Please RESPAWN Save Mirage, I got the solution
Mirage’s kit doesn’t scale with player skill — A high-level rework concept without changing his identity First, Hi everyone I’m Louis :) Now Mirage desperately needs a real high-level buff — not a new identity, just a reason for experienced players to respect his decoys I’m writing this as someone who genuinely loves Mirage and wants to keep maining him. I don’t think Mirage’s core kit is bad. The fantasy is perfect: deception, holograms, misdirection, invisibility, making enemies question what they’re seeing. The problem is that his deception stops being threatening once the enemy understands how Mirage works. And the better the lobby gets, the worse this problem becomes. Against newer or inexperienced players, Mirage can feel amazing. People shoot every decoy, panic during the ultimate, lose track of the real Mirage, and you can create some hilarious plays. But once you start fighting experienced Platinum, Diamond, Master-level players — or simply people who have played Apex for years — the experience changes completely. They know. They always know. You can send a decoy from an unexpected angle. They know it’s a decoy. You can try to move like a decoy yourself. They recognize you. You activate your ultimate while somebody is already looking at you. They track the real Mirage through the activation and immediately know which one you are. You start shooting. Now it becomes even more obvious because the real Mirage is the one actually behaving like someone fighting for his life while the holograms are just copying basic movement. The tactical is especially painful. You send one hologram. An experienced player either ignores it completely or shoots it once to confirm it’s fake. And what is the actual punishment for being fooled? Mirage gets information about where they are. That sounds useful on paper, but in a real fight Mirage often ALREADY KNOWS where that enemy is. If somebody is shooting at you from 15 meters away, knowing “the enemy is over there” is not some huge reward. There is practically no real consequence for falling for a decoy. And because there is no meaningful consequence, there is also no reason for good players to respect them. That, in my opinion, is Mirage’s biggest problem. A deception character should force the enemy to hesitate. Right now Mirage barely does that against experienced players. The solution does NOT need to be replacing his abilities or turning him into a completely different Legend. I think his current kit can work. It just needs deeper mechanics. 1. Give Mirage the ability to swap positions with his tactical decoy This is probably the biggest change I would love to see. After Mirage sends out his tactical decoy, he should be able to press the tactical button again and swap positions with that decoy. Obviously this needs limits. For example: Maximum swap range around 40–50 meters. The decoy must still be alive. Around a 10–15 second internal cooldown after swapping. Clear but brief visual/audio feedback when the swap happens. No swapping with a decoy across half the map. This would create an unbelievable amount of skill expression without changing Mirage’s identity. Imagine sending your decoy toward a rock while you fight from another angle. You get cracked. Instead of simply dying, you swap with the decoy and suddenly you’re behind the rock while another hologram continues from your original position. Or you send a decoy through a doorway. The enemy thinks: “That’s obviously a decoy. Ignore it.” Then Mirage swaps. Now ignoring a decoy has an actual risk. That is the type of mind game Mirage desperately needs. The important part is that the enemy can KNOW it is currently a decoy and still has to respect it because it could become Mirage. That changes the question from: “Is this real or fake?” to: “I think this is fake… but what happens if Mirage swaps with it?” That is real deception. 2. Being bamboozled needs an actual consequence Right now shooting a decoy is barely punished. I think successfully bamboozling somebody should cause a short holographic sensory distortion. Not a giant flashbang. Not a 3-second stun. Nothing ridiculous. Something like: Roughly 1–1.5 seconds of visual holographic distortion. Brief distorted/muffled audio. The enemy remains capable of fighting. Their exact moving position is revealed to Mirage for approximately 3–5 seconds. This would finally make people THINK before shooting every Mirage they see. You see something that might be Mirage. Do you shoot? If it is real, great. But if it is a decoy, you receive a temporary disruption and Mirage now knows exactly where you are moving. Do you ignore it? Maybe it is actually Mirage. Or maybe Mirage swaps with it. Do you wait to confirm? You just gave Mirage several hundred milliseconds of hesitation. THAT is exactly what a deception Legend should be creating. There should probably also be a short cooldown on how often one player can receive the distortion so Mirage’s ultimate doesn’t cause six overlapping effects. The point is not to stun-lock people. The point is to make being fooled actually matter. 