a disgrace that there still haven’t been any balance changes! It’s impossible to heal or regenerate shields because the entire enemy team rushes you at Mach 10! I mean, the pick rate says it all... Maybe your devs are overwhelmed or simply have no idea what they’re supposed to do, so let me help you out: Her Q lasts 5 seconds and can only be used by a maximum of 2 players, meaning it disappears after 2 slides. Also, the range of her Q should be cut in half — it’s ridiculous that she can slide across half the map. Her Ultimate should no longer launch hit players into the air. Instead, it should briefly mark them, and if you absolutely insist on adding some kind of slow/stun effect, then make it a short 1-second daze effect.92Views2likes14CommentsFIX THE SERVERS
I don't understand like, you don't fix the game, the cheaters, consoles lobbies are infested with these zen adapters, it's a disease!!!!! It's unplayable to play rankeds, server are running so poorly. I can't understand how is that even possible A multimillionaire company doing this **bleep** like amateurs, this is so frustrating. If it's not hackers it's the server that freezes every second How are you meant to play this game without struggling with these issues. It's insane I can compare your amateurs devs to a 10yo kid learning how to work with a PC. Omg bruh just listen to your community, it's not that hard you selfish idiots36Views2likes3CommentsBloodhound, Seer, Maggie & Revenant
imo those are the ones who lack the most and I have an idea on how to improve them (but please share your thoughts on this so we all can learn from each other 😍) Bloodhound: Get rid off his whole marks details and white ravens thingy and instead replace it with this passive: BH can see other players footsteps (as simple as that). The visuals of the footsteps should only become obvious when he is in close proximity. Scanning makes them more apparent. But they still shouldnt be as apparent as when he is in his ult. Reduce ult CD by 30s (debatable). Scan survey beacons when tac pulse connects. Seer: Seer straight up needs more power, Increase passive range from 75m to 100m (as well as tac range to the same number). Can use heartbeat sensor in a 360 degree (This means he can also detects enemies behind him without turning back). Tac deploys faster. Reduce ult CD by 45s. Mad Maggie: 2 drill charges (increase CD if too powerful) Revenant: Slightly reduce hitbox (as well as his ult bubble when he uses forged shadows).Toxics and tryhards are the ones who keep the game alive
Something similar to this, We all hate injuries (Im talking about small ones in this context) But basically what they do is; they pull out the highly globin and RBC concentrated blood out of your blood cycle which is harmful and can even effect the brain and cause depression and headache if it stays for a long time. And they shock your nervous system and refresh your cardiac cycle. I had some instances where I, After a long time of being safe. Crave being injured and feel a sense of pleasure after doing so. If you have lived in a very cold temperature for a long time, You would then seek heat and sweating. And you wouldnt mind staying under a hot sun for few minutes. We all hate mental illness. But ultimately they make your mentality way stronger depending on the pain. Pain. Makes you stronger, And so does injuries, And so does living in a very cold or hot areas. The longer you dont have intimacy. The stronger your desire would be, And the better your performance. And I know this might seem to have nothing to do with a video game and apex in this context but it really does. See what I am trying to explain is. **bleep** I forget lol what Im tryna explain is basically if apex was all positivity and rainbows and casuals, The game would be simply dead lmao. I have grown up to realize that the negative side of things (or apex) is the very crucial part of it. I dare to say its even more crucial than the good parts of it lol (do I sound delulu what the helulu). there is so much to say to this and if you have came this far I really appreciate your time and effort. Thanks. From the heart, To the heart. For the Art. One last thing I want to add, There are many ancient spiritual and philosophical text that point toward us living in a different realm where it was all love and light a veeery long time ago but eventually what happened is after a long time we got bored from....Pretty much nothing going on lol. And so we were really trying to somehow live in a different way and thats why we are all in this hell hole together hating each other lol306Views1like17CommentsBroken The Division of Roles(Wildcard・BR)
It is unfortunate that non-ranked Duos have been downsized, but I thought it was positive that Wildcard received high ratings and shared distinct roles with ranked BR . However, the recent tilt toward "Skill Creep " and "exhilarating mobility skills" is now threatening that relationship. A certain level of understanding can be shown for the objective of maintaining business scale and the player base. Yet, this overemphasis on "Skill Creep" and "exhilarating mobility skills" severely damages the "inherent dilemma and catharsis of BR"—the very core of "Ranked Match" where strict competitiveness must be guaranteed. I believe that the "core" of Apex lies in its fast-paced character movement, PvP, and the battle royale format, rather than "skill creep" or "exhilarating mobility skills." It is a fundamental element common to all characters. A character's skills are only the "branches and leaves" intended to support and add color to that core—and only that. Skills should not be main in this game. If this "Wildcard-ification of BR" driven by character power and gimmicks continues, the division of labor that once existed between "BR" and "Wildcard" will completely collapse. As a result, Ranked Match will lose its raison d'être, much like the currently downsized non-ranked Duo mode. The business structure itself is highly rational: preventing client file size inflation while establishing "Wildcard" as an experimental ground to drive monetization and transition into new elements. However, the core essence of Wildcard and BR is fundamentally different. High ratings in Wildcard are merely "locally optimal solutions" that function strictly within those limited rules. Blindly sliding those elements into ranked BR, where positional maneuvering and the weight of placement points actually function, makes system failure inevitable. Consequently, Wildcard-like elements will encroach upon BR, causing the clear boundaries (the division of roles) between modes to collapse. This restricts player options, ultimately narrowing the market for Apex itself—a fatal issue. Wildcard’s high ratings are great, but it’s just like a store's seasonal menu. No matter how well a limited item sells, you don't kill off the classic staples for it. Customers get bored of gimmicks eventually, and if you take away the basics they rely on, you will only be left with customers who prefer the limited items. Do not lose sight of the essence (the objective) by becoming trapped by the means. Why was it that the "new character Seer" and the "immediately-reworked Ash" were heavily criticized despite maintaining high pick rates and win rates? Why did the "Arenas Ranked Mode" fail? Why was the "non-ranked Duo mode" downsized? None of your efforts are ever in vain. I want you to not waste past failures, but to utilize them for the present and the future. Could you be on the verge of repeating the same mistakes? I hope you will take a moment to pause and exchange opinions among the development staff anew. I say again that I thought it was positive that Wildcard received high ratings and shared distinct roles with ranked BR. Save player choice. Don't restrict how we play. Note: English is not my primary language, and this text was translated with the assistance of Gemini.