Casino and bad gameplay
I have plus 200 hours on this game and I feel like I’ve wasted my life, money and time playing this game. Gameplay gets worse with each update and the grind is so pointless cause the rewards suck. But my main complaint is pack weight goddamn i can’t pack anything to save my life, the only promo cards I have are SBC and evo cause packs will give you nothing but gold unless your a streamer and yes I do believe streamers get special treatment. EA thank you for giving us the worst possible soccer game ever.5Views0likes0CommentsThis Game Is Dead: EA Needs to Hear This NOW
I’m officially done with this game and I need to say everything while I still can. If EA actually cares about honest feedback from real players, this is it. Week 1 of this FC was amazing. The gameplay was smooth, responsive, and felt fair. It actually felt like the best FC version I’ve ever played. But from that point on, it has been downhill. Every update, patch, and tweak has ruined the game. Week after week it gets slower, heavier, and more scripted. The game doesn’t feel like it’s controlled by the player anymore. It feels like it controls itself. FUT Champions is the clearest example. Every year it’s the same story: no matter how I start, the game forces me into a specific outcome. This year proves it perfectly. I can start 7-0 or 5-5, it doesn’t matter. I ALWAYS end at 11 wins. Every single weekend. The game manipulates matches to keep players within that range, punishing anyone who might actually outperform it. That is not competitive. That is manipulation disguised as matchmaking. And what do we get for it? Rewards that are completely worthless. Most weeks I don’t even get a single walkout from 11-win packs. Grinding 15 sweaty, scripted matches just to open trash packs is insulting. It makes the entire mode pointless. The engine itself is terrible. Player movement is delayed, input is unresponsive, and animations override everything you try to do. Turning, dribbling, and defending all feel inconsistent. The game doesn’t feel like football anymore. It feels like random events happening and you hope to react in time. Skill doesn’t decide results, momentum swings and hidden mechanics do. And speaking of hidden mechanics, DDA or whatever invisible balancing system is in place ruins every competitive match. Passes slow down, players become heavy, your goalkeeper does random things, and suddenly your opponent is unstoppable. If you want fair gameplay, fix matchmaking. Don’t manipulate matches to stop someone from quitting. I’m convinced my account is shadow-banned or treated differently. Gameplay feels slower, packs are worse than what I see on streams, and match outcomes feel controlled. Tonight was the last straw. I spent 1 million coins on store packs before quitting and got absolutely nothing. Not a single good player. This is ridiculous. I’m done wasting time, energy, and money on a game that doesn’t reward effort or skill. EA, if you actually want this franchise to survive, here’s what needs to happen: change the engine or rebuild it, remove all hidden balancing systems, give players full control of their team, stop patching the game every week just to break it further, fix rewards so 11 wins actually feel worth it, and start listening to the players who actually play your game instead of ignoring us. I’m not writing this because I hate the game. I’m writing this because I actually cared about it. I used to love it. I wanted it to be competitive, fun, and rewarding. Right now, it’s just scripted, frustrating, and unfair. I’m done playing. I know this post will probably get deleted as soon as someone sees it. You can ban me or do whatever you want. It’s over for me with this game. But I needed to say the truth while I still could.1.5KViews9likes16Comments6 hours if gameplay
I have been playing this game for about 6 hours today on ps5 kick off offline world class against cpuai every goal this game has scored against me has been via the cheating cpuai and im sick of it i have analysed and replayed every goal they scored and I found out I got cheated . Mostly due to rebounds and game cheat delays on my players but you can see it clear as day your players are moved out the way , fouled , controller not working due to delays all cheats can't enjoy a game that just constantly cheats to try and beat you 🤬🤬🤬🤬 Edit: Removed swearing. Per the EA Forums rules, please make sure your messages are free of profanity. -CM17Views0likes0CommentsToo much dummy player
FC26 please…. Can you avoid people creating fake account and KILLING the gameplay. Is anyone experiencing those dummy player while playing Rush, which doesn’t play at all. This is so annoying!!!!!!! It **bleep** me off…. Please fc26 we put money in your game so do something about it please ! Thanks im sharing a photo to show you guys what i am expeiencing ALL THE TIME !!!!11Views0likes0CommentsHas the New Tactical System Failed?
