The Disney Princess 10 Gen Challenge!
Welcome to...
THE DISNEY PRINCESS 10 GEN CHALLENGE!
INFO:
This challenge is based on the Disney Princess franchise and movies. Storytellers can follow the original stories or you can just roll with it. Some areas of this challenge ask for gender-specific heir/heiresses, this can be easily changed out if you're playing patriarchy or matriarchy. This challenge follows the original rules of the 10 Generation Legacy - although some rules may vary. This challenge can be completed with only the base game, though some DLC may improve your experience.
Update: This challenge has been slightly updated as of February 2025. Please feel free to suggest any further edits to the generations and I will look through these and adjust the rules accordingly.
Generation 1: Snow White "I'm wishing for the one I love to find me today"
Founders have humble beginnings, so what's better than Snow White? To start, create Snow White. Storytellers may create her as a teenager and make her evil stepmother, but this is not a requirement. When Snow White becomes a young adult, this story begins.
- Must be female
- Must have 7 children (dwarfs)
- Each child must have one negative trait (e.g Gloomy, Glutton)
- Each child must have the same baby daddy
- Each child must achieve something before their teenage years - this can be achieving the happy infant or toddler trait, achieving a high grade at school, or achieving an aspiration.
- Snow may never answer the door to strangers or talk to elderly women
Optional extras - each child must age up with at least one positive character trait. Each child must age up with at least 5 milestones. These numbers can be increased if you're looking for more of a challenge.
Generation 2: Cinderella "A dream is a wish your heart makes when you're fast asleep"
Although you had six brothers and sisters, you always did the cooking and cleaning. Yet, somehow you loved it, as it transported you away from your chaotic home life. When Cinderella becomes a teenager, this story begins.
- Must have 'Neat' and 'Foodie' traits
- Must clean the house every day and cook every meal
- May not marry until her mother dies (This does not have to be of old age, but it may not be cheated)
- Have a maximum of 3 children
Optional extras - Sneak out of the house during your teenage years.
Generation 3: Tiana "The only way to get what you want in this world is through hard work"
Your family has barely accomplished anything over the past two generations, and you're here to change that. This story begins when Tiana becomes a YA.
- Must have 'Ambitious' trait
- Father must die before the end of YA
- Must have food Aspiration
- Must marry a Sim with green (This can be hair, eyes, skin etc)
Optional extras - Tiana must own and run her own restaurant. Create your own food business using various cooking appliances.
Generation 4: Aurora "I walked with you once upon a dream"
Thanks to your mother's hard work, you have everything you always wanted in life, apart from love. Your father was overprotective of you, and rarely let you out of the house. This story begins when Aurora becomes a YA.
- Must have the 'Lazy' trait.
- May only have 3 or fewer friends. (Family can count if you wish)
- Must meet future spouse at night while parents are asleep
- Elope (you can run away if you wish)
- Have a maximum of 2 children - (twin girls are preferred if playing Anna or Elsa next)
Optional extras - Live in a cottage away from everyone else caring for animals.
Generation 5: Anna "We only have each other, it's just you and me"
Your sister locked you away and you never knew why. As toddlers, you were the best of friends but now all you have are dreams. When Anna is a child, this story begins.
- Lose all contact with your sister until YA
- Fall in love with a criminal
- Experience near death at the hands of your lover
- Find someone new after becoming BFFs with your sister
- Marry, have one child
Optional extras - Climb Mt. Komorebi in an attempt to save your sister. Host parties to celebrate your sister's coronation.
Generation 6: Rapunzel "You were wrong about the world, and you were wrong about me"
Your mother never trusted you or the outside world. You never knew of her past, and never wanted to. All you ever got was solitude, but that didn't matter. When Rapunzel is a teenager this story begins
- Must have 'Loner' and 'Art Lover' traits
- Must reach at least level 8 painting before YA
- May only ever leave the house for school
- May never have friends until the wedding
- Elope - you have no friends anyway, have kids
Optional extras - Rapunzel's parents are strict, but otherwise she tends to be estranged from her family and will sneak out past curfew.
Generation 7: Belle "People think I'm odd, so I know how it feels to be different"
You always loved books and visited the library often. You never cared for looks, just beauty within. Everyone wanted you, but you turned them all down. You wanted to choose your own destiny. When Belle becomes a YA, this story begins.
- Must have 'Bookworm' trait
- Date at least 5 men
- Meet the man of your dreams - an ugly Sim
- Marry, have kids
- Your spouse becomes beautiful (Changed in CAS) after the firstborn child
Optional extras - Belle's spouse is an occult (select based on what packs you have). Belle's dates are blind dates but never go well.