3.Mirage’s decoys need to imitate combat much better This one feels almost necessary at this point. Mirage decoys should visually mimic more of the actions performed by the real Mirage. Things such as: ADS. Reloading. Weapon swapping. Healing animations. Crouching. Sliding. More natural movement. Firing their weapons when Mirage fires. Obviously the holographic bullets would deal zero damage. The point is visual deception. One of the biggest weaknesses of Mirage’s ultimate is that the second the real Mirage starts shooting, experienced players can often immediately identify him. Imagine instead that Mirage fires his R-301 and every hologram also visually raises its weapon and fires fake muzzle flashes/tracers. Now the enemy actually has to process the situation. A skilled player could still figure it out. Maybe they recognize where the real bullets are coming from. Maybe they understand Mirage’s positioning. Maybe they predict which copy is using cover intelligently. That is perfectly fine. Experienced players SHOULD be better at identifying Mirage. But there is an enormous difference between: “A skilled player can eventually identify Mirage” and “A skilled player instantly knows which one is Mirage, making half of his kit irrelevant.” 4.Life of the Party needs to create chaos even against veterans Mirage’s ultimate is incredibly fun conceptually, but it has one huge weakness: If somebody watches Mirage activate it, they can often track him from the beginning. That completely defeats the purpose. The decoys should have slightly more varied behavior during the first moments after activation. They could imitate firing, ADS, sliding, crouching and other actions with small timing differences instead of looking like a synchronized group of holograms. Mirage shouldn’t become impossible to identify. But the ultimate should at least reset the enemy’s certainty. When Mirage activates Life of the Party, the enemy should think: “Wait… which one?” Even if that uncertainty only lasts half a second. Because in Apex Legends, half a second can decide an entire fight. 5. His invisibility is useful, but it is not enough to carry the character The invisibility while reviving/healing is probably one of the most genuinely useful parts of Mirage’s current kit. But even this has limitations. Experienced players still hear healing. They hear movement. They understand where Mirage probably went. It is useful, and I would keep it, but it cannot compensate for the rest of his deception becoming increasingly ineffective as player knowledge improves. The biggest point I’m trying to make is this: Mirage currently scales backwards with enemy experience. Against inexperienced players, his abilities can look incredibly powerful because they make mistakes. Against experienced players, those same abilities lose enormous amounts of value because the enemy simply understands the tricks. Compare that to other Legends. Cover still provides cover against a Predator. Movement abilities still provide movement against a Predator. Smoke is still smoke against a Predator. Information abilities still provide information against a Predator. But Mirage’s primary ability is deception, and the better the enemy becomes at recognizing his patterns, the less of an ability he effectively has. That should change. A good Mirage should not require the enemy to be bad. A good Mirage should be able to outplay a good enemy. There should be a skill battle between the Mirage player creating misinformation and the enemy trying to solve it. Right now, too often, experienced players have already solved the puzzle before Mirage even presses the button. And I don’t want Mirage to become overpowered. I don’t want holograms dealing real damage. I don’t want unavoidable stuns. I don’t want Mirage suddenly becoming some teleporting assassin with no counterplay. I just want people to respect the decoy again. Give the tactical decoy the threat of a position swap. Give successful bamboozles a meaningful but short consequence. Make holograms convincingly imitate combat actions. Make the ultimate create actual uncertainty instead of becoming immediately readable. Keep the invisibility. Keep the personality. Keep Psyche Out. Keep Life of the Party. Keep Mirage being Mirage. Just give experienced Mirage players enough tools to actually deceive experienced Apex players. Because Mirage is one of the most unique and lovable characters in Apex, and it genuinely sucks loving this Legend, wanting to main him, making the smartest decoy play you can think of… …and watching another veteran player immediately look at you like: “Yeah. I know that one is you.” Please give the holographic trickster some real tricks again. Mirage shouldn’t only bamboozle beginners. He should be capable of bamboozling the best players in the game — if the Mirage player is good enough. Please Respawn, Save Mirage :(9Views0likes0CommentsCaustic overpowered
All in all it was a nice idea but a bad idea. Having a weapon that causes constant fatal damage within an entire radius for an extensive duration is insane, especially with the ability to have 6 of them active. Unplayable. Zero point having other control legends. What a ridiculous and game breaking idea kf a characterFalse Gameplay Enhancement Ban
