Over deployment in TB
Is there a way for CG to fix the games ability to allow for over deployment in TB. It’s rare but every now and then someone makes a mistake and it’s just a killer when it happens. Maybe the game refunds TP or something. Developers can this be looked into as a game fix ?39Views1like0CommentsConcept Idea for Territory Wars
Idea: Instead of fighting on a single planet, have guilds battle for control of the galaxy. Preface: Each guild begins on its own home planet. By battling PvE teams, they can take control of other planets. Once a planet is captured, the guild has a 2-hour grace period to set up defenses. After that window, the planet becomes vulnerable and can be claimed by another guild. If another guild defeats all defensive teams on the planet, they take control. Defense: There should be a 2-hour grace period after capturing a planet for assigning defense teams. After that, no more defenses can be added. For every hour a team remains on a planet, reduce their stats by 10%. After 10 hours, if they haven’t been defeated, they are automatically defeated. This could use the stamina mechanic from Conquest. If no guild controls a planet due to auto-defeat, PvE teams return and the planet becomes contestable again. Rewards: Planets can offer different types of rewards: Territory Points (the guild with the most points at the end of the event wins first place) Kyrotech (similar to Mandalore in Territory Battles) Character shards (for new or existing characters) Notes: Rosters should refresh every 2 days to make planet conquest more of a coordinated guild effort. Territory Wars should be a 4- or 6-day event, possibly alternating with Territory Battles. Allow 4 or 8 guilds to participate in the same Territory War to increase competitiveness and balance rewards. Monetization Ideas: Make some planets accessible only by certain factions (e.g., a pirate-only planet). Provide character-specific bonuses on certain planets. Example: Exegol could give an offense bonus to Supreme Leader Kylo Ren (due to the Sith Holocron) and a defense bonus to Sith Eternal Emperor (due to Force lightning or Star Destroyers). Bonus Content – Ships: Ships could form blockades above planets, requiring a space battle before ground combat. Ships could travel via hyperspace lanes connecting distant areas, serving as fast travel routes or strategic points. Bonus Bonus Content – Guild Research: Introduce guild-wide research to improve performance in Territory Wars. Members can donate gear or currency; officers choose the research paths. Examples include boosting planetary defense or unlocking access to special planets. Monetization: Allow members to buy research points to speed up progress. Potential Concerns and Responses: Concern: The old Territory Battle is simpler for new players. Response: Keep the original format available for lower-power guilds. Concern: A 2-hour grace window is hard to coordinate globally. Response: True, but guilds can pre-select target planets. This adds interactivity and strategy for individual members. Concern: Guilds from a single time zone may be disadvantaged. Response: Also true, but it encourages time-zone diversity. Smaller guilds are likely under the power threshold and can still use the old format.42Views1like0CommentsTerritory Battle Idea: The Clone Wars
The Galaxy: The Clone Wars have begun! The Grand Army of the Galactic Republic wages war against the Droid Armies of the Confederacy of Independent Systems across many worlds, not knowing that the entire conflict was one man's game. Sector I Planets: - Naboo (Uses elements from the Battle for Naboo raid for a special mission) - Geonosis Sector II Planets: - Christophsis - Teth - Ryloth Sector III Planets: - Felucia - Malastare (Features battle with the Zillo Beast) - Saleucami Sector IV Planets: - Kamino - Lola Sayu - Umbara Sector V Planets: - Onderon - Scipio - Ringo Vinda Sector VI Planets: - Anaxes - Coruscant Special Mission Requirements: Lord Vader (When he's alone and in the leader slot, he summons four 501st Clone Troopers, all Dark Side and Empire) Rewards: Chancellor Palpatine Shards - Mandalore (Features the battle between Commander Ahsoka Tano and Maul) Sector VII Planets: - Utapau (Features special mission requiring General Grievous) - Kashyyyk - Mygeeto Hero Units: - Jedi Master Kenobi - General Skywalker - Jedi Knight Anakin - Ahsoka Tano (Snips) - Commander Ahsoka Tano - Grand Master Yoda - Ima-Gun Di - Aayla Secura - Kit Fisto - Luminara Unduli - Barriss Offee - Shaak Ti - Mace Windu - Clone Wars Chewbacca - CT-7567 "Rex" - CT-21-0408 "Echo" - CT-5555 "Fives" - CC-2224 "Cody" - General Kenobi - Queen Amidala - Master Qui-Gon - Padawan Obi-Wan - Jar Jar Binks - Admiral Trench - Asajj Ventress - Count Dooku - General Grievous - Nute Gunray - Wat Tambor - Embo - Cad Bane - Aurra Sing - Jango Fett - Hunter - Wrecker - Tech - Echo - Crosshair - Lord Vader - Padawan Anakin - Jedi Knight Obi-Wan - Even Piell - Adi Gallia - Hondo Ohnaka etc. Exclusive Rewards earned in Special Mission on Coruscant: Chancellor Palpatine shards331Views5likes25CommentsAnother UI gone missing while VS GLAT
Last week my GAC mess up cause of UI disappear when VS GLAT. And now after stupid google play login problem that cause alot of energy. I got another UI disappear again while VS GLAT in TW. No more my money for your stupid episode pass anymore. This kind of poor quality game is not deserve to be pay anymore .38Views1like0CommentsGLAT soft locking in ROTE
There appears to be some interaction when using GLAT team is ROTE that causes the game to softlock on mobile. This only happens with GLAT and has been happeni g for quite some time. Using Android. Twice this has happened in the ROTE. Screen snippets attached33Views0likes1CommentIs the TB Imperial Probe Droid bugged?
