SIMS IN BLOOM CHALLENGE - CH 1 - GEN 1
Meet DAISY BLOOM, our Generation 1 Founder. Challenge rules state that the founder has to have the Cheerful, Clumsy, and Loves outdoors traits, and that she has to max the wellness, fishing and gardening skills, complete the Freelance Botanist Aspiration, and have a job as a gardener. Likes the colors white and yellow. She can marry, but that sim must have the loves outdoors trait. My own additional rules are that Daisy must have a fully functional house with a basic bedroom, bathroom, kitchen and living area before she can move her potential spouse in. I also downloaded one of the Maxis pre-made spa builds in Newcrest. ~ ~ ~ Playing Rags to Riches in Spring (30 days). Moved Daisy onto a vacant lot - 2 Olde Mill Road in Henford-on-Bagley. She sold all the trees and rocks on her lot and got $648 simoleons. I then downloaded a 0 simoleon Abandoned Cottage (it's a debug house), and added the debug toilet/shower stall from the Jungle Adventure pack. I also placed a debug contemplative stool (rental) for meditation. (This actually works to increase wellness skill). Lot traits are Simple Living, Penny Pixies, Homey, Wild foxes and Off-the grid. With the funds she had from selling the rocks and trees on her lot, she bought a dumpster (her bed for now - lol), and an Always Has a Snack Bag. She also purchased 2 inground garden patches ($10 each). After this, she had $4 simoleons left. She then got a job in the gardener career. It was now time to make some simoleons to purchase some garden seeds. She found a frog, some upgrade parts, a MySims trophy, and did some fishing at the pond. The welcome wagon came and never placed the food on the ground. So whatever it was, they took it back with them. She then headed to Finchwick and did some fishing...during a thunderstorm...and egads, she was struck by lightning. Deciding that she had enough fishing, she headed to the Gnome's Arms Pub to see if there were any eligible bachelors who also loved the outdoors. She feasted on free chips and water and made several friends, but no-one with this trait. She napped on the couch in the Gnomes Arms Pub and so ended Day 1. ~ ~ ~ Notes: Sims in Bloom Challenge Rules - go HERE. Abandoned Cottage by Quakeers. I had done a preliminary run-through for this challenge and found it difficult to find sims with the loves outdoors trait. So, bearing that in mind, I randomly downloaded some sims from the gallery, and also used some of the pre-made Maxis sims for potential love interests. I moved them into an empty lot in Newcrest, so Daisy will randomly meet them. Here they are. From left to right - Barry Varner (by nengster65), Terence Thayer (by nengster65), Brenton Ferguson (by Gods Treasure), Edmund Leighton (by Rickchikchik), Tristen Palmer (Maxis pre-made), Rémy St. Feu (Maxis pre-made), Kurt Lumberjackson (Maxis pre-made), and Pierce Coombs (Maxis pre-made),172Views2likes21CommentsAlphabet SuperLegacy Challenge Rules
This is a legacy challenge where each generation represents a different letter, and must explore all of the game play starting with that letter: aspirations, collections, woohoo spots, reward store traits, you name it. I already have athread for this challenge that has been updated through Crystal Creations. Since it was transferred from the old forum, it's very hard to update further. It's past time I added game play from Lovestruck to this challenge, so I'm starting a new thread. Here are the general rules: Ignore any objective related to a pack you don’t own. You can choose to skip a generation if your pack limitations leave it extremely short on content. I've removed three of the letters (Q,U,Y) from the challenge because they don't have much to do, even with all the packs. No cheat codes that help you move through your objectives faster. No rules about aging. No rules governing non-heirs. Just because one generation has something as an objective, doesn’t mean that other generations can’t do it for fun/convenience. If you don’t have at least three traits in the assigned letter, you have to randomize the rest. No self-discovery traits starting with a different letter. Each heir's name, and that of any pets they have, must begin with their letter. Likes and Dislikes: The heir can only have the likes/dislikes assigned to their generation. Color preferences are assigned when they age up to Child. From that point forward, all the heir's outfits will reflect their color preferences. If you decorate a space for them, you must consider their color preferences. Fashion and interior design preferences are assigned when they age up to teen (if you have those packs). From that point forward, all their outfits and decorated spaces will reflect their style preferences. Lot Traits and Challenges: The heir must have all of their assigned lot challenges equipped in all of their designated residences. If the heir has three assigned lot traits or less, they also must be assigned. If the heir has four or more lot traits, they have to change upwhich three are in play. The heir's transitional aspirations (the ones that decide the bonus traits) have to be aspirations from their generation, unless they don't have two aspirations. At the start of the challenge, the Gen 1 "founder" will be very young, so you will need to give them at least one parent.61Views0likes1CommentRandom legacy - McIntosh family part 1