Generation 8: Mulan "Could it be, that if I were truly to be myself, I would break my family's heart"
Your parents always wanted you to bring fortune back to the family and marry someone of high status, but you didn't dream of love, you dreamed of glory. When Mulan becomes a YA this story begins
- Must have 'Active' trait
- Must join Astronaut career
- Fall in love with a co-worker once you reach the top of the career choice
- Marry, have kids
Optional extras - Mulan's glory comes in the form of fame, and she quickly rises to fame through her achievements.
Generation 9: Jasmine "A whole new world, a hundred thousand things to see"
You hated being rich and living like a princess. You find comfort in Raja, but nowhere else. All your father wants is for you to marry rich, but you want a life without riches. When Jasmine becomes a teenager this story begins.
- Have a best friend (Raja)
- You cannot leave the house unless it is for school
- Must marry a poor street rat
- Her lover must be in the criminal career
- Have a maximum of 4 children
Optional extras - Raja must be a pet/horse and reach companions while children. Jasmine is the daughter of someone famous.
Generation 10: Merida "If you had the chance to change your fate, would you?"
You always wondered why your mother gave up her riches for a poor boy. Your adventures lead you into trouble, and you were nearly always grounded. When Merida becomes a teenager this story begins.
- Have the 'Self Assured' trait
- Lose your siblings and mother in an unfortunate accident
- Seek out a way to change the past but fail
- You do not believe in love - never marry
- You believe you are cursed - never have children
- Grow up alone and regretful
(These last three conditions are only in place because it is the last generation. If you wish to continue afterwards then Merida may marry and have kids)
Optional extras - Learn horse riding as a means of riding into battle.
OPTIONAL GENERATIONS:
Generation: Ariel "Someday I'll be part of your world"
You've always loved the water and dreamed of becoming a mermaid. Sadly, this never came true but you did find the man of your dreams, and that was good enough. When Ariel becomes a teenager this story begins.
- Must have a 'Loves the Outdoors' trait
- Must own a pool and swim in it every day
- Must marry a beautiful Sim with at least one trait the same as your own
- Have kids
Optional extras: Ariel is a mermaid occult, and seeks a way to change back into a human.
Generation: Pocahontas "You think I'm an ignorant savage, you've been so many places, I guess it must be so."
You come from different worlds, yet the love of your life is forbidden by your family. When Pocahontas becomes a teenager this story begins.
-Fall in love with a "different" kind of Sim, (e.g a green or blue Sim)
-Marry that "different" kind of Sim.
-Run away and elope
-Have a maximum of 4 kids
Optional extras - Pocahontas' different lover could be an occult. Live a simple life off-the-grid or with fresh ingredients only when cooking.
Generation: Elsa "Yes I'm alone, but I'm alone and free"
Your parents always questioned where your powers came from. You were a quiet type after... the accident. All you wanted was to be alone, unable to harm anyone. When Elsa becomes a teenager, this story begins.
- Must have the 'Loner' trait
- Must not talk to siblings until YA
- Must be different in some way
- Run away as a teenager (Storytellers may have her sister find her and bring her home)
- Never marry and only have one child (it was an accident, you swear by it)
Optional extras - Elsa is a spellcaster who is afraid to use her powers until she has reconnected with her sister. Elsa runs away to the top of Mt Komorebi.
Generation: Moana "One day I'll know, how far I'll go"
You grew up as the heir to a legacy, born to rule over others; however, you want to explore and see the world. You know your choices make you who you are and you hope that one day they will show you the world. When Moana becomes a teenager, this story begins.
- Must have the 'Loves the Outdoors' trait.
- Must have 'Curator' aspiration
- Must have a close relationship with her Grandmother (who dies before Moana becomes a YA)
- Run away from home and meet Maui and become BBFs with him.
- Marry and have children
Optional extras: Moana must explore Selvadorada while running away from home. Moana is connected to Sulani as a child of the islands.
Generation: Raya "The world's broken. You can't trust anyone."
You grew up in a divided world, with conflict all around you. You have always believed in the magic of the world and in others until your trust was broken as a child. When Raya becomes a teenager, this story begins.
- Must lose her father to an accident
- Have a best friend (Tuk Tuk)
- Explore the world as a young adult and make friends along the way
- Make enemies with a rival but unite in the end (Namaari) restoring trust and friendship in the world
- Marry and have children
Optional extras: Use the Strangerville story as a way of dividing the world following the gem breaking
(If after any generation you wish to end the challenge, you may not have kids. It is entirely up to you. I go by the motto that it's your game, play how you want to play)
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Happy Simming!