Order 66 raid long term
With the new raid coming around there’s a lot of concerns as a player. First concern I have is locking out 2 squads (both pirate leads) so players and guilds are earning less than they should. While on the topic of adding two squads later on, locking 2 of them behind conquest so you won’t have a full synergy squad just adds more time you won’t be maxing out rewards. If this raid is to be a year long, it ends up being shorter than Naboo, making investment into the squads (Bad Batch in particular) less worth it. Since there will be two Pirate squads (one a GL) people will already have to invest into them, but how much longer will the raid be up to make getting the GL worth it in the end. Some adjustments to make newer/future raids worth it. Bring back earning hero shards like Traya, GG, and Han. We already work hard to get Reva and conquest hero’s, why not have raids to the same thing. New raids of the year will still keep the MK3 tokens but once a raid is older, you can still earn MK1 and MK2 tokens like normal. Have the hero shards earned be related to the raid (off the top of my head I would like CT-9904 “Crosshair”). CG can even go as far as making shards only obtainable through using Bad Batch V2 squad. TLDR is have at least 3 squads most players already have upon launch of the raid. Add the new marquee/conquest heros later as a lifter squads that make the raid easier/faster for those who invest in them. Make raids more worth it than just MK3 tokens.74Views1like3CommentsOrder 66 raid concerns
The new order 66 raid was announced and as a long time player I’m quite concerned with the direction it is going in. The required units are not what a majority of players would call lore accurate aside from Jedi Vanguard and dark side clones. The overemphasis on new characters will be a struggle for free to play and newer players to earn in order to achieve decent scores. This can severely demotivate the player base. The possibility of rewards from the Naboo raid being nerfed lingers in the back of players minds as the focus shifts to this newer content. I simply don’t understand why the raid couldn’t be: Pick an Anakin and clone troopers to raid the Jedi Temple. 0 score modifier for Jedi Knight Anakin with any clones. 2x score modifier for General Skywalker with 501st clones. 4x score modifier for Lord Vader and the new dark side clones. The phase transition introduced in Naboo could be scenes from Order 66 like Plo Koon getting taken out in his Star fighter or Commander Cody firing on Obi-Wan. Sure Rex, Echo, Fives, and phase one clone trooper don’t make sense for lore accuracy but they could be substituted with other clones that took part in Order 66. Makes more sense to do it this way than include pirates, Bad Batch units that don’t appear until a few years after Order 66, or Tarkin. Thoughts?183Views1like2CommentsGeneral Syndulla's TW Omicron Dispels SLKR's Stun
The description of General Syndulla's TW omicron on her ability Unauthorized Mission states (in part): "Whenever a Spectre ally or Zeb is Stunned, they dispel it and inflict Buff Immunity and Healing Immunity for 1 turn on all enemies." The description of SLKR's Statis Strike states: "Dispel all buffs on all enemies and Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted." In our last TW, we noticed that, when SLKR uses Statis Strike on an opponent as part of a GL Ahsoka counter, his stun is dispelled. However, his kits says it cannot be dispelled. We believe this is a recent bug, since this seemed to work in the past.40Views2likes4CommentsCG Please Add ability to review RotE.
I know a lot of us want QoL changes and TW revamp etc, but I feel like guilds being able to review Rise of the Empire is very necessary. We are able to review the raid and Territory Wars but why not Territory Battles? Especially RotE. Officers need to be able to review what operations were completed and how close we got to completing a planet. For example today was father's day so I came online later and saw we achieved 26 stars, but wanted to see how close to 27* we were and to see who was not able to deploy. Also I wanted to check if we completed the 2 operations we were going for on Kashyyyk. Capital Games can you please add this to the game?35Views3likes0Comments"NEW ERA of SWGOh"
Well, I don't know where to start this post without starting to rant at CG, but I'm going to try to be as polite as possible. Sorry, my English is terrible, but I think it'll be better than Kit's writing or the text of other official posts about the game. No offense to our beloved Meathead, who deserves an award for being a great community manager. Well, flattery aside, let's get to the point. Lately, since the new era system, to be specific, CG has made questionable decisions that have been the source of displeasure or memes. The most recent has been including an era battle event that is impossible to complete by requesting a character that you cannot unlock since its event is not available or even exists, and when it arrives, being temporary, its return will be in months, which will not let you take advantage of it. This morally affects the people who pay and the f2p players. Well, most are used to being spit in their faces, but it does not take away from the unpleasantness of the matter and it would not be so bad if it were not for the fact that they literally launch the event one day after the raid. Haha, by the way, they just reworked a few days ago a character that is practically useless if it is not with a character that is not yet available, which implies that it has no real use for those who are f2p. The rework is to strengthen a team that already has practically two lifters, jo casta and depa billaba. Plus, with the imminent arrival of the new raid, it turns out they're going to ask for new characters, as always, that have nothing to do with the theme, and to top it all off, a **bleep**ing legend from a new faction. Tell me, what intention do these people have of making this accessible? When they deny us the use of a legend that's been in play for years and deserves to be in its own event, even if it doesn't make sense for it to face itself, what they did with this new faction, which they could have included in the game in many different