I strongly request EA to bring MW2012 to the next generation platform
I strongly request the ea official to pay attention to MW2012, it is definitely an underestimated generation I strongly request that MW 2012 remaster can be ported to modern platforms such as PS4/PS5, and also ported to XBOX SERIES X/S, XBOX One, or let XBOX SERIES X/S, XBOX One get backward compatibility to run XBOX360 version of MW 2012. Although MW2012 is a game from 13 years ago, its picture quality is still incredibly real. Even now, its picture quality can still give players a sense of surprise. Its picture quality still amazes players. For the next generation of needforspeed, my suggestion is that the Ul interface should learn from MW2012, and the police and criminal wanted heat system should also learn from MW2012. The graphics quality of MW2012 is still great now, and it looks very close to reality, although MW2012 is a game from 13 years ago. It is best not to use the Frostbite engine for needforspeed anymore, and switch to Unreal or Chameleon engine, EAGL is also suitable.Solved“Underground 3: Fan Proposal for the Future of NFS
Hello Need for Speed Team, My name is Stan, I am 35 years old, and I have been a long‑time fan of the Need for Speed series since the early releases. Some of my favorite titles are NFS Porsche, Most Wanted, Carbon, The Run, and especially Underground 2 — a game that many players still consider one of the strongest entries in the franchise. I would like to share several ideas and suggestions that, in my opinion, could help shape a future NFS title and bring back the atmosphere that many fans remember and appreciate. 1. Open World It would be great to see a large and diverse open world that includes: - a big metropolitan city, - mountain roads and canyons, - industrial zones, port, airport, - forests, fields, coastal areas. Dynamic weather, time of day, and seasonal changes would make the world feel alive and engaging. 2. Cars and Customization A wide selection of vehicles from different eras and classes: sports cars, muscle cars, 4x4, modern models, and cars from the 90s and 2000s. Many players would appreciate the return of deep visual and performance customization inspired by Underground 2 and Carbon — with expressive street‑culture styling and a strong tuning identity. 3. Story and Game Structure Fans still value the narrative style of Underground 2, Most Wanted, and Carbon. It would be great to see: - a career mode, - free roam with spontaneous street races, - events that can be found directly on the map, - a mix of structured progression and open‑world freedom. 4. Race Types Classic modes such as drift, URL, circuit, sprint, drag, and other iconic race types would add variety and depth to the gameplay. 5. Visual Style and Presentation Many players would like a more classic, realistic visual direction without: - cartoon‑like effects, - exaggerated stylization, - an overuse of cutscenes. A grounded, atmospheric style would resonate strongly with long‑time fans. 6. Legacy and Community A game inspired by the spirit of Underground 2 could unite both new players and those who grew up with the classic NFS titles and are now in their 30s–50s. A title like Need for Speed Underground 3 would immediately signal a meaningful continuation of a legendary chapter in the franchise. Thank you for your time and for continuing to develop a series that has influenced so many players over the years. I hope these ideas will be helpful and contribute to the future of Need for Speed. Respectfully, StanNeed for Speed A Legacy-Driven Future Concept From a Long Time Fan (client)
Dear Electronic Arts / Need for Speed Team, I hope you are doing well. I am writing as someone who has played Need for Speed since childhood and who deeply respects what this franchise represents. Need for Speed shaped my love for cars, speed, and street culture at a time when I knew nothing about how games were made. That history is the reason I am reaching out. To be honest, I am also writing out of concern. I am afraid that we may not see another true Need for Speed in the future, especially while other companies continue to push racing games forward. I know Electronic Arts is a large and experienced team that has created incredible experiences for decades, which is why I hesitated but also why I felt this idea was worth sharing. This concept is inspired by both the direction of today’s world and the legacy of Need for Speed itself. The automotive world is rapidly shifting toward electric vehicles, automation, and AI-controlled transportation. While this evolution has its place, many car enthusiasts feel disconnected from it. Electric and robotic cars can feel efficient but soulless like toys rather than machines. Real driving, real sound, and real danger are slowly disappearing. Setting: The year is 2099. Governments have fully banned gas-powered vehicles worldwide. Human driving is illegal. Cities are built exclusively for electric and autonomous transport systems controlled by AI. Despite this, underground communities still exist. These racers, mechanics, and engineers refuse to let real cars die. Gas-powered vehicles are no longer outdated they are forbidden. Core Experience: The player is part of an outlaw crew that keeps combustion cars alive. Races take place at night through futuristic cities, abandoned highways, deserts, and industrial ruins. Every race is a risk, not just against other drivers, but against AI enforcement units designed to eliminate illegal vehicles. Electric AI cars are silent, precise, and perfectly coordinated. Gas cars are loud, aggressive, unstable and human. Narrative Drive: During a major underground operation, chaos erupts across the city. One of your crew members is captured by AI units after mass destruction and pursuit. Instead of ending the story, this becomes the motivation to go further to rise through the underground, unlock restricted zones, destroy AI vehicles, and fight back against a system trying to erase real driving. Legacy Element (Key Idea): As the story expands, the player begins discovering remnants of Like access parallel realities finally fuses , past Need for Speed eras. Entire cities once known for legendary street racing inspired by locations like those from Most Wanted, Hot Pursuit, and other classic titles are now locked, abandoned, or repurposed by AI control. You find former racers from earlier generations. Some are retired. Some are hiding. Some are old, bitter, or broken but they still remember. These characters once ruled the streets and now join the resistance in different ways: mentors, specialists, or even playable characters. At certain points, the player can switch characters, each with unique driving styles, histories, and emotional weight. This turns the game into a preservation of Need for Speed’s legacy not just cars, but people, cities, and stories that shaped the franchise. Theme: This is not just a racing game. It is about freedom versus control, legacy versus erasure, and saving the soul of driving itself and in a way, saving Need for Speed inside its own future. I fully understand that Electronic Arts receives many messages and cannot accept unsolicited ideas in detail. My intention is simply to share a concept born from respect for the franchise and genuine love for car culture. Thank you for the memories you created throughout my childhood and for continuing to inspire players around the worldNFS Payback keeps corrupting and won’t start
So first off I’m 95% sure it’s my PS4 hard drive, but the game keeps corrupting. I was playing and it suddenly corrupted, telling me to reinstall NFS Payback. I reinstalled it with no saved data, fresh from the installation, and it keeps corrupting and saying to reinstall. I’ve rebuilt my database, Deleted payback for a while, initialized my PlayStation, I physically cannot play the game or start anything without corruption. How do I fix this?mas uma atualização ... nem ve custo
pegar todos os carros dos npc e colocar a venda na loja ... carros como os caminhão ambulancia os pesados a gente coloca como dlc ... ta la parado !!! sem muito uso pronto ... vc colocar umas pecinhas boa de skin pros caminhão ... podemos trazer a dlc inspirado nos mad. max ... todas as ideais .. somente aplicar todos os games !!! funciona !!!betriebszeitraum 13-22 uhr
grüss gott und hallo, diese frage und bitte geht eher an ea: also mit nfs payback ist euch wirklich ein brecher gelungen. es hat guten flow, aber ich mache immer die nächte durch, wenn ich es zocke, das ist nicht gut für mich. ich weiss , ihr endert nichts mehr an payback, aber trotzdem, die online server bitte nur von 13 uhr bis 22 uhr jeden tag online einschalten. das wäre wirklich hilfreich. andere machen in payback auch die nächte durch. das tut letztendlich keinem gut, da es verpflichtungen gibt. von selbst schaffen wir es nicht ab zu drehen, sorry. also bitte. lieben gruss audiaufnerSolved