Fc 28 Hero Recommendation
Younis Mahmoud deserves to be an EA FC 28 Hero because he represents much more than football. He is one of the greatest Iraqi and Arab footballers of all time and was among the few Asian and Arab players to receive a Ballon d’Or nomination, earning recognition in 2007. During one of the darkest periods in Iraq’s history, when the country was suffering from war, violence, and tragedy, Younis Mahmoud became a symbol of hope and unity. As captain of Iraq’s national team, he led his country to its historic first AFC Asian Cup victory in 2007, scoring the winning goal in the final against Saudi Arabia. His leadership, determination, and unforgettable performances brought joy to millions of Iraqis who desperately needed something to celebrate. He didn’t just win a trophy; he united a divided nation and gave people hope during an incredibly painful time. Younis Mahmoud is the definition of a football Hero, and his legacy deserves to be honored in EA FC 28.22Views0likes1CommentReferee mode
Hi all, I was watching Canada vs Bosnia and suddenly I started to think about football matches with my flatmate on Play Station 4. What do you think to have a Referee Mode in EA SPORTS FC, especially for local or private matches. The idea would be simple: two players play the match normally, while a third player uses another controller and acts as the referee. The referee could call fouls, give yellow, red cards, allow advantage and maybe use VAR replays. have fun!147Views3likes1CommentMake the menus quicker.
Dear EA, Please make sure that making the menus quicker is a priority for FC 27. This has been a problem since FC 24, which we have persistently asked to be fixed, and yet it is still present. Half the reason people get so sick of the games is that it feels like it takes half an hour to make literally any progress in modern titles, and most of that is due to extended wait times due to menu lag that we all experience. If the menus went back to the speed they were pre-FIFA/EA split, things such as applying playstyles, submitting SBCs, and claiming objectives may actually be enjoyable and enticing to the average player, drastically increasing player morale. Please consider this. Thanks.128Views0likes2CommentsSuggestion for career mode
Career Mode needs a Player Legacy System! Let us honor legendary players after retirement with statues, retired shirt numbers, Hall of Fame entries, stadium tributes, special farewell ceremonies and permanent club records. Long careers would feel much more meaningful if players could actually become part of the club's history instead of simply disappearing after retirement. Imagine breaking a club's scoring record, spending 10+ seasons there and eventually seeing your player honored with a statue outside the stadium. It would make long-term Career Mode saves so much more immersive!17Views0likes0CommentsEA here we go again!! Do people feel the same?
EA, please listen to one of your lifelong FC players I’m not posting this to have a go at EA for the sake of it. I’m posting because I genuinely care about this game, and I’m getting to the point where I’m not sure how much longer I can say that. I’m 35 years old, and I’ve played FIFA and now FC for pretty much my entire life. I’ve spent God knows how much money over the years on the games, points, packs and everything else that comes with them. Now I have a 9-year-old son, and FC is something we play together. It should be something simple — a father and son enjoying football and having a laugh together. But every year, it feels like the pressure to spend gets bigger. My son keeps asking me about the Ultimate Edition, which is around £120. And as much as I'd love to get it for him, I simply can't justify spending that kind of money on a football game. And that's what really hurts. I’m a lifelong customer. I’ve supported FIFA/FC for years. I’ve already spent a huge amount of money on this franchise, yet every year I feel like I'm being asked to spend more just to keep up. At some point, you have to ask yourself: when does it become enough? I understand EA is a business. I understand games cost money to make. I’m not expecting everything for free. But there is a difference between making money from a game and making loyal customers feel like they are constantly being pushed towards spending more. Each year, it feels like a little more enjoyment gets drained out of the experience. And I’m genuinely sad about that. Because this isn't just a game I've played for a few years. FIFA has been part of my life for decades. Now I get to play it with my son, and I want him to grow up enjoying football games the way I did. Instead, I’m sitting here telling my 9-year-old that I can't afford the £120 edition he wants. Maybe EA will read this and think it's just another complaint. But behind every account, every Ultimate Team and every purchase is an actual person. For me, it's a 35-year-old dad who has supported this franchise for most of his life and is now seriously questioning whether he can keep doing so. EA, please listen to your players before you lose them. I don't want to stop playing FC. I don't want to stop playing with my son. I don't want to stop supporting a franchise I've loved for most of my life. But every year makes that decision a little harder. We're not just customers. We're the people who made this franchise what it is. Please don't forget that. ❤️78Views4likes2CommentsPlayer Career Mode Feedback
