Season 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.8.3KViews27likes592CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "4vs4 Elimination..." : A classic elimination game mode, made up of multiple rounds within the same match, where you get one life per round, switch sides after a couple of wins, and the first team to 4 rounds won wins the match. Bots backfill as necessary. 1YHR7 "4vs4 Search and Destroy..." : A classic elimination game mode, same as 'Elimination', except 2 MCOMs are added and the attackers may destroy one in order to end the round. Bots backfill as necessary. 1YKGF Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!4.8KViews27likes77CommentsPeople can actually go up to the rooftops of the bazaar in Cairo
EA needs to realize that it’s not a good idea to exclude building rooftops from restricted areas simply because there are no flying vehicles on the map. If players are expected to climb onto rooftops, developers should implement elements like stairs and zip lines to make all building rooftops accessible. EA, please don’t underestimate your players. Once a new map is released, players will try every possible means to reach rooftops, hidden areas, and holes in the ceiling—and they’re bound to find a way.Lighting for night mode
Hi, May I suggest making flashlights Illumination distance further. They seem to be useless out past 10 meters or so. Very unrealistic as they are easy to see by the enemy but are not good at lighting a dark place. Does this seem right to you? Check it out. Real life flashlights have better range and illuminate reflective surfaces out much further. Second, the night vision is too bright for usefulness in night mode. Can we get an adjustment to that gadget to turn down the brightness of them when on? These two lighting issues are very important to me. Thank you for your time and attention.Scanner nearby message on cairo/bizzar maps
Maybe someone can help me...on Cairo and bizzar maps, there is a large message on my screen, middle left side which says there is a scanner nearby...question, how do I get rid of it? I turned off HUD messages and it didn't go away. It's persistant and a pain when in firefights.Solved41Views0likes4CommentsSuggestion: Battlefield Portal - 1v1 - see use case
Community & Dev Team, My Use Case Player Count: Strict 1v1 (2 players total, in separate squads). Map Size: Large scale (e.g., Firestorm) to allow for tactical positioning. Restrictions: Recon class / Sniper rifles only. Spawning: Players must spawn at opposite ends of the map, not in the center. The Problem Currently, Portal limitations make this simple use case impossible to achieve: 1. Custom Mode Issues: Building a 1v1 via Custom Mode forces players to spawn directly in the center of the map. I tried using the SDK to "manually" move the spawn points, but the tool is completely unintuitive and plain hard to use. It failed numerous times. 2. Verified Conquest Issues: Shifting to Verified Mode solves the spawn issue (allowing players to start at separate ends of the map). However, it introduces a hard block: the game forces a 4-player minimum before the match can even start, completely ruining any 1v1 setup. Requested Portal Improvement Remove Player Minimums: Allow Verified Conquest (or similar modes) to start instantly with just 2 players when configured for 1v1 lobbies.Battlefield 6 Game Mode Idea
I was playing a custom level made by someone where it was just me and them. I was reminded of the Predator movie because I wasn't sure where he was. I thought it might be quite worth while to make a game mode like that. Maybe not completely like the movie for copyright reasons. It could be with technology that is fake. Maybe invisibility and strong weapons and some kind of weakness. Maybe could be something not too complicated and still be worth while like the red bull racing.Casual Unbalanced Maps
These maps are a totalt waste of time and XP playing as Engineer. Aviod these maps: as said these maps is a totalt waste of your time if you wanna go for weapon XP DEFENDER - Liberation peaks They start with 2 tanks you will rarely win in this map even tho you use all your time trying to kill the tanks. best changes are at the last stand. DEFENDER - Railway to Golmud this is just insane, complete aviod this map as a defender.35Views0likes2CommentsOFFICAL DEV: BF6 Wants / Improvements Report
Hello, all. I am loving BF6 so far. There are a couple things I'd like changes or improvements on. I am going to list them below. I'd like the developers to keep track of this thread and everyone's response for future updates. Please list your wants below or say if you like or dislike mine. 1. Slow down the post match time to next match start. I feel like I can barely see the accolades and XP I got, plus some challenges before the next map is already loading. 2. Allow for cancellation of matchmaking for Party Leader. If me and 2 friends are in a party/lobby. I should be able to cancel matchmaking after a match in case we need to look at and change something we got unlocked, or if someone has to go to the restroom, or bring our kids to bed quick. The way 2042 has it is fine. If party leader cancels matchmaking OR leaves the game it should bring us all back to the lobby. Currently it goes to the next match too quick and we all end up having to leave match. Sloppy. 3. Have indicators for new unlocks. I unlock stuff mid game during a battle and don't quite see it quick enough, and then have no clue where it is or what I unlocked. A simple yellow dot that basically implies - "something new here" check it out. 4. When in a vehicle or tank, it does not show you the names of the other seats. You just switch and do not know what kind of seat you are going into - 2042 has it great where I see that if I press F2, I go to front gunner, if I press F6 I go to spotter, etc. Please show the types of seats in the vehicles. 5. Allow any squad member to tag capture points, that way if the 'squad leader' isn't doing so, it will reassign the squad leader to the most active tagger. 6. Who is the black man in a ghillie suit in the 'Profile' section? It's not a skin or character that I have ever use or have unlocked. Does not make sense. 7. Would appreciate some larger more open maps with areas of condensed buildings near capture points or what not. It's fun to hunt vehicles from far away, etc. like in 2042. Yellowstone National Park would be pretty awesome, or a Colorado Ski Resort town at dusk time, half mountains and snow, and some greenery down at the base with lights from the ski lodges and main street town areas. 8. PLEASE: Re-evaluate the 'mercy rule'. Sometimes teams get off to a bad or unlucky start or have a mishap. I have seen and been a part of plenty of games that we've come back from 300 tickets and won last minute. That's what makes BF fun. Those moments. Moments we will never know happened because the game ended early. We know what time commitments we are getting into with a BF and I'm sure none of us mind playing it out. Gives time to work on challenges, and other things. 9. The revive system needs a timer. I understand that if you call for revive it slows down and if you ask for respawn it goes fast. But it was nice in prior games to see how many seconds are left (2042). When playing with friends, its nice to say "I got 12 seconds left until I die" to gauge whether they can get there or not.1.3KViews9likes45Comments