World's Game Mode Can't see other group standings after elimination
Once my team gets eliminated, the game completely hides the standings and results of all the other groups. There is no way to see who qualified or how the rest of the tournament is going. This completely ruins the tournament immersion. We should be able to see the overall tournament progress even after getting knocked out. Hopefully, developers can add an "All Groups" tab in the next update.20Views0likes2CommentsMarket banned after trading regularly
Hey there, I know that no EA representative will probably ever care about what I post here, or do anything about it for that matter, but what the hell. I returned to the game after a 4-month hiatus for the World Cup promo. Naturally, my team was outdated, I had very little coins, and I needed to catch up quickly. So I spent hours grinding the market through the game itself, the web app, and the companion app — using the exact tools and functionalities that EA provides for players to trade and improve their teams. After a few hours, I finally managed to find some great deals. One of them was TOTS Dumornay, listed for 28.5k. That was obviously far below her market value, and probably listed by accident, but that has always been part of Ultimate Team trading. Sniping, mass bidding, finding underpriced cards — these have been legitimate strategies since FUT has existed. It's precisely what makes the game fun, FFS. Not even 30 minutes later, boom: my account gets banned from using the transfer market on any platform for the current FC title. Brilliant. When I appealed the ban, EA failed to provide any actual data-driven proof that my account participated in coin buying or coin selling. I received nothing except generic, copy-pasted replies after waiting 24 hours. No transaction logs. No specific explanation. No actual evidence showing what exactly I supposedly did wrong. This has been a controversial topic for years. People apparently get false flagged for mis-clicking and listing a player too cheaply, or for buying a card that someone else listed too low. Meanwhile, I still see low-value cards going for ridiculous amounts on bid on a regular basis. So who decides what is suspicious and what is fair? Why does making a good deal for breadcrumbs get treated like coin trading? Are players not allowed to use the market to make coins anymore? Are we expected to live off the 500 coins we get per game? If finding an underpriced card is enough to trigger a ban, then what exactly is the point of having a transfer market? Are we all just supposed to turn to the store when we want a certain card? The worst part is the appeal process. EA expects players to defend themselves in a tiny text box with a character limit, while providing no meaningful information about the accusation. A normal player cannot go through hidden market logs and explain every transaction in detail. You are basically asked to build a case against an invisible system, with no evidence, no context, and no real transparency. How am I supposed to prove that market sniping or mass bidding was legitimate when EA does not even tell me which transaction caused the flag? They provide no solid proof, but hey, they give you an option to appeal the case, where all you can really say is that you haven't bought or sold any coins from anyone/anywhere. How am I supposed to back something I haven't done? 🤣 Am I supposed to provide a screenshot of all my bank transactions over 2 months course, or what exactly is expected from me? All of that anyway, just to get an AI generated pre-written response. At this point, I'm convinced that the appeal process is only there for the sake of existing. Same as the customer support, where you're greeted with an AI agent, that will only refer you to articles that you've read a 100 times instead of connecting you to a human being, capable of actually understanding that you've been false-flagged and have in fact done nothing wrong. Apparently, times have changed and you are not actually allowed to grind market for coins. I suppose it's better to join a trading discord that's price fixing the market, based on leaked information. That's supposedly not an unfair advantage, or against the ToS, but buying cheap players, within means that the game naturally provides is.... 🤣. The funny thing is that trading finally felt useful again. The market felt less saturated, there were fewer obvious bots, and for once it felt possible to grind coins properly instead of constantly losing value. Then the moment you actually make a good purchase, you get punished for it. I do not care much about the ban at this point, and honestly, I care even less about the game after this. I have played FIFA/FC for around 12 years, bought the game almost every year, supported the franchise, spent money on it, and this is how legitimate players get treated. Brilliant stuff. So, moral of the story: If you are an EA employee, do better. If you are going to punish long-term players, at least have the decency to provide clear evidence and a real explanation instead of hiding behind generic replies, where all you get is this : You break our rules (link) if you: • Engage in coin distribution • Buy Coins • Sell Coins If you are an FC player, be careful what you buy. Apparently, the dopamine from making a great purchase can only last so long. Goodbye. You won't be missed.😐64Views1like2CommentsWell done EA you really saved the game