ways, makes more sense. On the other hand, the changes to the difficulty levels take away an important part of a mechanic from a team that can be used in the raid and is one of the most accessible there is right now. You only get it back by leveling your characters to R9. They're also not introducing two new teams from this new pirate faction, with characters, one of which is legendary and two of which are conquest characters. While it's not exactly new, their approach is increasingly demanding and, once again, discourages you from continuing to play. It wouldn't be a big deal if it weren't for the number of bugs that each new character or update brings. It's understandable that programming such an old game is complicated, but there are things that are bordering on the ridiculous, like text translations, mods being removed for changing them, having to launch the Bronzium data card and then charge the PC chest so it doesn't boot you. It gives the impression that they don't test their game, practically an open secret for the community. Another of the main annoyances for a couple of years now is the lack of communication. Where were the Road Aheads? The compensation, even small ones, for their players? Now, if there's anything, it's like a drop of water in a desert. There are details in the skill kits, like references to moments in the saga, and that's appreciated. But throwing water on a fire started by an electrical outlet doesn't put it out. It takes a little more than that. I know they've had good profits, and that's excellent, but they're forgetting about the human aspect. In my opinion, I'm not saying they should stop releasing packs, LSBs, etc., but they should rethink their strategy, if they have one, to monetize. But what's my point with all this? In their last post about the raid they imply that they listened to the community to improve some things in the raid, I don't want to be the voice of the people or anything like that, I'm just trying to capture what I've seen or experienced through others and something of myself in this game we are here because at least we like it or in some or several cases we love Star Wars, so I ask CG to open their eyes more, wash their mouths and ears when interacting with the community beyond the good work that Meathead does, that the developers analyze, think carefully about what they are going to do in the future and if they have already planned something, be honest, not like what they said about the use of LV and the raid.82Views1like0CommentsRNG HELL
Anyone else noticing the cpu's teams have incredible luck? 50% chance for an effect? If the cpu is controlling it, seems like a garuntee. It's not just one aspect either, its across the board. Example from last GAC, my opponents team was comparably modded. My GL Leia revived no one, theres revived everyone. Saw this with multiple guildmates and also in TW. Going through Conquest today, hard mode, similar effects. CPU is always gets perfect rng.31Views0likes5CommentsOver deployment in TB
Is there a way for CG to fix the games ability to allow for over deployment in TB. It’s rare but every now and then someone makes a mistake and it’s just a killer when it happens. Maybe the game refunds TP or something. Developers can this be looked into as a game fix ?44Views1like0CommentsConcept Idea for Territory Wars
Idea: Instead of fighting on a single planet, have guilds battle for control of the galaxy. Preface: Each guild begins on its own home planet. By battling PvE teams, they can take control of other planets. Once a planet is captured, the guild has a 2-hour grace period to set up defenses. After that window, the planet becomes vulnerable and can be claimed by another guild. If another guild defeats all defensive teams on the planet, they take control. Defense: There should be a 2-hour grace period after capturing a planet for assigning defense teams. After that, no more defenses can be added. For every hour a team remains on a planet, reduce their stats by 10%. After 10 hours, if they haven’t been defeated, they are automatically defeated. This could use the stamina mechanic from Conquest. If no guild controls a planet due to auto-defeat, PvE teams return and the planet becomes contestable again. Rewards: Planets can offer different types of rewards: Territory Points (the guild with the most points at the end of the event wins first place) Kyrotech (similar to Mandalore in Territory Battles) Character shards (for new or existing characters) Notes: Rosters should refresh every 2 days to make planet conquest more of a coordinated guild effort. Territory Wars should be a 4- or 6-day event, possibly alternating with Territory Battles. Allow 4 or 8 guilds to participate in the same Territory War to increase competitiveness and balance rewards. Monetization Ideas: Make some planets accessible only by certain factions (e.g., a pirate-only planet). Provide character-specific bonuses on certain planets. Example: Exegol could give an offense bonus to Supreme Leader Kylo Ren (due to the Sith Holocron) and a defense bonus to Sith Eternal Emperor (due to Force lightning or Star Destroyers). Bonus Content – Ships: Ships could form blockades above planets, requiring a space battle before ground combat. Ships could travel via hyperspace lanes connecting distant areas, serving as fast travel routes or strategic points. Bonus Bonus Content – Guild Research: Introduce guild-wide research to improve performance in Territory Wars. Members can donate gear or currency; officers choose the research paths. Examples include boosting planetary defense or unlocking access to special planets. Monetization: Allow members to buy research points to speed up progress. Potential Concerns and Responses: Concern: The old Territory Battle is simpler for new players. Response: Keep the original format available for lower-power guilds. Concern: A 2-hour grace window is hard to coordinate globally. Response: True, but guilds can pre-select target planets. This adds interactivity and strategy for individual members. Concern: Guilds from a single time zone may be disadvantaged. Response: Also true, but it encourages time-zone diversity. Smaller guilds are likely under the power threshold and can still use the old format.43Views1like0Comments