Dear EA/DICE: You’re Losing the Battlefield Community
Dear Developers, I want to start by saying that I honestly wish I didn’t have to write this post. I’m writing this as someone who’s genuinely sad and frustrated. It’s obvious that EA wanted to attract CoD players — and at first, I completely understood that and had no problem with it. My first impressions from the Beta were great, I was truly hyped, pre-ordered the Phantom Edition, and couldn’t wait for October 10th. Today I’m level 110, and I think it’s finally time to share my thoughts. I’ve been playing Battlefield for around 15 years, and my favorite will always be BF2 (RIP GameSpy). Well… we definitely got a product aimed at CoD players — but in the worst possible way. The TTK and TTD are absolutely miserable, the 4-player party limit is a joke, forced operator choices feel out of place, and there’s NO SERVER BROWSER! How can the lead producer say we don’t need one? I honestly thought it was a joke at first — and that the community feedback would be heard — but nothing ever happened. Matchmaking is a disaster. Every second match I play is completely unbalanced. There’s no option to pick the attacking or defending side without disconnecting and reconnecting a dozen times until it finally puts me where I want to be. This problem used to be handled by server admins through the browser — they helped keep matches fair and balanced. And don’t even get me started on the challenges. They’re an absolute pain to complete. I honestly don’t know if they were designed by an AI or by someone who’s never actually played the game, but they’re a complete tragedy. The overall pace of the game is way too fast, leaving almost no time for proper teamplay, even when you actually try to play tactically with friends. The gameplay experience feels on par with BF2042 — but ironically, that game still had more freedom. I honestly get the feeling that the developers haven’t played this game for more than 20 minutes… or worse, that this is intentional — which would be really sad and could bury the entire franchise. What also really disappoints me is the complete lack of developer feedback here on the forums. I understand you can’t respond to every single post, but it would be basic respect to at least address some of the hot topics here. Right now the community feels unheard, like our frustration just keeps piling up and EA leadership simply doesn’t care. Maps, maps, maps… This topic has already been brought up several times — and yeah, I wouldn’t say the maps are terrible, but they are really, really small and focused entirely on running and shooting with no sense of tactics whatsoever. As for the bugs, I’m still patient for now. We’re only in the first season, and I know updates will come — bugs happen in every game at launch. That said, I did expect a bit more polish for a 100€ title, but I can still understand it… for now. To end on a more positive note — the graphics are absolutely beautiful. I just wish we could enjoy this amazing world with more freedom, playing the way players want to play, not the way we’re being forced to. Please, developers — take a little time to listen to what players here on the forums are saying and what’s frustrating them. Otherwise, this could genuinely bury the whole franchise. Thank you for your time.3.3KViews108likes116Comments(12-11-2025) - EA/Dice, i Listed Fixes/Nerfs/improvments
***(Changes update 26/10/2025) Promote subject guys for better and more enjoyable gameplay in the future💙 Hey Dice Please fix or slightly nerf the current 0.005% bullet drop feeling. Right now the ballistic physics in Battlefield 6 feel almost completely flat — and that takes away a huge part of what made sniping in Battlefield 4 so satisfying. In BF4, every headshot felt like an achievement. You had to calculate range, bullet drop, and timing — it gave you that true “sniper” feeling, that rush when you nailed a long-range shot after judging distance and elevation just right. It wasn’t just aiming — it was skill. Now in BF6, it feels like you just aim directly at the head, even from far away, and you get an instant kill. There’s almost no need to think, to compensate, to feel that learning curve that made Battlefield sniping so special. All I’m asking for is a small adjustment — a touch more bullet drop or travel time. Not a full rework, just enough to bring back that sense of mastery and reward that the Battlefield community loved so much in BF4. Because right now, it’s just not as fun as it used to be — and that satisfaction of hitting a real calculated headshot is missing. Add — The Opportunity to cancel the slide, its causing the player to keep sliding into a danger zone and end up dying. **Fix — Mini map is too tiny even on "large" size. **Fix — The wrong hand placment on foregrip when adding lasers on top of the rails. **Fix — The position of the smg's/Snipers/etc.. is not centered on screen when running. (The weapons is located a little to the left) **Fix — The game needs to be optimized cause the Gameplay performance is very bad the game is on very low and its stutering and thers very low fps even on rtx4070ti. (high spec pc etc.. **Fix — Remove the 100-point attachment limit for weapons. Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance18KViews54likes84CommentsBattlefield 6 should have a solo co-op mode, as it was done with boots in 2042.
