GIVE TAPSTAFING BACK TO CONTROLLER PLAYERS OR REMOVE IT ENTIRELY!!!
GIVE TAPSTAFING BACK TO CONTROLLER PLAYERS OR REMOVE IT ENTIRELY!!! Almost every game i get into, i ALWAYS die to an MnK tapstrafe warrior... getting tired of now being able to do it myself whilst getting juked by players who CAN STILL do it!!!Legend balance
I have a fundamental question for EA and Respawn. What's the point of having characters in this game who lack mobility in their kit? The initial concept for Apex Legends was different, and now we're playing Titanfall Legends, and mobility has completely taken over the game. What about characters who lack mobility or have slower movement, like Caustic/Gibby/New Castle? In the current situation, playing these legends is torture. Another character who's broken after buffs – Octane. Do you really have to make him a god for months or almost a year (like Ash) after every buff? Where is this game going? Will you change the title from Apex Legends to Titanfall Legends?Caustic is so infuriating to play against…
This entire LAN was plagued by caustic doing 60 damage to each player with 2 barrels. And you better pray if there’s an ULT involved… He’s the single most annoying legend to play against and got banned nearly every set of LAN games on game 1 or 2. so many games were decided by just his abilities and it was so annoying to watch. Can we please get a nerf for all things holy28Views0likes3CommentsStop playing this slop
The balance is just god awful...overtuned legends and overtuned guns. You literally HAVE TO use some guns or just get washed no matter how accurate you are. Abilities are getting to overwatch level with just screen clutter SLOP. Map changes are HORRIBLE. They ruined this once great FPS.120Views5likes6CommentsApex Legends Controller needs a buff...
After the patch that nerfed aim assist to half what they would get on console...and also having tapstrafes completely removed from them whilst MnK players can still abuse it feels very unbalanced as a controller user, and honestly feels like the devs "picked a side" and are prioritizing mnk gamers over their controller counterparts... Anyone who plays apex know its not 90% aim 10% everything els like most fps games. Movement i'd say is atleast 40% of what makes a "good player" in this game, and to have that stripped away for only one input type sounds unthinkable, but it is the reality of what apex is right now. Simply put, what I suggest is either give pc controller players more aim assist(even 0.35 would suffice but reverting back to the original 0.4 would be ideal), or to return tapstrafes etc for us so we are actually playing the same game lol. I understand the MnK players argument fully about controller but aim assist nerfs and removing tapstrafes was the wrong way of going about it. If you don't believe me, look at this forum alone and you'll STILL see dozens of MnK players complaining about controller being broken and literally QUITING the game because of it... Us controller players love playing Apex Legends, we just hope you devs see that and treat us fairly in the future instead of like 2nd class players.New legend and class type: Assassins
Assassins are basically a hybrid between recon and assault class legends. Their main focus is to know their preys location and hunt them down from the shadows. Masters of stealth and cunning. Assassin class perks: Assassins can crouch walk faster and climb walls higher (Revenant passive). Can stick onto walls for a short time. Enemies killed by assassins leave 2 pulse knives in their deathboxes. Which they can equip as a third weapon. New legend: SONAR Passive (Final touch): SONAR can turn nades into mines which can be set to trigger automatically when an enemy is nearby or can be triggered manually. With each nade has its unique effect as a mine. Arc Star>>>Arc mine>>>Damages and stuns enemies. Frag nade>>>Frag mine>>>Has a big radius and a push back effect. Thermite nade>>>Thermo mine>>>burns and slows opponent. Tactical (Moon Eyes): Throw up to 3 self automated drones that survey and scan an area. Ultimate(Preying Eyes): Equip goggles that allows you to have a thermal vision as well as the ability to see enemies through walls and surfaces for 20s.I have some thoughts about 3 legends in particular.
