šļø [Update] Services 2.0 is now here for Everyone šļø
The ultimate guide for Mayors Hello Mayors! Finally your city is about to run smarter ā Services 2.0 is now live for all players! After a gradual rollout and lots of anticipation, every Mayor will be able to experience the upgraded Services system. Youāll find new ways to optimize your city, upgrade your Service buildings, and enjoy a smoother, more strategic city-building experience. This guide will walk you through everything you need to know to make the most of Services 2.0 and keep your citizens happy and thriving. š Some quick tips before diving into the details Use your gifted upgraded Services first! Check the Report Card for a city-wide overview and to fix issues quickly. No need to rush, Mayorāduring the Services Season, Services wonāt cause any happiness or population problems for your city, so you have plenty of time to make improvements! Upgrades help you serve more citizens with fewer buildingsāfreeing up space for your creative vision. š© āServices in redā issue is now fixed You can play confidently, knowing that your Service status indicators are accurate and reliable. Previously, some players experienced issues where Services would incorrectly appear in red. Weāre happy to confirm that these issues have now been fully fixed. šļø Rearranging Your City: A Worthwhile Investment All bigger city development initiatives require some time and resources, but it all becomes worthwhile when you see the long-term benefits: Upgraded Services occupy less space, freeing up valuable land for your creative vision. Youāll reduce clutter and have more room for the buildings you love. The new system is more engaging and strategic, giving you more ways to optimize your city and keep your citizens happy. š Watch Out for Abandoned Buildings and Road Connections Any city-wide construction projects can make your citizens unhappy and even move elsewhere, especially if their house might have lost a road connection. Your City Report Card will tell you if there's an issue to be fixed, so keep an eye out for any abandoned buildings or buildings that are missing a road connection. Sometimes, it can take a little while for these buildings to become abandoned, but even one abandoned or disconnected building can cause your Services to show up in red. Make sure all your buildings are properly connected to roads and services to keep your city running smoothly and your citizens happy. š Migration Gifts for Existing Players You are not left alone to handle this big undertaking! Every existing player who was migrated to Services 2.0 has been gifted Service buildings, land deeds and currency. The type and amount of your gifts were carefully selected based on your cityās progress and needs, so you should be well on your way to successfully complete the city optimisation with the new and improved Services! Check your in-game messages and the Services menu to see what youāve received. Some of your gifted buildings are already upgraded! You can use these free Services first before spending Simoleons on new Service buildings. This is our way of saying thank you for being a dedicated Mayor and making the transition as smooth as possible. š ļø How Services 2.0 Works: The Basics 1. Service Building Types Capacity Services: Power, Water, Sewage, Waste, Omega Control Net, Omega Drones Area Services: Fire, Police, Health 2. Upgrading Service Buildings All Service buildings now have upgrade levels. Upgrading increases their capacity (how many Residential Zones, or RZs, they can serve). For Area Services, upgrades do NOT increase the coverage area, only the capacity. The area covered by the building remains the same, but you can serve more RZs within that area as you upgrade. Upgrades require Simoleons in your main city and Design Simoleons in the City Design Challenge. Upgrades apply to all Service buildings except Maxis buildings. Bulldozing a Service building refunds a percentage of the base price plus the price of upgrades done, based on the currency it was purchased with. 3. A City Awakens: The Step-by-Step Arrival of Modern Services With Services 2.0, your city enters a golden window of opportunityāduring the entire Services Season, even if some services are struggling, your citizens wonāt feel the negative effects. This special period lasts as long as the Services Season, giving you the freedom to plan, upgrade, and organize each service at your own pace, ensuring your city thrives as you prepare for the future. šļø Why Did We Make This Change? Many Mayors found it challenging to fit all the necessary Service buildings into their cities, especially as they scaled in population. Services 2.0 solves this by allowing you to upgrade existing buildings instead of placing more and more of them in the limited space of your cities. In the long run, youāll save space, reduce clutter, and have more room for the buildings you love. Plus, the new system is giving you more ways to optimize your city and keep your citizens happy. š„ļø Service Building UI & Tooltips Service buildings now display their current level and capacity in the building info panel. Tapping the "i" or "upgrade" icon switches to the service's data layer and expands the info element for that building. If a Service building cannot fully serve all residential zones within its area, a red service icon will appear, and tapping it will show you more details. You can also see valuable information in the City Report (the button in the upper left corner of the game screen, next to population and happiness). From here, you can identify and fix different Services issues. š Moving and Bulldozing Service Buildings Moving and bulldozing Service buildings works as before. Bulldozing refunds a percentage of the base price plus the price of upgrades, based on the currency used for purchase. š More Gameplay Depth & Goals Upgradable Services add more depth to gameplay and introduce new mid-term goals for players. Youāll have more opportunities to solve the āservice puzzleā as your city grows. Upgrades are also visualized by changing building models at certain levels. Thank you for being a part of the SimCity BuildIt community. We canāt wait to see the amazing cities youāll build with Services 2.0!48KViews16likes1CommentServices 2.0 is coming!
