(12-11-2025) - EA/Dice, i Listed Fixes/Nerfs/improvments
***(Changes update 26/10/2025) Promote subject guys for better and more enjoyable gameplay in the future💙 Hey Dice Please fix or slightly nerf the current 0.005% bullet drop feeling. Right now the ballistic physics in Battlefield 6 feel almost completely flat — and that takes away a huge part of what made sniping in Battlefield 4 so satisfying. In BF4, every headshot felt like an achievement. You had to calculate range, bullet drop, and timing — it gave you that true “sniper” feeling, that rush when you nailed a long-range shot after judging distance and elevation just right. It wasn’t just aiming — it was skill. Now in BF6, it feels like you just aim directly at the head, even from far away, and you get an instant kill. There’s almost no need to think, to compensate, to feel that learning curve that made Battlefield sniping so special. All I’m asking for is a small adjustment — a touch more bullet drop or travel time. Not a full rework, just enough to bring back that sense of mastery and reward that the Battlefield community loved so much in BF4. Because right now, it’s just not as fun as it used to be — and that satisfaction of hitting a real calculated headshot is missing. Add — The Opportunity to cancel the slide, its causing the player to keep sliding into a danger zone and end up dying. **Fix — Mini map is too tiny even on "large" size. **Fix — The wrong hand placment on foregrip when adding lasers on top of the rails. **Fix — The position of the smg's/Snipers/etc.. is not centered on screen when running. (The weapons is located a little to the left) **Fix — The game needs to be optimized cause the Gameplay performance is very bad the game is on very low and its stutering and thers very low fps even on rtx4070ti. (high spec pc etc.. **Fix — Remove the 100-point attachment limit for weapons. Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance19KViews55likes84CommentsOlympus is ABSOLUTE GARBAGE!
Sorry to say, but I've played since release. There's been a lot of bad moments and content droughts in Apex before and that's okay. There's been time's when I've wanted to Quit before I now own every Octane skin ever and heirloom, because I enjoyed the game for a long time, even the bad times (sometimes) Now I was super-hyped for Season 7, and then... First few match grew into a lot, because of "FIRST BLOOD" every match Then days went by, and it got better. Here's the problem: -No Loot -WAY TOO OPEN Area's -Bad building Designs -Bugs Too easy to move around part of the map, while the other take's too long -3rd Parties more often -Unbalanced High verses Low ground Just overall bad Map design, Jump-pads can't get to some area's, and it's to open to backup or push. I've never died so much and often in just barely a week of playing Trident's need a different design than being on the ground, I believe they should be more for flight. (Don't Fall off the map so much or bump into things) Plus no need for Octane or Path < Trident Honestly; just start Season 7 back over, or something. Go back to Season 6 and will player's work on doing the Season 7 battle pass. Remove Olympus and just start over. It's the Worst map and Season so far. I can't believe I was so hyped. To get garbage. This actually might be the best idea too, just remove Olympus for now and bring it back in a week or two after you fixed everything Respawn. This still allows Season 8 to be released before Feb. 4th And everything kind of stays on schedule.13KViews26likes46CommentsPortal Custom map with vehicles
I’m having an issue with the Portal Custom Default mode for some reason, maps don’t load with vehicles. The only way I can get a Portal map that includes vehicles is by using one of the Verified modes The problem is, the Custom Default mode is the only option that lets me upload an SDK-created map edit. My goal is to build a custom test range to experiment with all the vehicles, but I can’t seem to get them to spawn in this mode Has anyone else run into this, or found a workaround?10KViews9likes16CommentsWorld's edge makes me not want to play.
I am a rather new player, and I only started playing since two months ago. Before I was playing s8 only KC and Olympus, and I was having a blast. Then the new season came out and whenever I am forced to play world's edge because of the rotation I cannot seem to have fun anymore. The loot is ok on this map, but the design is frustrating. People are just camping everywhere, and whenever I show my head I get ten bows and four charge rifles shot at me instantly. Squads are encouraged to camp and wait, while I thought that apex legends was all about activity and high tempo engagements. Many places in WE are just way too open and large. A whole set of movement options (slides etc) are made for this game, but worlds edge just makes these so much less relevant. Repositioning feels impossible sometimes unless you have a valkyrie on your team. It seems like having a valkyrie is essential in this map. Having high ground is also very important and valkyrie gives this for free. She basically makes other character useless in comparison while playing on this map. I would very much like to just play KC and Olympus and never see WE again. I only want to play Apex Legends half of the time when WE is not in the rotation.7.9KViews7likes17CommentsRemove Worlds Edge or Let us choose the map.
Can Respawn please get rid of worlds edge. I really hate that map and always have. I know alot of people do too. Since the new Kings canyon map been out I've had so much fun but when I go back to Worlds Edge I don't even want to play anymore. Please add a update where we can either choose a map so we dont have to play what you guys tell us to play. Makes the game less fun that way and I know you guys want us having fun.Solved7.9KViews12likes16CommentsUpdated EA Forum Bug Statuses
Sul Sul, Simmers! Today, we’re sharing a meaningful change to how The Sims 4 team tracks and communicates player reported issues and their current status on the EA Forums. Based on community feedback and our commitment to transparency, we recognized that our previous forum bug-tracking approach wasn’t always as clear as it could be. For players, it could be difficult to tell whether an issue had been acknowledged, was under investigation, or was actively being worked on. This update improves how issue status is communicated, making it easier to follow progress and understand where things stand as feedback moves through the team. What’s Changing? Our new approach introduces clearer, more consistent bug statuses that better reflect what’s actually happening behind the scenes. Statuses are now more descriptive and purpose-driven, providing meaningful insight into where an issue currently stands. Clearer communication also helps set better expectations. When an issue is marked as under investigation, validating report, or verified, that status should actually mean something specific and reliable. Statuses and Definitions New - Newly created threads default to this state. Reviewed - Has been checked by EA Forums staff or Community Superuser Program members and deemed as something that is potentially a legitimate bug, rather than hardware or mod related issues. Validating Report - This issue is being looked into by Maxis QA to see if it is a reproducible bug. Needs More Info - We need more information from the community to continue investigating this issue. Verified - This issue has been confirmed/reproducible by Maxis QA and is awaiting work to be done by the development team. Under Investigation - This issue is actively being worked on by Maxis' Dev team. Validating Fix - A fix has been attempted, and is being tested internally. Upcoming Fix - This issue has a fix that has passed internal testing and is awaiting an appropriate future Base Game update to be delivered to players. Fixed - This issue has been resolved. In the sidebar widget on the Bug forum, you’ll see: Validating Report Needs More Info Under Investigation Upcoming Fix Fixed For players who actively follow bug threads or contribute reports, this update should make it easier to: Understand whether an issue has been seen and acknowledged Distinguish between issues being worked on now versus those planned for later Feel more confident that reports are reaching the right teams While this update is a significant step forward, it’s not the finish line! We’ll continue refining how we communicate based on feedback and use of the new system. Thank you for continuing to help us improve The Sims 4.7.1KViews0likes4CommentsSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.6.9KViews27likes510Comments