Battlefield 6 is very nice and has created a very different ambiance but as I mentioned in the title I definitely think that the solo co-op mode should come and be like in 2042 because the game is very fast paced and not everyone has the opportunity to play for hours. They may have work or they may not have the time, but when you enter the game after work you play for 1 or 2 hours but you constantly die. Naturally there is almost no opportunity to use or learn or improve yourself in weapon stages or other tank and plane stages. This is the issue; a solo co-op mode with bots like in 2042 should definitely come.There may be people who do not agree with me, but rest assured, there are many people who want this. After all, this is a game and we come here to have fun, so just like in 2042, anyone can play pvp or pve, and I think we have the right to do so.1.4KViews50likes25CommentsMap Selection instead of Rotation
I love the idea of all the maps being available. However, the rotation system is just not reasonable. Players do not want to wait an hour to play the map that they enjoy. We should be able to simply select our map, and the 60-90 minute timers is kind of ridiculous. Players don't have time to adjust to the map they're playing, and it's like your first game of the day all over again. We can pick duos or trios. Why can't we choose our map? This just isn't what the community was asking for and it's not efficient. You're going to get lots of complaints about this, please, please fix it soon. Instead of players just getting excited when their favorite comes around, they're literally logging off the game until it arrives again. This is not a timing game that people are going to play for long, and soon players will stop playing the game entirely. I'm already to the point where I almost don't want to play apex anymore.6.1KViews44likes49CommentsAnother frustrating PORTAL change!(8-20 players to start)
They've made another unpleasant change... now, to play without bots with full experience, you need 20 people to start the server, which is unrealistic! Because in practice, it looks like- you start the server and wait, alone or with friends, at least an hour for just 10 people to join! and you still have to wait doing nothing for another 10 players... Now, to even play with bots and start the server, you need 8 players! Which is also unrealistic because many people don't want to play with bots! Congratulations on the idiotic changes DEVS. First, you ruined the helicopter, now it's PORTAL! You haven't touched anything important to fix the game since the release, you're just completely ruining this game. Now even create portal server is impossible because capacity is inflated by bot farm servers that nobody plays because it needs 8 players to start and they don't even take them down!even if you're lucky to create 1 after 1h you will get server in China or Africa always with 150 ping! EA/DICE give us full experience on servers where there are no bots included Custom Portal so people won't farm experience for free! and let servers start from 1-2 players because nobody likes to wait in a lobby doing nothing.If someone really loves to play with bots ,make it like is now - 8 players minimum ,so they will find people fast!Solved2KViews35likes58CommentsThe General state of Battlefield 6 (2042 1.2)
I'm going to start of with making it clear that I totally understand what you're trying to achieve with this game, something for the masses right. In that sense you have actually succeeded, Battlefield 6 is a multiplayer game that feels like playing a single player game against bots on hardcore. That is not a succes, even though you've managed to trick alot of people into buying it which makes you and your investors happy, right. You've have also managed to create the most toxic environment in a FPS game that I've ever experienced in my 37 years. DICE the once great studio has become the only living organism that evolves backwards, that's unique. I would be ok with this game if it was the 2042 beta. I mean it's the same build just without flying squirrels. It has the same bugs, the same weird gunplay and the same weird art style. That game released 4 years ago and they still haven't figured it out. That makes me certain it ain't going to happen, why? Because they don't care, that's today's climate.. it's literally the same bugs, the same issues over and over again, every single launch since BFV. Like wth is actually going on? Before anyone sais it is a skill issue let me say this. I've been playing battlefield since 1942 I consistently drop 30-50 kills in older titles like BF1 and BF4 (today), always PTFO. I've been playing FPS games since OG Doom so I know how to set up my games and hardware properly. The only way to get kills in this game is to sit still and wait for enemies to run in to you. So incredibly cheesy. Battlefield is an objective based game except for as far as I know one mode that is tdm. The issue is that almost every attachment, map design and general mechanic is based on a stationary play style. Every map has 10-15 cupboard, cracks or crevasses that creates an equal amount of angles to camp an objective. Not even top tier green berets would accept a mission with those odds. So this game that evolves around pushing and capturing objectives is catered towards camping unpushable angles. This literally kills the flow of the gameplay while catering a slow and toxic style of gameplay. It doesn't matter if I utilise every attachment and ability that makes you less visible on the map, as soon as you fire your