WHY THE F*CK TOP GUN GAUNTLET ONLY 10 MINS?
Jet Gauntlet’s 10-minute / 1,000-ticket limit makes no sense Ending Jet Gauntlet after only 10 minutes or at 1,000 tickets makes the matches feel ridiculously short. Just as the dogfights start getting interesting and everyone gets into the flow, the round is already over. Please increase the time limit to at least 20 minutes and raise the ticket limit—or make both configurable. A jet-focused mode should give us enough time to actually enjoy flying instead of sending us back to matchmaking every 10 minutes.Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Other Creators: "RUSH | 100 player - PVE + solo start with bots V9" : Provided by animattic. 11NMT Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "4vs4 Elimination..." : A classic elimination game mode, made up of multiple rounds within the same match, where you get one life per round, switch sides after a couple of wins, and the first team to 4 rounds won wins the match. Bots backfill as necessary. 1YHR7 "4vs4 Search and Destroy..." : A classic elimination game mode, same as 'Elimination', except 2 MCOMs are added and the attackers may destroy one in order to end the round. Bots backfill as necessary. 1YKGF Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!8.3KViews34likes132CommentsSuggestion: Civilians!
How about adding civilians in the game for some maps? Maybe in Battlefield 7? It is already possible to have Civilians as it is already implemented in other games. How about in some Metropolitan, Local Markets or Downtown maps? Once the game starts, the civilians would run and flee. If you manage to get near them, there would be animation wherein they would follow your orders, sprint and crawl (elderly) to avoid gunshots. Aside from that, how about maybe having civilians as objective as well. Rescuing hostages would be a new game mode.Map rumors? No metro? Im gone. 👀 next game
No metro? Im sorry but after this season it will be my last… but you absolutely “NOT bring back one the greatest maps in battlefield history and add it to your most advanced game this will be my last season i play this game unfortunately…… the disappointment and disrespect towards your fans is crazy. vegas looks great but yall will lose me till next game period. back to bf4 i goBattlefield 6 Feedback – From a Long-Time Battlefield Player
Hello EA/DICE team, I want to share some honest feedback about Battlefield 6. I have been playing Battlefield since around 2011–2013, especially Battlefield 3 and Battlefield 4, so I have experienced many different class, weapon, gadget, vehicle, and map systems throughout the series. My approximate playtime in the Battlefield series is: Battlefield 3: 358.7 hours Battlefield 4: 888 hours Battlefield Hardline: 250 hours Battlefield 1: 255 hours Battlefield V: 380 hours Battlefield 2042: 500 hours Battlefield 6: 378 hours I have played more than 3,000 hours across these Battlefield games, so I want to give my honest opinion based on my experience with the series. In my opinion, Battlefield 6 currently has some problems with the class system, weapons, gadgets, grenades, vehicles, helicopters, and map design. 1. Class Weapons One of the biggest things I noticed is that some Assault weapons are available to other classes, but those classes don't really use them. I think the weapon system would be much better if every class had a stronger identity: Assault → Assault weapons Engineer → Engineer weapons Support → Support weapons Recon/Sniper → Sniper weapons Each class should have its own original weapons. At the same time, I think some weapons should be available to all classes as movable/general-purpose weapons, such as: Carbines DMRs Shotguns This would give players more freedom while keeping the main weapons connected to each class. I would also like to see new weapon categories, such as a Heavy Sniper and Anti-Materiel Rifle specifically for Recon/Sniper. 2. Class Gadgets and Roles I think the classes need more unique gadgets and stronger identities. Assault For Assault, I would like to see: Sabotage Bomb Heavy Bomb Medic option Defibrillator C4 More offensive gadgets for attacking objectives and vehicles Assault should feel like the main offensive class, while also having the option to help revive teammates. Recon / Sniper The Spawn Beacon should be removed from Assault and returned to the Sniper/Recon class. Recon should also have: Spawn Beacon C4 Heavy Sniper Anti-Materiel Rifle Attack Drone More reconnaissance gadgets I think this would give Recon more interesting ways to support the team instead of only focusing on long-range shooting. Engineer Engineer should have multiple-purpose equipment for different situations. For example, Engineer should be able to prepare for both: Anti-Tank Anti-Air This is important because Battlefield can be very fast, and Engineers need to be able to react to different vehicle situations during the same match. Engineer should also have C4 as an option. However, the equipment should still be balanced so Engineer doesn't become too powerful. Support Support should focus on helping the team, but it should also have offensive options. I would like Support to have: Ammo Box C4 UCAV Other support/utility gadgets The UCAV would give Support a more active role in attacking enemy positions, while the Ammo Box keeps its main support identity. C4 would allow Support players to deal with vehicles and defensive positions, similar to the freedom available in Battlefield 4. 