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FLYOVER
Dear Developers, Greetings I am writing to suggest a new feature for SimCity BuildIt: the addition of flyovers, also known as road overpasses. This idea has also been discussed by members of the SimCity BuildIt community, with players suggesting that flyovers or underpasses would improve the game’s road system and visual realism. A flyover feature would make city planning more realistic and strategic. Since roads are central to how cities function in SimCity BuildIt, adding elevated roads could help players manage congestion, create more efficient intersections, and design more advanced transportation layouts. It would also fit well with the game’s emphasis on road upgrades, traffic management, and creative city design. This feature could be added in the Roads or Landscape section and unlocked at a higher level, making it a rewarding upgrade for experienced players. It could also open new possibilities for themed cities, modern downtown areas, and better integration with rail or water layouts. Community suggestions on official forums also show strong interest in expanded infrastructure features for the game. I hope you will consider this suggestion for a future update. I believe a flyover feature would make SimCity BuildIt even more enjoyable, realistic, and exciting for players who love building detailed and efficient cities.26Views0likes0CommentsSimCity is falling apart
About a year and a half ago, Network problems and Game freezes became a new fact of life in the beloved SimCity landscape…. Then endless Video Ads…. Some of which like KingShot never end and can never be escaped or exited without restarting the game Then endless new “features” and currencies … Some of which sucked (like Services 2.0) Poor quality testing so now trains require items from regions that haven’t been opened (perhaps a “feature” to encourage users to watchmore ads) Please, please, please…. stop ruining the game with high speed poor quality software, network instability and poor quality “features “ by taking a game with a lot of social and economic upside and ruining it for a quick buck that will slip through your fingers when users leave. instead try: testing new features with A/B testing user feature consistency testing maximize for long term / long life cycle income rather than quick revenue that drives don’t be greedy, this isn’t monopoly45Views3likes0CommentsTrains - FAQ
Heya Mayors, This is your guide to tracks, passengers, and everything trains. Click the links below to open the answers, or scroll down and keep reading. 🙂 Jump To: 👇 My stations are not working. What should I do? What kind of tracks should I build? Where do my passengers come from, and when do they arrive? Will I lose my passengers if I move my station or deprive it from service? How do I operate trains? What are Rail Simoleons What is the Railway Shop? I see Train items being asked in different locations. Where do I get them? How and where can I get more trains? My Rail Simoleon Wallet is full, now what? I'd like to use Train Stations in regions and in City Design Challenges. Is it possible? What is a Train Season? How does the theme affect the season? What is a Train Pass? What are Train Points and how do I get them? What are Train Deliveries, and how do I complete them? Why should I do Train Deliveries? I'm dispatching trains with the matching passengers & cargo. Why are my Train Deliveries not progressing? I received new train cars. What are they? How do I configure my trains? How do I get more train cars? Cargo Cars – What Are They? How do I progress through Mass Transit Ranks? How do I configure my trains? Why do my trains carry different amounts of passengers and cargo? What if I don’t like the delivery I was assigned? What if I did not complete delivery on time? What are the new Cargo Slots at the Station? Loading Cargo or Passengers – How It Works Missing Items? No Problem! Learn more about the update to Train Stations over here ---> Updates to Train Stations Check out our blog on Train Deliveries here ---> New Train Gameplay: Train Deliveries Happy Building, - EA_Lanna3.4KViews0likes29CommentsNew Train Gameplay: Train Deliveries
Hey Mayors, Train Deliveries introduce a brand-new progression system and expand train gameplay with deeper strategy, new rewards, and more ways to play. Players can now participate and grow their rail network like never before. Train Cars Train Cars are a new addition that expands how you manage your rail network. Train cars are unlocked through Mass Transit HQ (Transit ranks). Once unlocked, they can be purchased in the RailSimoleon Shop using: SimCash RailSimoleons Car Types There are 11 new train cars, divided into: Passenger Cars Cargo Cars Each car type plays a role in fulfilling deliveries and dispatches, adding more strategy to your gameplay. The number of cars player can configure to a train depends on a train and train level Car unlocks: Passenger Cars unlock at mass transit levels: 3, 10, 20, 30, 40 Cargo cars unlock at Mass Transit Levels: 2, 5, 15, 25, 35, 45 Once you unlock specific car, you receive one copy of it and then it becomes available in the Train Shop Each car is responsible for transporting specific types of passengers or cargo. You can have multiple train cars of same type Train Deliveries Train Deliveries are the new core feature of the Train gameplay Train Deliveries are the main source of progression for both: Mass Transit rank Train Pass Delivery requirements scale with your Mass Transit rank, after you unlock more train cars, becoming more complex over time. Deliveries, depending on the type require: Specific train cars Specific items Specific types of passengers Specific train type Required car type is indicated in the Train Delivery Don’t like the current delivery task? You can reroll it by watching an ad or with a simcash. Deliveries are time based. There is usually plenty of time to complete them. However if you run out of time you can extend the timer by watching ads or with simcash. Players can dispatch multiple trains towards the same Delivery as long as the Delivery criteria are met. (cargo or passenger type, car type etc) Delivery Slots The number of active deliveries you can run depends on your Mass Transit rank. All players must progress to unlock additional delivery slots. An extra delivery slot is always available via a small in-app purchase and it lasts until the end of the train pass. Train Deliveries vs. Train Dispatches Train gameplay now offers two complementary systems: Dispatches and Deliveries. Train Dispatches Players can continue dispatching trains as before. Even if there is a delivery active, players can decide to simply dispatch trains with different passengers and items. With dispatches players can earn Railsimoleons and Train Pass points but cannot progress in Mass Transit ranks Dispatching now includes transporting: Passenger types Cargo types (industrial and crafted items) To transport materials and passengers you must equip the correct train car Mass Transit Mass Transit is now available to all players, offering a shared progression system centered around train gameplay. All players begin at the same Mass Transit starting rank. Progression is driven by completing Train Deliveries (not regular dispatches) Your Mass Transit rank determines how many train delivery slots you have available and what train cars you have unlocked. As you progress, you’ll unlock additional delivery slots, allowing you to complete more deliveries at once. Progression tied slots remain unlocked permanently. Advancing through Mass Transit ranks unlocks valuable rewards, including: New train cars RailSimoleons Rail Tokens Extra delivery slots2.9KViews2likes0Comments