Greetings, Mayors, and welcome to Services 2.0! Hereās everything you need to know about the new update. Services 2.0 brings upgradeable Service buildings to SimCity BuildIt! This new system makes managing your cityās services more strategic, interactive, and rewarding. ā¹ļø Notice: This will be gradually activated for all players. If you donāt see the new features yet, donāt worryāthey will be available to everyone soon! The rollout is happening in stages, so keep an eye out for updates in your game. This ensures a smooth experience for all Mayors as the new system goes live. During the rollout, any negative effects from service coverageālike abandoned buildings or unhappy citizensāwill be temporarily paused, so you can explore Services 2.0 without worry. Plus, weāll be sending out special gifts to help you get started and make the transition even sweeter! Hereās a step-by-step guide to how it works: 1. Unlocking Service Buildings As you level up your city, youāll unlock different types of service buildingsālike Fire, Police, Health, Water, Power, and more. Each service type starts with the smallest building, and bigger, more powerful buildings become available as your city grows. This means youāll always have new options to keep your citizens happy and safe. 2. Placing Service Buildings When you place a service building, it starts at upgrade level 1. Each Area Service Building has a coverage area (the part of your city it can serve). Capacity Service Buildings tell you how many Residential Zones (RZs) the building can support within its coverage area. If you have more homes than your buildingās capacity, some wonāt be fully served! 3. Upgrading Service Buildings Now, you can upgrade most service buildings! Upgrading increases their capacity, so they can serve more homes. Upgrades cost Simoleons for standard service buildings, and other in-game currencies for special service buildings. Youāll see upgrade stats in the buildingās info panel and tooltips, so you can plan ahead. 4. Managing Coverage and Capacity Hereās the trick: every home in your city needs to be covered by a service building with enough capacity. If a service buildingās capacity is maxed out, extra homes in its area wonāt be served, which can lead to problems like abandonment. One home can be serviced by multiple service buildings āso make sure your upgrades and placements are strategic! 5. Bulldozing and Refunds If you need to reorganize your city, you can bulldoze the standard service buildings. Youāll get a partial refund based on the buildingās level. Special service buildings can be stored but not bulldozed. 6. UI Feedback and Service Demand The gameās UI will help you manage your services. Youāll see icons and stats showing the service demand, so you know when itās time to upgrade or add new buildings. In addition, use your city's Report Card to spot any issues! If something's wrongāsuch as homes not being servedāyouāll see problem icons and receive guidance through the Report Card, making it easy to identify and resolve problems quickly. 7. Progression and Strategy As your city grows, service demand increases. Youāll need to keep upgrading and adding service buildings to keep up. This new system adds more depth and goals, making city management more interesting and challenging.Solved95KViews16likes56CommentsUpdate the rosters please EA
Hello EA just a daily reminder that you guys have not updated the rosters and we would like for you guys to update a numerous amount of teams but for me personally I would love for you to start at LSU by making Juwan Johnson into a running back updating our offense because it clearly sucks Making our defense very good especially our corners. Putting Ole Miss starting quarterback on a video game I donāt understand how heās not already adding Hussein LongStreet the freshman backup quarterback at USC to the gameCFB 27: Worldwide Launch Community Update & Whatās Next
Hey College Football 27 fans! Worldwide Launch is finally here! Since Early Access began, weāve been reading your feedback, watching your streams and videos, and following conversations across the community. Over the past few days, youāve highlighted several key topics, and today we want to share an update around the top issues weāre actively investigating. While this isnāt a complete list of everything weāre tracking, we wanted to provide additional context on some of the topics weāve seen discussed most frequently. Gameplay On the gameplay front, weāre still collecting your feedback to help inform future tuning, but two topics have our immediate attention: pancake blocks and Switch Stick. We definitely see conversations around pancake blocks happening more than you would like, and we agree! Weāre actively investigating the issue, and weāll share more details once weāve completed testing and have an update. For Switch Stick, weāve seen reports of a slight delay when switching defenders. Weāve identified the issue and are targeting a fix in a future Title Update. We've been loving all of the gameplay clips you've been sharing, keep them coming! Dynasty We've seen a lot of discussion around Dynasty recruiting, particularly around higher-rated recruits going without offers during the recruiting cycle. After investigating, we've identified several contributing factors and are actively working on improvements, including: Adjusting recruiting tuning to improve how CPU teams compete for highly rated recruits. Improving how CPU teams prioritize and retain recruits after extending offers. Addressing late-cycle recruiting scenarios that can