My guild has been working on the Cere Junda special mission to unlock Zeffo. A couple of my guild members have mentioned that the probe droid will self destruct randomly while at full health. I personally have not ran into that, but wanted to see if there was a known bug or kit change that I have not been able to find. I have looked at the modifiers in game, scoured the forums and reddit, and the only answers I could come up with would be that the impetuous assault omicron allows for JKCK to ignore protection. Only issue with that answer is that at least one guild member does not have that omicron but is still stating he has this issue. I have not been able to get any footage of this happening yet, but was hoping to get some clarification on this issue. Thank you!Solved116Views0likes3Commentscharacter idea: Galactic Legend Exar Kun
Inspiration: Ancient sith lord of old who becomes a nightmare to face in battle while also boosting his double bladed lightsaber allies Unit name: Exar Kun Relic Amplifier: Freedon Nadds holicron Affiliation: dark side, Tank Tags: Galactic Legend, leader, Sith, Sith Empire Attacks and Abilities Ultimate: Force Malstrom(requires 100% Ultimate Charge) Instantly defeat the weakest enemy while dealing true damage to all enemies. All allies cooldowns are reset.Defeated enemies cannot be revived. Every time Exar Kun or an ally gains We Have Returned or whenever an enemy is inflicted with Fear he gains 2% Ultimate Charge. Basic: Slaughter To Prevail Deal physical damage to target enemy with a 30% chance to call an ally to assist,increased to 50% if they weild a double-bladed lightsaber.Infict ability block, tenacity down, and healing immunity for 1 turn. Special:Unhinged Agression Deal special damage to all enemies with a 50% chance to inflict stun, call all double-bladed lightsaber allies to assist, if any enemy was stunned, inflict Fear on them for 1 turn. Leader:Far Beyond Driven All allies have 25% health, mastery and potency; doubled for Sith, tripled for Sith Empire. Sith allies gain We Have Returned whenever Fear expires on an enemy. The first time an ally is defeated, Exar Kun gains taunt and damage immunity for 2 turns. Unique: Twin blade mastery Exar Kun has 150% defense penetration. Allies that weild double bladed lightsabers also gain this effect. If they are Sith, they gain Ferocity. If they are Sith Empire, they start the battle with max stacks(15) of Ferocity. While Exar Kun is alive, these allies start their turns with potency up. Unique: Sith Alchemy Light Side enemies have -40% critical avoidance and -50% defense. Whenever a Sith ally attacks out of turn, they gain heal over time for 3 turns. The first time an enemy falls below 50% health they are inflicted with Fear for 1 turn. Galactic Legend This unit takes reduced damage from percent damage effects and massive damage effects. They take massive damage from destroying effects( excludes raid bosses) and are immune to stun effects.This unit has 10% max health and max protection per Amplifier level and damage they receive is decreased by 30%.395Views4likes0CommentsFeature Request: Move between RotE planets, missions, and platoons more easily
The issue: If I am looking at platoons or a mission I have to click it again to zoom out, click back to zoom further out, then click into the zone and into the mission/platoon on the other planet. The request: It would be nice to have arrows similar to other parts of the game that let us more easily navigate between the missions, platoons, and planets to save us some clicks.21Views0likes0CommentsSession expired, CG keeping people locked out
I keep hearing on multiple platforms that the creators of this game are trying to THIN OUT the playing population. WHY?!?!?!? I've been playing since the game came out, spent plenty of money in the in-game store, playing multiple hours EVERY DAY, and now it looks like they aren't doing anything about the login issues. And I don't wanna get a reply about that stupid work around. Everything I've done, tried, prayed for, hasn't worked. If you don't want people playing your game, just tell us on here so 90% of gamers can quit. We want a resolution. Remove the last few patches, have every user reinstall and then figure out where the issue was, because you obviously don't know what you are doing or how to fix it.77Views1like1CommentCG cop my ideas
