Unable to Claim My Country's Flag on June 13 Due to a Regional Internet Outage
Hello, My nickname is TUR_0137. On June 13, I was unfortunately unable to claim my country's flag because there was an internet outage in my region. Due to this connection problem, I missed the opportunity to obtain it. I would like to ask if there is any other way for me to receive my country's flag. Carrying my nation's emblem on my shoulder in the game means a lot to me, and honestly, it is one of the things I wanted most in the game. I would be very grateful if you could consider my situation and let me know if there is any possible solution. Thank you for your time and understanding. Sincerely, TUR_0137Make Battle Pass Have a Catalogue so we can Grind anytime
All this FOMO still and would appreciate it if there is a catalogue like Helldivers would make this game be able to grind cosmetics whenever would love this .. I would be willing to pay extra cash including exclusive assignments and BF PRO added it and be able to grind anytime and don't expire so much opportunity even the event passes as well.Custom Solo Conquest Experience to Share
For starters, I would like to thank Andy6170, Ty_Ger007, Stellaxnova, Mancour and Martstok for this gift. Especially Andy and Ty, for helping me understand things a little bit better. I have created a few experiences I would like to share. There are 2 experiences with a day and night version. One (somewhat) larger maps and one smaller. Tweaked to my liking and hope some of you like it, too. Its aimed at players who like a more normal speed of movement, not this hyped up movement speed like everybody is on something.. Projectiles are fast and deadly. Using the default bots who work fine, I just cannot stand the mixed up uniforms with the custom bots, as I play without firearm reticle and no hud indication. Friendly fire is enabled but it will only cost you ticket loss if you kill friendlies. You and 63 bots, there is no team switching. For now, its only Nato sided. Plans are to create Pax sided versions. Also, I will be tweaking the maps and settings bit by bit, as Andy and I agreed in a few comments, time to play and edit is a luxury. Unfortunately, as we all know, EA and Dice have disabled weapon progression in Custom Portal so you only gain rank XP. The Experiences are shared meaning you can copy them in Portal and edit them to your own liking. Night small maps; 1yy1q https://portal.battlefield.com/bf6/experience/settings/mode?id=e9482d80-66a3-11f1-8719-6df7dc57545a&teams=0 Day small maps; 1y2dd https://portal.battlefield.com/bf6/experience/settings/mode?id=13e8a1c0-6819-11f1-b0df-e3fbb21204ae&teams=0 Night Large maps; 1yy2z https://portal.battlefield.com/bf6/experience/settings/mode?id=502b7110-66a4-11f1-b0df-e3fbb21204ae&teams=0 Day large maps; 1y2cu https://portal.battlefield.com/bf6/experience/settings/mode?id=f2018b40-6817-11f1-b0df-e3fbb21204ae&teams=0 Dont forget to check out the Ty_ger007 thread, because he is an awesome developer :) Also, look up Andy6170 portal on the net, for lots of cool stuff :)Tanker: this Day1 bug forces you to unconscious tradeoffs, and it's worse for 🎮
In order to make this statement verifiable, i put together a simple 10–12 minute experiment in a portal experience (KK's Test Range, or any other experience with tanks and bots) that any of you can do. All you need to do is click the link below and follow the steps. It's 15 pages long, but don't worry, you'll only need to go through 3–4 pages at most. In fact, there are three different experiments depending on your tank settings/playstyle, and completing just one of them is enough to understand the issue. Also, some sections are optional, and the last three pages are just raw data that you can skip (or read if interested). https://docs.google.com/document/d/12YNF4ePyYFc2C7jiSJPytg_ZJMnLgXvrj5XdxFq-opQ/edit?tab=t.0 I'll paste the first two just below so you can better understand the issue. If you read them here, and decide to proceed with the experiment, feel free to jump straight to page 3 of the doc 😉 See ya on the Battlefield ! ---------------------------------------------------------------------------------------------------------------------------- "So what’s the catch? And why is it worse for controller players ? Well, regardless of the turret traverse speed limit, your input method (controller or KB/M), or your settings, your in-game sensitivity setting is not being processed as it should be between the first-person view and the third-person view. As a result, you're forced into one of these three situations, whether you consciously realize it or not: 1 - In first-person: *On controller: your turret turns more slowly than necessary, despite the game allowing a faster rotation speed. *On KB/M : You feel (but might no longer notice it if you've gotten used to it) as though the barrel or your shots are lagging slightly behind your mouse movement, and/or that you're having to lift and reposition your mouse more often than should be necessary (think TOWs, long target tracking, or area scanning). 2 - In third-person Regardless of your input method, your sensitivity is unnecessarily high for one of the two main purposes of this view : awareness. As a result, its other purpose—engaging targets in CQB, or even at mid-range while staying aware of your surroundings—suffers, because you're forced to use a higher sensitivity than necessary, increasing the likelihood of missed shots, and forcing camera switches that otherwise wouldn't be mandatory. 3 - Both of the above are true, but to a lesser extent. Self explanatory ---------------------------------------------------------------------------------------------------------------------------- Why is it worse for controller players ? For two reasons : Their maximum turret rotation speed depends directly on their sensitivity setting in first-person, which is not the case for mouse players (who can reach the game's turret rotation speed cap regardless of their sensitivity setting). This means that if they fall into situation 1 or 3, they are inherently disadvantaged compared to PC players when it comes to flicking (or whatever passes for flicking in a tank) in that view. Mouse players can work around any of the 3 situations by pressing their DPI (sensor sensitivity) button on the fly, or even by using macros/scripts that do it automatically when needed. Such behavior, whether done manually (via a mouse side button) or via macros/scripts, is very unlikely to be detected and banned. Why is it unlikely to be detected ? (optional read if you already know why) Anti-cheat systems generally focus on things like recoil compensation, rapid-fire scripts, and other forms of gameplay automation rather than modest sensitivity changes. Moreover, camera speed alone is not a reliable indicator of sensitivity, since fast camera movements can be achieved with relatively low sensitivity, while slow camera movements can occur even at relatively high sensitivity. In other words, the anti-cheat would either need access to the player's mouse sensor or somehow determine that the player rotated their camera farther than their base sensitivity and mousepad size should have allowed—which sounds much easier said than done. Otherwise, people like Victor Wembanyama would probably end up getting banned for having unusually long arms 😉Setting up Portal experiences
Hi i would like more options in Portal when creating a server experience. I want the additional option to toggle On or Off : Bot health amount adjuster Soldier crosshair and Vehicle crosshair separately. show Ammo count Show Gadgets As of right now when toggling off the crosshairs it removes both soldier and vehicle crosshairs which is a problem as you can imagine. It sucks when there are no crosshairs on choppers or tanks as there is no other way of aiming. Oh yea while your at it, raise the projected laser up abit and to the left so that it swirls around inside, where the crosshairs would be, that way you get some use of it instead of it just being a hipfire stat improvement. Feel free to add any other options in the comments.Too Bright!!