leave recruits without viable offers. Adjusting recruit generation and recruiting balance to better reflect expected recruiting distributions. These improvements are a top priority for us, and weāre working to get them into your hands as quickly as possible. Weāre targeting next week for these improvements to be available. Keep sharing what youāre seeing as more players jump into Dynasty. Most importantly, our goal is always to keep you playing your current Dynasty whenever possible. For this upcoming Title Update, you will not need to start a new Dynasty. Once the update is installed, these recruiting improvements will take effect as you advance into your next season. Dynasty Progression We've also seen a lot of conversations and feedback around our coach progression and Dynasty difficulty. Coach progression in College Football 27 is built as a long-term career arc. Coach XP requirements remain the same as College Football 26, and growth still comes from your Coach archetype, perks, and coaching staff over the course of your Dynasty. Dynasty Blueprint deepens that progression by putting more weight on the decisions that build and sustain a program across multiple seasons. To give players more control over progression pace, we are adding new Coach XP speed settings in the upcoming Title Update. That said, weāve heard your feedback. We know many players want more control over the pace of coach progression, and weāre adding that flexibility back in our upcoming Title Update. The three new Coach XP Speed Settings are: Casual: Fastest coach progression (1.5x XP), equivalent to the Faster setting from College Football 26. Best for players who want to unlock abilities quickly and accelerate coach growth. Simulation: Balanced coach progression (1.25x XP). Best for players looking for a realistic pace while still progressing faster than the default experience. Career: Authentic long-term coach progression. (1.0x XP), equivalent to the College Football 27 default setting. Best for players who want the full Dynasty Blueprint experience, where every Coach Point and coaching decision carries more weight over the course of a Dynasty. If youāre looking for a challenging rebuild with a smaller program, we recommend playing on Career to experience Dynasty Blueprint as it was designed. If youād rather progress through your coachās abilities more quickly, Casual and Simulation provide faster progression while preserving the overall Dynasty experience. No matter which setting you choose, your coach archetype, abilities, and coaching staff remains the most effective way to maximize your coachās development. Note: Coach XP Speed Settings are available in both Online and Offline Dynasty. In Online Dynasty, League commissioners control the Coach XP Speed setting for the entire league. Coach XP Accelerators are an optional feature available only in Online Dynasty. Commissioners can enable or disable the Coach Level purchases setting for their league, and they are not available in Offline Dynasty. After this update hits, let us know how the new settings feel! Weāll be looking closely at your feedback on this one. Expect to see this update in our Campus Huddle next week! Road to Glory Position Battles We've seen reports from players who selected EDGE in Road to Glory not triggering position battles to move you up on the depth chart. The team has identified the issue, and are planning a fix for our next Title Update. Thanks for continuing to send us your reports and feedback, they've helped us track this one down! Progression We've also seen questions around Road to Glory progression. Progression has been redesigned around earning weekly XP through gameplay and upgrading individual ratings and abilities throughout your career. As part of this redesign with progression being tied to gameplay performance, players are rewarded more XP by playing on higher difficulty settings. Depending on your starting recruit level and performance on the field, you can generally expect to reach the mid-to-high 90s by your junior year. You can still reach 99 OVR through gameplay alone. Your chosen recruit path affects how quickly you get there, a 5-star Elite recruit will progress faster than a 2-star Underdog, but your performance on the field is ultimately the biggest factor in your overall progression. Your Weekly Agenda also plays an important role in player development! Focusing your energy in areas like Leadership and Fitness can help boost your progression over the course of your career. Wear & Tear also plays an important role in Road to Glory, because itās a core part of the weekly player management, progression is balanced around Wear & Tear being enabled. Wear & Tear can be disabled, but doing so reduces XP gained to offset the gameplay advantage of no longer needing to manage your playerās health. Weāll continue to monitor feedback on Road to Glory as more players are jumping in for worldwide launch. We want to reiterate that these are just some of the topics our teams have been tracking and actively working on. Be on the lookout next week for our Campus Huddle, where we'll share the full details on the next Title Update for EA SPORTS College Football 27! Thank you for your passion, your feedback, and for being part of the College Football community. We'll see you on the field! -EA SPORTS COLLEGE FOOTBALL TEAMCollege Football 26 Launch & Updates