I got inspired by videos of other simmers and decided to give random legacy challenge a shot. Oh boy, is it hard! Random really didn't like me this time: permanent barista career (or at least I think that it has to be permanent and no other income allowed? Or maybe I'm just a fool...), no helpers, idle careers (can't help w school or career/job), single with 3 kids. Okay, I don't have 3 kids yet, only 1 because I'll lose it honestly if I have all 3 kids at once 😭😭 Btw, I used a special website designed for this challenge apparently to random things but there are also lists with careers etc on some kinda sims forums. And you know what? There was no barista career in the list I've found... But I guess playing as barista and having no other income other than that is kinda fun. Fun because it's hard and I think I've never been challenged in Sims like that ('cause I never bothered to) The unlucky one is Janet McIntosh (name and surname were randomized as well as her appearance and style). She reminds me of Cassandra Goth, probably because of ponytails lol Janet lives in Oasis Springs and collects stuff every day, as per the random rule I got (but she can't sell her collection as far as I understand. Maybe I'm wrong tho?). She hates her job since she doesn't like any kinds of commitments and she's afraid that she will be stuck with it forever. Janet's not wrong on that one... Poor girl. She's also mean and mischievous, but that's fun. She's almost sworn enemies with Geoffrey Landgraab (I did that on purpose) and I personally cackle because of that. As for her third trait, Janet's romantic. Also welcome father of the family — Quentin what's his surname. Well, he's biological father of our dear heir Robin alright, but he can't live with them or be married to Janet, as per the rules (she has to be a single mom). Shame, because of Janet's encouragement Quentin changed careers and after being a nanny became an entertainer and could have brought us actual money :( Fun fact is that Robin must become an entertainer one day too, because random wished so (which is very interesting coincidence. Kinda like a plot element). And there's our little heir Robin. His present random aspiration is to be creative and he's an art lover (random was very consistent with that). He also was a top notch infant and a happy child, hooray! Despite the fact that their living conditions have always been less than satisfactory (they don't have an actual house, just the needed utilities and beds...). Let's see if I can survive for longer! lol Btw, I've already randomized what second gen rules are gonna be, which include: 2 kids; comedian career (secondary careers: astronaut, culinary); two live-in partners, at least 1 kid with the first one; sims have to get in fights at least once a week; teens in the family have to work AND max their part time jobs before 3rd gen starts, even if they will become young adults That's definitely easier and pretty entertaining, if you ask me! You know, Robin's mother is a meanie and all he ever saw was her getting into fights and badmouthing people. So... I guess it's logical he and his future siblings will get into fights as well. It's just fitting. And like I said, Robin's father works in entertainment too. Maybe we can imagine that our little boy decided to follow in father's footsteps? Even if he was an absent one. Fun fact: Quentin and Robin actually met each other because Quentin came on our lot to celebrate HIS birthday on the same day Robin became a child. Can't say why he chose our lot, I was honestly surprised when that happened after he invited Janet via phone 🤔Let's imagine he actually cares about his son (we all know tho that the reason he's not a top notch dad is purely technical...)31Views1like1CommentThe Disney Princess 10 Gen Challenge!
WELCOME TO: THE DISNEY PRINCESS 10 GEN CHALLENGE! SIMS 3: http://forums.thesims.com/en_US/discussion/760184/the-disney-princess-challenge-10-generation-legacy MY CHALLENGE: http://forums.thesims.com/en_US/discussion/809222/my-disney-legacy-challenge-11-jan?new=1 INFO: This challenge is based on the Disney Princess franchise and movies. Storytellers can follow the original stories or you can just roll with it. Some areas of this challenge ask for gender-specific heir/heiresses, this can be easily changed out if you're playing patriarchy or matriarchy. This challenge follows the original rules of the 10 Generation Legacy - although some rules may vary. If you own a particular expansion pack, then feel free to incorporate this however you would like, ideas will be provided as well with . Generation 1: Snow White "I'm wishing for the one I love to find me today" Founders have humble beginnings, so what's better than Snow White? To start, create Snow White. Storytellers may create her as a teenager and make her evil stepmother, but this is not a requirement. When Snow White becomes a young adult, this story begins. - Must be female - Must have 7 children (dwarfs) - Each child must have one negative trait (e.g Gloomy, Glutton) - Each child must have the same baby daddy - Each child must achieve something before their teenage years - this can be reaching level 5 in a toddler skill, reaching level 3 in all toddler skills, completing their childhood aspiration, or becoming an A grade student in school - Snow may never answer the door to strangers or talk to elderly women : Parenthood - each child must age up with at least one positive character trait. This number can be increased if you're looking for more of a challenge. Generation 2: Cinderella "A dream is a wish your heart makes when you're fast asleep" Although you had six brothers and sisters, you always did the cooking and cleaning. Yet, somehow you loved it, as it transported you away from your chaotic home life. When Cinderella becomes a teenager, this story begins. - Must have 'Neat' and 'Foodie' traits - Must clean the house