Clubs Player Performance Widget
Any reason this wholly disliked nonsense is back and seemingly has no setting to disable it like in previous versions? Top right hand corner, large intrusive banner with all the info you already have tucked away in small form at the bottom of the screen but with inane pop ups like GOOD PASS or TRY AGAIN. How do you disable this in EA FC 26? Was just a toggle in previous games i think...was a whole nonsense of deleting old files from fifa 22 in 23 and 24.392Views7likes5CommentsEA26 is the worst of all
EA have completely ruined this game. with the constant patches for exploits, the worst career mode ever, and defence is so rock hard you don’t get a shot in a game. I will definitely not be buying the next title for the first time ever. They just don’t appear to care about the game whatsoever, the players turn like trucks, overpowered mechanics that don’t get patched properly, & all round game play is just so bad. The first person highlights are the worst , who has ever seen this on TV, this game has just become completely unrealistic, and now they are dropping licenses and don’t have full teams. This game is the worst of all the EA titles, so so bad13Views0likes1CommentTerrible gameplay
Gameplay has been horrible all year, but after this latest patch it somehow got even worse. At this point it’s not just bad — it’s completely unplayable. The input delay is insane. You press a button and your player reacts a second later like he’s stuck in slow motion. Dribbling feels heavy and unresponsive with these slow animations, and passing barely goes where you actually aim anymore. It honestly feels like you’re fighting the game more than your opponent. Nothing feels responsive, nothing feels consistent, and every match turns into a mess of delayed inputs and random outcomes. Gameplay was already in a bad state and completely moronic before this patch, but now it’s pushed it over the edge. This isn’t something players can just “adapt” to — the core gameplay is far beyond broken right now. And for the love of god, get a server in middle of Sweden or Norway... Why is it that Evry Tourney is like 50 ping, and rivals 30. Just revert ur game back to launch day, cause with Evry patch u do it gets worse. Btw this we are listening to you, but at the same time completely ignoring you strategy is not working. If u want a good game u need to have someone passionate about the game leading ur company. That means actively playing it. I really dont belive this is the case. Cause then this mess would never been released89Views1like3CommentsStill can’t use transfer
Ea please give me access to selling my players, it’s been the whole fifa and I still can’t sell players because of the “24 hour transfer limit “ even tho it’s been months now “, also I can’t even look at the players on trasnfer market as after a few seconds of being there it kicks me out, SORT THIS GLITCH OUT9Views0likes0CommentsFC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken
This isn’t a tuning issue. It isn’t “early patch adjustments needed.” It’s a foundational intelligence problem. Right now, FC 26 does not understand football at a systems level. Multiple core mechanics actively work against logic, positioning, and player intent. Below is a breakdown of what’s going wrong. 1. Passing Logic Has No Spatial Awareness Passing feels disconnected from player input and football fundamentals. The engine consistently selects the wrong target. Pass down, it passes up. Pass right it passes left. Simple or obvious passing lanes are ignored. Through balls are to overpowered and normal passes to underpowered. U got people that just exploit the mechanics of the game spamming the incisive pass with no logic other than its too strong. The system shows no awareness of angles, pressure, or body positioning. It often feels like the game overrides your decision and chooses chaos. This isn’t difficulty. It’s just broken. 2. Bounce-Back Tackles Winning the ball cleanly should end an attack. Instead: You time a tackle perfectly. You clearly win possession. The ball ricochets instantly back to the attacker. The attack continues like nothing happened. Repeatedly. This creates artificial pressure and removes defensive reward. Tackling is reduced to a minor inconvenience instead of a skill-based action. 3. Overpowered Tackles From Behind, overpowered physical duels Defenders can: Stick out a leg from behind with zero body position. Magnetically hook the ball away. Win possession with no foul called. Physical challenges are waaay to strong, i mean my 99 strength player get bullied of the ball like nothing by a 77 female. Physical only favours defender. Its completely idiotic gameplay. Meanwhile, attackers lose the ball from the slightest toe contact as if the defender’s boot has superglue on it. Skill dribbling is punished. Blind tackling is rewarded. 