Лучшая машина для прохождения всех рекламных щитов в Need For Speed Paybeck
Всем привет,сравнительно не давно,прошел весь сюжет игры ,начал сразу проходить дополнительные задания по типу (прыжки,рекламные щиты ,дрифт зоны,радары,заезды на скорость),ну и сегодня я хочу поделиться с вами своим опытом прохождения рекламных щитов. Я сразу как решил приступить к прохождению рекламных щитов ,решил пойти не стардатным путем с выбором машины для этого и мой выбор пал на машину для спидкроса,а точнее MINI JCW COUNTRYMAN,ну и знаете,я не прогадал.Ибо машина сразу без всякой того настройки управления ею,хорошо управлялась и заходила в повороты еще в стоке ,а при полной прокачке ,т.е до 399 уровня машина стала еще лучше,вот я и на ней прошел все рекламные щиты и притом без проблем. Но и увы ,эта машина не подойдет для обычных прыжков ,ибо как известно,для прохождения обычных прыжков у машины должна быть хорошая максимальная скорость и хорошее управление ,а у этой машины даже на 399 уровне максимальная скорость всего 197.The Future of NFS — Bring Back True Street Racing with Realistic Physics
EA Games has completely buried the Need for Speed series by breaking the core driving physics and turning the visual style into something cartoonish and disconnected from real street racing. What was once a serious and immersive street racing game has devolved into a shallow arcade with unrealistic car behavior. Instead of constantly reinventing the wheel, EA should return to the proven concepts that players love: – the night racing atmosphere from NFS Underground, – the intense police chases from Most Wanted, – and the official race events from ProStreet — all combined into one game with realistic, predictable car physics and modern visuals. The core problem is that the current physics feel broken and unconvincing — cars don’t behave like real vehicles, but more like toy models. For example, performing a 360° spin at full speed using the handbrake is completely impossible — instead of smoothly rotating, the car freezes in place. This is just one example of how the physics fail to deliver a believable driving experience. Players want a physics system that feels real, responsive, and predictable — where cars react logically and skilled driving is rewarded. This is the real formula for success and strong sales. Everything needed is already there — no need to chase trends or add shallow gimmicks. Bring back the classic gameplay mechanics and concepts that made NFS great, enhancing them with modern graphics and proper, realistic driving physics.Идея для Need for Speed
Здравтсвуйте, ЕА! Я активно пользуюсь Вашими играми! Мне всё нравится! Но у меня возникла идея: объединить все части NFS... Список машин из no Limits, тюнинг из Undergraund 2, карта из Ungercover и так далее! Я согласен с тем, что это хлопотливое и сложное занятие, игра будет весить примерно 20 Гб; но на мой взгляд это будет лучшая часть из NFS. Я не растроюсь, если Вы откажитесь от такой идеи... С лучшими пожеланием Ваш подписчик! [edit: email address removed]Need for Speed: the Run 2 (Nous en voulons encore/ We want more)
Franchement, ce serait top d’avoir une suite à Need for Speed: The Run. Les jeux récents sont trop faciles et manquent de sensations fortes. The Run offrait un vrai défi et un plaisir de conduite unique. Une saison 2, avec le même niveau de difficulté, serait géniale ! Honestly, it would be amazing to have a sequel to Need for Speed: The Run. Recent games feel too easy and lack the thrill. The Run offered real challenge and driving excitement. A Season 2 with similar difficulty would be awesome!Nfs Payback 2
**Hello, EA Team!** I'm a big fan of the *Need for Speed* franchise and especially *NFS Payback*. I would like to suggest the creation of *Need for Speed Payback 2*, improving the original game and taking the experience to a new level. Here are some ideas that could make the game even better: - Keep the same characters and the essence of the story, but expand the plot with a much longer campaign. - Expand the *Fortune Valley* map, bringing new areas and challenges. - Improve the graphics and physics of the vehicles for a more realistic and immersive look. - Release all paid cars along with the *Speedcross* mode at launch. - Use the feedback from the first game to improve the experience, correcting points that were commented by the community. - Keep the car and garage purchase system, without having to leave the vehicle, to preserve the game's identity. - Add more cars and customizations to make the gameplay even richer. - A higher price, in line with the improvements and size of the game. I believe that *Need for Speed Payback 2* could become one of the best games in the saga, bringing back the nostalgia of the first one with a significant evolution. Thank you for reading my suggestion and I hope you consider this idea for a future release! Best regards, João LucasI strongly request EA to bring MW2012 to the next generation platform
I strongly request the ea official to pay attention to MW2012, it is definitely an underestimated generation I strongly request that MW 2012 remaster can be ported to modern platforms such as PS4/PS5, and also ported to XBOX SERIES X/S, XBOX One, or let XBOX SERIES X/S, XBOX One get backward compatibility to run XBOX360 version of MW 2012. Although MW2012 is a game from 13 years ago, its picture quality is still incredibly real. Even now, its picture quality can still give players a sense of surprise. Its picture quality still amazes players. For the next generation of needforspeed, my suggestion is that the Ul interface should learn from MW2012, and the police and criminal wanted heat system should also learn from MW2012. The graphics quality of MW2012 is still great now, and it looks very close to reality, although MW2012 is a game from 13 years ago. It is best not to use the Frostbite engine for needforspeed anymore, and switch to Unreal or Chameleon engine, EAGL is also suitable.Solved