Corrupted builds still disappearing thanks to for rent
They just closed the thread where this was a problem. I would comment there but i cant. But today's patch, that even mentions this problem in the patch notes has not fixed my save and id really like some help. I have 2 lots that im aware of not loading properly. When viewing in the neighborhood map view.(willow creek) Both lots appear like they should.(top right 2 lots) One is a business and hobbies the other is apartments. The business and hobbies lot is compeltly gone it vanishes anytime I try to load into it and the apartment complex next to it completely reverts back to default. I cant even load into the apartments next to the pub it dosent give an option to select any of the empty apartments (lot is not occupied but has apartments) I dont want to have to rebuild again, hours wasted just for the game to corrupt some other lot down the line. I have a video of it but i couldn't post it here i can try to provide more info if I can7Views0likes0CommentsCorrupted builds still disappearing thanks to for rent
They just closed the thread where this was a problem. I would comment there but i cant. But today's patch, that even mentions this problem in the patch notes has not fixed my save and id really like some help. I have 2 lots that im aware of not loading properly. When viewing in the neighborhood map view.(willow creek) Both lots appear like they should.(top right 2 lots) One is a business and hobbies the other is apartments. The business and hobbies lot is compeltly gone it vanishes anytime I try to load into it and the apartment complex next to it completely reverts back to default. I cant even load into the apartments next to the pub it dosent give an option to select any of the empty apartments (lot is not occupied but has apartments) I dont want to have to rebuild again, hours wasted just for the game to corrupt some other lot down the line.1View0likes0Commentsreport
Hi, I wanted to report an issue I'm having with The Sims 4. When I create a new family and get the option to choose a house, I click on the house I want, but instead of loading the game, it plays the startup sound and then resets; a blue corner—like the "family" indicator—appears, but when I go to the world where the house is located, the family isn't there. I'm not sure if this is a problem with my custom content or a bug. Also, the Sims I created in 2024 have disappeared from my Gallery after I restarted my computer.13Views0likes0CommentsThis game keeps disappointing
Every update comes with fixes to some things, but creates new issues or brings old ones back. This has become a joke and I am so close to losing any desire to come back and play this game. At the same time, some things that don't need to be changed are, taking time away from more critical matters. Whoever is in charge recently has dropped the ball and given me no hope for the future. Some examples include soldier visibility, hit reg, desync, no console/pc only cross play, challenge progression, launcher interaction with tank/heli/person, bs catch up mechanic, weapon recoil/balance, attachment points, map balance, etc. Incompetence has to be the reason, otherwise we wouldn't be repeating a lot of things every other update. I know it's hard, but something in the way you do things is flawed.New map is PEAK Battlefield - Amazing Job Devs !!
Before i write what i think of the new map: There is one thing drastically needed. When A - E- G- H are capped - Please spawn Jet-ski or one rib boat or a motorbike at said location to help the flow. You see (Devs) there are still people incredible selfish in this so when they see a boat, car, bike, They just drive off leaving some of the ppl that helped to cap said point behind to run, And even if you run fastah with the knife and their is always something going on on this map... It can still be a bit of a run. With a rib-boat or a jet-ski popping up, At least there are a bigger chance that more ppl can get off said point quicker if they want to get into the action around next flag faster and not play it slower looking for incoming inf or defend the surrounding flag area etc. It was a thing in Battlefield 4 and worked great. Other then that. This map is absolute PEAK imo. I just played 2h non stop on said map and what can i say. It truly feels like Battlefield is back and heading the right way. Great flow between the points with a lot of options to find cover and shoot back, Great cover AROUND the points. Before trying i was a bit afraid that the points might have been a bit too spread out. And even if D-F can feel like a bit of a run (even I-H), There is always so much action happening everywhere that you never truly feel like you run around like its 2042 looking for a fight. There is always a boat heading to a point, A helicopter dropping off infantry, A point "flag" going down that you need to change direction towards. There is always something and it keeps you on your toes even when you are not "around" the flags. Its great! The wave / water system is absolute 100% peak and give me 100% Paracel Storm Vibes. Love it. Now going forward: NOT ALL maps (duh) have to be like this but when you create bigger maps now and going forward, THIS have to be your base-line regarding "flow" on the map and overall "feel" and going on how Wake Island