what battlefield should actually be like
in the new battlefield trailer, we see soldiers and modern war theme. this theme should be maintained and not ruined. something that easily ruin it is the cosmetics. looking at the cod and similar games, they are experiencing extreme identity issues. skins and guns look like everything except real soldiers and real weapons. EA can manage the needs for a good battlefield and microtransactions. for example stricted cosmetics for guns. all should have a realistic color and all should be in solid or camouflage style. just like battlefield 3, all guns with all cosmetics still looked real and matched the theme. for soldiers, each side, Russia, USA, China or everything else should have their own type of gears and soldiers. i recently heard some expressions about "nameless soldiers" which is self-explanatory. these soldiers should not look like battlefield 2042's operators. they must all have helmets and masks, not to be "characteristic". in 2042 operators would look like heroes rather than soldiers. they do not have the same cloth that represents their faction. in new battlefield EA can use paid camouflage for each faction that maintain the theme of their uniforms just different colors like dark blue camo. gameplay needs some changes too. in 2042 the gunplay was so smooth and fast. which is opposite of what the usual battlefield is. gunplay should be heavy, the animation of holding guns should show the gun is moving in the soldier's hand the animation of soldier's head moving with the gun's weight is so satisfying for a battlefield game, one of the easiest things they can do is to remove traversal sprint. one type of sprint is enough. traversal sprint just looks so ugly and make the gameplay faster for no reason graphics and lightings were ruined from battlefield v. when you look at the maps in battlefield 2042, it doesn't look like a war-torn place. everything is so clean and bright. in maps we should have dusts and mud all over the place. or for example the sunlight in battlefield 3 which is so realistic. or lightings that can give you advantages like lasers or flashlight which blinds the enemy. it's not all about textures! the realism is what matters. it shouldn't look like a Disney animation. dice should not lose the atmosphere around the maps. story is really important. a long campaign with a good level design, removing the mission stories and focusing on a single campaign. my suggestion is we can have two characters from opposite sides and see thee war from both sides, so it get less propaganda in the game. overall, these are the most important points for a battlefield and i think maintaining the theme (not ruin it like what call of duty did to itself) is the most important one. if EA wants to know what players want, they should listen to these details