Season 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.4.1KViews22likes341CommentsThis game NEEDS better team balance, look into ASAP, please
Almost every game I play is a total stomp, either for my team, or the enemy. It's awful. Just miserable. Can play a 6-game session and 4 of those one team has 4/5 objectives the entire time. This needs immediate attention, literally got me to stop playing the game completely, will be returning to BF4 until this is fixed I think. In BF4, if you had a really unbalanced game, the top players would be split up so the next games were consistently more balanced. This game does not know how to handle that, maybe because of lack of persistent servers. I want to emphasize, SBMM to get players of the same skill into a match is much less important than having both teams of varied skill have the same number of high and low skill players. If you are going to matchmake me between EVERY SINGLE GAME, those games NEED to be balanced. Whether there is a huge skill differential between players doesn't matter, what matters is that EACH TEAM has similar number of high and low skill players. I should not be getting multiple stomps back-to-back-to-back in a single play session. Game feels legitimately almost unplayable atm for me, I'll get one game where the only flag our team ever holds is the one my squad is standing on, followed be another where I swap to Sniper because enemies can't get far enough out of the one objective they hold for me to use anything else.Same issues ( TTK)
Okay, so these are some of the issues that I’ve seen on the Ps5 version of BF6. TTK/hit detection is still a major problem. I shouldn’t have to lead my gun for someone that is 10 feet away. Second, air vehicles are just way to weak or don’t have enough secondary equipment to keep them alive. Meaning, if you’re going to give them weak armor, they should have two flares as standard deployment or something to keep them from being eliminated within 15 seconds. Lastly, the game menu still is very confusing. We don’t need 19 different menus and game modes. Just have one list that updates weekly or monthly and have your standard list like conquest and breakthrough. Also where is a dedicated hardcore mode. Those would be the biggest issues I’ve seen. What have you guys seen sense the update?Eastwood should NOT be that destructible. Flanking routes have no payoff
D is NOT an objective it can be completely leveled. B is NOT an objective, it can be almost as completely leveled. Flanking to E is very difficult without transport heli because the only route is straight down the road. Flanking around the golf course is okay because there's a little hill at the edge, though definitely still exposed, but it doesn't matter, because D is not a real objective. D NEEDS more indestructible cover.Battlefield 2 remastered and Battlefield 2142 remastered please 🙏🏻
Some of my long-time Battlefield friends tried the free trial, and they all agreed with me that Battlefield 6 feels disappointing and not enjoyable. The extremely fast-paced gameplay and the small, poorly designed maps make the game almost unplayable. Unfortunately, it seems that future Battlefield titles may no longer meet the expectations of the community. Battlefield is becoming a franchise that is setting itself up for failure, similar to what happened with Call of Duty. We, as dedicated fans, have one major request for the DICE and EA Games teams: Please create remastered versions of Battlefield 2 and Battlefield 2142. These games could be beautifully modernized without changing their core gameplay, and with proper improvements and full crossplay support for both console and PC players, they could become incredible experiences once again. I read comments on every platform, and it’s clear that Battlefield fans are not happy. As a loyal Battlefield fan myself, I kindly ask you to consider remastering Battlefield 2 and Battlefield 2142. I’m certain that the entire community would support this decision and gladly purchase the games.250Views3likes9CommentsSomething needs to be done about trying to spawn and it spawning you elsewhere
This is absurd, if you try to press spacebar to spawn on a flag/teammate, and they are lost/die, the game will just pick somewhere else to spawn you. Please. This pisses me off literally every play session. It sucks **bleep**. Please please please make this immediate priority. It's miserable.Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Three conquest experiences like the previous, but meant to give the perception of night gameplay. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect applied to make it brighter and make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moonlit) mode: ZMQMZ IRNV/NVG (toggle on) mode: ZMBXX NVG (automatic) fake filter mode: ZNT41 "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Night Casual Conquest...": Same as casual conquest, but with a moonlight affect. ZUDCQ "REDSEC NVG Casual Conquest...": Same as casual conquest, but players start with IRNV turned on, are given NVG goggles that they can toggle on, and are all given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!3.8KViews25likes55CommentsFix olympus or remove from ranked rotation.
Olympus is great for pubs, probably the best for wildcard, but it doesn't belong in ranked or competitive play. WAY too much open space, not enough poi's, and just unfun in general for ranked. When you hang out in algs chat and 80% of the conversations revolve around getting rid of Olympus and kc in ranked, you have to recognize that there's an issue. Me and my friends literally turn off the game and do something else when Olympus is on rotation. Fix it or get rid of it. This ranked season sucks and doesn't make me want to play the game14Views0likes1Comment