Hey College Football 26 fans! Finally everyone gets to enjoy our labor of love. Weāre reading a ton of feedback, checking into streams, and watching your content. You might even see us drop some codes in streams over the weekend! We're here to share some info around some of the gameplay discussions weāre seeing so far. This may not be every little thing, but stick with us - thereās a lot of people playing the game now! First up, kicking some field goals! We have seen some players encounter a rare issue with being unable to kick a field goal. We have confirmed this rare issue only happens if your kicker is left-footed and if the kick was going to be blocked. Weāll get this one addressed for you in a future Title Update. Next up, weāre seeing conversation around two specific gameplay topics: stiff arms being overly effective and pass protection. As the game just hit worldwide launch for a ton of players, we are currently gathering more data on effectiveness of the stiff arm. We always want ball carrier moves to be fun and effective and for the stiff arm in particular, you can always flick the right stick down to counter with a āCut Stickā which takes out the ball carrier's legs. While we see the sweet highlights and conversation - in the background weāre gathering the data, but there is a built-in counter to the stiff arm, so try that out for us. Head into practice mode and hit one hundred cut sticks before bed! Pass protection received a major overhaul in College Football 26 and we wanted to focus on a few key reminders about how our pass pro now works: Authenticity: All pass plays now come set up with unique pass protections on a per play basis. If youāre calling plays and feeling like your line is sliding to a side without you doing any inputs, that is intended. That is how pass protection would be set by default for that specific play call. Lets roll through some examples: Under Center: Set to base protection by default. Gun: āEmptyā protection if all pass eligible targets are out on a route. HB on a Check & Release: Default is set to half-slide away from HB PA Pass: Half-slide away from play fake Responsiveness: Protection on the Fly Protection on the Fly lets you quickly set your pass pro with a flick of the right-stick. Flick left once for a half-slide left and double flick left for a full slide. Control: Un-Target Defender With our pass protection mechanics, you can also just flick up on the right-stick to un-target a defender. Why would you ever do this? Itāll allow you to strategically leave a defender unblocked thatās optimal for your play call vs the formation front. Maybe youāre playing against another user and theyāre mugging the gap or maybe you find a gnarly screen play and donāt want your line to chip a specific player. After all, you are the shot caller of your pass protection scheme. So lets say you call Z Spot out of Gun Doubles Y Off. This is a 2x2 formation with the HB on a swing route. By default, your protection is set to āEmptyā - even if you block your HB, your pass protection is still set to āEmptyā, so you'll potentially want to think about making an additional adjustment with your pass protection depending on the defensive look or flow of the game. Of course you can always call a play, pull up the pass protection (L1/LB) and then set the protection to base protection - which may be what youāre used to if you played last year, that was primarily our default protection. Yāall know ball, we trust you. Just be sure to check your pass pro for us via Coach Cam (R2/RT) before snapping the ball. One last thing since we mentioned snapping the ball. Weāre seeing some players encounter a rare issue where they are unable to snap the ball occasionally. We have investigated this issue and are working to address it as soon as possible. In our investigation, you can hit this rare issue when youāre at the line of scrimmage and hit RT/R2 + Up on the right-stick and then release them both simultaneously. If you happen to hit this, we are seeing a successful workaround with repeatedly pressing B/Circle several times or attempting another Pass Protection adjustment with LB/L1. This one is for sure on our radar and is a top priority to address. As mentioned earlier, this isnāt everything we are tracking just some of the key gameplay topics. Keep playing, keep enjoying, and keep sharing with us. Thank you all for being incredibly passionate about our game and the wonderful world of college football!Hackers
We need optionts to report players, i would like the option when in war to click on the opponent and send complaint, its in war you see them, so for me to go out of war and remeber name, city, team and population is so backwards, and most of the time i cant even wright the name of the opponent, so please make it so we can report, on an easy style150Views6likes6CommentsEA Sold College Points, Then Removed Their Main Use ā This Is Unfair
I am posting this because I need an official answer from EA, and I suspect other players may be caught in the same situation. On July 10, 2026, at approximately 11:48 PM, I purchased about $150 in College Points on PS5 specifically for use in Road to Glory and Online Dynasty. EA had posted at 8:19 PM that paid progression would be removed from those modes 24 hours later. I had not seen the announcement when I made the purchase. When I learned about it the next day, I immediately contacted PlayStation and EA. PlayStation denied my refund because the College Points were automatically delivered to my account as soon as I purchased them. I never had an opportunity to stop that delivery. I have spent none of the points. EA Support has now told me in writing that: The points will no longer be usable in Road to Glory or Online Dynasty 24 hours after