Forum Discussion

Uuicucu's avatar
Uuicucu
New Rookie
6 days ago

Career realistically is SUPPOSED to be the best game mode

I'm writing to the EA who need to read this. I play Ultimate Team most of the time, but it shouldn't be that way. Whoever plays a football game like football, and whoever likes football wants to be a football, meaning that they will play manager or player career. I think the reason why manager and player career is extremely boring is because it hardly updates, there is nothing new, compare it to the Journey, it updates alot it isn't a constant thing of, play a match, read written emails, read written messages from players, try and win the league. That's why not a lot of people play career mode, in Ultimate team the game updates daily, despite the game mode being biased to certain people, we still want to play it we are excited to see what happens next, (forget about the gameplay). 

 

Here are a few things EA should change to career mode, I know it mainly targets manager career,  but they know how to update player career, they did it with Alex Hunter, the company is focusing on money and rewarding people who promote it. 

 

This is just a few things the game can add it manager career, player career and even kick off mode. [I had to use Google assistant to reword it]

 

​1. Pre-Match & Media Immersion

 

​On-Screen Commentators: Instead of always having the commentator voice-over in pre-match cinematics, instead show the commentary team in a pre-match studio or pitch-side talk.

 

​Narrative Continuity: The game should recognize milestones. If a player scored a hat-trick in the previous game, the pre-match cinematic should feature specific highlights of those goals, with the commentators analyzing their current form. Remember EA you have been showing off your Hypermotion-V, so why not use it.

 

​2. Cinematics & Personal Interactions

 

​Assistant Manager Consultations: Introduce random staff confrontation scenes (e.g., in the training ground hallway). If you aren't starting a player who is above the team’s average rating, your assistant should question you. You must choose between yes or no with an affect of directly impacting morale and player trust.

 

​The "Office Confrontation": Low-morale players should physically enter your office to demand higher contracts or express a desire to leave for a "dream club." Star players of the club should have a meeting with there you, assisted with their agent and the cinematic should be different.

 

​Player Ultimatums: If demands aren't met, cinematics should show the player warning you they may underperform. This would result in a tangible -1 or -2 attribute penalty until the issue is resolved or they are sold. This setting should only be custom. 

 

Keep in mind when I say about updates don't make 1 or 2 cinematics types for them, have about 8 or more. Your team is big enough to this.

 

​3. Enhanced Squad Celebration Logic

 

​When a player scores a goal, you don't see 3 other players coming to celebrate with them you see 6 or more. Especially for career mode and kickoff you must change it and if you are going to add the World Cup it won't be realistic. Also when you play the final it would be extremely unrealistic to see the subs not celebrating with you, and all you see is 3 or even two players joining to celebrate.

 

​4. Contextual Signature Variants (Example: Jude Bellingham)

 

​I will you Bellingham as an example because you don't like using different players. For example, when Bellingham celebrate make him have two other types of celebration, like if he scores he could run behind the goal, and does a different type of celebration, another one can be they run behind the goal hug a teammate and then do his celebration. Another version is that he does it with a teammate. For his last-minute goal suggestion, he scores past the 85-minute and he runs and gets stopped by the subs and after they all celebrate at the end he and another teammate do it together, facing the fans.

 

​5. Managerial Narrative & Post-Match Defiance

 

​In career mode let's say your manager had been facing criticism and then your team win away, against a big team. After the referee blows the whistle he should do what Jose Mourinho did against Juventus, then after that a player from the other team, goes to you and tells you to stop doing it.

 

​6. Staff Integration & Goal Cinematics

 

​Also when your team scores while they are celebrating it should cut to the manager showing him celebrating with the staff. 

 

​7. Final Match Atmosphere & Last-Minute Intensity

 

​During a cup final, when you score a goal to be  3 or 4 goals ahead your team should celebrate with the subs, but the difference to scoring in the last minute is that the opposition falls on the floor the camera shakes and you could show your goalkeeper running and celebrating and the manager can be celebrating crazily with his staff.

 

​8. Social Media & Disciplinary System

 

​The "Intervene" Mechanic: After a match, you can use a social media system to react to the result. On a scale from "Light" to "Risky," you can choose to blame the referee or the league.

 

​The "Risky" Path: If you choose risky you can get your rematched. However, you can also be suspended. This is delivered via a cinematic where you receive a physical letter by delivery while sitting in your office, resulting in a touchline ban.

 

​The "Light" Path: Choosing light means being happy with the ref or someone meaning a better relationship and less of a chance of getting suspended.

 

​9. Manager Invitational

 

​This is a friendly planned by you where you make your own custom team of players (allowing you to try out specific players by putting them in the team). You choose a manager to play against, and because the setting is casual, you gain a good relationship with that manager. This increases the chance of him requesting to become your assistant manager in the future. If a rival manager has a low relationship with you, they are dimmed out in the UI to show they are unavailable for an invitation.

 

10. Visual Assistant Referee "VAR"

 

 

You can argue with me but, coding it must be pretty simple, all you can do this during any game, when a referee makes a crucial decision. Make VAR intervene show the referee backing off from the players, holds his fingers to his ear and makes the VAR gesture but it doesn't always happen. Just make a variable that changes numbers from one to 100 and if it lands on a certain numbers, it produces the cinematic,  if you say that for offsides it always get it correct, then the way you calculate a goal-scoring opportunity, then do if the offside player is in a goal scoring opportunity, then have it sometimes the don't flag offside and sometimes they can. To add more realism make it that the last defender make a circle and turn it into a rectangle and if the attacker is in that area, then you can do what is above. Because players when they were onside they score and they are told it doesn't count meaning VAR can intervene. 

 

​11. "Create a Club" - The Owner Experience

 

​Owner Status: You are the Owner, not just the coach. You choose the manager and manage the finances.

 

​Sponsorship & Precision Design: Start with a $50M Sponsorship Budget. Use a "snap-to-grid" system for sponsor placement where you can resize and move logos with precision detail.

 

​Modular Stadium Builder: Implement a modular stadium builder similar to "Dream League Soccer". This would allow the owner to design and expand specific stands in their own style rather than being restricted to a single preset, allowing the stadium to grow visually as the club's revenue and status increase.

 

Some features like celebrations can be added to other game modes like Pro Clubs, Ultimate Team and etc.

 

Thanks.

No RepliesBe the first to reply

Featured Places