Do Simsonn Plus X Pedals work in F1 25?
My Fanatec CSL Elite Pedals broke, so I am wondering if I can replace them with the Simsonn Plus X pedals. I am reading different things about whether the game supports seperate USB pedals or not. I am on PC and my wheelbase is a Fanatec CSL DD. Thanks in advance!Fanatec GT DD Pro – How to Fix Severe FFB oscillation after second session
Hi everyone! Since my english is very bad i made the AI wrote this post for me, but those are my real findings after hours of trials and errors, hope this helps! I wanted to report an issue I was experiencing with my Fanatec Gran Turismo DD Pro in F1 25, which I have now been able to reproduce and solve. After updating the GT DD Pro to the latest firmware with FullForce support, I started experiencing extremely violent left/right oscillations of the wheel at higher speeds when driving. The strange part was that the problem was session-dependent: The first session after starting F1 25 was completely normal. When starting a second race/session, the FFB would suddenly become unstable. At higher speeds, the wheel would violently oscillate left and right on its own, making the car practically undriveable and causing crashes under braking. Pausing the game and power-cycling the DD Pro (OFF → ON) would immediately fix the problem. However, the problem would return again when starting another session. I initially suspected an F1 25 issue, especially because this started around the time of the latest game update. I tried several settings on both fanatec app and F1 game, but none of these provided a satisfactory solution. The important finding I downgraded the DD Pro firmware to the last pre-FullForce firmware, available in the v1.4.2.3 Fanatec app Installer: GT DD Pro Base: 1.8.0.6 GT DD Pro Motor: 1.0.3.2 I then tested F1 25 again under the same conditions. The problem is completely gone. I tested multiple consecutive sessions without power-cycling the wheelbase, and the violent oscillation did not return. This makes me strongly suspect that there is a firmware/FFB state-management issue affecting the GT DD Pro with the newer FullForce firmware, rather than this being purely an F1 25 setup issue. For anyone experiencing the same problem, the pre-FullForce firmware is therefore worth testing. Obviously, downgrading means losing FullForce functionality, but in my case the difference is dramatic: the DD Pro is completely stable again in F1 25. I hope this helps other GT DD Pro users who are experiencing the same issue, and hopefully Fanatec can investigate what changed between the pre-FullForce firmware and the current firmware. System: Fanatec GT DD Pro F1 25 (PC, using EA App) Latest F1 25 update RTX 5080 / Ryzen 9 9950X3D If anyone from Fanatec needs additional information or testing, I would be happy to provide it.Ideas for F1 27 (re-make in a more structured way)
To the EA & Codemasters Development Team, Following up on my initial thoughts, I wanted to provide a structured, detailed breakdown of my community wishlist for F1 27. As a console player on PlayStation, I cannot rely on PC mods to enhance realism, making these native features vital for the next-generation F1 experience. Expanded Career Mode Depth & Financial Realism - Infinite R&D Ecosystem: Replace the linear, capped R&D trees with an "infinite" upgrade system, allowing teams to continuously develop minor performance gains year after year. - Financial Cost Cap Integration: Implement a true-to-life cost cap mechanic. Upgrades must carry precise financial costs, forcing players to strategically balance their budget between aerodynamic, chassis, and powertrain development. - Extended Career Lifespan: Increase the maximum career mode length from 10 seasons to 15-20 seasons to maximize the value of long-term driver transfers and team evolutions. - Grid Team Management: Allow players the option to take full control of existing, real-world teams on the current grid in Career Mode, rather than being restricted to creating a new 12th team. - Equal Performance "Development Race" Mode: Add a career sandbox option where all teams start with identical car performance on Race 1, kicking off a season-long (or more) development race governed by the cost cap to see which AI or player team manages their budget most efficiently. Immersive Mechanical Failures & In-Game Scenarios - Dynamic MFD & Radio Failures: Introduce scenario-based electrical glitches where the team radio cuts out or specific MFD menus become temporarily blocked due to software issues. - Expanded Mechanical Failures: Increase the frequency and variety of mechanical DNFs. Brakes should be manageable with real risks of overheating or catching fire, and rear-wing DRS failures should have more realistic, unpredictable aerodynamic outcomes. - Humanized AI Behavior: Make the AI less robotic and "perfect." AI drivers should be prone to organic, unforced errors, causing realistic Lap 1 pile-ups or mid-race crashes without requiring player intervention. Advanced Customization & My Team Options - Proprietary Engine Supplier: Expand the My Team engine selection by allowing players to fund and build their own independent engine manufacturing facility, rather than relying strictly on Ferrari, Mercedes, Red Bull Powertrains, or Renault. - Next-Gen Customization Engine: Leverage the character-scanning technology utilized in EA Sports FC to allow console players to scan their own faces for realistic driver avatars. - Deep Livery & Logo Suite: Expand the livery, team logo, and helmet editors with significantly more granular detail controls and a wider selection of real-world secondary sponsors. Thank you for reviewing this detailed breakdown. Implementing these features would vastly bridge the gap between console and PC players, and make the game more fun to play and realistic.Racenet 2026?