weapon you're getting beemed from 3+ angles that are impossible to cover and most often even get to. There's hundreds of 3 sqft rooms that are literally unpushable and every single on of them has a little Timmy in them hardscoping the objective or you dead body waiting for you to get revived so he can get an extra kill. You can't even see these players due to the incredibly messy art style and over saturated colour palet. The outcome of all this is that you have to play the game like a tactical mil sim which it isn't. Battlefield is a arcade shooter. Conclusion, you've successfully killed the Battlefield experience. The points system in BF6 is clearly based on kills. Top of the board is always held by the players who sit back and camp for kills and don't even touch an objective during the whole round. I've captured 10 flags, around 25 kills with a 4.0 K/D, 30 revives and still have like 4000-5000 points at the bottom of the scoreboard. This is an OBJECTIVE BASED game. Please get that through your head, all of you cod devs that's been working on this game. It's about map controll and team play, NOT farming kills. The implementation of breakthrough in this game has to be one of the worst game modes I've ever played in a FPS game. The map design is incredibly bad. There's either a 30m choke point or a 270° high ground overlooking the objective. Attackers have a hundred angels and there's no way to defend the objective. That means that 20 snipers with the cheesy range finder instantly beems you if you take one single step outside of cover. This map design has to deliberately designed to be horrendous. + Gauntlet is a fun a refreshing game mode. The general performance is good(was before 1.1.3.0) Escalation is a great game mode with lots of potential - Cheating is rampant, that is a fact. The game dismantles lobbies and parties every other round. The vaulting is totally random. You can't vault over multiple different assets even though they're not higher than the top of your head. The spawn system is generally weird. Most of the times you spawn in with your back against the enemies or back against attack direction. You spawn in in front of tanks, players etc in their direct line of fire when they're firing. Damage model on tanks vs tank is not fitting for the map design. It's almost impossible to flank and get shots in from behind unless someone makes a mistake due to the narrow map size. You spend round after round with almost zero effect, especially if someone is repairing. It makes the vehicle gameplay dull and generic. "God ping" is still a thing and always has been, at least since BF1. If you have between 70-100 ping you literally become a terminator. This means that playing on non local servers makes you a god and this has been abused for as far as I know. This needs to be addressed in the net code. You shouldn't be rewarded for playing on servers outside of your region imho. A lot of challenges doesn't track after 1.1.2.0, one is deadeye 2. Weapon balancing is incredibly off. The best snipers in the game are sub machine guns. The capture zones in conquest are way to small. One IFV or attack heli can clear an objective without aiming due to the crazy splash damage. This is another thing that caterers toward camping. When the capture zones are to small all people do is to sit just outside the boundary and hardscope whatever angle they're holding. This also means that you're getting punished and loose points for actually clearing the objective since you have to go outside the minimal capture zone to do so. The option is to sit like a duck in a pond getting beemed from multiple players hiding in a cupboard just outside the zone. This is such an incredibly poor design choice on your part. The hit reg PC-console is sometimes non existent and every other bullet is a ghost. The desynchronization is horrible. New type of crash since patch 1.1.2.0. randomly crashes mid game to black screen "Direct X function GetDeviceRemovedReadon". I have the latest driver installed. The gunplay is a lottery. Whatever you did in patch 1.1.2.0 your now getting killed in half a frame, doesn't matter if it's from 10 yards or across the map. Something is definitely wrong after the patch. Example: today me and two of my squadmates was shooting on an enemie 3m away he took zero damage and killed us all in a frame or two. Our bullets magically disappeared when encountering this terminator. We where all talking on discord and died exactly the same time. He might have been cheating but there's definitely more to this than cheating. TTK and TTD are light-years away from eachother. TTD is way to fast. I've seen people mentioning that cross play makes it worse. Solution: turn crossplay off on PC with the console command. GstGameplay.CrossPlayEnable 0 Or put the exact same command into Documents-Battlefield6-Settings. (Steam folder of your game is installed on that platform) Open PROFSAVE_profile and paste. This will turn of crossplay on PC and the TTD issue is gone. The game is actually quite enjoyable now. Fast paced but the damage isn't delivered in one frame. Auto spotting shouldn't be a thing because it greatly prohibits the ability to move around the map and push objectives. All you have to do is to drag your cross hair across the screen with zero effort and spot enemies. Another mechanic that rewards campers and punishes player that actually pushes objectives. Return spotting to what it was in BF1, pushing a button isn't that hard and at least take some kind of skill and effort. The lobbys dismantling after every round is also