every day and cook every meal - May not marry until her mother dies (This does not have to be of old age, but it may not be cheated) - Have a maximum of 3 children Generation 3: Tiana "The only way to get what you want in this world is through hard work" Your family has barely accomplished anything over the past two generations, and you're here to change that. This story begins when Tiana becomes a YA. - Must have 'Ambitious' trait - Father must die before the end of YA - Must have food Aspiration - Must marry a Sim with green (This can be hair, eyes, skin etc) : Dine Out - Tiana must own and run her own restaurant Generation 4: Aurora "I walked with you once upon a dream" Thanks to your mother's hard work, you have everything you always wanted in life, apart from love. Your father was overprotective of you, and rarely let you out of the house. This story begins when Aurora becomes a YA. - Must have the 'Lazy' trait. - May only have 3 or fewer friends. (Family can count if you wish) - Must meet future spouse at night while parents are asleep - Elope (you can run away if you wish) - Have a maximum of 2 children - (twin girls are preferred if playing Anna or Elsa next) Generation 5: Anna "We only have each other, it's just you and me" Your sister locked you away and you never knew why. As toddlers, you were the best of friends but now all you have are dreams. When Anna is a child, this story begins. - Lose all contact with your sister until YA - Find love with a criminal - Experience near death at the hands of your lover - Find someone new after becoming BFFs with your sister - Marry, have one child Generation 6: Rapunzel "You were wrong about the world, and you were wrong about me" Your mother never trusted you or the outside world. You never knew of her past, and never wanted to. All you ever got was solitude, but that didn't matter. When Rapunzel is a teenager this story begins - Must have 'Loner' and 'Art Lover' traits - Must reach at least level 8 painting before YA - May only ever leave the house for school - May never have friends until the wedding - Elope - you have no friends anyway, have kids : Parenthood - Rapunzel's parents are strict, but otherwise she tends to be estranged from her family and will sneak out past curfew Generation 7: Belle "People think I'm odd, so I know how it feels to be different" You always loved books and visited the library often. You never cared for looks, just beauty within. Everyone wanted you, but you turned them all down. You wanted to choose your own destiny. When Belle becomes a YA, this story begins. - Must have 'Bookworm' trait - Date at least 5 men - Meet the man of your dreams - an ugly Sim - Marry, have kids - Your spouse becomes beautiful (Changed in CAS) after the firstborn child : Get to Work - Belle's spouse is different as they are an alien. Generation 8: Mulan "Could it be, that if I were truly to be myself, I would break my family's heart" Your parents always wanted you to bring fortune back to the family and marry someone of high status, but you didn't dream of love, you dreamed of glory. When Mulan becomes a YA this story begins - Must have 'Active' trait - Must join Astronaut career - Fall in love with a co-worker once you reach the top of the career choice - Marry, have kids : Get Famous - Mulan's glory comes in the form of fame, and she quickly rises to fame through her achievements Generation 9: Jasmine "A whole new world, a hundred thousand things to see" You hated being rich and living like a princess. You find comfort in Raja, but nowhere else. All your father wants is for you to marry rich, but you want a life without riches. When Jasmine becomes a teenager this story begins. - Have a best friend (Raja) - You cannot leave the house unless it is for school - Must marry a poor street rat - Her lover must be in the criminal career - Have a maximum of 4 children : Cats and Dogs - Raja must be a pet and reach companions while children Generation 10: Merida "If you had the chance to change your fate, would you?" You always wondered why your mother gave up her riches for a poor boy. Your adventures lead you into trouble, and you were nearly always grounded. When Merida becomes a teenager this story begins. - Have the 'Self Assured' trait - Lose your siblings and mother in an unfortunate accident - Seek out a way to change the past but fail - You do not believe in love - never marry - You believe you are cursed - never have children - Grow up alone and regretful (These last three conditions are only in place because it is the last generation. If you wish to continue afterwards then Merida may marry and have kids) OPTIONAL GENERATIONS: Generation: Ariel "Someday I'll be part of your world" You've always loved the water and dreamed of becoming a mermaid. Sadly, this never came true but you did find the man of your dreams, and that was good enough. When Ariel becomes a teenager this story begins. - Must have a 'Loves the Outdoors' trait - Must own a pool and swim in it every day - Must marry a beautiful Sim with at least one trait the same as your own - Have kids Island Living - Ariel is a mermaid, adjust the above rules to fit the EP. Generation: Pocahontas "You think I'm an ignorant savage, you've been so many places, I guess it must be so." You come from different worlds, yet the love of your life is forbidden by your family. When Pocahontas becomes a teenager this story begins. -Fall in love with a "different" kind of Sim, (e.g a green or blue Sim) -Marry that "different" kind of Sim. -Run away and elope -Have a maximum of 4 kids Vampires - Pocahontas' different lover could be a Vampire Generation: Elsa "Yes I'm alone, but I'm alone and free" Your parents always questioned where your powers came from. You were a quiet type after... the accident. All you wanted was to be alone, unable to harm anyone. When Elsa becomes a teenager, this story begins. - Must have the 'Loner' trait - Must not talk to siblings until YA - Must be different in some way - Run away as a teenager (Storytellers may have her sister find her and bring her home) - Never marry and only have one child (it was an accident, you swear by it) Generation: Moana "One day I'll know, how far I'll go" You grew up as the heir to a legacy, born to rule over others; however, you want to explore and see the world. You know your choices make you who you are and you hope that one day they will show you the world. When Moana becomes a teenager, this story begins. - Must have the 'Loves the Outdoors' trait. - Must have 'Curator' aspiration - Must have a close relationship with her Grandmother (who dies before Moana becomes a YA) - Run away from home and meet Maui and become BBFs with him. - Marry and have children : Jungle Adventure - Moana must explore Selvadorada while running away from home Generation: Raya "The world's broken. You can't trust anyone." You grew up in a divided world, with conflict all around you. You have always believed in the magic of the world and in others until your trust was broken as a child. When Raya becomes a teenager, this story begins. - Must lose her father to an accident - Have a best friend (Tuk Tuk) - Explore the world as a young adult and make friends along the way - Make enemies with a rival but unite in the end (Namaari) restoring trust and friendship in the world - Marry and have children : Strangerville - Use the Strangerville story as a way of dividing the world following the gem breaking (If after any generation you wish to end the challenge, you may not have kids. It is entirely up to you. I go by the motto that it's your game, play how you want to play) ____________________________________________________________________________________________________________ Happy Simming!3MViews3likes3060CommentsThe Evergreen Legacy **Gen VIII Chapter 6**
Hi! Welcome to my latest story: The Evergreen Legacy. Based on my Sims Through The Ages Challenge, each generation is dedicated to a pack. New updates every Wednesday and Sunday 3pm UK time! Aurora Evergreen moved to Sunset Valley on her 18th birthday by order of her mother. She was reared with one goal in mind: The Mission. Follow her story as she infiltrates the media and the great families of Sunset Valley with a view to exposing the scandal that exiled her family. Will she reclaim her family’s name and the wealth they are owed? Or will she unearth secrets that put her at odds with the very people who set her on this path? Generation One: Aurora Evergreen (Base Game) Generation Two: Blair Evergreen (World Adventures) Generation Three: Francesca Evergreen (Ambitions) Generation Four: Hattie Evergreen (Late Night) Generation Five: Kressida Evergreen (Generations) Generation Six: Persephone Evergreen (Pets) Generation Seven: Winnie Evergreen (Showtime) Generation Eight: Andromeda Evergreen (Supernatural)4.6KViews4likes177CommentsA Love Like Ours Legacy
Hi! I'm writing a legacy based on Cute Coffee Gal's Decades Challenge and faerie-tempest's Black History ChallengeAlso check out her playthrough of her challenge on YouTube The Sims 4: Black History Challenge My legacy is called A Love Like Ours and follows the Jonquil family starting in an 1880s prologue. Henry Jonquil and Emma Kelsey are the founders. They are the two teens in the picture at the top. My blog has aChapters List, but I'll keep links to the chapters on this thread, too. Fun fact: A jonquil is a fragrant, bright yellow flower that is in the same genus (Narcissus) as the daffodil. Narcissus is the birth flower of the month of March so starting this thread this month is perfect :) I hope you enjoyA Love Like Ours and thank you for reading! Chapter Indexes: 1880s: Prologue, part 1; Prologue, part 2 1890s 1900s43Views0likes3CommentsThe Kaufmann family (Decade Challenge is finished)
Hello fellow simmer, Originally I have started this challenge three months ago in July and I write about it in the 'What happened in your game today'-thread. But @MelsieYT asked me if the story is written down somewhere coherently, so I'm going to copy the story parts in here. My challenge is placed in Germany and I'm playing the legacy of the Kaufmann family with adapting the original rules, because I'm a german, so this history is more familiar to me than the american history. During the game I switch to the nice streamer StephKaycee deathroll-method (roll D20 after statistics), which made this challenge a bit more fair, but create less drama. If you don't know her yet, she plays on twitch her own decade challenge. At first I thought I wouldn't stay long enough on this challenge and I had my struggle in the world war 1, but I can't believe that' already 3 months gone. Then let me start: 1890 The american rules forbid to start in San Myshuno, but for me it's essential for the story. It's 1890. A young and poor couple has move from the countryside to the big growing city. Ludwig and Viktoria Kaufmann, her marriage was arrange by their former squire, who let them go because of a bankruptcy. They hope to find a better paid job there. They found a cheap room in one of the tenement barracks. Ludwig started his 3 years military service and Viktoria became pregnant soon. Living in a cramped building, they have to deal with loud neighbors and dirty environment all the time. In late 1890 their first son named Wilhelm (after the emperor) was born. Ludwig is very ambitious and and impressed his superiors, so he ranked up, while he is proud of his family growing extended. While he is family orientated, he is also unflirty in due of the prudish era, but he did his marital duties and Viktoria became pregnant again. It's now 1891. He began to be interested in the social democratic party and workers right, since the anti-socialist laws were lifted.2.7KViews1like124CommentsThe Last Forever - New! Chapter 31 out now! (posted 11/17/23)
