Concerns Regarding In-Game Cheating and Support Accessibility (FC25 PC)
It’s beyond frustrating how little EA seems to care about us as players. Despite their promises, it feels impossible to reach them when serious issues arise. Cheaters and hackers are abusing the game, ruining the experience for everyone, and EA does nothing about it. In my recent experience, I faced a blatant case of cheating in a match. My 93-rated Vinícius Júnior card couldn’t even run, while the opponent, using a 63-rated bronze card, was unnaturally fast and strong. I even recorded video evidence of the match, but the file is too large to upload through EA’s support site, and there’s no proper way to share it. (Cheater ID in Photo) This unfair gameplay cost me a reward I rightfully deserved. As someone who spends money on the game every month, this feels like a complete disregard for loyal players. We invest our time, effort, and money, yet we’re met with silence and no action against cheaters. If EA continues to ignore such issues and doesn’t provide a proper system for players to report and resolve them, it raises serious questions about their commitment to the community. Compensation? Ban? What?, but will EA even care? Have others faced similar issues? Will EA finally acknowledge and address these problems? We deserve a fair and enjoyable gaming experience!1View0likes0CommentsImprovement for dragon age the Veilguard.
I want to have the dragonage character creation to have more characters allowed then three. I have played every dragon age game and only the Veilguard limits the characters allowed. I want to play every race and class allowed but don't want to delete one to create a new one. Plus I would also like a new game plus mode added to. Does anyone else feel the same?Dragon Age: The Veilguard Journal #14
Hey, Rooks! New Trial with EA Play Try out Dragon Age: The Veilguard’s new demo Hey everyone, Atimed trialof Dragon Age: The Veilguard releases on all platforms today for anyone with an EA Play* subscription! We’re excited to share this opportunity to experience the game with more people this holiday season. If you’ve been looking for a demo to try out the game before you buy, now is your chance, especially while the game ison sale. It’s the perfect time to grab TIME’s #1 Game of 2024. Dragon Age: The Veilguard is the newest installation in the beloved fantasy RPG Dragon Age franchise. You play as Rook, a customizable character, on a journey with your mentor, Varric, and his team to stop elven gods from destroying the world. The timed trial concludes after five hours of play. You’ll start right at the beginning with the opportunity to create your Rook and fight alongside series-favorite Varris Tethras through a chaotic moment in Minrathous, a city which has been long-spoken about in Dragon Age but never seen until now. Your team is trying to stop Solas’ tumultuous ritual, which threatens to flood the world in demons and cause massive devastation. Along the way, you’ll meet a few of Rook’s companions who will open up a wealth of new combat options as you progress through the trial. If you don’t spend too long in our in-depth Character Creator, you may get as far as recruiting the Veil Jumper Bellara, our elven artifact expert, along your journey. If you’re a Character Creator aficionado like many of us but don’t want that to cut into your five hour trial, we recommend you check out the stand aloneCharacter Creatorwe released on Dragon Age Day to make your Rook first**. You can take your time to perfect your Rook, as there is no time limit for the stand alone Character Creator. We’ve ensured that you can import your customized Rook from there into the timed trial. When creating your Rook, there will be an “import” button to use any pre-created Rooks from the same device/console. Before you begin, we have multiple blogs and guides to help so you can maximize your time within the trial, covering some overall tips, progression, combat, and our accessibility options. We have three classes - Mage, Rogue, and Warrior - to choose from, and lots of options to make sure you can play the game your way, from difficulty level to our skill tree that you can respec at any time in case you want to try out new techniques. Start by picking the class that resonates with you most and have fun exploring all they have to offer. Here are a few resources we recommend reading through ahead of getting started: Overview & Tips Progression Guide Combat Spotlight Accessibility Spotlight We’ve also worked with some excellent content creators within our community to make class and build guides! The 9 BEST Early Builds for all 3 classes in Dragon Age The Veilguard For those of you getting into the trial, we hope you enjoy the latest chapter in the Dragon Age series and experience what critics are calling “a high fantasy romp fueled by fast, fluid combat” (EMPIRE) and “one of the year’s best” (Rolling Stone) in Dragon Age: The Veilguard. Make sure your platform account is linked to your EA Play account in order to access the trial! We have loved seeing the community’s reaction to Dragon Age: The Veilguard and sharing this adventure with all of you. We still have another planned patch for early 2025 - so stay tuned and have a great rest of the year. Talk soon. (Dareth shiral!) — The Dragon Age TeamDragon Age: The Veilguard Journal Entries
