(12-11-2025) - EA/Dice, i Listed Fixes/Nerfs/improvments
***(Changes update 26/10/2025) Promote subject guys for better and more enjoyable gameplay in the future💙 Hey Dice Please fix or slightly nerf the current 0.005% bullet drop feeling. Right now the ballistic physics in Battlefield 6 feel almost completely flat — and that takes away a huge part of what made sniping in Battlefield 4 so satisfying. In BF4, every headshot felt like an achievement. You had to calculate range, bullet drop, and timing — it gave you that true “sniper” feeling, that rush when you nailed a long-range shot after judging distance and elevation just right. It wasn’t just aiming — it was skill. Now in BF6, it feels like you just aim directly at the head, even from far away, and you get an instant kill. There’s almost no need to think, to compensate, to feel that learning curve that made Battlefield sniping so special. All I’m asking for is a small adjustment — a touch more bullet drop or travel time. Not a full rework, just enough to bring back that sense of mastery and reward that the Battlefield community loved so much in BF4. Because right now, it’s just not as fun as it used to be — and that satisfaction of hitting a real calculated headshot is missing. Add — The Opportunity to cancel the slide, its causing the player to keep sliding into a danger zone and end up dying. **Fix — Mini map is too tiny even on "large" size. **Fix — The wrong hand placment on foregrip when adding lasers on top of the rails. **Fix — The position of the smg's/Snipers/etc.. is not centered on screen when running. (The weapons is located a little to the left) **Fix — The game needs to be optimized cause the Gameplay performance is very bad the game is on very low and its stutering and thers very low fps even on rtx4070ti. (high spec pc etc.. **Fix — Remove the 100-point attachment limit for weapons. Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance19KViews55likes84CommentsOlympus is ABSOLUTE GARBAGE!
Sorry to say, but I've played since release. There's been a lot of bad moments and content droughts in Apex before and that's okay. There's been time's when I've wanted to Quit before I now own every Octane skin ever and heirloom, because I enjoyed the game for a long time, even the bad times (sometimes) Now I was super-hyped for Season 7, and then... First few match grew into a lot, because of "FIRST BLOOD" every match Then days went by, and it got better. Here's the problem: -No Loot -WAY TOO OPEN Area's -Bad building Designs -Bugs Too easy to move around part of the map, while the other take's too long -3rd Parties more often -Unbalanced High verses Low ground Just overall bad Map design, Jump-pads can't get to some area's, and it's to open to backup or push. I've never died so much and often in just barely a week of playing Trident's need a different design than being on the ground, I believe they should be more for flight. (Don't Fall off the map so much or bump into things) Plus no need for Octane or Path < Trident Honestly; just start Season 7 back over, or something. Go back to Season 6 and will player's work on doing the Season 7 battle pass. Remove Olympus and just start over. It's the Worst map and Season so far. I can't believe I was so hyped. To get garbage. This actually might be the best idea too, just remove Olympus for now and bring it back in a week or two after you fixed everything Respawn. This still allows Season 8 to be released before Feb. 4th And everything kind of stays on schedule.13KViews26likes46CommentsSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.Solved11KViews31likes768CommentsPortal Custom map with vehicles
I’m having an issue with the Portal Custom Default mode for some reason, maps don’t load with vehicles. The only way I can get a Portal map that includes vehicles is by using one of the Verified modes The problem is, the Custom Default mode is the only option that lets me upload an SDK-created map edit. My goal is to build a custom test range to experiment with all the vehicles, but I can’t seem to get them to spawn in this mode Has anyone else run into this, or found a workaround?11KViews9likes16CommentsUpdated EA Forum Bug Statuses
