King of the Hill Missing
Why do we not have these new maps for KOTH? Golmund has a good spot at the top of the map in the town for it. Contaminated has a couple areas that can work as breakthrough uses a spawn point for the final point on that map. Hagental can work perfectly no matter the area seeing as either side of C point is symmetrical to the other. Heck even Mirak as a couple areas that could work, but they haven't added it. If that isn't doable why isn't it included in the base modes for portal so we can get it on different maps? KOTH has not had a new map since season 1 with Blackwell and Eastwood. Why is it taking forever to get updates for one of the best modes for CQC?Stat Padding is killing BF6
I remember when stat padding was cheating. Stat padding and spawn is the same thing BASE is STAT PADDING!! Just like guys who sit in mobile AA shooting every take off by airplanes and choppers. It’s STAT PAD KILLING! And it kills the game. Because I am yet to meet anyone who plays to be spawn and base just so RA/ DICE can be another Call Of Duty. like others. If I can’t play the part I bought the game for I will leave. If I am getting SPAWN AND BASE I LEAVE. Just like out of bounds is killing the game. as for jets I have over 33,000 jet kills and that is in one game alone so please keep our records out of this because you will be shocked. BF2 I had 33,000 jets and 25, 000 kills in the chopper alone. So my flying isn’t the issue. Its maps spawn placement and location and resupply Bs location so close to the ground. Among others. Base is stat padding so base kills the game. I have ran 24/7 servers for years . How many of you can say that? I know what makes people stay and people leave and base kills the server and game.. [CM edit - profanity][DO] [HOB] Restaurant on Finchwick lots don't function as expected
I've been creating restaurants in different worlds to make dining out more realistic for my sims. After creating a restaurant in Henford by converting The Gnome's Arms into a diner, I noticed a recurring issue where most customers will request a seat and then leave shortly after being seated (sometimes even before) . They get a thought bubble showing a vehicle, pillow or sleep symbol, then their star bursts and disappears, and then they leave. If they stayed long enough to order, sometimes the food isn't delivered to the table and disappears from the waiter's hand, or gets stuck on the table since no one is there to eat it. I've been playing 2 households, 1 to own all the restaurants and make the staff highly trained, as well as make the menu costly and realistic. That household is the one I've been witnessing the diners consistently leaving after a few minutes. The second household, when they visit that restaurant, usually experiences a missing chef in the kitchen. They can order, eat and pay just fine, and the remaining diners appear to do the same as well, but a chef is almost always missing. I've tried demolishing the restaurant and building it back up, using a different restaurant I've built that works flawlessly in another world, and building the restaurant on another lot in Henford-on-Bagley. They all result in the same issue. Playing on Xbox, no cheats used on the test save and this issue is seen in no other restaurant I've made in Newcastle, Magnolia, Windenburg, San Myshuno or Sulani. I've never played a restaurant in Henford before, so I'm not sure if this has been an ongoing issue. I just really wanted my sushi restaurant in Sulani, my pizza restaurant in the city, and my homey pies restaurant in Henford, but it's not working! Is this a known bug with some sort of fix? Edit By crinrict: Added Tag to Title, Adjusted Title45Views0likes4CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Three conquest experiences like the previous, but meant to give the perception of night gameplay. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect applied to make it brighter and make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moonlit) mode: ZMQMZ IRNV/NVG (toggle on) mode: ZMBXX NVG (automatic) fake filter mode: ZNT41 "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Night Casual Conquest...": Same as casual conquest, but with a moonlight affect. ZUDCQ "REDSEC NVG Casual Conquest...": Same as casual conquest, but players start with IRNV turned on, are given NVG goggles that they can toggle on, and are all given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!3.3KViews22likes47Comments