bring back the old wraith heirloom inspect animation :v
https://youtu.be/WO-kg4j6wD8?si=J0xgp_dzCcQfu_OE&t=233 this is such a small change but i can't believe the fluidity of the spam-inspect animation in the video above was eventually replaced with a much worse animation. the last time his animation was in the game was just before season 20 :/ please bring it back this was the best animation ever8Views0likes1CommentAlter's Q
I want to share some feedback about Alter's tactical ability. Right now, it feels completely useless when you are in the middle of a fight. It has a similar problem to Ballistic's Q—even when you hit enemies, they just shoot you right through it. For Alter, when a fight gets intense, it is almost impossible to find a proper surface or spot to place your Q quickly. Suggested Fixes: - Place it anywhere: Let us place Alter's Q anywhere on the ground or surfaces without restriction mid-fight. - Instant Portal: Give us a portal right where we are standing so we can escape instantly. - Fix the teleport bugs: Sometimes enemies can enter the portal easily, but when I try to use it, I either get stuck, cannot get out, or get teleported to a completely random place. Please look into this!Just for clarity
Filled in your questionnaire why didn’t you ask about my ranked experience. why haven’t you asked about possible solutions to make the game better. ranked why is ranked for a team based squad comp game point system based on solo performance. Shouldn’t you be trying to promote good team play instead of reinforcing poor individual performances that just ruin the other team mates experience. also on the rare occasion I actually want to put myself threw a solo pubs experience. and seeing as ea find it absolutely impossible to make it fair in pub lobby’s coz all I seem to get is preds ?? Why don’t you use the badges you unlock as a skill based system as I’ve only the 4 k badge. But put 20 bombs only with people who have 20 bombs etc. use the badges as a skill teir stage are something along those lines. and last little rant next time you want a survey why don’t you ask all the questions about your terribly managed game and not just the questions your 1s and zeros add up to because the gamers out there that just wanna chill for a couple of hours after work getting schooled by a triple stack pred team in a plat lobby really doesn’t encourage re- visiting your game . Final final thought drop apex altogether and make titanfall 3 with an actual advertisement we’ve endured this crap long enough.10Views1like0CommentsDropzones are better for Ranked.
I hop on to play a couple of games after a dinner nap. My very first game I'm elected jumpmaster. Yay me!!!!! The map is BM and my teammates want to land Quarantine Zone. That's cool and all, but I'M THE JUMPMASTER!!!!! LIKE IT OR NOT!!!! I survey the map and decide that Production Yard is a great POI drop and it has purple loot. My teammates detach and go to Quarantine Zone anyways. They die immediately. I respawn them they run off and die again. How are these types of scenarios good for Ranked? Whenever I'm not the jumpmaster I land with my teammates. Period. When I play Ranked I only care about endgames. That's what I enjoy the most. I don't enjoy sporadic gameplay. If Ranked is just about running Skirmisher, dropping hot, and winging it then that is not a good direction for this mode. Most games I pass jumpmaster and kiss my teammates butt every game. Sorry if that's not fun for me🤷 Lastly, dropzones are better for solo queue players. Removing that first layer of confusion is a better format. Like I mentioned in the past, Ranked players care about "quantity over quality". How many games can I drop hot in order to rank up? When it should be "how many quality games does it take to rank up?" Also, being jumpmaster and finding an ideal POI doesn't take skill, it's just an observation. Why dropzones are better for Ranked. But anyways, do you. Doesn't make it right though. 🤷♂️ Everybody wanting to land at the same freaking POI every game in every mode is freaking stupid!!!! For any players in the community who are tired of these situations our only option is Discord. Unfortunately, the devs won't promote the community run Discord (or make an official Discord) so most players on Discord are tryhards. Unfortunately, Discord is the only option to avoid toxic gameplay, not just in this game, but every game.134Views2likes18Commentsnerf seer and axle / fix the ranked system
I get it that you guys are trying to keep the game alive and grow the player base, but there are things that are just simply not fun at a certain level. Maybe you should do like COD do, ban certain things of the game when getting to a certain rank. Axle has nothing to do in a competitive environment. It's great if you want to have fun, but terrible for comp. I dont know about seer, but he is everything else but fun. As for the ranked system, super simple, make every rank way harder to climb. The skill gap between diamond players is way too big. SoloQ is miserable because of this. Everyone says that. I'm pretty sure you are aware of it.7Views0likes0CommentsCaustic/Watson/Catalyst tacticals not disappearing when they are killed.
Why the he'll does caustic, Watson, and catalyst get to keep their tacticals on the field in mix tape even after they are killed. If you set up and get killed it should be destroyed or disappear. I won the fight. Also Watson should not be able to put up fences that quickly. The fact you can use them as a weapon on its own. You get shocked before you see the fence appear.77Views1like5CommentsApex Legends Retrospective Regarding Innovation
So, right now I’m finishing my work on Apex Legends Retrospective, which I did a ton of research for, and continuous innovations is actually the throughline of this series. Here are just some of them: Development: removal of Titans, release without marketing. Year 1: Voidwalker event, Revenant’s introduction. Year 2: Character-specific interactions, EVO Shields. Year 3: Arenas, Starter Kit gear. Year 4: Control, teamwork-focused Ranked Leagues. Year 5: Legend Classes, Kill Code. Year 6: Legend upgrades, Loot Bin Reset. Year 7: Reduced time-to-kill, Wildcard. Year 8: Deathbox respawn, loot rework. Not every rework may be to our liking. Not every innovation area may be something we personally care about. But credits where credits do: Respawn is not sitting on their laurels and isn’t afraid to take something away in order to make room for something new. Hey Sasha, Great Topic.32Views0likes7Comments