something that totally ruins the game. When you finally find a server that isn't filled with little Timmy's you can't choose to stay in it and it has exactly the same effect as the older "team balancing" function. There's always one team steamrolling the other. I know that there's a small prompt that asks if you want to stay with the squad but it's placed in a bad spot and is hard to see. The fact that the game dismantles full lobbies just to fill them up with bots is hilarious. I get that you've sold the AI programming to some contractor but it ruins the game. Turning of crossplay on PC puts you in bot lobbies even though there's ten thousand players online in my region and on my platform. The dismantling of lobbies also messes with the map rotation and that makes the game generic, especially now when there's a limited number of maps. There's currently 200.000 PC players on steam alone and I still get lobbies with 75% bots. The sensitivity and mouse feel is totally different depending on what game mode your playing and sometimes changes from round to round. Every time I start a new round I get to play the same map. My PC reebots every now and then mid round(many people have this issue). I've been running hardware monitor and the logs shows nothing out of the ordinary. CPU max 60° and GPU 70°. Every now and again when you quit a round you just get a black screen and have to force exit the game. Someone sat on the saturation button before releasing the California map so it looks like Fortnite. The directional audio is almost non existent. I have a Logitech Pro X headset and have tried multiple settings, eqs and all variations in game. 70 ton tanks can literally roll up on you without a single sound. But if you're driving a tank you hear footsteps loud and clear, super weird. The only way to actually hear footsteps in this game is to crank up the volume so loud that it hurts my ears. Thanks and vehicles are still muffled though. Footstep audio is also non existent. The visibility is really bad, if you dont have a $6-7k PC. With or without SOVIS) Its almost impossible to spot enemies that are more than 50-60 meters away. The color pallet makes everything blend together like a blurr. No outlines, no shadows, nothing. And yes I've played around with the settings for 20h now. No server browser even though that has been a standing topic since forever. The challenges forces you to play in weird ways that has nothing to do with the class in question. The challenges also forces you to rely on teammates in many cases and that makes them almost impossible to finish. I played 30+ hours to complete the mission when you have to use the "trophy system". The challenges forces you to play some new game mode that no one has asked for and that has nothing to do with battlefield. The options menu is flooded with settings but not the settings you actually want to change. Just going through the menus is a hassle since they are so incredibly overworked and cluttered with excessive information. Why even put that much time into something that has minimal impact on the game? Unless you make something that should be simple and clear incredibly advanced and messy. Then it makes you experience worse. Why? It's not reasonable looking at it from any perspective. Cost, time, consumer experience... The net code is way off, hit reg is a pure lottery. Constantly getting killed 10ft around corners even though you dodge the incoming damage instantly. Playing against console players on PC is like playing against someone that uses WH and Aimbot. The movement bugs are game breaking. People jumping and bouncing across your screen all the time.. Almost every attachment punishes ADS movement but shooting whilst bunny jumping, flying through the air or sliding is considered good for gameplay? The rooftops that you can't access from the ground need to be out of bounds since camping is already rampant. Everytime you want to get to someone on a rooftops you have to waste a helo which is incredibly stupid. There's has to be more alternatives to push unreachable spaces. The attack helicopters take zero skill and mow down infantry in half a frame. You can hoover so far up in the sky that you can't even lock on to them and one frame kill infantry. They've practically ruined sniping with one simple tool(range finder when bound to add button)that takes away every skill element needed. There's yellow dots infesting the whole menu showing you there's new unlocks but when you've clicked 13 buttons to get there there's nothing, but the yellow dot is still present of course (this is 100% something carried over by a former cod dev). You unlock stuff that can be used for all weapons but you can't open locked weapons to remove the yellow marker. Settings randomly resets each time you start the game. One is the sovis filter which is incredibly irritating since you can't spot enemies when it's off. Another is menu narration which is just as annoying. All keybinds have been reset after installing the latest "patch" 1.1.2.0 1.1.3.0 You still can't hear footsteps and tanks. Except when you're dead, then footsteps magically appears and are crystal clear. Even gunfire and RPGs can't be heard from time to time post patch. The audio that can be heard is all over the place, there's literally no directional audio in this FPS game made in 2025. Doesn't matter if I use 3D headphones or whatever setting. Every time I manage to hear let's say a helicopter I find myself spinning around in circles trying to locate it but it's impossible until you see it fly by. If you're