Hey Veilguard, Wanting to know more about Dragon Age: The Veilguard? Looking for in-depth coverage of how we will save the das? We’re happy to bring back our community blog series, where we can chat with you about our next adventure - Dragon Age: The Veilguard. Journal Entries: Journal #1 Introducing The Veilguard Journal #2 The Voices of the Veilguard Journal #3 Dragon Age: The Veilguard is coming on October 31 Journal #4 PC Features for Dragon Age: The Veilguard Journal #5 Dragon Age: Vows & Vengeance[A New Weekly Narrative Podcast] Journal #6 Lethality and Levelling Journal #7 Progression & Companions Journal #8 Exploration Across Thedas Journal #9 Hans Zimmer & Lorne Balfe Co-Composers Journal #10 Accessibility Spotlight Journal #11 Spotlight: Specs Journal #14 New Trial With EA PlayDragon Age™: The Veilguard CHARACTER CREATOR
Hey Rooks! It's finally here! Time to start making more of your amazing character creations and show them off to the world! Jump in, create, have fun, and share them all! Robust Customization Options Craft your personalized Rook from a variety of appearance options and sliders for Human, Qunari, Dwarf, and Elf lineages including lifelike hair, facial features, tattoos, and more. Be Who You Want to Be Character customization goes beyond appearances. You’ll also select from different lineages and combat classes as well as choose your character’s faction and backstory. Start Your Adventure When you open Dragon Age™: The Veilguard (sold separately) on the same platform, you’ll be able to carry over your character and begin your adventure with the Rook you created. Where can I download this amazing app you ask? EA app | Steam | Epic | Xbox | Playstation(Guide) Welcome! To Dragon Age The Veilguard
Hey Rook, Thanks for taking a moment to check out the EA forums, If you are looking for more information on Dragon Age: The Veilguard you've come to the right place. While Chuckles is busy with his ritual here is some information that might be useful to you on your journey. For the latest news from the team check out our EA page, Social Media, or Youtube channel. Dragon Age The Veilguard will be available on the following platforms: EA app | Steam | Epic Games | Xbox | PlayStation Dragon Age The Veilguard Patch Notes Dragon Age™: The Veilguard Patch 3 (PC/Console) Dragon Age™: The Veilguard Patch 2 (PC) Dragon Age™: The Veilguard Patch 1 (PC/Console) EA Help Articles How to get additional content in Dragon Age™: The Veilguard Information Links: Dragon Age The Veilguard Game Editions Journal Entries: Journal #1 Introducing The Veilguard Journal #2 The Voices of the Veilguard Journal #3 Dragon Age: The Veilguard is coming October 31 Journal #4 PC Features for Dragon Age: The Veilguard Journal #5 Dragon Age: Vows & Vengeance[A New Weekly Narrative Podcast] Journal #6 Lethality and Levelling Journal #7 Progression & Companions Journal #8 Exploration Across Thedas Journal #9 Hans Zimmer & Lorne Balfe Co-Composers Journal #10 Accessibility Spotlight Journal #11Spotlight: Specs Journal #12 Top Things to Know before You Play [Discussion] Journal #13 Dragon Age Day 2024 Other Links: Dragon Age: The Veilguard - Developer Q&A Launch Letter from BioWare Dragon Age: The Veilguard will be coming to PC, Xbox Series X|S, and PlayStation 5 in Fall 2024. That’s all for now, talk soon! — The Dragon Age Community Team Are you new to the EA Forums? If you are looking for information on how to use or navigate EA's forums check out our EA Forums Tutorials & Rules guides. You can also find The latest information and tips on our EA Forums Info Hub that might be more relevant to you. EA Forums Info Hub Every community has its own rules and guidelines. By using this forum you are agreeing to abide by theEA Forums Rules & Guidelines, be sure to check them out before making a post.My feedback - From Origins to Veilguard: The Fall of a Beloved Franchise
