cheaters in draft
look ive had enough now of this game i really need help getting these players banned as my last report they did nothing to them. i just played the worst fc player in history he controlled all my players other than 1 and i still scored on him but guess what he freezes my game when im whooping him with 1 player. ea now owe me 60k.12Views0likes0CommentsFC 27 Core Presentation Request: Replays, VAR, Cutscenes, and Controller Fix
Dear EA Sports Dev Team, I am writing to submit critical proposals to improve the immersion, presentation, and technical aspects of EA SPORTS FC 27. Previous editions like FC 25 and FC 26 were disastrous due to repeated bugs after updates, and we hope you fix these issues for a successful season ahead. Please implement the following features: Improve Post-Match & In-Game Replays: In previous editions, the game failed to show replays for critical moments like dangerous attacks, close shots, tackles, and corners. The replay system must be heavily improved Match Immersion (Referee Debates & Red Cards): Add contextual referee arguments during high-pressure games. Players and technical staff should be able to argue with the referee, leading to realistic yellow or red cards for dissent. We also need physical player altercations and illegal fouls/clashes, just like real football. Optional VAR Mechanic: Add a Video Assistant Referee (VAR) system. It can be optional, flashing a notification on the screen, with a dedicated controller button assigned to request or view the check. Cinematic Cutscenes & Award Presentations: Enhance cinematic stories for a better experience. We want to see official post-match/tournament trophy scenes on the pitch, specifically for the Golden Boot award and the Player of the Match/Tournament award. Built-in Controller Configuration Launcher: Fix the chronic controller compatibility issue that has ruined all previous parts. EA must add an external settings launcher—similar to PES—where players can configure graphics, display, and controllers natively. Forcing us to use third-party software causes input lag and ruins the game. Thank you for your hard work, and we hope FC 27 avoids past mistakes and moves forward successfully.79Views4likes7CommentsThoughts about Ultimate Team
I've been playing FIFA&EA FC whatever you call it since so long and in recent years it is the best game that i've been enjoying so far, last time I did enjoy the game was FIFA22 there are no crazy tradeable packs on store, no crazy evos that would break the game, nothing crazy just vanilla FUT experience, I do really enjoy and get excited when I pack walkouts in this game, in EA FC 26 I was just skipping walkouts, no crazy promos, every promo is above 40-50k which means money (it might be due to gallery but it is still okay imo) less promos and less players on promos are definitely fine and it's first time I'm writing down that I enjoyed playing FIFA instead of crying or requiring help for bugs/issues, I hope you guys continue like that, trust me nobody would want to open 100k tradeable store packs in September/October.In Career Mode AI can't attack and it's easy
In manager carreer mode, even if ım a weak team playing against a strong team, they cant attack like a real team. They just pass the ball back and cannot score a goal even in the hardest difficulty. This makes carreer mode really boring. [CM edit - CAPS in title]14Views1like0CommentsReferee Strictness
Not too sure how to present this, but could someone look into the strictness of the referees when showing cards for fouls? It seems they are highly lax in clubs where players are able to slide multiple times and get either no foul calls or get a yellow card even on some highly egregious fouls. Wonder if you could also look into tackle-backs...not necessarily from the same player but if I tackle a player and get instantly tackled again by their AI or by another player on their team, it takes out the effort and skill I put in for defending against this player well and negates my tackle entirely. Much appreciated.8Views0likes0CommentsFC 27 Clubs Defensive Buffs
Hello EA, This is my first ever post here since I had to make a new ID to raise this concern and also know about what the devs think about this. During the Beta and launch trailer, I had a concern about the 1V1 FUT manual defensive buffs where the Increased tackling range, interception range and Jockey speed would be very detrimental to 11V11 Human Clubs games. And that concern was true, These manual defensive buffs are helpful and good addition to incentivize manual defending in 1V1, but why was this added in the same way to 11v11? Why is it that a manual CB who isn't going to switch to another player anyway and is stuck to his avatar is now also receiving a increased tackle range, interception range and jockey speed boost? on top of this its not just the manual CB, everyone on the pitch including the attackers are receiving these buffs, And Dear Ea ON TOP OF IT, You know you guys have increased the auto tackle intensity way too much, its probably good for 1v1 but why is it that as a clubs player, Me as a forward goes close to a dribbler and holds the jockey and this enables me to make insane auto tackles? how do u even dribble in this game with 5 manual players behind and in front of u? These auto tackle increase (I do not mean AI tackling, i mean human players getting the tackling animations automatically even without putting tackle) is detrimental to the clubs game mode because in 11v11 manual games, this is causing way too much ping-pong where the ball is won by the CB and the attacker's auto tackle gets him the ball back, the CDMs have no space to breathe either and quick exit passes arnt the same since everyone is able to intercept. Please look in to this, I cant be the only maniac who has raised this issue, if the devs watch the games or play clubs they will know. PS - THE STAMINA CHANGE IS GOOD AND THANK YOU, BUT IT ISN'T ENOUGH...KINDLY MONITOR IT AND MAKE Fatigue drain more so the Stamina MATTERS A BIT MORE otherwise, This added with all the above issues i talked about will make 11v11 games between quality teams end in either deflected goals, first time shots catching the manual keeper off guard or lob spams..we play clubs to find beauty in football as a sport and make our tactics work, but these changes are making it extremely linear where its all about pressing, and somehow get a lucky ping pong deflected ball in to the net. Regards.41Views2likes2CommentsLet us add Playstyles in Manager Career
Please allow us to add and develop PlayStyles for created players in Manager Career. At the moment, we can customize many aspects of a created player — attributes, position, weak foot, physical characteristics, appearance, etc. However, we cannot properly customize one of the most important parts of modern FC gameplay: PlayStyles. This creates a strange situation in Career Mode. For example, I can create a striker with 90 Finishing, 90 Shot Power and 90 Curve, but I cannot simply give him Finesse Shot to make him actually play like a player who specializes in finesse shots. Meanwhile, a randomly generated player can appear with exactly the PlayStyles I want. This feels particularly restrictive in Manager Career, because it is fundamentally an offline sandbox where players should have more freedom to build their own teams, players and stories. My suggestion: Add a PlayStyles section to Create Player where we can choose: PlayStyles PlayStyle+ Skill Moves Alternatively, PlayStyles could be something that players develop during their career, rather than something that must be selected at creation. For example: 18-year-old created player Starts with 1–2 PlayStyles. Develops through training, matches and milestones. Unlocks additional PlayStyles. Eventually has the opportunity to develop a PlayStyle+. This would fit perfectly with the existing Career Mode progression systems. Why I think this would improve Career Mode: PlayStyles are not just numerical attributes. They give players a distinct identity and change how they actually feel on the pitch. A created player should be able to have an identity such as: "A fast winger with Rapid and Technical" or "A striker who specializes in Finesse Shot" or "A midfielder who develops Incisive Pass and Tiki Taka." Right now, we can create the attributes for these players, but we cannot properly create their playing identity. I also believe this would make long-term Manager Career saves much more interesting. Players could create prospects and gradually develop them into unique footballers instead of simply increasing their numerical attributes. With FC 27 introducing further changes to generated players and player development, this would be a great opportunity to expand Create a Player and make it a much deeper part of Career Mode. Please consider adding editable and/or developable PlayStyles for created players in Manager Career. This would be a relatively small addition compared with a complete Career Mode overhaul, but it could make a huge difference to players who enjoy building their own clubs, squads and stories.577Views13likes4Comments