Sul Sul, Simmers! Today, we’re sharing a meaningful change to how The Sims 4 team tracks and communicates player reported issues and their current status on the EA Forums. Based on community feedback and our commitment to transparency, we recognized that our previous forum bug-tracking approach wasn’t always as clear as it could be. For players, it could be difficult to tell whether an issue had been acknowledged, was under investigation, or was actively being worked on. This update improves how issue status is communicated, making it easier to follow progress and understand where things stand as feedback moves through the team. What’s Changing? Our new approach introduces clearer, more consistent bug statuses that better reflect what’s actually happening behind the scenes. Statuses are now more descriptive and purpose-driven, providing meaningful insight into where an issue currently stands. Clearer communication also helps set better expectations. When an issue is marked as under investigation, validating report, or verified, that status should actually mean something specific and reliable. Statuses and Definitions New - Newly created threads default to this state. Reviewed - Has been checked by EA Forums staff or Community Superuser Program members and deemed as something that is potentially a legitimate bug, rather than hardware or mod related issues. Validating Report - This issue is being looked into by Maxis QA to see if it is a reproducible bug. Needs More Info - We need more information from the community to continue investigating this issue. Verified - This issue has been confirmed/reproducible by Maxis QA and is awaiting work to be done by the development team. Under Investigation - This issue is actively being worked on by Maxis' Dev team. Validating Fix - A fix has been attempted, and is being tested internally. Upcoming Fix - This issue has a fix that has passed internal testing and is awaiting an appropriate future Base Game update to be delivered to players. Fixed - This issue has been resolved. In the sidebar widget on the Bug forum, you’ll see: Validating Report Needs More Info Under Investigation Upcoming Fix Fixed For players who actively follow bug threads or contribute reports, this update should make it easier to: Understand whether an issue has been seen and acknowledged Distinguish between issues being worked on now versus those planned for later Feel more confident that reports are reaching the right teams While this update is a significant step forward, it’s not the finish line! We’ll continue refining how we communicate based on feedback and use of the new system. Thank you for continuing to help us improve The Sims 4.9KViews0likes4CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Other Creators: "RUSH | 100 player - PVE + solo start with bots V9" : Provided by animattic. 11NMT Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Casual PvE Conquest..." : Similar to above, except all the humans are on one team and the infantry bots only target within a certain distance based on their class. 13M4C "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "4vs4 Elimination..." : A classic elimination game mode, made up of multiple rounds within the same match, where you get one life per round, switch sides after a couple of wins, and the first team to 4 rounds won wins the match. Bots backfill as necessary. 1YHR7 "4vs4 Search and Destroy..." : A classic elimination game mode, same as 'Elimination', except 2 MCOMs are added and the attackers may destroy one in order to end the round. Bots backfill as necessary. 1YKGF Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!8.6KViews35likes141CommentsWorld's edge makes me not want to play.
I am a rather new player, and I only started playing since two months ago. Before I was playing s8 only KC and Olympus, and I was having a blast. Then the new season came out and whenever I am forced to play world's edge because of the rotation I cannot seem to have fun anymore. The loot is ok on this map, but the design is frustrating. People are just camping everywhere, and whenever I show my head I get ten bows and four charge rifles shot at me instantly. Squads are encouraged to camp and wait, while I thought that apex legends was all about activity and high tempo engagements. Many places in WE are just way too open and large. A whole set of movement options (slides etc) are made for this game, but worlds edge just makes these so much less relevant. Repositioning feels impossible sometimes unless you have a valkyrie on your team. It seems like having a valkyrie is essential in this map. Having high ground is also very important and valkyrie gives this for free. She basically makes other character useless in comparison while playing on this map. I would very much like to just play KC and Olympus and never see WE again. I only want to play Apex Legends half of the time when WE is not in the rotation.7.9KViews7likes17CommentsRemove Worlds Edge or Let us choose the map.
Can Respawn please get rid of worlds edge. I really hate that map and always have. I know alot of people do too. Since the new Kings canyon map been out I've had so much fun but when I go back to Worlds Edge I don't even want to play anymore. Please add a update where we can either choose a map so we dont have to play what you guys tell us to play. Makes the game less fun that way and I know you guys want us having fun.Solved7.9KViews12likes16Comments