Season 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.6.9KViews27likes510CommentsCustom Solo Conquest Experience to Share
For starters, I would like to thank Andy6170, Ty_Ger007, Stellaxnova, Mancour and Martstok for this gift. Especially Andy and Ty, for helping me understand things a little bit better. I have created a few experiences I would like to share. There are 2 experiences with a day and night version. One (somewhat) larger maps and one smaller. Tweaked to my liking and hope some of you like it, too. Its aimed at players who like a more normal speed of movement, not this hyped up movement speed like everybody is on something.. Projectiles are fast and deadly. Using the default bots who work fine, I just cannot stand the mixed up uniforms with the custom bots, as I play without firearm reticle and no hud indication. Friendly fire is enabled but it will only cost you ticket loss if you kill friendlies. You and 63 bots, there is no team switching. For now, its only Nato sided. Plans are to create Pax sided versions. Also, I will be tweaking the maps and settings bit by bit, as Andy and I agreed in a few comments, time to play and edit is a luxury. Unfortunately, as we all know, EA and Dice have disabled weapon progression in Custom Portal so you only gain rank XP. The Experiences are shared meaning you can copy them in Portal and edit them to your own liking. Night small maps; 1yy1q https://portal.battlefield.com/bf6/experience/settings/mode?id=e9482d80-66a3-11f1-8719-6df7dc57545a&teams=0 Day small maps; 1y2dd https://portal.battlefield.com/bf6/experience/settings/mode?id=13e8a1c0-6819-11f1-b0df-e3fbb21204ae&teams=0 Night Large maps; 1yy2z https://portal.battlefield.com/bf6/experience/settings/mode?id=502b7110-66a4-11f1-b0df-e3fbb21204ae&teams=0 Day large maps; 1y2cu https://portal.battlefield.com/bf6/experience/settings/mode?id=f2018b40-6817-11f1-b0df-e3fbb21204ae&teams=0 Dont forget to check out the Ty_ger007 thread, because he is an awesome developer :) Also, look up Andy6170 portal on the net, for lots of cool stuff :)Maps are too big 4 small scale fights
Hey. i think current maps are too big for small scale game mods for example tdm,squad deathmatch domination. İt isnt fun to run too much one objective to another or run 165161 miles to find an enemy. Thats why ppl getting use to camping .Campers are killing the game btw. Anyways make some maps a little smaller for smaller game mods. Let ppl have a decent gun fight.Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!4.6KViews27likes77CommentsMap rotation was better before.
Okay so im not a content creator or anything. Im just an average legend who plays the game for a few hours when I get off work. I prefer the way the maps used to rotate on ranked and not THIS. Before, if I didn't want to play that map I could just play pubs that day and get on ranked the next. Now, I have ONLY been able to play broken moon for 5 days straight because I can only play during a certain time of day. I am about to just stop playing ranked all together at this point because im seriously tired of this map.. yall should have just left it the way it wasFeedback on the Planned New Sobek City Rework
With Season 5 bringing planned reworks to New Sobek City and Blackwell, I wanted to focus specifically on New Sobek City. Overall, I think New Sobek City is a great map. I’m not going to discuss the commonly mentioned issues such as rooftops, boundaries, or infantry flow. Instead, I want to focus on vehicle balance, because I think that’s where the map still needs the most attention. Conquest My main issue with New Sobek City is that there are simply too many vehicles for a map of this size. Currently, the map can have: * MBT * IFV * Mobile AA * Little Bird * Attack Helicopter * Transport Helicopter For a relatively small and dense urban map, that feels excessive. Personally, I think the map would play better with fewer vehicles overall. If it were up to me, I would keep only the Little Bird as the primary air vehicle in Conquest. Its role fits the scale of the map better than having multiple helicopters operating alongside heavy armor, an IFV, and a Mobile AA. Reducing the overall vehicle count would also benefit infantry gameplay. New Sobek City is a relatively compact urban map, and having fewer vehicles would create more opportunities for infantry to move between objectives without constantly being pressured by armor or aircraft. That said, even if DICE decides to keep the Attack Helicopter in Conquest, I still don’t think the Mobile AA belongs on New Sobek City. The reason is simple: aircraft are already heavily countered without it. New Sobek City already has: * A stationary AA turret * Engineers with anti-air launchers * Enemy helicopters * IFV shells * IFV TOW missiles * IFV gunner weapons * MBT main gun shells * MBT TOW missiles * MBT gunner weapons * Dense urban cover that naturally limits aircraft sightlines and engagement opportunities On a map as compact as New Sobek City, aircraft are often exposed to several of these threats simultaneously. It’s common for a helicopter to be dealing with engineers, armor, enemy aircraft, and the stationary AA at the same time, even before factoring in a Mobile AA. Because of that, the Mobile AA doesn’t fill a missing role. It feels like an additional anti-air layer being stacked on top of an environment that is already full of anti-air counters. Most of the time, the Mobile AA sits near the back of the map, locking aircraft and spraying them