I been playing apex from season the end of Season 3, I have nearly 4k hours in the game. I waited to open 500 packs to get my heirloom, I even spend like 20$ to get my last few packs. I never peaked above Diamond 2. I have an electricity problem in my town. I have constant Desync, input delay, FPS loss and my 144hz display feels like 15hz. You can tell me "It's your PC problem". Yeah man bought 4 different PC's and all have the same problem. i9 10900K with 3070 and I'm getting 40 FPS in dropship. People with low end PC kills me every time. I don't give a **bleep** about the game anymore every second I fire a gun I get prediction error pop in. Server delay maybe IDK, changed 4 different ISP's and no change same problem. People who don't have this issues won't care about anything they just ignore us. The whole time I played apex I never used any kind of "gameplay enhancement" they say in my account. Never got hacked or never let anyone use my account. The input delay problem is a big iceberg I don't want to talk about that here. It affects the whole PC, Online and Offline. I totally gave up gaming, I cant even use the PC because of random router resets. Spend more than 4K on this Electricity **bleep**, I done at this point. I used a Lamzu mouse and a Zaopin mouse back an forth when it ran out of battery. I made a OS wipe and downloaded the game in Steam and I got banned. I been applying for appeal for more than an Year now and no reply, rejected! rejected! rejected! the game is no where close to the game it use to be. About Diamond majority of the people are using some kind of cheats or enhancements. I worked in a AAA game company before as support engineer, I signed a NDA so I'm not saying the name of the company. The reason I quit that company is because of things like this. Give the support to a outsourcing company and they don't care. People want to make money and get their lives running but they are not gamers. No one is going to be enthusiasts about clicking tickets, they just want to get rid of the tickets in a given amount of time and get this over with. For being decent in a game gave me a award as cheater. I got my account banned for the first 6 months there was nothing mentioning why I got banned. Its a Perma ban, what did I do? Then it says gameplay enhancement. I don't care if people believe me or not. I just want to say this out, because of the frustration that's been boiling in my head for a long time. I'm 1000% sure its a false ban, I can swear on my Dads grave. Thank you!EA banned me for "cheating," cites "privacy" to hide evidence from MY account.
Got permanently banned for "cheating." Lifetime 0.6 K/D, 4% win rate. I'm terrible at this game. I contacted EA Support and asked for the specific match ID or evidence. Their response: "We cannot disclose investigation details, reviewer IDs, or tools used." They also admitted that support agents have NO authority to overturn bans or provide internal reports. So basically: they banned me, won't tell me why, and won't let anyone review it. Is this really how EA treats players?Solved65Views0likes4CommentsRampart and Bloodhound (S30)
Rampart had the difficulty of requiring an aggressive playstyle despite lacking mobility, but the usability improvements in season 30 mitigated that difficulty. There are the opinion that Sheila's movement speed is too fast, I viewed mostly positively. Making characters easy to use raises the lower bound of player impact, which leads to the improvement of player retention rate. Aren't adjustments made after understanding a character's traits and inherent difficulties what Apex needs right now? Characters like Alter and Axel, who have few risks and can assume multiple roles, stagnated the game where the meta is fixed. As a result, the fixed meta increased the dropout rate of players. If multiple roles are given, a price (such as a large hitbox) is necessary, like Fuse or Pathfinder. Was the ability to become invisible for Bloodhound welcomed? To prevent the collapse of balance, the developers implemented easily discovered invisibility ability. This ability did not function, and it looks like complaints arose even from players who were initially positive about Bloodhound's rework. There are also opinions that Bloodhound's Ability Skill visual effects are hard to see.10Views0likes0CommentsSerpent Sting Is Outdated — You Can’t Even See It While Running
