Initiation Battle Royale Removed? (REDSEC)
Yesterday, we trying to play the Redsec, was one of the worst experience at all! One part of the MAP we cannot see each other or who is shooting us. The MAP starting to glow and at the same time when you enter in the building all back and you don't know the path to get out. It was a mess for the entire game. We trying to join 2 or 3 times same bad and awkward experience. I decide to leave and shutdown the PS5, but again the experience was one of the worst at all! regards CQSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.320Views5likes45CommentsPortal and code sharing hub (PvP/PvE)
"For those seeking a fresh experience" If you feel your main game needs more variety, this hub is perfect for you. From intense PvP battles to unique PvE challenges, you'll find experiences unlike any other. Get your code and rediscover the true potential of the Battlefield. (Please be sure to include the "Experience Code" in your post.)This game spawns me in front of enemies a lot when spawning on objectives
Title. I don't know how to explain this, but once or twice a session if I spawn on a contested flag, I'll be spawned directly in front of an enemy. This didn't happen (or at least not as frequently) in older titles. I'm not talking about spawning on squadmates, you're choosing what you're in for there. I'm specifically talking about spawning on objectives. I've spawned in front of a tank looking directly at me, or in front of infantry staring at my back. This was MUCH worse in 2042, but it is still an issue here. Could you introduce some logic to fix this? I don't recall this happening almost ever in games like BF4, and I've played that game recently, so this isn't a "me not remembering stuff that actually happened frequently" in that game.The big tall structure at F(A) on the new Golmud ruins the flow of the objective
No idea why this was added, but the A - B portion of old Golmud had good infantry/vehicle gameplay, this large structure butchers the infantry combat and centralizes a lot of the fighting over "who can clear out the roof which has one access point that someone can just stare at with a full auto weapon/shotgun and kill you as soon as you come up". Additionally, this kind of multi-level gameplay ISN'T WHAT GOLMUD NEEDED, fighting in and around the street was FUN, but now it's just a generic Battlefield tower that plays the same as every other similar structure. Where's the fighting in the street? The fighting between two buildings? It's all gone away in favor of fighting in one building the whole time. Because it's so open and hollow, going up there (unless you're on the roof) often means you get shot from a million miles away, but there ALSO isn't good cover on the ground floor! The destructible houses from BF4 worked well here because they weren't so destructible that your cover disappeared. This big tower doesn't have any good cover to begin with, but it does have a roof that's nearly impossible to clear people out from if they watch the ONE entrance point and have an appropriate weapon, as you'll always appear in the same spot, but they can go prone anywhere up there to hold it. Please legitimately adjust this structure, the capture area, something. It's miserable. Really the one big miss I've noticed so far on Golmud. The improvements to the train and lower objectives have been great, but this objective feels like you went too far trying to reinvent the wheel on one of the sections of the map that was already fun to play on. Also, can you please just name the objectives the same thing from BF4? It sucks having to relearn this after 13(?) years. And discussion about the map is harder too. Even the train doesn't have the same letter anymore, what the hell is the point in that besides being a "**bleep**-you" to people that have played the old games a lot? What does it gain? Who does it benefit?Suggestion: Voluntary Prestige/Reset System for Battlefield 6
Let players who want a fresh start have the option to voluntarily reset their progress — but keep it completely optional. How it would work: Players can choose to “Prestige/Reset” once they reach a minimum rank (for example, Rank 200 or higher). Upon resetting, your rank, weapon levels, gadget levels, and attachments all start over from scratch. You keep every weapon, vehicle, and gadget you’ve already unlocked (especially important for players who have spent money on them). You would only lose the attachments, scopes, magazines, ammo types, etc. that you had equipped/earned on those weapons. This gives players the satisfaction of starting fresh and re-earning progression while respecting their previous unlocks and purchases. Prestige Dog Tag Idea: To recognize and show off your journey, add a special Prestige Dog Tag that tracks: Total number of resets/prestiges Your highest rank achieved before each reset Example: “3x Prestige | Peaks: 397 — 284 — 512” This would let veterans proudly display how many times they’ve restarted while showing the peaks of their previous careers. It adds a cool sense of legacy and accomplishment. This system would be perfect for players who love the early-game grind and unlocking everything again, without punishing or alienating those who prefer to keep their hard-earned progress.