looks, You are again, Heading the right way. ------- To the people that complain and say they have to "look for fights" and want 50/50 ppl or barely shoot anyone. That is what happens when you dont fight over points. This gameplay / map is what the Battlefield community have been asked for sense the release of this game. If you want a fight you go to the points, There dont have to be action every, single, second of a round. Every map dosent have to be the chaos of Bazar or one of the "smaller maps" in this. Sometimes it do you good to slow down and play more tactically with the rest of the team. We have asked a long time about a map where there is "breathing room" on the map and this is exactly what we asked for. If you have to run around for 3 min and barely see anyone YOU are doing something wrong. My stats during my 2h have been something like 15-10 / 20-12 . Spawn on a boat, plane, helicopter, Jeep, car, bike, team-mate and get into the fight. Idk WHERE you are running around if you have to actually look for a fight? I feel i am surrounded 90% of the times on this map and i love every second of itWrong Duplicate World Removed
Part of today's update was removing duplicate worlds in the selection menu. Prior to this, Ciudad Enamorada and San Sequoia were my duplicate worlds; one version was functioning perfectly while the other would be corrupted to some extent. The update deleted my functioning worlds, so now I'm stuck with the corrupted ones. The San Sequoia world is still slightly functional, but one lot has been removed completely due to one of the past issues with the For Rent save corruptions that messed up that world to begin with. Ciudad Enamorada is completely blank and unusable now. (Photos attached for reference) Since these worlds have been present due to an existing issue for a while, I doubt there is a user fix that can address this, so I'm hoping a hotfix can help restore the proper worlds back to my game ASAP, especially since I can't even use one of them. Edit By crinrict: Adjusted Title I've updated my blog post on this: https://sims4.crinrict.com/eng/2022/06/world-appears-twice-on-world-map/ For PC/Mac this should be fixable by using S4Studio. I'm willing to help you fix your game so send me a DM with a link to your save game if you need help. If you want to try yourself and have questions, please post in the thread so I don't have to repeat myself.1.8KViews46likes59CommentsAxle Needs to be Stopped
I have 6500 hours in this game. why do developers constantly think that we want an unkillable stun drone to fight. I want fair gunfights. Who cares about the lore. Who cares about ALGS. WE WANT FAIR GUNFIGHTS. I don't even care if you keep her kit. but that drone DOES NOT need 100 health. On top of that, it shouldn't launch you in the air. I know you developers want every penny off your BS but c'mon, Do you guys even play your own game? Its not a game of skill or aim anymore. Its whoever uses the devs latest poster child192Views3likes21CommentsInitial Feedback on S4: 5/10 Average - Needs More Tweaking.
There are some really nice ideas behind Tsuru Reef, but unfortunately some of its execution in relation to particular modes falls very short. (Subject to change as I continue to explore the season). The good: The Aquatic design to squad uniforms. The new Squad being in the Battlepass. The new DMR is an interesting edition to the range we have currently. The dynamic waves. The large scale of the map. The continued squad design, giving soldiers their own backstories etc. The discord hunt the carrier activity was fun, but bigger rewards would be better, like a soldier skin. The Bad: Matchmaking and Team Balance. It'll never be perfect, but rapid fire Steam Roller matches are fun for nobody, and waste xp boosters. Again, as always it's currently in an atrocious state. Breakthrough. This mode in this particular title isn't very fun in general and needs replacing with Frontlines, but the size and placement of objectives in Tsuru make for an extremely sour experience. If you're defending, it's not fun at all. The Battlepass. There needs to be less stickers, more focus on skins. There should ideally be two new squads per season included in the pass, alongside new outfits for existing soldiers. Map Design. I love the giant map in general, but I do think that when you're paired with a poor or incomplete squad, you end up getting scattered miles apart. The objectives don't necessarily promote teamwork. Battleship controls. I love how they interact with the waves, but all boats suffer badly from slow and clunky controls. I've beached myself or got stuck many times over, causing teammates to abandon ship having to swim miles to shore. As of posting, for me the biggest problem right now is Breakthrough and Matchmaking/team balancing. My first Tsuru match had a team containing some elite players of 800+ all paired up. Our team didn't have anyone over 300. It was a fast paced massacre, and it wastes everyone's time being steam rolled over. Ideally, the game needs more battles of attrition, a pull and push to keep everyone engaged. Overall it's ok, but it's far from having that Battlefield 1 naval vibe with behemoth ships, and the Heligoland Bight and Portside battles. Those felt better designed and more extreme, whereas this still feels flat, unfortunately.