3. C4 for All Classes I think C4 should be available to all classes at the same time. Assault, Engineer, Support, and Recon/Sniper should all have the option to equip C4. This does not mean every player has to use it. It should simply be an available gadget choice for players who want to use it. C4 has always been an important part of Battlefield's sandbox, and giving every class access to it would create more freedom and different playstyles. 4. Grenades I would like Battlefield 6 to have a grenade system more similar to Battlefield 4, with more grenade options. Some basic grenades should be available to all classes, such as: Smoke Grenade Flashbang Frag Grenade Incendiary/Molotov-type grenade More new grenade types The idea is that basic grenades should not be unnecessarily locked to specific classes. At the same time, specialized anti-tank equipment should remain mainly with Engineer. This would give players more freedom and make infantry combat faster and more dynamic. 5. Drones I would really like to see attack and utility drones return. For example: SUAV-style drone UCAV-style attack drone Attack Drone for Recon/Sniper Support/utility drones Engineer drones Battlefield 4 had interesting drone gameplay, and I think Battlefield 6 could bring those ideas back with better balancing. 6. C4 and Explosives C4 should be available to all classes, including Assault, Engineer, Support, and Recon. I also think Assault should have explosive options such as the Sabotage Bomb and Heavy Bomb. The goal isn't to remove class identity. Each class should still have its own specialized equipment and original weapons, while some gadgets such as C4 can be shared across all classes. 7. New Launchers and Heavy Weapons I would like to see more interactive and powerful launchers similar to Battlefield 4. For example, add a Heavy Launcher/Missile associated with a flag or specific map location. Battlefield 4 had map-specific weapons and launchers that made controlling certain areas more interesting. I think Battlefield 6 should bring back this type of gameplay. 8. New Vehicles Please add more new vehicles. For example, I would really like to see a new large support/transport vehicle capable of carrying around 9 players. This could create new ways to attack objectives and move the entire squad/team together. I would also like to see: New transport vehicles Heavy tanks New armored vehicles More vehicle reinforcements Heavy tanks could also work as a limited reinforcement, making them powerful without allowing them to dominate the entire match. 9. Maps The maps also need more variety. I would love to see maps inspired by classic Battlefield maps such as: Operation Metro Operation Locker Propaganda Dragon's Teeth Other Battlefield 4-style urban/infantry maps Battlefield needs maps specifically designed for intense infantry combat, with tight corridors, strong defensive positions, and constant frontline pressure. At the same time, large combined-arms maps should continue to exist. 10. Battlefield 4-Style Map Features I would also like to see more interactive map elements like the launchers from Battlefield 4. For example, if there is a suitable location near a flag such as F or C, adding a launcher or another interactive battlefield object could create new strategies and make controlling that area more important. These small details can make a Battlefield map feel much more alive. 11. More Destruction Another important thing is destruction. I would like Battlefield 6 to have more destruction, even if it is not always complete building destruction. Small-scale destruction would already make a big difference: Walls Cover Small structures Defensive positions Doors Environmental objects Battlefield's destruction is one of the things that makes the franchise special, so I would love to see more of it. 12. Helicopters The helicopter system also needs attention. Personally, I really liked the helicopter gameplay from Battlefield 3 and Battlefield 4. If possible, I would like Battlefield 6 to have a helicopter system inspired by Battlefield 3/4, while also taking some improvements from Battlefield 2042. The helicopters should feel skill-based, satisfying, and integrated into combined-arms gameplay. 