This is all my ideas of new teams and changes to be made to the current swgoh economy ISB agents With Yularen as the leader, Dedra meero, and Syril Karn. Give Krennic a rework and Death Trooper also since they worked under isb agents directly maybe as an attacker tank that’s undying essentially until the whole team is dead like Nightsister zombie or something of that nature. More Thrawn rebels characters Thrawn Rework, agent Kallus DS, Ruhk, Governor Pryce, and Captain Slavin. This could lead into more ships to boost his fleet and seperate Chimera/Executrix Rebels Rebels This should’ve been added sooner but Fulcrum Kallus, (Gregor, and Wolffe would go good with 3v3 Crex Omi in grand arena just saying) Ryder Azadi you got the young empire pilots turned rebel with Ezra, Bail Organa, pre blinded kanan or change the current one to before and make a new kanan but he’s called Caleb Dume and he starts off as the blinded Kanan and eventually turns into the no mask kanan where he sacrifices himself and gains his sight back for one turn and does some epic buff gains for your team and debuffs for the enemy team. Speaking of Ezra as well changing the current Ezra to the longer haired version and adding a new Ezra with the short hair after Kanans death and giving him some epic abilities as currently they don’t showcase the strength these two characters had during their prime time. Also could add in the Loth Wolfs as a Ezra ability would be cool. Honestly could make him a galactic Legend dude saved Ahsoka Fulcrum from Vader, got away with Ahsoka from Palpatine, defeated Thrawn and his forces with the help of the purrgil, saved wookies from being enslaved by the empire, met Yoda and Old Ben, Defeated Grand Inquisitor all at a young age that’s Galactic Legend worthy if you ask me. His growth and arc over Rebels would make him a great Galactic Legend with some cool GL abilities like calling the purrgil and the loth Wolves to name a few he could be given an ability to go into the world between worlds and revive a teammate or “change their fate”. We need a chat/guild/ territory War quality of life update. Finding a guild in game is really terrorizing as the lack of filters is terrible and it’s hard to even find an active guild really discourages new players, the chat system is rarely used if at all and increase the number of letters able to be typed into one chat. Territory War map is old system needs a rework and better rewards and a new map system to make it feel more like a guild war over territory than just zones on a floating map. Speaking of guilds the guild activities tab where it tracks your guilds daily activities barely gets used for the quest please update this to easier guild quest and make it more noticeable so people aren’t passing it up maybe add some reward that will make it more enticing to do arena battles or spend DS energy/whatever energy it’s wants us to use. Daily challenges should receive better rewards on some alt accounts I have I got a bunch of gear 12 gear but lack the low gear pieces like mk 4 computers, the green lens piece, and so forth. Ever since Lightspeed bundles and every 2 weeks we now get a marquee plus getting conquest characters and a legendary every now and again it’s more tough than ever to keep up on ability mats/fleet credits/ zetas/omicrons/omegas/ sometimes training droids even. We are getting to a point we are getting so many new characters the daily resources can’t keep so please make the Change to increase our daily income as it’s set way too low as it stands. Double shard the older ships? Trying to farm the BTL-B Y-Wing, Emperors shuttle among many many others takes about 6-8 months alone on single shard farm it’s grueling to put that much time into a single ship. If double shard ships won’t work add in Galactic War where it can give you ship shards daily and Galactic War Locks up shards for characters and ships at 7star but will give you shards for basic characters and ships under 7 stars. Once you have every current 1 year+ character and ships it instead gives you ability mats or some other resource to replace it until a new marquee hits the one year mark. A more stable way to earn shards for older conquest characters as the current one is super slow and then you get 8 characters and 2 ships unlocked at the same time without the resources to invest into 20 omicrons and corresponding zetas/kyrotech. Even if it’s a weekly event where you choose one conquest character to do a battle or quest to earn 20 shards a week of which would make it about 80 shards a month which on that alone would make a 4month unlock period but probably close to 3 months with Proving grounds added in. This is one of the big asks Signal Data…. My main account is around 10.4 mil and I want to farm Great Mothers and Morgan Ellsberg but can’t because it will take away from the signal data I need to get Characters to Higher relics for GLs/ TB OPs or missions/ Journey Reqs/ Era battles. Can we get a seperate energy that is purely for Signal Data and the lower Relic pieces like bronzium wiring and carbonite circuit boards these pieces of relic materials have been in the game for years but I tend to have very little of each even if I try to put in extra time and effort into them I find myself lacking constantly and ins infuriating to me as I have been playing this game for years now. But if we could seperate these pieces from the cantina and DS/LS gear piece farming it will leave space to actually farm the shards we need while still collecting those pesky relic materials.53Views0likes1Comment