Are we going to get an updated Racenet for the 2026 cars? It only shows the 2025 Time Trial performance at the moment. Frustratingly, Racenet seems to be a really neglected feature for the game. It should be capable of so much more, and a lot of third party developers are putting Codemasters/EA to shame when it comes to using UDP features and telemetry. SimRacingSetups, P1 Telemetry and so many more apps provide users with even more telemetry detail than Racenet currently does, and they do it for every single session, not just Time Trail. P1 Telemetry even records every lap for every driver in the session for comparison. It provides you with really useful information on your tyre wear, fuel usage, ERS deployment behaviour, grip/G-force levels/steering input, and even analyses laps and tells you exactly where you are gaining and losing time. It shows a complete statistical breakdown of the entire race. This is all information that is readily available from the game's UDP Telemetry data. For 2026, it is more vital than ever to be able to see how and why your driving, deployment and LICO strategies are contributing to your laptime and race performance. This information is right there in the game, and yet it is being wasted by the developers. Can we look at expanding Racenet to all sessions? This would be a fantastic tool for Career modes and league racers to be improving their pace. It should be a great feature for practice sessions, especially since Time Trial is no longer relevant to race performance. I would even be happy to pay a subscription for this in the app. The other developers are charging for it, so why are Codemasters/EA leaving revenue on the table?Mouse Steering for PC Players
I would like to suggest adding mouse steering support to F1 25, similar to the system used in Assetto Corsa Competizione. Adding mouse steering could provide several benefits: More precise steering compared to keyboard inputs Better accessibility for players without wheels or controllers A smoother driving experience for casual and competitive PC players Many PC players do not have a steering wheel, and keyboard steering is often too digital and difficult to control smoothly. Mouse steering would allow much more precise and smooth steering inputs, making the game more accessible for players without a wheel or controller. Assetto Corsa Competizione already has a very good implementation of mouse steering that feels natural and controllable. Adding a similar option in F1 25 would greatly improve the driving experience for PC players. I believe this would significantly improve the PC gameplay experience and attract more players who currently struggle with keyboard controls. Thank you for considering this suggestion.Is the Iconic Edition DLC not available Anymore?
I also started playing My Team today and I wanted to get Nikola Tsolov, but when J go to DLCs on Steam, there isn’t an option to buy the Iconic Edition DLC. Is there anybody who can help? This is what I see when I go on Steam.This is on my phone, but my computer steam shows the same thing.something yes something we are not there
We are close to reality for the battery issue but for the rest there are no bugs. If you enter the time trial it gives you realistic even if you have selected even. We are faster than real cars by a lot, the flick is still there and it is also a lot. Wear is still preset. I repeat that if one blocks it must have greater wear and also loss of delta at that moment......tracks like Spain not updated, the ers continues to drop quickly for a few seconds too fast after you activate the boost. You could have tried to implement a nice live dg or Vento marbles graining but nada. Update the regulation cuts after 3 exits at 4 5sec not 3.F1 Hotseat Evolution: Driver Swaps for Offline, LAN & Online!
Hey everyone,I want to pitch a concept that evolves the legendary 90s "Hotseat" mechanic from Grand Prix 2 into the ultimate multiplayer experience. We need a flexible driver-swapping mode supporting Offline, LAN, and Online play, complete with the tactical features that made it so addictive back then.The Core Mechanic & Deep Features:Multiple players share a race by taking turns driving different cars on the fly. While you aren't driving, the AI controls your car. To replicate the pure fun of the original, two key mechanics are essential:Qualifying Setup Strategy: Players configure their own custom car setups during qualifying. It was always incredibly exciting to see how well the AI performs with your specific setup and what lap times the computer manages to pull off using your custom tweaks while you watch.Customizable Swap Intervals: You can pre-determine the exact number of driver swaps during a race (e.g., 2, 3, 4, or more). This guarantees that every player gets to jump back into the cockpit multiple times per race, creating a highly dynamic and intensely fun experience.The Three Ways to Play:PURE OFFLINE (Couch Co-op): You and your friends sit in front of a single PC/Console. No extra hardware needed—just pass the controller/wheel and enjoy a full offline championship together.LAN PLAY (Local Network): Connect multiple PCs via LAN. Different groups can use the hotseat system on their own rigs and race directly against other setups in the same room.ONLINE MULTIPLAYER (Global Lobbies): Connect to the world. Your local couch-coop group plays via hotseat, but you compete live over the internet against other local groups around the globe.What are your thoughts on bringing back this tactical "Multi-Swap" approach? Would you play this with your friends on a weekend? Let's discuss!