Has the New Tactical System Failed? The "Sterile" System: Why Flexibility Was Lost : The new tactical system, originally introduced in FC 25, feels rigid and restrictive compared to the fluidity we enjoyed in the past. Unlike the legacy system, which offered players freedom based on manual instructions, the current engine is built entirely around "Player Roles." In my opinion, this concept has fundamentally failed to deliver a realistic experience. This system is based on the concept of Roles, which dictates player movements. I consider this a failure because if it were successful, we wouldn't find Evolutions granting Roles +/++ to players cards in their preferred position, allowing the player (myself) to use the cards in their preferred position. It's illogical for a player to be unable to play their preferred position in the first place. It is illogical for a player to be fundamentally incompetent in their preferred position until an Role + / ++ "unlocks" their ability to perform there. In the old system, players had the freedom to move within their positions based on the custom instructions we gave them, without these arbitrary restrictions. It was intuitive: if a player is in their preferred position, they should naturally be able to execute standard instructions. The Logical Inconsistency of Dual Positions : Another glaring issue appears with players who hold alternate positions ,such as RW and LW. These positions often share identical Roles, such as the "Inside Forward." It is structurally illogical for a player to excel with a Role+ or Role++ on the right wing, yet lack that same proficiency on the left, given that the tactical instructions for the role are exactly the same. The only variable that should realistically impact a player's performance when switching flanks is their Weak Foot ability, not an arbitrary reduction in Role proficiency. For example Phil Foden’s Gold card. His card Have both RW and LW as playable positions. However, he possesses the Inside Forward+ role when deployed at RW, yet inexplicably loses that "Role +" status when moving to LW. This creates an artificial limitation that defies football logic. The "With & Without" Dilemma : There is also a distinct flaw in the system regarding player instructions: the game forces a unified set of behaviors for both 'With Ball' and 'Without Ball' scenarios. Currently, these cannot be modified separately, which is fundamentally illogical. Football is dynamic; a player’s duties during possession often differ drastically from their responsibilities when making off-the-ball runs or transitioning to defense. By coupling these instructions together, the game removes a layer of tactical depth. It is essential to have the option to customize these two distinct phases of play independently, rather than being locked into a one-dimensional setting. Inconsistent Defensive Spacing : I also noticed a baffling tactical anomaly regarding the positioning of Center Backs. When switching between different formations, the physical distance between the two CBs varies significantly without any logical explanation. Tactically speaking, any formation utilizing a standard back-four should maintain consistent spacing across the defensive line. The structural integrity of the defense should not fluctuate based on the midfield setup. Yet, comparing a 4-4-2 to a 4-2-2-2, for example, reveals noticeable discrepancies in the gap between the center-backs. This arbitrary variance disrupts the defensive shape and feels disconnected from real-world football tactics, where the backline usually operates as a cohesive, fixed unit regardless of the formation ahead of them. The Absence of Depth and Width Sliders : The removal of manual control over Depth and Width severely handicaps your tactical potential on the pitch. This limitation was glaringly obvious at the game’s launch, where a critical defensive issue existed: the excessive spacing between the two Center Backs. This gap was clearly visible even in the tactics menu, yet players were powerless to fix it. We were forced to wait an extended period for a Title Update to finally rectify the problem. The frustration lies in the fact that this entire ordeal could have been easily avoided; had the Width slider still been available, players could have instantly tightened the defensive shape themselves, mitigating the issue without needing to wait for a developer patch. we need the ability to manually adjust Depth and Width restored, mirroring the flexibility of the old system. If the developers are hesitant to simply bring back the old sliders, then they must innovate a new mechanism that achieves the same result The Diminished Impact of Substitutes : Currently, substitutes have become significantly less influential, particularly when deployed in positions that are not their exact primary match. For example, bringing a Right Winger (RW) on as a Right Midfielder (RM) or a Striker (ST) results in a drastic and illogical drop in performance. The fundamental purpose of a substitute is to provide a spark and change the momentum of the match. The game mechanics should reflect this intent. While I am not suggesting that an out-of-position substitute should perform with the same 100% efficiency or "Role++" mastery as they would in their natural spot, they must at least be competent. The current mechanism needs an overhaul. A substitute should offer a baseline level of utility and impact simply by virtue of fresh energy and stats, rather than being rendered virtually useless just because they are slightly out of position. Example of fans opinion :196Views5likes6CommentsOna battle
I am sooooooo sick of getting her and the cdm from Newcastle I could literally scream. Anyone know why I keep getting the exact same two people? I won't get a TOTY fair enough but Jesus there are a bunch of people rated as high or higher that aren't TOTY give me one of those.9Views0likes1Comment