Has the New Tactical System Failed?
Has the New Tactical System Failed? The "Sterile" System: Why Flexibility Was Lost : The new tactical system, originally introduced in FC 25, feels rigid and restrictive compared to the fluidity we enjoyed in the past. Unlike the legacy system, which offered players freedom based on manual instructions, the current engine is built entirely around "Player Roles." In my opinion, this concept has fundamentally failed to deliver a realistic experience. This system is based on the concept of Roles, which dictates player movements. I consider this a failure because if it were successful, we wouldn't find Evolutions granting Roles +/++ to players cards in their preferred position, allowing the player (myself) to use the cards in their preferred position. It's illogical for a player to be unable to play their preferred position in the first place. It is illogical for a player to be fundamentally incompetent in their preferred position until an Role + / ++ "unlocks" their ability to perform there. In the old system, players had the freedom to move within their positions based on the custom instructions we gave them, without these arbitrary restrictions. It was intuitive: if a player is in their preferred position, they should naturally be able to execute standard instructions. The Logical Inconsistency of Dual Positions : Another glaring issue appears with players who hold alternate positions ,such as RW and LW. These positions often share identical Roles, such as the "Inside Forward." It is structurally illogical for a player to excel with a Role+ or Role++ on the right wing, yet lack that same proficiency on the left, given that the tactical instructions for the role are exactly the same. The only variable that should realistically impact a player's performance when switching flanks is their Weak Foot ability, not an arbitrary reduction in Role proficiency. For example Phil Foden’s Gold card. His card Have both RW and LW as playable positions. However, he possesses the Inside Forward+ role when deployed at RW, yet inexplicably loses that "Role +" status when moving to LW. This creates an artificial limitation that defies football logic. The "With & Without" Dilemma : There is also a distinct flaw in the system regarding player instructions: the game forces a unified set of behaviors for both 'With Ball' and 'Without Ball' scenarios. Currently, these cannot be modified separately, which is fundamentally illogical. Football is dynamic; a player’s duties during possession often differ drastically from their responsibilities when making off-the-ball runs or transitioning to defense. By coupling these instructions together, the game removes a layer of tactical depth. It is essential to have the option to customize these two distinct phases of play independently, rather than being locked into a one-dimensional setting. Inconsistent Defensive Spacing : I also noticed a baffling tactical anomaly regarding the positioning of Center Backs. When switching between different formations, the physical distance between the two CBs varies significantly without any logical explanation. Tactically speaking, any formation utilizing a standard back-four should maintain consistent spacing across the defensive line. The structural integrity of the defense should not fluctuate based on the midfield setup. Yet, comparing a 4-4-2 to a 4-2-2-2, for example, reveals noticeable discrepancies in the gap between the center-backs. This arbitrary variance disrupts the defensive shape and feels disconnected from real-world football tactics, where the backline usually operates as a cohesive, fixed unit regardless of the formation ahead of them. The Absence of Depth and Width Sliders : The removal of manual control over Depth and Width severely handicaps your tactical potential on the pitch. This limitation was glaringly obvious at the game’s launch, where a critical defensive issue existed: the excessive spacing between the two Center Backs. This gap was clearly visible even in the tactics menu, yet players were powerless to fix it. We were forced to wait an extended period for a Title Update to finally rectify the problem. The frustration lies in the fact that this entire ordeal could have been easily avoided; had the Width slider still been available, players could have instantly tightened the defensive shape themselves, mitigating the issue without needing to wait for a developer patch. we need the ability to manually adjust Depth and Width restored, mirroring the flexibility of the old system. If the developers are hesitant to simply bring back the old sliders, then they must innovate a new mechanism that achieves the same result The Diminished Impact of Substitutes : Currently, substitutes have become significantly less influential, particularly when deployed in positions that are not their exact primary match. For example, bringing a Right Winger (RW) on as a Right Midfielder (RM) or a Striker (ST) results in a drastic and illogical drop in performance. The fundamental purpose of a substitute is to provide a spark and change the momentum of the match. The game mechanics should reflect this intent. While I am not suggesting that an out-of-position substitute should perform with the same 100% efficiency or "Role++" mastery as they would in their natural spot, they must at least be competent. The current mechanism needs an overhaul. A substitute should offer a baseline level of utility and impact simply by virtue of fresh energy and stats, rather than being rendered virtually useless just because they are slightly out of position. Example of fans opinion :132Views4likes5CommentsFC27 Suggestions