4. Defensive AI Centre-backs: Abandon the defensive line with no trigger. Create massive gaps for through balls. Defending in this game is just incredibly moronic. Fullbacks randomly tuck inside instead of tracking the winger they’re supposed to mark. Centre-backs follow runners deep into the box instead of holding the line, completely killing any chance of an offside trap. Meanwhile CDMs and midfielders just jog back half-heartedly and don’t track runs properly at all. The result is chaos every single attack. You’re constantly fighting your own AI more than the opponent. Defensive structure just collapses for no logical reason. And yes, attacking AI is also pretty dumb — players making terrible runs or standing still — but at least that doesn’t completely break the game the way defensive AI does. Right now the level of AI honestly feels like something from a game two decades ago. It’s incredibly poor for a modern football title. At this point it really feels like the people making these gameplay decisions don’t understand basic football structure or how defensive positioning should actually work. There is no consistent defensive structure logic. 5. Corners = Instant Counterattacks (Again) After a corner: Your players are out of position. One clearance turns into a 3v2 or 4v2 sprint. No recovery AI logic activates. This isn’t realistic counterplay. It’s systemic imbalance. 6. Attacking AI Is Either Static or Brain-Dead Forwards: Stand still next to defenders. Make runs directly into marked areas. Sprint into offside like a blind buffalo in a stampede. Ignore obvious gaps between centre-backs. There’s no timing, no staggered runs, no reading of play. 7. Dribbling and Creativity Nerfed Into Oblivion Dribbling has been reduced to: Clumsy collisions. Coin-flip animations. Random dispossession. Creative play is punished. Exploit mechanics are rewarded. Anything that requires skill rather than abuse of mechanics has been systematically weakened. 8. Goalkeeper Inconsistency Keepers: Concede from impossible tight angles. Fail to react to near-post shots. Miss routine saves. Then pull off superhuman saves from point-blank range. There’s no logic curve. It feels animation-driven, not physics-driven. Certain angles should not be 100% goals. 9. “Impossible” Solo Goals Players can: Run straight through multiple defenders. Ignore physical pressure. Score from unrealistic shooting positions. Meanwhile structured build-up play is unreliable. The balance favors chaos over football. 10. Reward Structure Punishes the Average Player Example: 24 attempts required. 20 wins needed for full rewards. That locks a large portion of the player base out. Instead of scaling rewards fairly, the system demands near-perfection. It discourages participation. 11. Pack Weight & Progression Frustration Whether intentional or not: Pack luck feels heavily unrewarding. Progression feels grind-gated. Rewards don’t match effort. If gameplay is frustrating and rewards are underwhelming, engagement drops fast. 12. Server Instability & Input Delay Especially during objective tournaments: Heavy gameplay. Delayed inputs. Inconsistent responsiveness. Skill gap disappears when responsiveness isn’t consistent. 13. Rubberbanding & Objective Quitting When players: Rubberband to complete objectives. Intentionally lose to avoid playing… That’s not a community problem. That’s a gameplay satisfaction problem. People avoid playing because the experience isn’t enjoyable. Core Issue: The Game Doesn’t Reward Football Intelligence Right now: Reading the play isn’t rewarded. Tackling cleanly isn’t rewarded. Creative dribbling isn’t rewarded. Structured defending isn’t rewarded. Patient build-up isn’t rewarded. Exploit-heavy, chaotic play is. This isn’t realism. It isn’t difficulty. It’s low-level decision logic across multiple systems. What Needs to Change Rework spatial awareness in passing. Remove or drastically reduce bounce-back possession immunity. Tone down behind-the-back tackling magnetism. Fix defensive line discipline AI. Balance corner recovery logic. Improve attacking run intelligence and offside awareness. Restore dribbling responsiveness and reward skill input. Stabilize goalkeeping logic based on angle and distance. Overpowered females outmuscle big guys. Just seriously. Just give evryone pink hair and pink boots allready. Adjust reward systems to scale more fairly. Fix server responsiveness before adding more content. If this is the intended gameplay direction, then it’s deeply concerning. Because right now, FC 26 doesn’t feel competitive. It doesn’t feel realistic. And it definitely doesn’t feel intelligent. A great example is when my midfielder just runs past the guy with the ball to go to his position instead of going for