First things first conduit has kind of been neglected, she needs a buff. But just a minor one. Let's say both of your team mates are right in front of you, conduit has two of those things on her back. You should be able in that case to charge both of your team mates shields. Either that or have a permanent two tac charges. Second mirage needs a major nerf. That guys whole gig is decoys, not going invisible. He pops a shield, he goes invisible. He sends a decoy he slightly goes invisible. He uses his ultimate he goes invisible. And most irritating of all you knock him, he goes invisible. The last one gets me the most cuz no other legend has an ability triggered by them being knocked. Third is caustic. This guy is irritating as all get out, especially if you're playing wildcard and have 3 of them on a team. He has sooo many traps. And when you have 3 it's ridiculous how campy people are. He definitely needs a nerf. But not in the way most would think. Let him keep all his traps. But allow his toxic gas to be caught on fire. This could also be a buff in some cases, but would force people to play caustic in a whole different matter. Would encourage people to think about how they use their traps instead of hiding in a single room the entire game.Revert the drop mechanics
*“With AI-assisted cheaters in almost every match, losing RP is basically inevitable, so honestly I wouldn’t mind if they ignored it for over a year like they did with past teaming issues.That said, the current drop system is just absolutely unfun.Straight up, about 90% of what makes Apex boring right now is this drop system.Because there are enemies at literally every POI, third parties happen insanely fast. It makes both the team that initiates a fight and the team that gets jumped look stupid, honestly.On top of that, loot is decided almost entirely by luck anyway. It’s ridiculous28Views0likes0CommentsLegend rework Ballistic “master of arms”
Legend Rework] Ballistic: The "Master of Arms" Overhaul for Season 27 The Context: In the current Season 27 meta, Purple Armor (100 HP) is the defensive ceiling. Ballistic’s current kit feels outdated; the Whistler damage is too low to deter pushes, and his Ultimate is too "selfish." This rework scales his lethality and squad utility to make him a top-tier Assault pick that rewards tactical precision. Tactical: Smart-Whistler 2.0 (The Deterrent) We are keeping the Smart-Lock technology but drastically increasing the penalty for enemies who refuse to stop shooting. Direct Hit (Impact): 20 Damage . Shock Bubble (Area Trap): 15 Damage Overheat Burst: 25 Damage. BASE MECHANIC: SILENCE. Any enemy who triggers the Overheat is now automatically Silenced (unable to use abilities) for 3 seconds. The Meta Math: Direct Hit + Overheat = 45 Total Damage. Impact: Landing a Smart-Lock shot now deletes nearly 50% of an enemy’s max shield if successfully overheated. This forces the target to either stop firing for 3 seconds or face a devastating health loss and ability lockout. Which punishes reckless aggressors for Ballistic to be the 1v1 duelist he should be Ultimate: Tempest (Squad Gilded Arsenal) NEW EFFECT: Gilded Touch. Upon activation, the currently held weapon of every teammate in range is instantly upgraded to Gold Tier (Level 4 attachments/Hop-ups) for the duration of the buff. Utility: Standard infinite ammo, faster reload, and armed movement speed remain active. Legend Upgrades (EVO Perk Tree) Level 2 (Blue Shield) Left: "Double Tap" – Gain a second charge of the Smart-Lock Whistler. Right: "Chain Reaction" – If a Whistled enemy triggers an Overheat, the effect "jumps" to the nearest ally within 8m, dealing 10 shock damage and instantly filling their heat-meter by 50%. Dev Intent: Choose between suppressing multiple targets or punishing squads that huddle together in tight cover. Like Gibraltar Newcastle or rampart Level 3 (Purple Shield) Left: "Lingering Static" – Whistler’s Shock Bubble duration is tripled (3s → 9s). Perfect for area denial and gatekeeping. Right: "Gunrunner" – Knocking an enemy while Tempest is active instantly restores 25% of your Tactical and Ultimate cooldown. Why This Works Loot Equalizer: Ballistic can now "fix" a bad loot game, giving his team a fighting chance against better-geared squads. Punishes Reckless Aggression: The 25-damage Overheat + Silence ensures that players cannot simply "spray through" the Whistler debuff. Anti-Meta Utility: Base Silence on Overheat allows Ballistic to stop high-mobility legends (Wraith/Horizon/Pathfinder) from escaping once their gun jams. Ballistic’s Ultimate is upgraded to a "Force Multiplier" for the entire team, equalizing loot gaps in the late game.