with its main cannon whenever they attempt to engage. Flying often becomes less about participating in vehicle combat and more about avoiding a Mobile AA that can safely operate from the rear of the map, protected by the CRAM enabling it to retreat and be immune to missiles. Whether Conquest ends up with only a Little Bird or both a Little Bird and an Attack Helicopter, I don’t think the Mobile AA contributes anything positive to the overall balance of New Sobek City. Escalation My opinion is slightly different for Escalation. I actually don’t have a problem with both the Little Bird and Attack Helicopter being present because the Attack Helicopter arrives much later in the match through the escalation system. The problem is the timing of the Mobile AA. Currently, the Mobile AA spawns far earlier than the Attack Helicopter. As a result, the Mobile AA spends a large portion of the match primarily fighting a Little Bird and a Transport Helicopter. That doesn’t feel balanced. The Little Bird has very limited, well basically no options against a Mobile AA, and the Transport Helicopter has no counter. Meanwhile, engineers generally struggle to pressure a Mobile AA because it often operates deep in the back of the map and can retreat into protected areas whenever it comes under threat. The Attack Helicopter is the vehicle that can actually challenge a Mobile AA consistently. Because of that, it would make far more sense for the Mobile AA to spawn at the same time as the Attack Helicopter, or perhaps a minute or two beforehand. If the Mobile AA is going to remain on the map, it should not be spending nearly ten minutes countering aircraft that have no ability to fight back. Pax Armata Attack Helicopter Bug There is also a long-standing issue where the Pax Armata side still does not receive an Attack Helicopter on Sobek escalation. As far as I’m aware, this bug has existed for a long time and remains unresolved. Conclusion I think New Sobek City is already one of the better maps in Battlefield 6 and doesn’t need major changes to its core design. My concern is that the vehicle balance feels overcrowded. There are too many vehicles operating within a relatively small space, and there are already numerous counters available to aircraft before the Mobile AA is even considered. My suggestions would be: * Reduce the overall vehicle count in Conquest. * Preferably limit Conquest to the Little Bird as the primary air vehicle. * If the Mobile AA remains in Escalation, move its spawn timing much closer to the Attack Helicopter. * Fix the Pax Armata Attack Helicopter spawn bug. I believe these changes would improve vehicle balance while preserving what already makes New Sobek City an enjoyable map.I want to recover my account ! You guys make it lost , you give me back !
I had an account actively play untill at one point i needed to VERIFY my identity , for what? Excuse me for what to verify? I offered you my identity once i created the account , what identity to verify? All my items , investment in stats , time and skins ?? for your identity verify? Recover my eLDragoRoto username / account !!! I know the password but I lost the email of which account was created on ! SOLVE IT or you dont want this war ! Lets do it because I know you can .23Views0likes3CommentsGame state (as a newer player)
I'm not sure where to begin, I started playing apex properly this year, I only have 300 hours, I have solo climbed to D3, but now I just find the game unbearable. Fixed Spawn locations - I feel this completely ruins the flow of the game, leaves a lot up to RNG depending on what arsenals you get. It also feels monotonous - loot, get instantly pushed by a team and then get third or fourth partied, no time to breath or reset Assists - This shouldn't just be purely from damage, if a team member gets an elimination because your conduit util (or any other healing or cc) it should count as an assist. RP - The way the current setup is forces players to be hyper aggressive, they would rather die chasing a solo halfway across the map than think about placement because short of winning, placement means nothing if you have no KP due to entry cost. It causes teammates to blindly push a team not considering the ring, cooldowns, or the possibility of a third party, which to me shouldn't be happening in diamond but I have lost count of the amount of times an octane or axle has instantly ran into a full squad blindly. Premade parties - As diamond I don't mind being put up against masters in a lobby, but I feel 3 + predator squads is a little much, they just run around the map clip farming treating it like pubs. For me, the game has shifted from strategical gameplay, fighting to secure a good rotation / position, to just running towards every gun shot you hear just so you can maybe break-even with your RP.24Views1like1CommentLook how this EA community respect users when have something to say
This is the respons to my in-game errors encountered . They're problem with the game errors and even then is still my fault because I post this here . SIGNATURE ----------------EA STOP BEING SO TOXIC-------- SIGNATURE23Views1like2CommentsRoof camper situation
Why are roofs on sobek allowed? All objectives are on the ground level, rooftops are not accessible in any other way than a heli and you gotta check every single rooftop? The map is absolute **bleep** with this. You made corners on Brooklyn Bridge out-of-bounds, but sobek roofs are still fair game? It makes zero sense.12Views2likes0Comments