This is New Sobek City but their are multiple maps that I have this issue on. When aiming it, I cant even see the sniper glint because of the brightness. Enemy icons dont appear either because of the brightness. I turned on Vingette too but does not help. Please tell me what setting this is. Thank you in advance. Xbox X on a TV [Edit: All caps removed from title - ElliotLH]Enable Linux Support for Battlefield 6
Hey EA, We can’t play Battlefield 6 on Linux because of your Javelin anti-cheat, even though Apex Legends (your own game) works perfectly on Linux. You’ve already solved this problem once - just apply the same solution to Battlefield. The frustrating part: In September 2024, you added anti-cheat to Battlefield 1 (an 8-year-old game) and broke it completely on Linux. People who paid for it can no longer play. Why this matters: Steam Deck sold millions. Linux gaming is growing. Companies like Riot, Bungie, and Valve all support Linux anti-cheat successfully. What we want: Enable Linux support for Battlefield 6. You have the tech, you’ve done it with Apex - just do it for Battlefield too. Don’t make us choose between our OS and your games when you’ve already proven you can support both. Thanks.3.1KViews26likes20CommentsWe want Russian localization in Battlefield 6 IMPORTANT
ADD RUSSIAN LOCALIZATION IN THE NEXT BATTLEFIELD 6 UPDATE! Dear EA and DICE teams, As dedicated members of the Battlefield community, especially the Russian Battlefield community, we would like to emphasize the importance of Russian language support (interface, subtitles, and localization) in the current Battlefield game and all future games! I'd like to point out that the United States, along with all CIS countries, including Russia, now officially celebrates May 8th and 9th as VICTORY DAY OVER NAZISM AND RACISM. And in Europe and Ukraine, it's Remembrance and Reconciliation Day. So, please, EA, please respect international traditions and not discriminate against the Russian language through intolerance and xenophobia, which is very much racist on your part! Russian-speaking people consistently demonstrate strong support for the Battlefield franchise. A prime example is the presence of over 10 countries and over 250 million people in countries such as Azerbaijan, Armenia, Belarus, Tajikistan, Kyrgyzstan, Moldova, Russia, Kazakhstan, Uzbekistan, and Turkmenistan, as well as a significant portion of the population in Ukraine, Europe, and even the USA! This step toward ALL people would be met with overwhelming approval and significantly increased engagement among Russian-speaking players. The historical setting has deeply touched players, and localization would allow more players to experience the game and understand it in their native language. Today, the core Russian Battlefield community has remained loyal to the game for many years, patiently awaiting localization. With Russian localization, Battlefield has the potential to reach an even wider audience. This isn't just about accessibility; it's also a matter of respect and recognition for a growing and active player base. The inclusion of Russian voiceovers would be a significant and welcome step for gamers worldwide. It sets a promising precedent. Expanding similar localization efforts to the Battlefield series would be equally wise and valuable. Adding Russian support will: - Increase regional sales and player engagement worldwide, - Strengthen the sense of global community and unite it within Battlefield, - Attract more content creators and streamers to engage with the game, - Align Battlefield with EA's growing global localization efforts We kindly ask that you consider localizing Battlefield 6 into Russian. Bring back the Russian language, enough of your discriminatory policies. Thank you for your attention and we believe in your commitment to strengthening support for different languages!Devs and moderators
I know we are limited to how we allowed to talk about y'all on the forum so I hope this is ok but I think everyone should understand and give them props and a good round of applause I've been on the forum now for a few months and I can tell you just because you don't hear from them doesn't mean they aren't watching and listening I've had feedback from them I've had problems that I never heard from only for it to be brought up randomly on an update or patch without these guys doin what they do we would never have the fun and the great experiences we do get to have its.just like every other program one set of code interferes with another and can cause unfortunate reactions but I see y'all I feel y'all in the game and I see how hard you work to see how we feel about things thank you all of you