Hey hey! Thanks for stopping by! I've got a casual casting call for you all, nothing super special. Just looking for some characters for my newish, kinda soft restart for my story. The synopsis: Gloria and Seneca are sweethearts who live together in Brindelton Bay. They are not married. What I'm looking for: Other young adults, neighbors, that sort of thing. One of my characters is going to go to college, another is taking a fellowship somewhere, so maybe something spicy can happen? If you catch my drift? Setting: Modern. All over the place. No cc, please. I'm trying to play closer to vanilla this time around. I have most of the packs, so here are the ones I don't have: Tiny Living Moschino My First pet Fitness Bowling Kids' Room Courtyard kit Bust the dust kit Throwback kit. I look forward to seeing what you come up with! Banner History:5KViews1like218CommentsThe Legacy Challenge Rules
Note, items in bold have been modified from the original posting. Please take note of them. Legacy Challenge The Legacy Challenge is a long, 10-generation challenge where you start out with a single founder and very humble beginnings and try to lead the family to fame, fortune and success over the course of 10 generations. Starting out Create a brand new game file. You will be using this file exclusively to play your Legacy Challenge. You may use an existing game file, but your Legacy family must immediately become the “Active Household” and not cease to be active for the duration of the challenge. You may select any neighborhood. The challenge begins with a single founder. Make this founder in Create A Sim. They may be male or female. They may be any age that can have children (YA, Adult and Elder for males, YA and Adult for females). You have full choice over their look, color and clothing. Custom content may be used if you like, including create-a-style custom patterns and colors. You may choose all 5 traits as well as their three favorite likes (food, music and color) and a lifetime want. No other sims may be created in the founder’s family. Be creative with the family name, you’ll be seeing it for quite some time. Now to place the founder. While you are free to choose either standard town, there is a very specific lot that must be used. If you move into Riverview, you must move into “345 Riverblossom Hills Drive”. If you move into Sunset Valley, you will be moving into “15 Summer Hill Court”. The common thread between these lots is that they are large, empty and cost $14,700. Yes I know that leaves you with only $1,300 in cash to build a house, that’s the point. All legacies start out with very humble beginnings and expect your founder to live like a hobo for awhile. If additional neighborhoods are made available with mods or EPs, or we gain the ability to plop our own lots down, they may be used, as long as the lot in question is completely empty and costs at least $14,700. Rules: No cheating. Plain and simple, no money or mood cheats. You may use custom objects, as long as their price and mood effects are in line with similar ‘official’ objects. Objects purchased from the Sim Store are considered 'official' as well as the ones included with the game. Aging and story progression must be on and lifespans set to the normal level. You are allowed to play with any Mod that does not give you a signifigant advantage over a player without the mod. The only specific mod I know of at the moment, Awesome Mod, is allowed. The Legacy family must be the “Active Household” during the entire challenge. You may never switch the active household to another family. If you want to take a break from Legacy play, it is recommended you play in another saved game slot. No Ambrosia! Your sims may learn the recipe for Ambrosia, but may not cook or consume the dish. Nor may ambrosia be used to resurrect ghosts. You may not ressurect dead sims via the Science lab. Sims may not consume life fruit to gain extra days to their lifespan. You may age sims up via the birthday cake only once the game prompts you with a reminder of their impending birthday, not earlier. You do not have to use the birthday cake to age sims up, you can wait for the game to force the age transition if you wish. Death Flowers may not be kept in inventory. You may gather and sell them, but cannot be used to ward off death Black Market Restriction: The Black Market is no longer being monitored by police. Kleptos, rummagers and theives are now allowed to liquidate their ill gotten goods for cash. Moving Sims in: Any sim may be moved into the Legacy Family via marriage or move-in except for the following: Sims created by the player Sims/households downloaded and imported from the exchange Sims that had previously lived in the Legacy household but had since moved out Sims that are identified by your sim as "Rich" are now fair game for all sims except your founder. All other sims are fair game. You are allowed to create/download/import sims and families into your Legacy neighborhood, they just cannot join the family. No sims/families may ever be merged into the Legacy family. If you wish to add members, they must