Public Matches Need Better Pacing
Hi Respawn Team and Community, I am writing to share feedback regarding Public Matches in casual mode and suggest a few ideas. Right now, casual lobbies die out far too quickly. Half the lobby lands at 1 or 2 hot spots, leading to 30+ players dying within the first minute. By the time the first ring closes, there are frequently fewer than 5 squads left. Players queue up for casual because they want a classic Battle Royale experience without Ranked stress. However, the current pacing turns matches into either a 30-second brawl or a 10-minute running simulator looking for the last squad. To help distribute teams and maintain a better match pace: Implement POI Draft for Casual: Applying a light version of POI Draft would naturally spread teams out. Multiple Dropships System: Consider splitting the 60 players into 2 or 3 groups on separate dropships with different flight paths. Public matches should still be casual, but they should feel like a proper Battle Royale. Thanks for reading!8Views0likes1CommentBring back 64 conquest pls...
seriously i dont understand the decision, people want to play the mode they want WITH HOWEVER MANY PEOPLE THEY WANT Merging them does not help, it just annoys the player base i have literally seen both sides asking for 64 conquest AND 128 conquest to be separated so please just do it, i dont even see how it could take that much effort when it was previously done soWhy is Tsuru Reef never popping up and filling?
Xbox player get. Xplay disabled. PC cheaters… no thx. So I’ve been back in game for about a week and a half after an 8 month break. I use Quickplay Conquest and Custom Search for Conquest. I’ve only been able to play this map ONE TIME. I haven’t even been to every objective yet. This is not an exaggeration. How is this possible?? As an OG BF3 player that’s played every BF game except Hardline, I think this is a great map! Why has DICE removed the ability to hop into the map and explore the objectives while we wait for the match to fill?? Why isn’t this map being featured and why does it rarely pop up?? Even while being in the map rotation, I’ll be in a match with 64 players then when the match rolls over to a new map… there are only 5 of us in Tsuru Reef. Ummm… what the hell? Where’d the 61 other players go?? If you’ve played even ONE previous BF game prior to the abortion that is 2042 matchmaking, you know that there is way in hell that 61 players just left at the end of the previous match. What’s the disconnect??This game is now labeled with 2042
Such a disappointment all imma even bother saying….. its equal to the effort they have put into their actual og fan base… thanks for disregarding your core players from all these years… Probably third post ive made about this but hey maybe someone will take note.. yall are not improving this franchise by ignoring your true fan base period….. half these players don't or haven't bought each game youve put out , played and supported you like we have. THANKS FOR NOT LISTENING . Next game.Wrong Duplicate World Removed
Part of today's update was removing duplicate worlds in the selection menu. Prior to this, Ciudad Enamorada and San Sequoia were my duplicate worlds; one version was functioning perfectly while the other would be corrupted to some extent. The update deleted my functioning worlds, so now I'm stuck with the corrupted ones. The San Sequoia world is still slightly functional, but one lot has been removed completely due to one of the past issues with the For Rent save corruptions that messed up that world to begin with. Ciudad Enamorada is completely blank and unusable now. (Photos attached for reference) Since these worlds have been present due to an existing issue for a while, I doubt there is a user fix that can address this, so I'm hoping a hotfix can help restore the proper worlds back to my game ASAP, especially since I can't even use one of them. Edit By crinrict: Adjusted Title Note by crinrict I've updated my blog post on this: https://sims4.crinrict.com/eng/2022/06/world-appears-twice-on-world-map/ For PC/Mac this should be fixable by using S4Studio. I'm willing to help you fix your game so send me a DM with a link to your save game if you need help. If you want to try yourself and have questions, please post in the thread so I don't have to repeat myself.2.9KViews82likes125CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Other Creators: "RUSH | 100 player - PVE + solo start with bots V9" : Provided by animattic. 11NMT Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Casual PvE Conquest..." : Similar to above, except all the humans are on one team and the infantry bots only target within a certain distance based on their class. 13M4C "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "4vs4 Elimination..." : A classic elimination game mode, made up of multiple rounds within the same match, where you get one life per round, switch sides after a couple of wins, and the first team to 4 rounds won wins the match. Bots backfill as necessary. 1YHR7 "4vs4 Search and Destroy..." : A classic elimination game mode, same as 'Elimination', except 2 MCOMs are added and the attackers may destroy one in order to end the round. Bots backfill as necessary. 1YKGF Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!8.6KViews35likes141CommentsSOFLAM = enemy pilots… please come melt my face! I am over here!!