the ball Tactics are terrible... It feels like a football game that doesn’t understand football. U also have negative game mechanics. The game is full of them, like ur player slowing down, tumbling for 4 seconds, or the best way to prove it... If u try to pass at the back ur passes come unprecise and the first touch becomes difficult even from a small pass. So yes game is actively trying to make u worse. Many more things as well but all these are core problems with the game. But the really tragic part is... This is not at all fun or enjoyable. Ping used to average around 30ms. Now it’s sitting at 38ms. Either half the player base quit overnight, or the servers have somehow gotten worse. And honestly? It feels like the latter. Gameplay is completely off. The connection feels delayed, heavy, unresponsive. Whether it’s bad ping or just broken mechanics, dribbling has been absolutely nerfed into the ground. Players turn like trucks, skill moves feel delayed, and responsiveness is nowhere near what it should be. This isn’t “competitive difficulty.” It’s input lag and clunky gameplay. Right now, it’s borderline unplayable. Fix the servers. Fix the responsiveness. Because this? This isn’t it. On a scale of 1 to 6 this is a clear 1. Its a really really terrible product and should never been released. This reeks of lack of understanding, lazy solutions and a complete lack of care about football or your customers. Just horrible If i ever want to just destroy and take everything thats fun out of something i would hire EA. Sry for long post, but its just so much wrong with the game856Views29likes29CommentsIs there anybody out there
Can somebody or anybody explain to me the point of having linesman in this game they stand there waving there flag about and your defenders just stop and there waving there arms about but play carries on yet you do a through ball and no flag waving no arms waving your ST is through on goal your just about to pull the trigger and the REF calls it offside, what kind of people does this company employ there has got to be somebody who works there and plays this game and they cant possibly think it’s any good. Where is the fun in playing a football game that should last 90 mins when either you quit or they quit EA needs to stop listening to the turds on YouTube who plough sheds loads of money into packs and spend all day everyday just making videos and listen to the people who come home from school or work and fancy a game and yet half way through you lose interest and one of you quits so explain how they can call this a game17Views0likes0CommentsWhat happen to the game play?
i don't know its scripted or hack , The game is totally unplayable in Rival/ChaM this week, All opponent meet like 99 state boost. All my player can't move can't bring the ball forward , can't hold , every time the ball bounce back even i success slide tackle. Losing from Rival 3 almost to Rival 2 due to this , almost 50 game losing streak , EA r u nut ? what's ur anti hack for if u can't even stop all these hacker ? do u know there's hack/cheat selling on the market ? can u guys do something about this ? go google lavicheats , that's the best example for u ! if u don't wan to solve it , just disable ur stupid anti hack !50Views0likes3CommentsServer Disconnects & Missing Rewards (PS5) - 3 March 2026
Hi EA Support, I am reporting major server issues occurring today (March 3, 04:30). Weekend League: Disconnected during 4 matches while leading, resulting in 4 unfair losses. Division Rivals: Servers were completely down during the final hours. I needed only 1 more win for my rewards but was unable to play. Irreparable Disadvantage: Since I am playing from Belgium, I cannot purchase FC Points. I rely entirely on earned rewards to build my team. These lost wins and missing rewards have caused an irreparable disadvantage for my account that I cannot catch up on. Account Info: PSN ID: Usef Zi Club Name: KielUnited Platform: PS5 Please investigate my match history and compensate me for these technical failures. Thank you.117Views2likes5Commentsonline seasons - fundamentals of this game needs to get better (FROSTBITE)
I don't have the time or energy to put into UT, so i play a few games of online seasons a week for fun. I honestly think every UT player should try just playing with a stock team against another stock team online against another real player. Every gameplay issue regarding FROSTBITE will become apparent. Forget playstyles buffs and what not that you have in UT....just the base game online with regular teams and up to date rosters...is just fundamentally broken. I keep getting bans on this forum for bring this issue up, time and time again. I'm not complaining about Online Seasons, im saying your whole game play system online is bad.10Views0likes0Comments