Please Give Serpent Sting the Rework It Deserves I genuinely think Serpent Sting is one of the coolest-looking universal heirlooms in Apex, however, you can not even see it in game while running, which is exactly why it feels so disappointing that the animations don't fully live up to the design. This isn't a post saying the heirloom itself is bad. Quite the opposite — the design is amazing. It has a lot of personality and potential, but the actual animations make it feel much less special than it could be. The biggest problem: you can't properly see it while running The running animation needs to be looked at. When you're actually playing normally and running around, a lot of the heirloom isn't properly visible. That's a huge problem for something whose entire purpose is to be a premium cosmetic that you get to look at while playing. And when you press inspect while running, it does the spin animation, but this doesn't really solve the problem. The spin is: Too fast Not smooth enough Not positioned well enough to see the whole heirloom Over before you can properly appreciate what you're looking at It feels like the animation is rushing through the showcase rather than actually showing off the heirloom. I'd love to see the running inspect completely reworked so that the animation feels more deliberate and forceful. The heirloom should come properly into view, have a smooth and satisfying spin, and actually give you a clear look at the entire design before returning to the running position. Make the animation feel like it's showing off the heirloom instead of hiding it. Serpent Sting feels outdated compared with newer universal heirlooms This is another major reason I think it deserves an upgrade. Serpent Sting was one of the earlier universal heirlooms, and since then the standard for universal cosmetics has moved forward considerably. Newer releases have much more going on: multiple colour options, additional effects, unique animations and extra little interactions that make them feel like a complete package rather than simply an item you're holding. That's what Serpent Sting is missing. It's not that the base design needs replacing. The base design is the best part. It just needs more personality around it. Give it more colourways Serpent Sting would be perfect for additional colourways. Other newer universal cosmetics have shown how much extra value colour variants can add, so I'd love to see Serpent Sting receive the same treatment. Different colourways could completely change the feel of the heirloom while keeping the original design available. Some possible directions: Black / red Black / purple Silver / blue White / silver Galaxy A darker venom-inspired colourway Even better would be colourways that come with their own small visual effects or animation differences. The blade mechanism has so much potential One of my favourite details is the opening/closing mechanism at the end of the blade. It's a really cool design detail, but it feels underused. The fact that it can open and close is exactly the sort of thing that could make Serpent Sting feel alive and unique. I'd love to see a new inspect or rare animation that actually focuses on that mechanism. For example, an animation where the character deliberately manipulates the mechanism, lets it open and close, examines it, and then snaps it back into place would give the heirloom so much more personality. There are loads of possibilities here without needing to change the actual design. We've seen heirlooms receive animation upgrades before Respawn has already shown that older heirlooms can receive additional attention and improved animation packages. That's why I don't think it's unreasonable to ask for Serpent Sting to receive the same treatment. It's one of the older universal heirlooms, and it has one of the strongest designs, but it doesn't feel like its animations make full use of that potential. This isn't about changing Serpent Sting — it's about finishing it I really want to emphasise this: I don't want the design changed. I don't want Serpent Sting replaced. I don't think it's ugly. I don't think the concept failed. I actually think the opposite. It's my favourite universal heirloom because of the design. That's why I want Respawn to give it the animation and customisation treatment it deserves. The potential is already there. The blade mechanism is there. The design is there. The universal format is there. It just needs more personality. Please let the community help If Respawn is willing to revisit Serpent Sting, I'd genuinely be happy with them taking the community's ideas and deciding what works best. Whether that's: A completely new running inspect A smoother and more powerful running spin Better positioning so the entire heirloom is visible New inspect animations An animation focusing on the opening/closing blade mechanism More colourways New visual effects Rare animations Additional interactions Do whatever you think works — just give it some more love. There is already plenty of discussion from Apex players about heirloom animations and the importance of being able to properly enjoy these cosmetics. Even older community discussions specifically called out clunky inspect-while-running animations as something players wanted improved. Serpent Sting also has plenty of room for more elaborate animation work. Current showcases document its existing inspect, draw and melee animations, so an update could build on what is already there rather than starting from scratch. Please don't let one of the best-looking universal heirlooms be held back by its animations. Serpent Sting deserves an upgrade. The design is already there. Now give it the personality to match.