The Veilguard. A game that should have been the triumphant continuation of Dragon Age's legacy, but instead stands as a glaring example of how misguided leadership and personal agendas can derail a beloved franchise. While it’s great that you enjoyed parts of the game, it’s impossible to overlook the fundamental issues that have left so many fans disillusioned and disappointed. Let’s start with the so-called puzzles. It’s difficult to even call them that without feeling like you’re overstating their complexity. The Veilguard doesn’t offer puzzles that engage your intellect or tie into the lore of the world. Instead, it presents tasks that are little more than mundane errands—moving objects, flipping switches, or solving basic patterns that feel like they belong in a mobile game, not a premium RPG. The satisfaction of problem-solving, something that Dragon Age used to excel at, is completely absent here. Instead of making players feel clever or immersed, the game reduces these moments to boring, uninspired chores. And then there’s the loot system. In previous games, collecting resources and finding items felt tied to exploration, strategy, and the narrative. Here, it’s a monotonous grind. The process of breaking random barrels and furniture in search of materials turns your hero into a glorified vandal, smashing their way through the world in a way that’s entirely disconnected from the story. It’s not just tedious; it actively breaks immersion. How did we go from looting ancient ruins and earning rewards for completing complex side quests to this shallow, thoughtless approach? The root of these problems lies squarely in the leadership of Corrine Buche. Under her direction, Dragon Age has been stripped of its identity and turned into something unrecognizable. For years, Dragon Age stood out as a series that seamlessly integrated diversity and inclusivity into its world without making it feel forced or preachy. It was one of the first major RPGs to feature same-sex romances and characters from a variety of backgrounds, and it did so organically, letting these elements serve the story and enrich the world. Under Buche, however, inclusivity has been turned into a political statement rather than a narrative tool. Features like neutral pronouns and genital scars feel less like meaningful additions and more like a box-ticking exercise designed to signal progressiveness. These choices don’t add to the story or enhance the experience; they stick out as jarring and unnecessary. Dragon Age always embraced diversity, but it did so naturally, through deep characters and thoughtful writing. What we see now is a franchise hijacked by Buche’s personal vision, which prioritizes her worldview over the series’ legacy. This shift has alienated many players. Not because they oppose representation—Dragon Age fans have always been open-minded—but because it feels performative and shallow. Players aren’t looking for a game to lecture them; they’re looking for immersive storytelling, complex characters, and choices with real consequences. Instead, we got a game so focused on avoiding controversy that it sacrificed depth, challenge, and identity. The backlash isn’t surprising. Many players now avoid games the moment they’re labeled "woke," because they’ve seen this pattern before: shallow storytelling masked by superficial gestures of inclusivity. The result is a game that feels sanitized, safe, and detached from the dark fantasy roots that defined Dragon Age. Thedas was once a brutal, morally complex world where choices carried weight and players wrestled with dilemmas that had no easy answers. Now it feels more like a fairytale, scrubbed clean of its grit and complexity. The tone, aesthetic, and narrative direction have all shifted so drastically that it’s hard to even recognize this as part of the same series. And what about the future of The Veilguard? Hopes for a New Game Plus or DLC are slim at best. Developers have already hinted that no additional content is planned, and given the game’s lackluster reception, it’s easy to see why. The production costs were undoubtedly astronomical, yet the sales and reception suggest the game didn’t come close to breaking even. If The Veilguard had been a financial or critical success, EA and BioWare would be celebrating it publicly. Instead, there’s an uncomfortable silence, a quiet acknowledgment of a missed mark. Buche’s leadership has proven to be a mistake, one the franchise cannot afford to repeat. Her lack of experience and insistence on injecting her personal worldview into the game have severely damaged Dragon Age. This isn’t a role for someone still finding their footing or trying to use the franchise as a platform for personal ideals. Dragon Age needs a leader who understands its roots, respects its audience, and has the vision and maturity to