be done in game. Challenge concepts Generation: Order of birth in relation to the family at large. Your founder is generation 1, your founder’s son/daughter would be generation 2, the grandchildren of the founder would be generation 3 and so on. The challenge ends the moment generation 10 is born. Founder: The sim you create in CAS who starts the family. Heir: The sim belonging to the family bloodline who is slated to bring in the next generation once he/she is old enough and finds a mate. Spare: A sibling of an heir, who can become an heir should anything happen to the current heir. Spares may be fed to the time stream or kept on the lot if you wish. They are eligible to earn legacy points for the family. Fed to the time stream: Moving a controllable sim out of the legacy house. A sim fed to the time stream no longer can generate legacy points for the family, but still may be interacted with. Legacy points that have already been earned by this sim still count towards your total, even after you move the sim out. Legacy Points: Your score for the challenge, earned in a variety of ways described below. The goal of the challenge is to get as many legacy points before the 10th generation. Legacy House: The lot initially moved into by your founder. You may not move the family to another lot during the entire challenge. All heirs must be born in this house (or rather, born from sims living at this house, even if they use the hospital to give birth) Bloodline: Any sim who can trace his or her family tree directly to the founder. Adopted sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation. Mate: A sim brought in from outside the family to reproduce with the current generation’s heir to produce the next generation. When the next generation is born, the mate becomes part of the family bloodline and eligible to earn points. Points: You earn points for your family in the following ways. Generation: You get 1 legacy point for your founder, and 1 point for every generation born until the 10th. You earn each point at the birth of the first child in each generation. Further births in that generation do not generate more points. Thus you can only earn a maximum of 10 total Generation points by completing the challenge and birthing the 10th generation. Lifetime wants: You gain 1 point for every unique lifetime want fulfilled by a family member. The sim in question must be living in the legacy house and be part of the family tree to earn this point. Once a specific liftime wish has been fulfilled by a sim, further sims fulifilling that wish will not earn you a legacy point for doing so. There are 32 unique liftime wishes in the game, meaning you could earn a maximum of 32 points in this category. Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death. Like above, the sim must be part of the family tree and living in the legacy house to qualify for this point. You earn this point after the portrait is created, you do not have to wait for the sim in the portrait to actually die. Portraits are still worth their points even if the family member pictured is moved out of the house later on. The skill of the artist doing the portrait does not matter, as long as it features the sim in question it counts. Portraits may be of any size or style. Keep in mind that a sim must have a painting skill of at least 5 to get the option of painting a still life (needed to capture a sim’s picture). Sims must be of Young Adult or older and living on the Legacy Lot at the time of painting to count for a portrait point. Legacy House: Earn 1 legacy point for every $100,000 in net worth the house is worth. To get the net worth combine the "Furnished Value" of the house with the family's cash on hand. Round up. This category can have a maximum of 20 points earned, meaning a net-worth of 2,000,000 Aspiration Rewards: If a sim is able to earn 100,000 points worth of aspiration rewards, they earn your family 1 legacy point. You are free to spend aspiration points as you gain them, it is your lifetime total, not your current total, that matters for this point. Like the other sim-based points, this may only be earned by family members. You may earn an additional point in this category from a sim if they somehow earn 200,000 points in their lifetime. . Birth and growing up Whenever a sim is born or ages up, they will often obtain new traits. Sometimes these traits are randomly assigned by the game. Other times the game lets you pick them. In the Legacy Challenge, all traits are random. If you are given the option to pick traits for any sim, you must hit the random button and accept the trait that is randomly assigned. The only exception is if you are playing with the "Family Trait" optional rule. If you are, and the family trait is one of the options, you may select that trait rather than hitting the random button. Death Sims that die on the family lot may be kept around as ghosts, or may be moved to a cemetery. It is up to you. If a sim dies and you forgot to get their portrait, making a portrait of their ghost does not count. If the bloodline is cut short by death, the challenge ends immediately. It is always a good idea to have at least one spare in case the heir perishes. Even if ghosts become playable, they may not earn any further points for the family. Ghost babies are not considered part of any bloodline. Bringing in the next generation. In order to bring in the next generation, a new sim must be born. Adoptions do not carry the family bloodline and thus don’t count. (You are still allowed to adopt sims if you really want to, but they won’t help point wise) If the heir is male, you must move