Maps Too Small & Linear
As title says, the maps are like half the size of most all battlefield game maps. And the largest are more linear than wide. The airspace for jets needs to be expanded as well. If at the very least, bring back the portal flashback like in 2042 where we can play the older battlefield maps if you aren’t going to make new maps to the equivalent. Y’all have done a great job so far, I think that’s all it needs to be a home run.Operation Gladius should be a breakthrough Map
I don't know hoe ya'll made the operation gladius mission and didnt think to yourselves, ahh man this is just as cool as the Iwa Jima map from 2042, we should make a breakthrough and rush mode of this starting with the amphibious landing part. It needs to happen though, the current maps in bf 6 are so boring compared to the 2042 maps.BRING BACK 128 PLAYER COUNT
I feel there is not enough players on the maps especially the larger scale maps. To create a full immersion battlefield experience. 32 is just not enough especially on big maps and gameplay gets boring very quickly when it takes ages to find enemies. We was promised an action packed game but im just not seeing it. As players we need to feel that sence of heavy combat more players in games will make that a certainty. Also add vehicles to both factions on brakethrough. Because its completely one sided. The timer on conquest needs to be removed its highly frustrating especially when you have 300 respawns left???? Why??? We all paid money for what was sold to us via social media and advertising of the game but I feel its not what was shown?? I hope it all improves13th Infantry Division MilSim [Recruiting]
TL;DR -----> Discord: prophet_of_revelation 13th Infantry Division (Mil-Sim) R E C R U I T I N G N O W [BF6, ANY Platform] - US-based Mil-Sim unit for global members. - Legacy of 6 years on BF4. - We learned what does and doesn't work. - Unparalleled strategy & teamwork, intense warfare, progression systems, deep community. - No Digital PT, only legitimate Training. - Bi-weekly ops, daily public matches. J O I N T O D A Y "Victory or Death" Full Post: Join the 13th Infantry Division [BF6, ANY Platform] US-based milsim unit, global membership welcome (English required) Experience Battlefield at it's best with deep teamwork and strategy, intense all out warfare, and an evergrowing community. --- Our Legacy: 2013–2019 (EVAF -> AFRF -> RGF) Six years of BF4 milsim taught us what works and what doesn’t. From 8 man inter-unit skirmishes to 32vs32 all out warfare, we perfected: - Effecient and purposeful command chains. - Fun and genuinely useful trainings. - A culture where a game is just a game, none of the rank-calling or digital physical training nonsense. - Giving players a sense of accomplishment through milsim systems, activities, and opportunities. - Relaxed yet professional community dedicated to getter better together. We’re bringing every hard won lesson into BF6 to make this era even better, alongside what is looking to be the greatest Battlefield title yet. --- What the "milsim" experience translates to: - Daily "Pub" Matches in our server to have a good time and recruit new members. - Bi-weekly skirmishes in either operation or full warfare style scenarios against ourselves or other milsim units. - Memories and community you can't get anywhere else. --- Opportunities for Elite or Above Average Players - Special Mission Units Less inclusive than standard squads but more accessible than SF. Opt into roles like; Honor Guard - Ceremonial functions, with fast paced CQB role during battles. Grim Unit - No restraints, no structure, just letting the select few dogs of war loose to create chaos. Dark Sun Initiative - Offensive CINT/HUMINT. - Special Forces Elite selection for the top ~5%. You’ll undergo deep, realistic training with zero meaningless digital Physical Training (PT), only exercises with genuine tactical application. Experience unique gameplay, progression, and enjoy the best of what Battlefield can be when knowingly taken far too seriously. --- Ranking & Progression Systems - Dynamic Opportunities & Promotion System Merit based ranks tied to milsim activities or accomplishments. Clear career paths, meaningful responsibilities, and constant motivation to climb the ladder. - Commendations & Career Statistics A maintained database celebrating individual stats. Constant community activities, custom physical awards (in time as we grow), and semi-competitive tournaments with ourselves and other units as they emerge that fuel pride and healthy competition. --- Basic Combat Training (v4 w/ v5 to be created on launch) Our core curriculum focuses on vital milsim fundamentals and tactics that are immediately applicable, engaging, and hands-on: - Absolutely no digital PT - Squad Tactics, Battle Buddy Bounding, & Fire and Maneuver drills - Clear and concise voice callout procedures - Milsim server settings fundamentals sensitization - Live-fire scenarios with real-time feedback --- Why the 13th ID? - More relaxed than typical milsims on other games, taking full advantage of Battlefield's unique gameplay and systems. - Genuine training that actually makes you better. - The chance to experience BF6 at its peak through structured, cooperative gameplay. - You can build lasting friendships in a purpose-driven community. - Leadership with prior experience to ensure success and maximum delivery on potential. - A chance to shape milsim’s next golden era starting on the ground floor. Gear up, recruit. The battle for BF6’s milsim community crown begins now. "Victory or Death" Reply, or DM me to find out more. Discord: prophet_of_revelationUnbalanced amount of vehicles in some maps!