steer it back to greatness. Buche, unfortunately, is not that person. If BioWare wants to save Dragon Age, it needs to acknowledge the mistakes made with The Veilguard and learn from them. This means bringing in experienced developers who can honor the franchise’s legacy while finding meaningful ways to evolve it. It means creating games that prioritize storytelling, player choice, and character development over shallow gestures and misguided agendas. Above all, it means respecting the fans who have supported this series for over a decade. At its core, The Veilguard feels like a betrayal of what Dragon Age once stood for. It’s a stark reminder of how easily a beloved franchise can lose its way when the wrong people are at the helm. If BioWare wants to avoid turning Dragon Age into a cautionary tale, it must act decisively to course-correct—and that starts with finding leadership that understands what made this series great in the first place. For now, The Veilguard stands as a painful lesson in how not to handle a legacy. Let’s hope the next chapter doesn’t repeat the same mistakes. ##Final Note: Before anyone misinterprets my message, I want to make it clear that my critique is directed at the creative leadership behind The Veilguard, not the individual personally. My tone has been respectful, focusing solely on the franchise and the product, with the intention of providing honest and constructive feedback. I have no intention of offending anyone—this is simply me exercising my right to express my opinion as a dedicated fan of Dragon Age.Dragon Age The Veilguard - Steam Points shop
Hey Rooks, If you taking your adventures through Thedas with the Veilguard on Steam, and if you're looking for something new to spend those Steam Points on. Dragon Age The Veilguard has a section in the Steam Points Shop; Dragon Age™: The Veilguard I love the animated Assan Avatar, but there's also some amazing background. If you've already picked some up you can share them below!Game Awards
I’m gonna be honest, the game awards nominations this year, utter garbage. When voting I came across best RPG and expected dragon age veilguard to be one of them. Nope, honestly if I could’ve voted for veilguard to win, I would have. This game is amazing with role play, not even just that but the story and plot, even the character/companion background stories were fantastic and well written.Launch Letter from BioWare
A few words from BioWare's General Manager upon Launch Launch Letter from BioWare On behalf of everyone at BioWare, It's been nearly a decade since the release of Dragon Age: Inquisition. The Dread Wolf's ritual nears its apex and, with the release of Dragon Age: The Veilguard, we're thrilled to once again welcome you back to Thedas. It's been a journey - and one whose every step was only possible because of the support of you, our fans. We cannot wait for you all to experience this latest chapter in the Dragon Age series. Dragon Age: The Veilguard is the culmination of the dev team’s love for the franchise and our shared vision for the game. Just as each of you have inspired us to do our best work, we now hope to inspire you through the journey you take within Thedas. We cannot wait to see the deeply personalized characters you’ll create, the inventive ways you’ll combat your foes, and the decisions you’ll make that shape your adventure. And of course we’re eager to hear of the relationships you’ll form with your Companions along the way. Perhaps the best compliment we could hope for is to hear how you made this game your own, and what it means to you, for years to come.- Corinne Busche, Game Director When we stabbed that map at the end of Trespasser, we knew we were going to Tevinter. And we knew we were going to see Solas. The rest? Well, you know what they say about planning ahead. Dragon Age: The Veilguard has been the most incredible project of my seventeen year career, and I still can't believe we're finally getting to share this experience with all of you. These characters - this story - is going to make you laugh and cry, just as we did when we were making it, and it's been a tremendous privilege to get to be a part of this team. I couldn't be more proud or excited.- John Epler, Creative Director Characters you love in stories worth telling - that's what BioWare does best. And you'll find no shortage of either in The Veilguard. What an adventure it's been getting here, with every single person who touched this game putting their heart and soul into making this game something special. So welcome back to Thedas, and from the bottom of our hearts - thank you. Gary McKay Studio General Manager, BioWare Executive Producer, Dragon Age: The Veilguard