their mate into the legacy family house before having a baby. If the heir is female, she may move her mate in, or simply get pregnant while off the lot. In either case, the heir and their mate don’t have to be married. Sims may be born at home or in a hospital, whichever you prefer. The moment the next generation is born, the heir’s mate officially becomes part of the family bloodline (and thus can earn lifetime want, aspiration perk and portrait points for you, provided they are living in the Legacy House). Optional Rules These are optional rules you may play with if you wish. They don’t affect your score in any way, and are merely tools to help establish a theme for your family. Family Trait When creating your founder in CAS, choose one of the founder’s 5 traits to become the ‘family trait’ for your legacy family. There after, every sim born to the legacy family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits still must be rolled for. Matriarchy/Patriarchy Whatever gender your founder was, this must be the gender of every heir. Meaning if you started with a female founder, only female children may become the heir to bring in the next generation. Children of the other gender are still counted as part of the family bloodline and may still earn the family points, they simply may not bring in the next generation. A male dominant family is called a Patriarchy, a female dominant family is a Matriarchy. Story Teller A popular practice is to write a story for your Legacy family and upload it in chapters. If you feel the creative energy, why not try uploading your own story? There is no in-game bonus for doing this, but the addition to the community is always welcome! FAQ Why do I have to buy such a big lot. I barely have money in the beginning. Early poverty is a hallmark of the challenge. A large plot of land not only drains the available cash from your starting funds, it gives you the ability to build some epic sized legacy homes as you play through the generations and get more wealth. If I’m playing with the family trait option, does my sim’s mate have to have that trait too? No. Can I move in/marry sims into the legacy home that aren’t going to help bring in the next generation? Yes, keep in mind that they don’t earn any points for the family. Even sims that are destined to help bring in the next generation won’t count as part of the family until the next generation is actually born. Does the first born have to be the heir? No, as long as they are part of the bloodline and born on the legacy house they are eligible to be an heir, regardless of order of birth. They must be the proper gender if playing with the matriarchy/patriarchy option. Are collection items, such as rocks, insects and seeds subject to the black market restriction? No, you are allowed to sell any collection items you find...as long as they weren't stolen out of someone's house or garbage.996KViews1like3299CommentsLynnwood's ISBI Challenge Rules for TS4! - 3/15 Growing Together Rules Update!
Update 3/15 - Adopting children must be done at newborn stage, rather than infant. Also you are allowed to create a baby using 'science' if that's your wish. _________ Let me just start by saying that I am NOT the originator of this challenge. As far as I can tell that honor goes to someone called Simslia. So far that I've seen, no one has yet adapted the rules to fit the TS4 game so I thought I'd take a stab at it. If you do play by these rules, feel free to post links of your challenges, I'd love to see how they go! GETTING STARTED Create a YA sim, give them whatever looks, traits and aspiration you’d like. Some like to play with the Erratic trait rule, I personally do not. If you do, then one of the traits given to your founding Torch Holder MUST be Erratic. They can be 'human' sims, aliens, mermaids, vampires, spellcasters or werewolves, your choice! You will be playing on NORMAL lifespan. Move your TH onto a lot. There is no restriction on which lot that can be. Build them a house, import a house from the gallery or let them live on the lawn for a while – whichever play-style you prefer is fine. This should be done with the standard 20,000 starting simoleons. Whatever you have left after purchasing property and house, that's your starting funds. If at any time you move in a single sim that brings an extra 20,000 simoleons into the household, it is PREFERRED that you use the money cheat to delete that (because it's kind've cheating for the 100,000 simoleons point gain, but I'm not going to enforce that one strictly). You may freely choose 3 lot traits for your home lot, but once chosen they cannot be changed. So pick wisely! Find a spouse/baby-maker (human, alien, mermaid, vampire, spellcaster, werewolf). This can be anyone your sim can manage to woo; townies, premades, even sims you've placed into the neighborhood yourself just for this purpose. They must be asked to move in or married IN-GAME however, not placed into the household via Manage Households. Other than that, everybody's free game. Once you've acquired your mate, have some kiddos. Adoption is fine, but they must be adopted as newborns. You are also allowed to create a child via 'science' as well. Adopted children and test-tube babies can be considered for the next Torch Holder. When you receive the notification that it is a sim's birthday, you are allowed to age them up via birthday cake (see Free Actions below). Now let them live their lives and try your best not to reach through the computer screen and strangle them as they commence to peeing themselves/passing out all over the place. THE GOAL The ultimate goal is to survive 10 generations