WE NEED FRAME GEN…GPU UPSCALING AND ANTI LATENCY
Please make this a priority m. If console gets those features so should console…even if the console does it on its own…you guys still have to program the path for it…it’s only fair that pc gets the same treatemwnr. Its needs to be in the next update. As much as I know that it will never happen imma keep fighting for it.Fsr/framegen/anti lag/Nvidia equivalent feature set missing
The exe file contains the strings for far dlss Frame gen and anti lag. Pc was supposed to be on even fronts with console. Yet console has those features built into their systems and used by the game. Yet pc doesn’t get that same feature set and we pay the same price. Make it right. This needs to be in the next update.Unable to Save anything
I had uninstalled and reinstalled the game and now I am unable to save anything. My save files are also not present. I installed the game on another device and my save files are present... How do I fix it so that I the game accesses the save files on the device that I originally installed the game on?17Views0likes0CommentsSpatial Audio Not Working
I have a Razer BlackShark V3 headset with DTS:X installed as the spatial audio solution. In Windows and every other game I play, it works as intended. In College Football 27, however, the spatial audio simply doesn't work at all. It sounds like I'm using my headphones in stereo mode with spatial audio disabled, when that isn't the case. I did get it to work in-game exactly once, and I don't know how it happened. I just launched the game and it was magically working. I've never managed to get it working since then, though. I've tried everything to fix it: changing the in-game audio preset, restarting the game numerous times, toggling spatial audio on/off in Windows, and even restarting my PC. I would greatly appreciate it if someone on the team could help get this fixed! I know I can't be the only one who prefers using DTS:X or even Dolby Atmos.134Views0likes0CommentsSome Very Low Quality Textures
Some of the on field textures are just horrifically low resolution. Look at this hard marker on Duke's field. I am running this on a 5090 with 5120x2160 resolution and every setting max'ed, so this is pretty surprising. Specs: MSI Pro X870-P Mobo 9900x3d with +200MHz Boost and -20 PBO CO 64GB DDR5-6000 Memory (Primary Timings = 30/36/36/76), tREFI = 26214, tRFC = 512, tFAW = 24, tRRD_S = 6, tRRD_L = 8, tWR = 48, tWTR_S = 6, tWTR_L = 20 Palit Gamerock 5090 (575W cap), +3000MHz mem clock, custom core voltage/freq curve (~+350 MHz) Monitor is 45GX950 (165Hz, 5120x2160 Ultrawide resolution) using gSync Settings: Ultra, everything max'ed out no FPS capPerformance Feedback on PC (5090 system)
Specs: MSI Pro X870-P Mobo 9900x3d with +200MHz Boost and -20 PBO CO 64GB DDR5-6000 Memory (Primary Timings = 30/36/36/76), tREFI = 26214, tRFC = 512, tFAW = 24, tRRD_S = 6, tRRD_L = 8, tWR = 48, tWTR_S = 6, tWTR_L = 20 Palit Gamerock 5090 (575W cap), +3000MHz mem clock, custom core voltage/freq curve (~+350 MHz) Monitor is 45GX950 (165Hz, 5120x2160 Ultrawide resolution) using gSync Settings: Ultra no FPS cap I'm seeing on the field FPS of 120-140 FPS. Cutscenes (also at ultra) run at 80-90 FPS generally. Visuals look good. On the field, ultrawide looks great, but play selection looks pretty clunky with black bars that get tacked onto the side awkwardly between plays and then get removed when a play is selected. Biggest issue is stutter and bad 1% lows in the transition between gameplay and cutscenes. I'll frequently see 1% lows in the 30s and 0.1% lows in the single digits during the switch. I've tried using process lasso to force High priority and forcing Power Management Mode to Prefer Maximum Performance in nVidia App (which worked well for this problem on EA FC 2026), but to no avail. So overall I'm encouraged but the stutter needs to be addressed.