Changed email address for main account and it was used for another account
Hey everyone, I am after ideas...I didn't realise you could not use the same email address for 2 different handles...I have changed my email address (as my old one no longer exists) on my main account and it is the same as the one on my other account... How do I retrieve the smaller account?Everytime I put in that email address it comes up with my main account... Hoping you can help...Ta brochCan we PLEASE just stop updating and adding to the game.
The more updates you do the more it breaks the game. I mean seriously, this is the only game in history of games that takes updates to fix updates that was to fix a previous update. Can yall maybe focus on fixing the crap thats going on in game before rolling out all the money grabbing stuff. I love the Sims but I'm DONE!! I'll play offline from now on. I also feel like its even worse for us console players, like yall really don't care. I guess because of the buyout yall are tryong to take the franchise diwn at this point. 🤷🏻♀️ I just had to say my peace ✌️ and rant a little. This last update was the last straw for me! I have to click off pop ups for packs I already own, (and I own most of them so yall already have a ton of mobey from me) my gallery doesnt work even for my builds it freezes my game and I have to resart and then go through the 100 hour loading screen and clicking off the welcome to pack thong again. I dont even want to play at this point and started playing more Dreamlight Valley from Gameloft. Maybe take some notes EA/Maxis.55Views0likes2CommentsRude Guests! An Overhaul of Visitor Autonomy is Needed
I love having Sims over to visit, but the current autonomous behavior of guests often ruins the experience. Instead of socializing, they treat my Sim's house like their own personal hotel and diner. This system feels outdated and needs a significant refresh. What area of gameplay is your feedback about? Social Interactions (Guest Behavior & Autonomy) NPC Behavior What works well right now? The ability to have Sims visit your lot is a core part of the social gameplay. It's great that guests have some autonomy and don't just stand around like mannequins. The system allows for some unexpected and sometimes humorous moments. What isn’t working or feels frustrating? Guest behavior is consistently rude, intrusive, and immersion breaking. They exhibit a complete lack of social boundaries: Helping Themselves: They will raid the refrigerator, cook full meals, and eat your family's food without permission. Unwanted Chores: They will clean your dishes, take out your trash, and fix broken objects. While sometimes helpful, it often feels invasive and removes gameplay challenges from the player. Ignoring the Host: They will bypass the Sim they came to visit to play on your computer, read your books, or use other objects, making it difficult to actually interact with them. In short, guests act like they live there, not like they are guests. There is no distinction between a stranger and a best friend's behavior. What new ideas or improvements would you suggest? Guest autonomy should be completely reworked to be more realistic and tiered based on relationship level and personality traits. Tiered Autonomy System: Acquaintances/Low Friendship: Should have very restricted autonomy. They should primarily stay near the host, engage in conversation, and maybe use generic objects like chairs or the radio. They should never use the fridge, computer, or perform chores. Good Friends/High Friendship: Could have expanded, "make yourself at home" privileges. They might feel comfortable getting a glass of water from the sink, grabbing a leftover if their hunger is low, or playing a video game if they have the Geek trait. Chores should still be rare. Family/Romantic Partners: Can have the most freedom, similar to how guests act now, as they would realistically feel "at home." Trait-Based Behavior: A Sim with the "Neat" trait might autonomously clean a few dishes, while a "Glutton" might be more tempted to raid the fridge. A "Slob" would never take out the trash. New Social Interactions: Add interactions like "Offer Drink/Snack," "Make Yourself at Home," or "Please Don't Touch That" to give the player more control over guest permissions. Why would this improve your gameplay experience? This overhaul would dramatically improve social realism and player control. Increased Realism: It would mimic real-life social dynamics, where your closeness to someone dictates how comfortable they feel in your home. Reduced Frustration: It would eliminate the annoyance of strangers treating your home like a community center, allowing you to focus on socializing. Enhanced Storytelling: The tiered system would make friendships and relationships feel more meaningful and impactful on daily life. Restored Player Agency: You wouldn't have to constantly fight against rude guest behavior, making visits something to look forward to rather than dread. This change would make having guests over a genuinely enjoyable and realistic part of the social gameplay loop again. Please upvote 👍 this post so we can get this feature in the game.61Views4likes2CommentsHarry Potter sims pack for the upcoming series
I feel like it would be a good idea for the sims 4 developers to make a deal and do a collaboration with the Harry Potter franchise, they could make a magical school and add a bunch of quest, add some iconic characters, amazing clothing and places to bring them into the series through the game, it could potentially bring more audience and attention to the new series and new Harry Potter game coming itself along with bring back some more attention to the sims 4 along with some profits! From shopping at diagon alley to securing funds at gringots bank it could unlock lots of fun for the sims 4 community, especially if they implemented more clothing and CAS options and maybe even adding in making sims cooler by speaking pastltongue, using ancient magic or having a duel to the death with some tricky unforgivable curses!101Views2likes3CommentsDifferent Challenge Variations, Outsource ideas from players?!
