Integrating DCS-Level Air Combat into Battlefield 6
Objective Bring the realism, depth, and tactical challenge of Digital Combat Simulator (DCS World) into Battlefield 6’s air combat, while keeping it accessible for all player types. This would allow players to experience the thrill and complexity of modern air warfare in a way that complements Battlefield’s combined‑arms gameplay. Core Concept Dual‑Mode Flight System Simulation Mode: Full DCS‑style realism, including authentic startup procedures, realistic avionics, and true‑to‑life flight physics. Designed for players who want the full challenge of mastering an aircraft as in real‑world training. Combat Mode: Streamlined controls and simplified systems for casual players who want to jump in and fly without extensive preparation. Shared Servers: Both modes can coexist on the same servers, with realism settings determined by server rules, ensuring communities can choose their preferred balance between accessibility and authenticity. Key Gameplay Features Full Cockpit Interaction – Every switch, dial, and display in the cockpit is functional, allowing players to perform cold starts, manage systems mid‑flight, and troubleshoot damage just like real pilots. Advanced Flight Physics – Aircraft respond to aerodynamic forces, weight distribution, and environmental conditions. G‑forces affect pilot vision and stamina, and damage impacts handling in realistic ways. Realistic Avionics & Sensors – Fully modeled radar systems, infrared targeting pods, countermeasure dispensers, and navigation aids. Players must learn to operate these systems effectively to gain an advantage. Integrated Logistics – Fuel consumption, ammunition loadouts, and repair cycles matter. Pilots must return to forward airbases or carriers for rearming and refueling, adding strategic depth to air operations. Joint Operations – Infantry squads can laser‑designate targets for Close Air Support missions, creating meaningful coordination between air and ground forces. Dynamic Weather & Time of Day – Weather patterns affect visibility, targeting, and flight performance. Night operations require the use of night‑vision systems and infrared sensors. VR & HOTAS Support – Full compatibility with virtual reality headsets and hands‑on‑throttle‑and‑stick controllers for maximum immersion and training crossover potential. Benefits to Battlefield 6 Players Deeper Combined Arms Gameplay – Air power becomes a decisive, strategic element rather than just a fast‑travel or strafing tool. Skill‑Based Mastery – Pilots earn recognition through knowledge, precision, and tactical decision‑making, not just reflexes. Increased Replay Value – Complex missions, varied aircraft, and environmental factors ensure no two sorties feel the same. Community Expansion – Attracts both Battlefield fans and the global flight simulation community, fostering cross‑genre engagement. Role Specialization – Dedicated pilot roles encourage teamwork, with air and ground players relying on each other for mission success. Broader Benefits STEM Engagement – Inspires interest in aerodynamics, avionics, engineering, and systems thinking, potentially motivating players toward careers in aviation or defense technology. Training Potential – Could be adapted for ROTC programs, Civil Air Patrol, or veteran outreach, offering a low‑cost, high‑fidelity training environment. Crisis Communication Skills – Builds the ability to convey clear, concise instructions under pressure, a skill valuable in both military and civilian emergency contexts. Recruitment & Talent Identification – Highlights leadership, problem‑solving, and tactical aptitude, which could be of interest to defense organizations. Soft Power & Public Understanding – Promotes awareness of modern air combat tactics, the importance of teamwork, and the complexity of real‑world operations, improving public appreciation of military aviation. Sales and Industry Impact HOTAS Market Growth – A DCS‑level flight mode would strongly incentivize players to purchase HOTAS setups, throttle quadrants, and rudder pedals to fully enjoy the experience. This could lead to partnerships with leading manufacturers (e.g., Thrustmaster, Logitech, Virpil) for co‑branding and in‑game promotions. VR Headset Adoption – Immersive cockpit environments and realistic flight physics are proven drivers for VR headset sales. Players seeking maximum realism would be motivated to invest in devices like the Valve Index, HP Reverb G2, or Meta Quest series. Peripheral Ecosystem Expansion – Beyond HOTAS and VR, players may purchase head‑tracking devices, flight seats, and multi‑monitor setups, increasing overall spending in the gaming hardware sector. Cross‑Industry Marketing Opportunities – Hardware companies could bundle Battlefield 6 with their products, creating mutually beneficial promotions that boost both