Introduction I am an avid Player Career Mode user who regularly plays as a Goalkeeper, as well as Attackers and Midfielders. Player Career Mode has immense potential, but outdated systems, unfair rating algorithms, and rigid progression mechanics heavily break immersion. Below is detailed feedback and constructive suggestions for future titles. Goalkeeper Match Rating & Flawed Substitution System - Passive Rating Drop: When playing as a Goalkeeper, match ratings constantly drain simply because the opponent is not attacking, even if the GK maintains proper positioning. - Unrealistic GK Substitutions: In real football, goalkeepers are rarely substituted mid-match unless injured or sent off. Because of the faulty rating drop, GKs get subbed off midway through the match for "inactivity." Mid-game GK substitutions due to match ratings should be completely removed. - Outfield Substitution Criteria: Outfield players are subbed in real life based on fatigue, tactical adjustments, or injury—not purely because of a short-term dip in match rating. The substitution logic needs a complete overhaul. Manager Trust & Training Attendance System - Training Routine Flaws: Dropping manager trust and benching a player solely for skipping weekly training drills makes no sense. World-class players maintain their starting spots based on match performance and pedigree, not mini-game completions. - Match performance, form over multiple fixtures, and overall reputation should dictate squad hierarchy rather than repetitive training requirements. Player Career Mode Transfer & Valuation Overhaul - Form-Based Transfers Over Rigid Objectives: Transfers should be driven by dynamic long-term form, season-by-season consistency, and actual match impact over 1-2 seasons rather than rigid checklist objectives. - Performance vs. Overall Rating (OVR): High-OVR players struggling for form should attract fewer offers, while lower-OVR players on a breakthrough run of form should receive major transfer interest. - Preventing Valuation Deadlocks for High OVR (95+ OVR Anticipated Issue): If this performance/stat-driven valuation is implemented, extremely high-OVR players (95+) could see their market price skyrocket beyond what any AI club can afford, causing zero bids. The valuation and transfer AI must be designed to accommodate realistic mega-transfers or market adjustments so top-tier superstars do not end up trapped at one club. Meaningful Attribute Scaling & Sprint Speed Balance - In offline AI matches, pace differences feel completely neglected. Even with 99 Pace against a defender with 70 Pace, defenders consistently catch up in a straight sprint. - Explosive pace should allow players to bypass defenders and enter the penalty box purely on speed without relying on a missed tackle animation from the AI. Referee Advantage System & Fouls - The referee calls advantage far too frequently during slide tackles, pulling, and harsh fouls. Immediate whistle stoppages followed by realistic added stoppage time would feel far more authentic. Goalkeeper Gameplay & Cutscene Sequence - AI Degradation: Teammate and opponent AI behavior degrades noticeably when playing as a GK compared to an outfield player. - Unrealistic Catch Rates: GKs with 90+ OVR catch point-blank full-power shots effortlessly instead of parrying or deflecting them. Catch mechanics need rebalancing. - Cutscene Sequencing: After making a save leading to a corner, the game frequently skips the save replay and jumps straight to mundane walking/manager cutscenes. Please show the actual save replay first, followed naturally by corner-kick preparations or manager reactions. Intelligent Milestone Simulation (Inspired by Modern Sports Titles) - Simulating via the calendar frequently results in unjustified demotions to the bench. - Introduce an Intelligent Milestone Simulation system (similar to MLB The Show): simulate routine fixtures automatically while pausing to prompt the user for critical matches (rivalries, milestone games, key cup ties). This enables playing through full multi-year careers without fatigue. AI Decision-Making, Dribbling, and Passing - Dribbling Logic: AI attackers frequently spam step-overs into