I don’t know if it is intended or a bug. But i dont think its normal that 1 side gets a chopper and the other side not at all… For example Pax get’s an attack helicopter (phantera) at Operation Firestorm and Nato gets none… But when you look at “HQ” in the respawn map screen on Nato you can see both helicopters, but none ever spawn! Also on Quicksands map one side gets a transport heli. Which gives the other team a massive disadvantage! Because there is no way they can get to roofs if needed.. Same with Manhattan bridge. 1 Attack helicopter And the other side none, so B flag is most of the time lost because of it. If this is a bug pls fix it to balance both teams on every map. If intended then change it! Other then that great game so far! Some nerfs and tweaks needed like sub machine guns outperforming Ar’s on mid to long range. Tow missles and stingers having to much reach. Tow also to strong, 1 hit on full health chopper with extra armor… aim assist also feels off with controller. If locked on a target it sticks around it like a magnet and then snapping away at a certain point but feels strange to get it exact where you want it to aim. Hope some fixes will come soon!BF6 Vehicles still need a lot of polishing
It seems like BF6 focused a bit too much on infantry and forgot that vehicles are also important to get right. I already had my concerns with my first days of leveling the vehicles so they have all their unlocks etc, but this video mostly shares most of my concerns https://www.youtube.com/watch?v=q4GkiA8-97k I will edit with more points but these are those that come to mind right away: The Ammo attrition is obnoxious for some Vehicles, especially the IFV that would need to sit for several minutes to fully reload its ammo count. The ammo stations are hard to locate unless you know where they are and their icons do not always show up. The ground vehicle Boost is horrible in this game. It works like a cooldown instead of stamina bar like the afterburner is now on 2042. If you boost for even one millisecond and then stop boosting, it will go on a full cooldown The APS gadget of the MBTs has a delay before it starts working, allowing more missiles to hit the tank. The other armored vehicles do not have APS The starting helicopter rockets are horrible and intuitive. The attack helicopters handle in a very heavy manner The manhatan map is horrible both to the helicopters that fly there and it is horrible to have to deal with helicopters in it. The bounds are too small and the timer too short. There are also invisible walls on some buildings to crash on to The Jets handle very differently from 2042, the Yaw in particular is horrible for Rifle aim configurations. The jets have zero unlocks atm. Allegedly because they could not get the AA missiles to work properly during the internal testing. So the Jets we have now are "early access" jets. The aircraft resupply station is awkwardly located and can also cause crashing. I do not share the same dislike for the airfields as the guy in the video but they might not be as protected as they should be from spawn camping. I will add more points later but these are those that I can recall from the video and my thoughtsSome feedback after launch
I really enjoy playing BF6, but I think the experience could be even better with more control over HDR settings. Right now, the HDR looks great in some maps but too intense or washed out in others — having finer HDR brightness, contrast, and tone-mapping sliders would help a lot for players with different displays. Also, please consider adding larger maps that bring back the true Battlefield scale we loved from BF3 and BF4. Most importantly add behemoths like in battlefield 1 best part of that game. I want huge building with elevators too. Finally, it would be amazing to see more maps with jets — dogfighting and air support were a huge part of Battlefield’s identity. Bringing jets back on multiple maps (not just one or two) would make gameplay much more dynamic and satisfying. Thanks for continuing to improve the game — these changes would really help it feel more like the classic Battlefield experience fans love.