lucky it's friendly. I guess my $200 5.1 headsets isn't good enough.. BF6 winning best audio at game awards has to be the funniest thing I've heard this year trollolol!! How much did EA pay to get that award? Seriously? The soldier visibility is literally worse than before. You can tell that you're getting shot from somewhere but it's impossible to tell from where. If you manage to trace a tracer and you aim directly at it you see nothing. Then you get shot and the marker appears exactly on the spot you aimed at and apparently there was a player right there. Blending in like the predator himself. The option to limit FPS in menu also limits the FPS whilst in the firing range which is incredibly annoying. The menu buggs out completely from time to time which makes it impossible to choose a game mode and get into a game. Whatever you adjusted in the net code generated even more ghost bullets. The desync is now horrible across the board. You're dead before you can see that the enemy has raised their weapon. From my view it's still pointing at the ground. Sometimes you see bullets coming at you from a player looking the other way, you die and then he turns around in slow motion. Pre patch it was only when having crossplay on but now when you've removed that possibility it's impossible to enjoy the game. Hit reg PC-console is on a good day 50%, sometimes non existent. I have on multiple occasions emptied 70+ rounds from a lmg, at point blank range, into console players, standing still, without a single hit registered. Just for them to turn around and kill you in one frame. Why isn't the throwing knife a one shot kill? Especially since it is so incredibly slow to use. The game is constantly stuttering on every map. The game felt really smooth before the "patch". The game doesn't even respond to inputs. The game is super bright in all environments. The crazy bloom is back. The winter mode with the barrels has added yet another reason for people to camp on the worst maps in the game. People are literally hiding in every cupboard hardscoping the barrels and you have no choice but to go to there. 90% of the players doesn't even care about playing the objective. Combine that with capture zones that are still to small(on all maps) and you've created an environment that is even more toxic than before. This game is as of now a just a cod copy. The map design, the assets, the challenges, the corner camping, cod. It's so incredibly frustrating to play this game, a round or two and you're mentally exhausted and drained. Conclusion: you've listened to the community, tried your best and made every aspect of the game worse. -------------- The list goes on and on but I don't care to state the obvious yet another time, what I've mentioned here is just the game breaking stuff I've noticed after a couple of hours of gameplay. The streamers get paid to push the product and the consumers gulp it down. DICE is not what it once was and no matter how hard I try to enjoy this game I can't, I really really want to but I can't. This experience is not enjoyable at all. This game is just 2042 1.2 that looks a little bit better but plays just as bad and that's the point, I know it ain't going to get better because the build is fundamentally broken. You have been handed the keys to the biggest and most successful FPS franchise in human history and somehow managed to **bleep** up every single aspect of it. That is truly a feat worth saluting, hats of to all of you involved in the biggest failure in gaming history. You guys are lost and should consider a different line of work. Honestly and sincerely.1.2KViews34likes37CommentsTraining Mode Improvements (Suggestions)
Hi there! Absolutely loving the game, so here is my 2 cents on the training mode as i currently still use csgo training maps too warm up but the recoil and spray patterns are different so i would prefer to use this one hehe. - The training mode is a great idea however i would LOVE to be able to skip the first part and go straight to the gun range - Being able to select which legend i use in the training mode whether it be selecting them before entering the mode or have a legend selector in the training mode. - Different kinds of training modes such as "Movement training (Agility course?) Weapons training (Gun range and grenade indicator range) Awareness training (Bots shoot from afar and you need to spot where they come from) - Being able to play against some bots in a small area, even 1 bot that moves faster and has the same hit boxes as the legends so you can practice your shooting more accurately on similar targets. - Being able to create and share your own training maps (Kinda like a steam workshop thing) These are just off the top of my head but again only suggestions that hopefully a good idea may sprout from :35.9KViews33likes38CommentsDrivable Forklifts
Please allow the forklifts to be driven in Battlefield 6. I legitimately believe that the game will become 10x better with this addition. There are already so many amazing things in the game and the response to community feedback has been quick and on point. Id be satisfied if it was a suprise update for season one but would obviously appreciate it if they were changed sooner. Dice, please.286Views33likes14CommentsFamily tree
Hi everyone. I was checking my family tree in my legacy save and I found out than dead members of my family dissapeared (my sims sibling that I didn’t play with). It happen to my three dead sims already. It started to happen some time ago. I can’t figure out the problem. 😭😭250Views30likes9Comments