stationary defenders or shoot directly into defenders at point-blank range. - Crossing Opportunities: AI wingers constantly cut inside to dribble into heavy traffic instead of whipping in crosses when wide open. - Passing Vision: Through balls lack creativity and are frequently passed straight to the defender's feet rather than leading runners in behind. Match Tempo Linked to Half Length - Introduce dynamic AI buildup and transition speeds that scale with the user's selected half length (e.g., higher tempo and quicker decision-making for shorter 3-minute halves). Drastic Reduction of In-Game Handballs & Engine Physics - Handball Frequency & Collision: Even when players attempt body-turning or blocking motions, balls hit trailing arms far too often, causing an excessive, unrealistic number of handballs during matches. The overall occurrence rate of handballs must be drastically tuned down. - Core Physics: Overhaul the weightless "skating" player movement and floaty crossing/long-pass ball physics. I truly love this game and believe that if these improvements are considered and implemented for FC 28, it would make Player Career Mode an absolute joy to play. Thank you for your time and for reading this feedback.46Views0likes0CommentsSugestão para melhorar o matchmaking das Temporadas Online
Olá, equipe do EA SPORTS FC. Antes de tudo, quero parabenizar vocês pelo trabalho no jogo. Sou um jogador assíduo das Temporadas Online e gosto muito do modo. Tenho evoluído bastante e hoje estou jogando na Divisão 8. Gostaria de sugerir uma melhoria que acredito beneficiaria milhares de jogadores. Hoje, muitas partidas são extremamente desequilibradas. Em uma partida enfrento um jogador do meu nível, faço um jogo disputado e me divirto. Na partida seguinte, posso enfrentar um jogador muito superior, que claramente está em outro nível de habilidade. Nessas situações, a experiência deixa de ser competitiva e passa a ser frustrante. Minha sugestão é adicionar uma opção de matchmaking, permitindo que cada jogador escolha como deseja procurar adversários. Opções sugeridas: ⚡ Busca Rápida Funciona exatamente como hoje. Encontra o primeiro adversário disponível. ⚖️ Busca Equilibrada Prioriza jogadores com habilidade semelhante (Skill Rating, desempenho recente, estrelas ou outro critério utilizado pela EA). O jogador aceita esperar um pouco mais para encontrar uma partida mais justa. 🔥 Busca Livre Permite enfrentar qualquer jogador, independentemente do nível. Ideal para quem gosta de grandes desafios. Outra sugestão seria exibir uma estimativa da diferença de habilidade entre os jogadores antes da partida, permitindo ao usuário decidir se deseja continuar procurando um adversário mais equilibrado. Isso não deixaria o jogo mais fácil. Pelo contrário: deixaria as partidas mais competitivas e divertidas para todos. Quem gosta de enfrentar qualquer adversário continuaria tendo essa opção. Quem prefere partidas equilibradas também teria liberdade de escolher. Tenho certeza de que uma mudança como essa aumentaria a satisfação dos jogadores, reduziria a frustração nas Temporadas Online e incentivaria mais pessoas a continuarem jogando e evoluindo, pois tenho passado muita raiva jogando com jogadores de alto nível que dominam e tem tempo pra jogar e treinar FIFA . Pensem com carinho nessa sugestão. Obrigado pela atenção e por continuarem desenvolvendo um jogo que reúne milhões de apaixonados por futebol. Atenciosamente, Alex Soares Jogador de EA SPORTS FC 26 – Brasil 🇧🇷11Views0likes0CommentsAdd Helmuth Duckadam as a UCL Hero Card in EA FC 27
Hey EA, Can we please get Helmuth Duckadam (the legendary goalkeeper of Steaua București / FCSB) added as a Hero card in EA FC 27? For those who don’t know the story: in the 1986 European Cup Final in Seville, steaua beat Barcelona on penalties. Duckadam saved all four penalties in the shootout (a record that still stands today). He’s literally called “The Hero of Seville” and was a massive part of the first eastern european team to ever win the biggest trophy in club football. Why he deserves a Hero card: One of the most iconic goalkeeper moments in UCL history Huge hero for Romanian and FCSB fans Goalkeeper Heroes are still pretty rare in FUT Would create great chem links with other Romanian legends like Gheorghe Hagi, Gheorghe Popescu, etc. Suggested card: Base Hero rating around 86-88 special “UCL Moments” version for the 1986 Final with boosted diving, reflexes, and a unique “Penalty Killer” PlayStyle+ dynamic picture of him saving a penalty or lifting the trophy would be insane Romanian fans and old-school FUT players would go crazy for this. It’s not just another big-name Icon, it’s a proper cult hero with an unforgettable story imo. Please consider adding Duckadam in the next Heroes batch. Would love to see this legend in Ultimate Team!