game sales and peripheral adoption. Long‑Term Engagement Through Hardware Investment – Players who invest in specialized gear are more likely to remain active in the game long‑term, protecting Battlefield 6’s player base and DLC revenue streams. Integrating DCS‑level air combat into Battlefield 6 would not only elevate the game’s realism and player engagement, but also create a virtual environment with tangible real‑world value. By fostering advanced teamwork, communication under pressure, and familiarity with modern aviation systems, such a mode could serve as an informal yet effective skills‑building platform. This crossover between entertainment and simulation has the potential to inspire interest in STEM fields, aviation careers, and defense technology, while also providing a low‑cost, widely accessible space for developing tactical thinking and operational awareness. In doing so, it could indirectly support U.S. national security interests by broadening the pool of individuals with relevant knowledge, discipline, and problem‑solving abilitiesHelping Servers Stay Consistently Active
We all know that Battlefield is an incredibly unique and engaging game. However, just like many other titles, there are times—on certain days, months, or even hours of the day—when the servers feel quite empty. This is especially noticeable in regions where the gaming population is smaller. My suggestion is to give players the option to switch their server region independently, outside of the server browser. For example, during late hours in a region with fewer active players, someone could simply change their region and get into matches more easily without long waiting times in matchmaking. This feature would also help in the future—if, years down the line, some servers become less populated, players would still be able to join matches smoothly by switching to a more active region. Thank you for your time and effort—I know you’re always working hard to make the game better.Redesigning the Gun Loadout Section
Hello and big respect to the game development team. First of all, I want to thank you for creating such an amazing vibe and stunning graphics in this game. But as a fan, I feel the need to share a bit of constructive feedback as well. In the gun loadout section, there are relatively few items available in each category—like underbarrel, barrel, etc.—and in some cases, certain gun parts can’t be customized at all. I believe it would make the game much more interesting if the loadout options were expanded (while still keeping the system simple and not overly complicated), so players have more freedom in customization. The second issue is about stats visibility. It would be really helpful if we could see precise numerical values for how each attachment affects the gun—for example: Aim Down Sight Speed Aim Idle Sway Damage Effective Range … and so on Basically, a detailed section that lists all the stats of the weapon, and with just one button press, we could pull up this extra info to optimize our gun setups more professionally. Thank you for your attention and hard work!Sniping Is Broken in Battlefield 2042
Sniping in Battlefield 2042 just feels broken. Take the SWS-10 for example — it’s chambered in 7.62×51mm NATO, the same type of round used in real-world precision rifles that can absolutely drop a target from 800–1,000 meters with a single well-placed shot. That’s almost three football fields of distance where the bullet still carries enough energy to be lethal. Yet in the game, I’ll line up a perfect shot across these massive maps, hit the enemy dead-on, and it does laughable damage. Then the guy turns around, beams me with an M4A1 — a 5.56 assault rifle that realistically loses effectiveness past 500 meters — and I’m down in two or three hits. It makes no sense that a sniper rifle built for long-range dominance gets outgunned by a standard AR at extreme range. It kills the whole point of running a sniper in the first place.An appeal cannot be submitted at EAHelp
My account was banned for no reason. I submitted an appeal, but there was no record of it in the case I created a case with another account to appeal, but all the responses suggested that I should use the banned account to appeal, even though I had already explained that the banned account was unable to submit an appeal. I don't know what to do anymore.Solved22Views0likes1CommentPc goes to stand by mode while playing bf2042
Guys i installed bf 2042 couple of days back. While playing it goes off . Black screen stand by mode and cant wake up until it will be restarted from power supply button. Had 2042 beforee with no issue. Playn several games same time an bo issue what so ever. Cleaned up everything changet thermal passt but same issue. Donu gave any idea what it can be?EA/Dice, please don’t CoD this game - Listed Fixes/Nerfs/imps. is must!