of sims while only controlling one sim at a time, and keeping score throughout. Each Torch-Holder must have at least two children. You don’t HAVE to get married, but doing so increases the chance for more points (and more failures). If playing with the Erratic trait rule then each child MUST be given the Erratic trait at some point. Otherwise all traits and aspirations should be randomized via the dice button and/or 3rd party randomizer. Throughout the challenge, only ONE sim may be controlled by you, and that’s your current Torch Holder. All other sims must live on complete autonomy, to live (or fail) as they will. Obviously this means that sim autonomy should be turned on in your game settings at all times. When the child you’ve chosen as heir reaches YA, the ‘torch’ is passed to them and they become your controllable sim. Your former TH enters the mystical land of autonomy and you are never allowed to control them again. (Note - there are some Free Action exceptions to this rule, see below for details). Once a child reaches YA and they are not your heir, they must be moved out of the household. HARD MODE If you'd like to take the challenge one step higher in difficulty then these rules should also be followed; You are not allowed to utilize the 'Hand of God' (aka click-dragging items such as dirty dishes or inventory items). Anything in the game must be managed or manipulated by the sims themselves, either your TH or a life-stage free action of a NTH. You are not--at any time or circumstance--allowed to hire a Nanny, Repairman, Gardener, Pizza Delivery, Maid or Butler. You are not--at any time or circumstance--allowed to direct NTHs for modes via portraits during work, school or off the lot. SCORING The following is an updated scorecard, modified for changes in TS4 as opposed to its predecessors. Self Wetting : -5 Pass Out : -5 Failing School : -5 Negative Traits Earned by NTHs : -5** Accidental Deaths : -10 Fires : -10 Social Worker Visit : -15 Single Birth : +5 Twins : +10 Triplets : +15 Any sim in the household completing an Aspiration Milestone (Child, Teen and Adult): +5 Any sim in the household completing a full Aspiration (Child, Teen and Adult) : +10 All toddler Skills at level 3 : +5 Skills (Child and Adult) maxed by NTH family members : +10 Children (Child and Teen) earning an A in school : +5 Positive Traits Earned by NTHs : +5** Happy Toddler Trait Earned : +5 Top-Notch Toddler Trait Earned : +10 NTH sims reaching the top of a career (Teen and YA/A/E) : +10 NTH sims passing University classes with a grade of C or higher : +5 NTH sims passing University classes with A+ : +10 NTH sims graduating University with A+ in all classes : +15 Randomizing every trait and aspiration for an entire generation : +10 Not using spares' Satisfaction Reward points for an entire generation : +10 Every 100,000 simoleons earned* : +20 Immortalizing the Torch-Holder : +5 *You can calculate total simoleons earned in 2 different ways. 1 - go to build mode, click on the info box and add the lot's total value to the family's simoleons on hand. OR 2 - go to your achievements and check the Rosebud achievement, which tracks how many simoleons have been earned over-all in that save file. **These are in reference to the new earned traits from the Parenthood game pack. Negative traits are Bad Manners, Uncontrolled Emotions, Insensitive, Argumentative and Irresponsible. Positive traits are Good Manners, Emotional Control, Compassionate, Mediator and Responsible. If no traits are earned, then no points are awarded or taken away. FREE ACTIONS Every sim in the household has one free action per age category. (PLEASE NOTE : this is an EXTRA free action that can be ANYTHING in the game. This does not mean you can only use one of the following free actions per age-category. The actions listed below are ALWAYS allowed to be done whenever and however many times you need to). You may choose to "Claim" a bed with every sim ONCE to assign specific beds to specific sims. This can only be done once. After that, they're on their own. You may choose to quit job/retire for any sim you don't want working, and are allowed to assign sims to specific careers as needed. You may choose to "Change Into..." out of sleepwear, (because I get tired of seeing them in their underwear/PJs ALL DAY). If you have an alien sim, you may choose to change into and out of their Human Sim Disguise freely. You may change tones while at work/school as needed. Whether or not they actually attend or leave early is up to the sims themselves. You may choose to take vacation days or family leave for NTHs via the phone. You may Choose an Umbrella from the umbrella stand, if purchased. When you get the notification for infants that it's their birthday, you are to select the bassinet (with your Torch Holder) to age them up. When all other sims' age bars reach 0, you are allowed to click on a birthday cake to age them up OR click the cake with your TH and choose to 'Age Up...' (select sim). Baking the actual cake and adding candles is up to your TH however. You may choose to take a Pregnancy Test with NTH female spouses to determine if there is a pregnancy. Once a NTH spouse goes into labor, you are allowed to choose to go to the hospital and may then 'Check-In' at the front desk. All other actions at the hospital must be autonomous. If at home, you must wait for the labor to end naturally (the timer to run down on its own). You are allowed to purchase and drink ONE youth elixir per sim, per lifetime. (HOWEVER, doing this with a NTH spare will negate the +10 points for not using AP in that generation).210KViews1like1099Comments