EAās announcement. Using the points before the cutoff could affect my eligibility for any refund. That leaves me in an impossible position. EA is telling me not to spend the points if I want to preserve refund eligibility, while also telling me those same points are about to lose the use for which I purchased them. I am not asking to use the points and also receive a refund. I am asking for a fair remedy for a completely unused $150 balance that I purchased for features EA is now removing. EA Support case number: 250499480 I am asking EA to provide a clear official answer: Will completely unused College Points be refunded? Will they be converted or given another equivalent use? Will players with unused balances receive compensation? When will affected players be contacted? If you are in the same situation, please reply or upvote so EA can see how many players are affected. I would appreciate an official response from the College Football team.This stat is crazyšÆ
Ea has managed to destroy college football 27 in the two months its been out more than they did all year with college football 25 and 26 and mind you 27 was already a broke game BEFORE it even came outšÆand it this point they are cooking the game but they swore they fixed something about itš¤£nah yall aint fix nothing, its all talkšÆyall can even get the basics correct with months to make the game and the game still releases as a broke game,so why would anyone even think ea is capable of fixing anything,that dont even make sensešÆbut all and all stop making sports games i gotta be apparent to yall that yall not good at it,maybe thats why yall hold the license captive cause yall know yall not good at it and thats yall only hopešÆServices 2.0 - More updates from EA
Hello Mayors š Thank you for being among the first to experience Services 2.0. We know itās a big change, and we truly appreciate your time, feedback, and patience. 1. š Existing issue: āServices in Redā Weāre aware that some players are seeing āservices in redā, such as some Service icons displaying in red in the data layer, even when total capacity appears higher than demand. Before considering this a bug, please: Make sure all Residential Zones are properly connected to roadsādisconnected roads can block service delivery. Check that there are no abandoned Residential Zones in your city. For Area Services (Fire, Police, Health, ControlNet), ensure each service buildingās capacity covers all Residential Zones in its range. If youāve reviewed these points and the issue persists, we want to hear from you. We are closely monitoring these reports and working to resolve confirmed issues. Please submit a detailed bug report as explained below (screenshots or video really help!). Every bit of detail you provide speeds up our solution. 2. š Services 2.0: How It Works Services 2.0 introduces big changes: Upgradeable Area Services Area Services like Fire, Police, Health, and ControlNet now have a Capacity amount that you can upgrade. Each service building can only serve a certain number of Residential Zones. Covering too many, or high-level Residential Zones, with unupgraded service buildings may cause issuesāincluding buildings losing services or getting abandoned. You can solve this by upgrading existing ones, adding more, or using higher-tier service buildings. Maxis Manor and Maxis HQ have infinite capacity within their area of effect. Upgradeable Capacity Services Power, Water, etc. are also upgradeable. These changes help you save city space over time, thanks to greater service capacity after upgrades. Service Rollout and Suppression Period When Services 2.0 arrives, thereās a short suppression period where services wonāt affect your city. After this, one new Service unlocks every 24 hours, starting with Power. This pacing helps you adjust before each Service becomes active. 3. š Helping You Adjust: Gifts for Players All existing players who received Services 2.0 have also received giftsāfree service buildings, with some already fully upgraded, as well as currency. We calculated these individually based on your cityās progress and needs. Please check which Services you have already received, which can help you out when deciding how to best serve your cityās needs. You can find your gifts stored under each Service category in the build menu. 4. š ļø Your Concerns: Upgrade Costs and Rearrangement We heard your concerns about upgrade costs and rearranging your city. It can feel tough, especially if it seems like youāre re-earning what you had. Donāt forgetāmuch of the value you need might be in your free gifts, so check those out! 5. š How to Report Bugs If you run into problems, please post in our Services 2.0 Feedback Thread. The most helpful reports include: A clear description of the issue Steps to reproduce it What you expected would happen What actually happened Screenshots or videos The more details you share, the faster we can address issues. Thank You! š Please Keep the Feedback Coming Services 2.0 marks a major step forward for the game and continues the evolution of SimCity BuildIt and its Mayors. Every report, suggestion, and comment is seen and discussed by the team, and they shape how we improve Services 2.0. Weāre listening closely and we are committed to making this feature better with your help. We know change can be difficultāthank you for sticking with us, sharing your thoughts, and helping make the game better for everyone. Our improvements are ongoing, and your voice is a vital part of the conversation. Thank you for playing! ā The SCBI Team3.7KViews5likes0Comments