So EA have well and truly done it this time and should be incredibly proud of themselves. They've managed to scam the entire community again in June when there's only a few months remaining on the game cycle. They have introduced the token store which on the surface we all thought would be great, earn rewards for the game modes you actually want to play and be rewarded for the time and grind you put into the game. In reality we've been forced in this first week to play rivals (which lets be honest isn't exactly chill game play) squad battles and live events to make our 1000 token quota. I'm aware also that there was just a few hundred more tokens available across game modes and objectives so you didn't have to play absolutely everything (I'm looking at you 100 tokens for rush game mode where it's impossible this week to gain points as players don't bother to select players to earn rush bonus points) I'm also aware you can trade cards in for tokens which isn't worth it in my opinion and I'll get to that. The entire premise of token acquisition being that we can trade these in for the rewards we actually want and stop the casino monopoly they force feed us to keep our teams competitive. They released two good things in the store and both those evolutions have been removed because EA figured from the community engagement on YouTube etc that most people only really cared for the main event Evo. Thus they remove it because they don't want people just cashing in on this for two weeks of play then getting bored of the token grind and sacking the game off to watch actual football at the world cup. Those evolutions will get released again in the last week of this token season (id be surprised if beforehand) just to be like look everyone you get to spend your hard earned time on the thing you could have had three weeks ago. On top of all of this, the biggest scam of all is that now all these game modes we're being forced to play no longer give us any fodder via packs or picks so it herds people to the store to buy packs so they can complete the odd SBC player (there's been some great SBC content for players in PTG tbf). So because we're not earning any fodder we can't then realistically empty our clubs for exchanges and I for one am not giving EA another penny via store pack purchases. A load of people may chime in on this and be like you're probably a rubbish player and you'd be right I'm distinctly average, I'm in div 4 for rivals and I get 8 wins in champs . My skill level isn't the issue and until we all vote with our feet and sack this game off then nothing will ever change. They promised they would listen and they lied. Bruiser is still broken. Rewards have been nerfed. Top players are smurfing tokens in division 4 and 5. We deserve a better football game than this. We realistically should all be given our money back for this entry. It's certainly the last one I'll ever buy. Whether you agree with my ranty post or not, I found it cathartic to write. Maybe one day our frustrated voices won't fall on deaf ears.82Views0likes0CommentsGameplay is a joke
Fix defending already, i win a tackle never keep the ball, opponents just run into my players and run away with the ball, how about we actually get the gameplay we were promised , how about EA actually delivers on the tag line of listening to feedback that they sold to people when the game was being released. Menu's constantly lagging, if you cant make the menus work why should we believe it when we get told there is nothing wrong with the gameplay?61Views2likes4Comments"We have listened to your feedback" they said
As the title says, this is one of the EA's lies to keep the community interested in their franchise. Yet, the reality shows us that they don't even care about the community at all. The forum is full of negative feedbacks and complaints and their only updates are related to promos and useless things. I really miss the old FIFA games where all you had to do was just play. No bs, no shiny crappy stuff, no rigged pathetic mechanics. I decided to delete the game since there's no intention for the gameplay to be improved. The passes are awful, the input delay is terrible and the scripts are real. I said it plenty of times, i'll say it again: until more people will actually stop spending on this franchise, NOTHING will be improved. I remember playing my first FIFA games, starting with the 98 and i remember how much fun i had playing these old ones. It's actually extremely disappointing to see how disgusting and awful this franchise became. Every year the game is released with lots of bugs and even after a while the initial bugs persist. (p.s: imagine that they have QA teams - legit question: how does the game pass the QA tests at all?). The real testers is mainly the playerbase and even after the findings, nothing is improved. EAFC25 was crap, EAFC26 is crap with an extra shiny ribbon :) I'm done with this and i'll suggest you do the same! All the best!81Views3likes4CommentsAI problems
Does anybody else have the problem where during qualifying, the AI keep trying to overtake you while you are doing hot laps? This keeps happening to me and then if they get past me, they slow down like they are trying to let me pass. It’s so annoying and it ruins my lap each time.10Views0likes0CommentsI am trying to be positive but can`t
Today again a lost game game becuase game slow down team and never stick ball to my player not i remove enemy player with bruiser and not let me shot and guy take ball and score like this game is totaly joke now for sure who did that patch he did to harm players. This tip of gameplay it will not bring ppl don`t forgot now you have competion and many start to move other footballs. Because you doing this garbage gameplay changes. Just admit Patch how try to repair game they are not devs and you AI software because this can`t be human error with so many mistakes after patch this game is fill like beta game right now with nothing working in game. Game now is like who is lucky you win game i lost all ready 8 games in row me be even more and all of them because of your gameplay whitch on make no sens right now stop ussing AI software to fix game put god **bleep** some proply humans devs to fix with right codeing22Views0likes0CommentsFC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken
This is not a “needs tuning” issue. This is not “early lifecycle balancing.” This is a clear case of core systems shipping in a broken, poorly understood state, reflecting a worrying lack of competence and football understanding from EA’s gameplay direction. The game does not just feel unpolished — it feels like multiple foundational systems were implemented without consistent logic, without football principles, and without proper quality control. Below is a breakdown of the issues, all of which point to the same conclusion: the gameplay framework is not functioning as intended, and it is unacceptable for a full release. 1. Passing Logic Has No Spatial Awareness Passing consistently ignores player input and basic football logic: Wrong targets selected despite clear directional input Obvious passing lanes ignored Through balls massively overtuned, normal passing underpowered Players abuse mechanics (incisive passes) because system logic is unreliable No real awareness of angle, pressure, or body positioning This is not difficulty. It’s fundamentally broken decision logic. 2. Bounce-Back Tackles Remove Skill Reward Even perfect tackles: Often bounce straight back to the attacker Negate clean defensive actions Create artificial pressure loops Defending is no longer rewarded consistently. That reflects poor combat resolution design. 3. Overpowered Tackles From Behind & Physical Imbalance Defensive interactions are inconsistent and unrealistic: Tackles from poor angles still succeed magnetically Weak physical input wins against strong attackers Conversely, attackers lose possession instantly from minimal contact The system lacks coherent physics or balance logic. 4. Defensive AI Completely Lacks Structure This is one of the clearest signs of poor AI implementation: Centre-backs randomly abandon shape Fullbacks drift inside instead of tracking wingers CDMs fail to track runners consistently Offside line is ignored entirely. Defenders are supposed to push up. Not back into box creating space. Seriously this is so low iq its not funny. The result is chaotic defending where players fight their own AI more than opponents. This is basic football structure failure. 5. Corners Still Break Defensive Transition Logic After corners: Players are out of position instantly Clearance triggers instant counterattacks No recovery logic activates This is a repeatable systemic exploit, not realistic transition play. 6. Attacking AI Is Equally Poor Forward movement lacks intelligence: Static positioning Poor run timing Offside runs with no context No exploitation of space between defenders There is no reading of play — just scripted movement errors. 7. Dribbling & Creativity Heavily Punished Skill expression is suppressed: Random collisions and dispossessions Unreliable control inputs Exploit mechanics outperform creative play This removes agency from the player and rewards mechanical abuse instead of football skill. 8. Goalkeepers Lack Consistent Logic Keeper behaviour is highly inconsistent: Near-post goals conceded too easily Routine saves missed Unrealistic reflex saves elsewhere There is no predictable performance model. 9. “Impossible” Solo Goals Break Defensive Systems Players can: Run through multiple defenders Ignore physical pressure Score from unrealistic positions Defensive structure simply does not function reliably. 10. Reward Structure Is Poorly Designed High win requirements lock out large portions of players Near-perfect performance required for basic rewards Poor accessibility design discourages engagement 11. Pack Weight & Progression Feel Misaligned Rewards feel disconnected from effort Progression is grind-heavy and unrewarding Engagement drops due to lack of meaningful payoff 12. Server Instability & Input Delay Heavy gameplay responsiveness issues Input delay during key modes Competitive integrity breaks when responsiveness is inconsistent 13. Rubberbanding & Objective Exploits Players actively avoid gameplay via: Rubberbanding Intentional loss farming This is a symptom of low gameplay satisfaction, not just community behaviour. Core Problem: EA’s Systems Lack Football Intelligence The overarching issue is not individual bugs — it is systemic incompetence in how football logic is translated into gameplay. Nothing is consistently rewarded: Clean tackling isn’t reliable Intelligent passing is overridden Structured defending collapses Creative dribbling is punished Patient build-up is unstable Instead, chaotic, exploit-heavy play is often the optimal approach. This reflects a serious disconnect between EA’s design decisions and actual football principles. Additional Critical Issues Midfield AI ignores ball to “hold position” incorrectly Player switching causes speed inconsistencies Tactics feel ineffective and poorly implemented Negative gameplay mechanics actively disrupt control (tumbling, forced slowdowns, unresponsive passing under pressure) Passing under pressure becomes artificially inaccurate First touches degrade in defensive phases, suggesting forced difficulty rather than realistic pressure modelling Server & Responsiveness Decline Higher perceived latency (~30ms → ~38ms reported) Heavier input delay Dribbling responsiveness significantly degraded Movement feels delayed and inconsistent Whether server-side or engine-side, the result is the same: unresponsive gameplay that undermines skill. Final Point: This Feels Like a Lack of Competence, Not Just Bugs The most concerning part is not that issues exist — it’s that they are foundational, repeated across systems, and unchanged despite iteration. It suggests: Poor internal validation of football logic Weak quality control on gameplay systems Misalignment between design intent and implementation On a 1–6 scale, this is firmly a 1-level release in gameplay quality. At this stage, it does not feel like a competitive football game. It feels like a system that does not understand football fundamentals. EA needs to seriously reassess not just balance — but the competence behind how these core systems are being designed and shipped. Because right now, it is not fun... Just frustrating. It is structurally broken.1.7KViews40likes34Comments