Neu DICE finds away to totally effe up the most thankless jobs in BF6. Former military type guy here and proud to say INFANTRY. If my words hurt your precious fee fees, sorry but not sorry. You need a wake up call, DICE. This isn’t the Battlefield I’ve got to know and love for 25 years. I spend half the match trying to down the 2 attack helos and 1 littllrbird and 2 jets that are farming my entire team for 20 minutes. “Below radar… below radar” then I do finally get to fire and “miss”. Are you effing kidding me?? So I go SOFLAM. the second lock up one of the 3 helicopters farming my team’s spawn, that helo makes a beeline straight for me and utterly destroys me. I’ve been playing Battlefield for 25 years. It’s more tha. obvious DICE doesn’t play as infantry in their own game. Lack of AA emplacements that infantry can man at or near objectives. Hello!! BFV has tons of these! Many of our spawns in BF6 don’t even have a single AA emplacement. This is criminal neglect by DICE. In BFV there are tons of towable and manable AA emplacements for infantry. You guys at DICE today never played BFV so you just don’t know. Whomp whoooomp. It’s the truth though. No Anti Air mines for Engi. A great way for Engineers dealing with ground hugging aircraft in BF4. You guys at DICE never played enough Engi in BF4 to know about this. .50 cal damage from vehicles against aircraft is an absolute JOKE. It’s .50 caliber versus an airframe! Make it make sense, DICE!! Flare cooldown is too fast. I get a lock, fire, the pilot deploys flares. Reload, fire again, pilot deploys flares. I don’t know if it’s a pilot hack, but ask around or check your ai chat bot of choice. It’s happening, Aircraft respawn is too fast. Work your **bleep** off to down a Littlebird, they’re back on the map by the time I can run to another objective. Why even try? Can I get a few minutes of peace for my work?? Small to medium sized maps don’t need a single attack airframe. Manhattan Bridge Doesn’t need a Littlebird!! The oilfield map.. I don’t know the name because I blacklisted the map the week that the map was released.. this small map does not warrant an attack helicopter. NOT EVEN ONE !! Contamination doesn’t warrant a single offensive airframe!! Not even one!! On these maps give each team 2 to 4 Blackhawk transports and give us a mental break from the non stop deluge of untouchable death from the sky. It’s mentally exhausting! Too many helos on Mirak Valley, Golmud Railway, Contamination. Example: Mirak Valley = Whoever caps objective “C” gets a second attack helo. That’s 2 attack choppers + 1 Littlebird + 3 jets .. PER …ONE .. TEAM. The ground guys get a single AA tank. There is not even a single AA emplacement on the entire map. NOT EVEN IN OUR SPAWN. Inevitably one team is spawn camping our runway from the air and our entire teaM gets farmed the whole match. Miserable. Lack of AA rounds for LMG. These were a thing on 2042. Why abandon the concept? lack of ammo resupply emplacements for infantry per objectives ala BFV. Why abandon this concept?? Jets and helos get endless regeneration of ammo. The one or 2 other guys on my team that actually take the time to try and deal with enemy aircraft… we have constantly respawn for ammo. “Get ammo from another player” you say?? Do the attack helos need to get ammo from another player?? Horrible, god awful, criminally inept objective design by game developers that have never played one second of Conquest on any Battlefield game… EVER. Take a look at objective D on the Eastwood Conquest map if you need a reference. I’m talking COVER! Not destructible concealment. For you non combat Veterans, there is a distinct difference between COVER and concealment. Look it up. Cover for infantry on most objectives in BF1 uis superb! In BF1 it is/was great playing as infantry and having cover almost everywhere. There’s cover for infantry all over almost every single map BF1. I challenge the current Devs to plan a day once a week. Make a 4 man squad and run around on Golmud and Mirak Valley and try to play as infantry. And I don’t mean that you have a 4 man squad then have your 4 other buddies in another squad all grab SOFLAM and AA rockets or grab aircraft. Play with 1 Engi, 1 Support, 1 Recon and 1 Assaukt. Experience the suck as we do every day. Try these maps solo and as a 4 man squad as we do and PLAY AS INFANTRY on normal Conquest servers without your DICE Dev tags. Get farmed non stop from the sky and savor the never ending suck on these maps. Experience the misery we experience DAILY, then please fix your broken game.Good game, but what could it have been?
As i go back and play the old battlefield games i become even more disappointed in this game . However battlefield 6 is still a. Great game. I have enjoyed it but its definitely not like the older games, way smoother gameplay Now and better graphics but what else? between the minor details.,. Animations…. Mass destruction … weather impacts.. i dont get why you have to downgrade your new games compared to older titles… like if yall would have combined all these great features everyone liked from older titles between maps, guns ,animations.. you would have an absolute amazing game…. Not to mention the fact you had to speed your pace up welll now your somewhere between battlefield and call of duty at this point causing yourself alot of og fans… your older games were amazing .. the movement included just needed smoothed out like bf4 game speed was perfect speed but clunky before ….now its like a slightly slower mw3 2023 speed this game could have been absolutely perfect left to wonder. doesn't matter how great the next season maps and content are …..no reason for the lack of og content to this game along with it.SolvedJungle map or Dense Forest!
Honestly, I’d LOVE to see a Battlefield 6 map with a Vietnam-inspired vibe. Dense jungles, rivers and rice fields, small villages, underground tunnels, huge helicopter battles, ambushes through the trees, and that gritty Vietnam-era atmosphere — but still built around Battlefield 6’s modern gameplay. Imagine a large-scale map where the fighting moves from a jungle firefight, to a village, to a river assault, with helicopters providing air support overhead. That could be absolutely insane. Please consider it, DICE!