I find myself playing the same daily challenges consistently, to the point where at the same place it’s the same challenge goals daily. I was wondering if there could be different variations in those goals? Or if that’s the point of those goal points daily? If so, variety would still be nice in daily things. Through maybe the help of consistent players and NOT AI developers could probably come up with ideas because I do enjoy logging on daily, it’s just starting to get repetitive and find it lacking some fun now, where there could be so so much, yk?!The Merfolk of the Sulani Seas (Updated 04/23/2026)
Only update right now is that I am making the decision to share my story in a blog. My objective is to continue to follow the Positive Play Charter as a guideline for what I share in a story, but without the restrictions of False Flags resulting in the loss of writing progress. The story will be shared in the blog, but I will continue to share what I can here. Overtime, I'll add to this post to expand the Table of Contents and make it easier to access the chapters. Table of Contents Use the links in the Table of Contents to read the chapters in order. The links are working and will take you straight to a chapter. This should save people the trouble of scrolling through the thread. Eventually, I plan on trying to put the "Meet the MerSims" Section in the comments of this thread along with the chapters. I am adding links to each of my posts to help with navigation. The Little Merman Arc Chapter 2: Swimming to Zalia Grottos Chapter 3: Life's Full of Tough Choices Chapter 4: A Change in the Tides Chapter 5: The Embers of Love Merfolk of the Sulani Seas Lore Links to threads that include details concerning the structure of how my merfolk society in the sims is organized, their culture, and background exposition. Tags for the updates will appear next to the links. The Denizens of the Sulani Seas (Updated: 05/18/2025) SimLit Tips in the New Forums One of the things I noticed when the new forums were created was that not everything transferred here looking the way it was supposed to. I opted out of having my story transferred for me and took a great deal of time working through a lot of troubleshooting to find the easiest way to share longer posts. In the comments of this thread, I had a great deal of help from the community as I worked on transferring chapters from Answers HQ. Now that the transfer to the new forums is complete, I think I found the best way to get around the Forums tendency to Auto-Refresh the webpage and erase all progress instead of saving it. My suggestion is in the following link. I will update it with any other findings and suggestions can be shared there so everyone can benefit from them. It's possible this has been fixed while I was away, but I think this suggestion can still be helpful. SimLit Posting Suggestion after Troubleshooting With the list of merfolk in my story expanding over time, I wanted to set aside a space for the character profiles involving the merfolk in my story. Character Profiles will be organized around the Family Groups, or pods, my merfolk belong in. Check out the linked thread to stay updated on the Merfolk Pods in all my stories. Meet the MerSims Mods Credit Since a lot of this story wouldn't be possible without certain mods, I do want to give the mods I use the credit they deserve. I will update this as quickly as I can to credit the awesome modders that created the mods and poses that make telling this story possible. Spinning Plumbob Mods The Expanded Mermaid Mod "Neverland" Mermaid Tail CC The "Down Under" Set CC "Sea-nery Stuff" Build/Buy Set Occult Preferences Mod The Serenade of Shadows Poses Merfolk Poses MerMay 202412KViews8likes57Comments