Attack Helicopter — Killing Machine. Mobile Anti-Aircraft Unit That Never Gets
Dear DICE Team, I am writing this because it is painful to keep playing like this. The Attack Helicopter is a true killing machine — powerful radar, strong weapons, can strike and retreat, and always receives attention and adjustments patch after patch. Meanwhile, the Mobile Anti-Air vehicle is left behind, forgotten, and placed at a clear disadvantage every single match. The imbalance is obvious: - Missiles lock-on too slowly while helicopters attack and leave before we can respond - Missiles sometimes fly straight into the ground instead of climbing toward the helicopter - Thermal smoke blocks OUR vision completely — we lose sight of the very targets we are supposed to stop - Helicopters have "below radar" protection, flares, and countermeasures that reload fast — we barely have anything to reliably counter them - We send videos, screenshots, and detailed feedback over and over — yet nothing truly changes Infantry gets updates. Helicopters get fine-tuning. Every other vehicle gets looked at and improved. But Mobile Anti-Air? It stays broken, weak, and neglected. I have to ask — why is it like this? Why does everyone else get balance love and improvements, while Mobile Anti-Air players are just ignored? Do DICE truly hate this vehicle and the players who choose to use it? Is it so hard to give us the same fairness you give to pilots? We don't ask to overpower everything — we ask for equality. We ask to be able to defend our team without being an easy target from above. Please stop leaving Mobile Anti-Air behind. Respectfully,784Views14likes118CommentsBF6 feedback
I play BF since the 2142. and, I THINK, That it is sad to see how the BF6 decay the "BF" game style. No smoke which is known to be the basic in all infantry in real life. No run, we had run on all previous BF !!! To frequent updates to change the game parameters following influencers "armchair commando" advises. By [game parameters], I mean weapons parameters, maps design, classes perimeter ... That was also something which ruined the BF2042. With that new game there was a chance to get the very good "characters" of BF V. The option to select a personal color, gender, style and clothes isn't rocket science for a game.Battlefield Is Dead: When Skill Became Secondary to Spending
After watching EA seemingly destroy what made Battlefield special and turn BF6 further and further into a Call of Duty-style game, the chances of this becoming the Battlefield that longtime fans wanted seem to be dying by the day. The lack of Oceania servers for Ranked RedSec has also completely undermined competitive gameplay for players in this region. Being forced to compete on US servers with 150+ ping means Oceania players are starting with a significant disadvantage before the match even begins. When you're trying to compete at the highest level, that kind of latency matters. Then there’s the ridiculous cost of staying competitive. We’re now at a point where a high-end gaming GPU can cost at least $6,000, on top of the cost of the game, Battlefield Pro and the growing number of microtransactions. At what point does competitive gaming stop being about skill and start becoming about who can afford the most expensive hardware and who is willing to spend the most money? If someone can spend thousands of dollars on hardware, subscriptions and additional purchases just to gain every possible advantage, while another player has genuine skill but doesn't have the money to keep up, it raises a serious question about what competitive gaming is supposed to represent. Skill should be the deciding factor, not the size of your bank account. Sadly, BF6 feels like it is moving further away from that philosophy. Just look at the player base. Despite the enormous amount of money that has been poured into the game, many of the hardcore Battlefield players from the old days have already moved on to other titles. Some came back briefly to see what BF6 had to offer, only to leave again. And now, with the reported $55 billion acquisition of EA by Saudi Arabia, it feels even more like the Battlefield franchise is becoming about monetisation, corporate interests and extracting as much money from players as possible rather than delivering the skill-based, competitive military experience that made Battlefield legendary. As someone who has been playing Battlefield since Battlefield 1942 on PC, this is genuinely disappointing. I remember when Battlefield was about large-scale warfare, teamwork, tactics, vehicles and individual skill. You bought the game and competed on a relatively level playing field. Your performance was supposed to come down to how good you were, not how much money you could spend. BF6 has lost sight of that. For longtime Battlefield fans, that's probably the most disappointing part of all. The franchise that once stood for something unique is increasingly looking like just another monetised shooter fighting for the same audience as Call of Duty.The background buildings on the Evergreen Harbor map is missing
Hello, I'm having a problem with the background buildings on the Evergreen Harbor map. They appear missing. I haven't found any other posts about this. I have all the packs (expansions/kits/...) and this is the only world where I'm having this problem. Thanks305Views12likes13CommentsAdd military ranks at the start of the usernames
I think ea should add the military ranks to the start of each username because it's a unique idea that other games like cod don't use and opts for a more grounded experience and also shows the respectable level of someone and I think it would be a cool thing to see in game Also I've seen that cod mw4 has this toggle feature where players can toggle realistic skins so that they can have a more military experience without the goofy skins. I think bf6 should consider this idea since they might do the deadspace collab and potentially other collabs that could effect the military theme of the game.10Views0likes0CommentsWe need to stop infantry from crossing illegally.
Man, we really need to reduce the timer duration for infantry crossing through out-of-bounds (illegal) combat zones. On the Underground Base map, both attackers and defenders can gain a massive advantage by repeatedly entering these "black zones"—such as defenders pushing into the attackers' spawn point to suppress players who have just respawned, or attackers sprinting like Usain Bolt through the black zone to reach the rear of the map (I wouldn't complain if they flanked us via the intended combat routes). Clearly, however, illegally crossing these zones severely disrupts the map's intended flow and the balance of offense and defense. This goes beyond what the designers consider "reasonable fun," because—aside from the few players who constantly watch their backs—most people simply don't expect enemies to appear in what is perceived as a safe home base area (yes, "perceived" as safe—I wonder why that is, lol). So, even if the timer isn't shortened, I hope this issue gets addressed through other means as soon as possible. --- I am not a native English speaker and used translation software for this message; if the translation is ambiguous, please let me know. Thanks!104Views0likes10Comments