(**Changes 19/08/2025) — Promote subject guys for better and more enjoyable gameplay in the future💙 **First I wanna say the game is little bit dissapointed and I explain why, the Game feels like cod we would like the game to feel more like Battlefield. **(I allready see people jump shot, drop shot, bunny hopping, and slide shotting every corner with accuracy of 99/100% hit just like in cod with sweaty players, its soo anooying!) Nerf — The Jump slide, the slide is too far. Nerf — The overall of the slide needs a very tiny touch, but not like Battlefield v. Nerf — The drop shot, make the prone more animated and not fast like cod. Nerf — The accuracy of the gun when sliding>ads so it won't be accurate just like in CoD. Nerf — The accuracy of the gun when jumping>ads so it won't be accurate just like in CoD. Nerf — The overall of the movment speed with the smg's/pistols when ads is a little bit fast. Nerf — The Auto spoting detect enemies from far away, and it need to set to close/medium range like in bf4. Nerf — Remove The glint of the sniper scope is too strong, or turn it down a lot and to show the glint only for 1 second when someone pointing the scope on you. **Fix — Remove the emoji wheel from spotting enemies and keybind it to something different, the emoji wheel showing all the time, and brought up too fast. **Fix — Remove the ping sign marks when trying to spotting enemies the ping sign marks cover and hide the enemies, instead of spoting clearly enemies. **Fix — The position of the smg's when running is not centered on screen. **Fix — The game needs to be optimized cause the Gameplay performance is very bad the game is on very low and its stutering and thers very low fps even on rtx4070ti. (high spec pc etc..) **Fix — Time to die is too fast, It feels like if you don’t have 1 millisecond response time or if anyone sees you first you’re dead. No chance of killing the person already shooting at you. **Fix — The bunny hoppin in this game specialy after slide momentum, seriously what the hell is going on it meant to be battlefield not CoD. **Fix — The wrong hand placment on some foregrips. (added pictures down below to shown) **Fix — Mini map is too tiny even on 100% size. **Fix — Remove the 100-point attachment limit for weapons. Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance Now here is why so many call it CoD and not battlefield.👇🏻 https://youtube.com/shorts/HnMw0emtrsk?si=VsV27pRXS21MKfeQ11KViews43likes57CommentsBattlefield 6 – Public Suggestion Thread for EA & DICE
Hey EA/DICE and fellow Battlefield fans, I wanted to start a centralized suggestion thread that EA and the developers can hopefully monitor to see what the community really wants for Battlefield 6 (BF6) — not just at launch, but as the game evolves over time. The goal is to help keep the game fresh, community-driven, and something players want to return to again and again. Suggestion: Community-Created Maps via Portal Tools One idea I'm really excited about revolves around community-created maps using Portal or similar tools. Here's the concept: Public Map Creation: Allow players to design maps using EA’s tools (whether it's Portal or something more advanced). Submission System: Players can submit maps directly to EA through a formal submission process. Voting System: Each month, the community votes on their favorite submissions. Live Rotation: The top 5 community-voted maps are added to the public rotation for a month. Permanent Selection: The top 2 maps (based on popularity and performance) get officially added to the game. Not only does this give the game a constant flow of new content, but it also highlights the talents of the community and gives players a true sense of ownership and involvement. I’ve heard arguments like “this is really hard to pull off,” and I totally get it — but I also know there are a lot of incredibly skilled people out there who would love to contribute. Some may be aspiring level designers, game devs, or just longtime players with great ideas. Disclaimer: EA could include a clear TOS stating that any submitted content becomes their property to avoid legal issues. That’s fair.