So we all know by now FC26 is better than FC25 but not by a lot. Here are some things I would like to see in FC27. _______________________________________________________________ Better Social Media/Remove Social Media More Leagues (eg. LOI Men's First Division) Fix the trophy bug. If you win the FA Emirates Cup, sometimes it shows the Premier League Trophy, PL trophy sometimes disappears altogether and a generic trophy icon is shown on your screen and will not go away unless you restart the game. Commentary Speed Improvement, as one moment a commentator says someone is going for goal and a 5 seconds later it says they scored. This could just be a device feature as consoles have less memory/ storage than a PC and for lower frame rates. a fix to the notorious "Negotiations Bug" where you will be stuck in the cutscene and the button to skip disappears. You are forced to leave the game without saving and any signing will have to be done all over again. VERY annoying.88Views0likes2CommentsPlayers not showing in Time Traveler Evo
i'm trying to the time traveler evo on the web app as it says you have to but my players aren't showing up in there. I'm trying to use my silver star Gullit which i've already got up to a 78 but he's not appearing and neither are other cards i want to look at.Solved410Views3likes10CommentsGame is super laggy right now
I am playing on a PC and just played a game of division rivals. There was significant lag delay when pressing buttons so it would register a pass at least a second after pressing the pass button. This delay and the lag in games is making the game unplayable. Please address.57Views1like2CommentsTitle Update 1.4.2 Appreciation - Logic and Skill Gap Restored
To the FC Development Team, I wanted to provide some rare, positive feedback following the January 13th Hotfix (v1.4.2). As a 30-year veteran of the series who was ready to walk away last week, I can officially say: You fixed it. The difference in gameplay integrity is night and day. Specifically: Offensive Responsiveness: The "Mud" is gone. Left-stick dribbling and transition play feel dynamic and 1:1 with my inputs again. Defensive Integrity: Thank you for restoring the Manual Interception hitboxes. My defenders actually feel like solid objects again. When I read a lane surgically, I am rewarded with the ball instead of it phasing through my player's legs. Goalkeeper Logic: The "Bi-line Trickle" goals seem to be addressed. Keepers are making logical, physical blocks rather than getting stuck in frozen animations. I have no immediate recommendations for changes—this build feels like the best the game has been all year - and maybe since 2013 and 2017 games. I’ll be testing this against the AI in Seasons/Career to ensure the logic translates across all modes, but for now, please keep the gameplay exactly where it is. Thank you for listening to the veteran community and restoring the skill gap. - amnesty457253Views2likes11Comments10 goals a game 2 rebound and 2 tackleback goals! Not real
Rebound goals and Tacklebacks happen in real life all the time. But what is not real is when rebound goals go right back to the striker who shot it in stride as he's running full sprint in the box for a power shot at full sprint. Tacklebacks have never been solved as they said it would be I rip and tackle the ball only to have it regathered by the striker because the defender seems to be a ping pong paddle while the striker softly gathers the ball all in automation. This is beyond ridiculous that we have to come one these forums and expose all these issues before they get solved because the devs and the game admin just try to act like problems don't exist until enough people complain about it to where they think their sales could be affected. The feedback in the forums all over the world are literally the same. Automations, Rebound goals, tackleback goals, defenders standing still, cb's leaving gaps allowing runs right past them even as they could just stand in the way but they instead move out off the way. The controls are so inconsistent one second i barely press the left stick and my guy flys fforward other times completely controlled as the controls are responding. Servers not available for any other mode than Champions league create bad game connections creating unfair advantages to people with higher internet speeds. I mean this game is so poorly done. Hire the fortnite dev team EA. Your guys are stuck in the 90's.13Views0likes0Comments