13. Anti-Materiel and Recon Equipment I would also like to see the Anti-Materiel Rifle return for Recon, similar to Battlefield V and Battlefield 2042. Recon could also have limited IR/thermal equipment for certain situations. This could be especially useful on night maps, while still being balanced so that night vision and thermal equipment don't completely remove the importance of darkness. 14. More Classic Weapons I would love to see classic weapons return or have modern versions inspired by them. For example: Glock 17, similar to Battlefield 4 X-Bow, inspired by Battlefield 3 Explosive X-Bow rounds Sensor X-Bow rounds Small/compact shotguns More Carbines More DMRs More unique sniper weapons Heavy Sniper The X-Bow was especially interesting because it gave players different ammunition options and another way to play. 15. More Game Modes I would also like to see a mode similar to Frontlines, but with more tanks and more action. Imagine Frontlines with: More tanks More armored vehicles Large infantry pushes Heavy objective battles Constant frontline movement That could create a very intense Battlefield experience. 16. More Battlefield 2042 Ideas Battlefield 2042 had some interesting gadgets and systems that I think should not simply be forgotten. For example, the deployable sensor system and other gadgets could be improved and brought into Battlefield 6. I don't want Battlefield 6 to copy 2042, but I think some of its good ideas could be developed further. Final Thoughts Overall, I don't want Battlefield 6 to simply copy older Battlefield games. I want Battlefield 6 to take the best ideas from Battlefield 3, Battlefield 4, Battlefield 1, Battlefield V, and Battlefield 2042, improve them, and create something new. The main things I would like to see are: Stronger class identity, class-specific weapons, more universal grenades, more gadgets, C4 for ALL classes, Spawn Beacon for Recon, Medic and Defibrillator for Assault, Ammo Box and UCAV for Support, Heavy Sniper and Anti-Materiel Rifle for Recon, attack drones, better Engineer anti-air/anti-tank options, Sabotage and Heavy Bombs for Assault, more launchers, new vehicles, more destruction, classic infantry-focused maps, more interactive maps, better helicopters, and new game modes. I really want Battlefield 6 to succeed. I've been playing Battlefield for many years, and I'm giving this feedback because I genuinely care about the series. I want Battlefield 6 to become a game that both longtime Battlefield players and new players can enjoy for many years. Thank you for listening to the community and to longtime Battlefield players.I’ve been playing NATO all evening
Some of these incredibly basic things in this game have been driving me absolutely insane for almost a year now. How can these guys still not fix any of this? What kind of stupid algorithm doesn’t even let you properly rotate maps? And then, after you’ve been playing the same map for 20–30 minutes, the dumb system somehow decides that you’re going to play the exact same map again. There are honestly so many things I could list that I could sit here ranting and roasting this game for hours, and I’d probably end up getting myself banned. 😂Attack Boats
Remember in BF4...the attack boats had passengers in back...AND a jet ski that any passenger could take at any time. More people involved with the boat. Engineers could repair. As squad had fun. This sanitized version of CODfield won't be remembered. Also, they drove alot better. Why are we going backwards 😒What about previous Battlefield maps added?
Hey Hey, I do not expect to get a response from the devs, we say they listen but do they really? As we know maps have been the biggest requests for some time. We thought we were getting a naval combat like 1942 but instead an attack boat, not quite the same but yeah. Anyway, previous BF games had some amazing maps and it would be great to have them in BF6, surely a giant map pack from 1942, right up to modern would be superb right? Can they be ported over under the new engine etc? Curious because 1942 was cool, 2142 also all added as a rotation into BF6We need better weapon suppression
Doesnt matter if its assault rifle or sub. All guns should be causing more debris and smoke from bullets hitting objects especially concrete ..effectively causing enemy suppression and defense for the team. one thing thats bothering me ever since the start is the lack of this and realism as far as actual warfare goes bf4 did an amazing job of this bf3 and bf1 please bring it back side note its gotten way better since launch however its not on older titles level… i felt like i was actually in a gun fight on the older games this game is way smoother gameplay better but lacks these tiny details the make the game absolutely amazing from a warfare standpoint….