Release question - FC 27 EA Play Pro – release time
FC 27 EA Play Pro – release time Hi, does anyone know the exact release time for FC 27 on EA Play Pro? EA App currently shows September 17 at 2:00 PM (Poland) for me. Is this the confirmed release time, or is it just a placeholder? Also, if the game launches at 12:00 AM on September 18 in New Zealand, that would be 2:00 PM on September 17 in Poland. Has EA officially confirmed the EA Play Pro release time yet? Im asking because last year, EA FC 26 released on 18th september 2:00 pm in poland, so It was 19th 12 AM in New Zeland CM: Edited thread title to provide additional context.Solved402Views1like7CommentsEa play pro and Ultimate edition
Hi everyone, I have a question regarding EA Play Pro and FC 27 Ultimate Edition. If I have an active EA Play Pro subscription and also purchase FC 27 Ultimate Edition, will I receive the Ultimate Edition rewards twice? For example, would I get double FC Points and two Icon player rewards, or are these rewards limited to one per account? Thanks in advance for any clarification! EA_Pulsar562Views2likes4CommentsFeature request career mode player visual stats overhaul FC27
To: EA Sports FIFA/FC Development Team Subject: Feature Request for Player Career Mode Core Stats and UI Enhancement Dear EA Development Team, To elevate user engagement and depth in Player Career Mode, we submit this technical feature request. The objective is to transition from unified seasonal tracking to tournament isolated stat logging, alongside dynamic real time UI widgets during active gameplay and enhanced immersion via the social feed system. Below are the functional specifications for the engineering and UI UX teams. 1. USER INTERFACE: PLAYER STATISTICS SCREEN OVERHAUL DESCRIPTION Implement a nested Tabs navigation framework inside the Career Mode Player Stats hub to segment historical and active seasonal metrics by individual competitions. TAB ARCHIVAL FILTER All, League, Domestic Cup, Continental, National Team REQUIRED DATA FIELDS PER ROW 1. Tournament Identifier 2. Active Season Goals 3. Active Season Assists 4. Cumulative Career Tournament Goals 5. Cumulative Career Tournament Assists 2. GRAPHICS ENGINE: DYNAMIC IN GAME OVERLAYS DESCRIPTION Inject conditional real time overlay rendering parameters bound to specific match state lifecycle events. EVENT TRIGGER A Match State: Goal Scored Celebration WIDGET TYPE Mini Broadcast Banner RENDER ATTRIBUTES Current Match Goals, Total Tournament Goals, Total Tournament Appearances EVENT TRIGGER B Match State: Pre Match Intro OR Ball Dead Time (Out of Bounds) WIDGET TYPE Full Card Infographic Overlay ASSET DEPENDENCY Player Headshot Render, Tactical Position Label RENDER ATTRIBUTES Career Tournament Goals Total, Career Tournament Appearances Total 3. SYSTEM LOGIC: TOURNAMENT ISOLATED SOCIAL HUB DESCRIPTION Construct dynamic data driven text generation arrays feeding individual string channels segregated by exact tournament filters. DEDICATED CHANNELS World Cup Hub, Euro Hub, Champions League Hub EXECUTION TRIGGER Condition: Player Milestone Reached OR Tournament Victory OR Match Rating Threshold Exceeded STRING VARIATION TONE High Praise Enthusiastic INJECTED DATABASE VARIABLES 1. Target Player Name 2. Active Tournament Name 3. Career Total Goals In Target Tournament 4. Career Total Assists In Target Tournament 5. Cumulative Tournament Trophies GLOBAL SCOPE EXECUTION BOUNDS Deploy uniformly across all default Club Competitions and FIFA/National Team Licensed Tournaments.17Views0likes0CommentsUpdate on points transfer
I had opened the same discussion a few days ago regarding the points transfer, and as helpful as the managers of the threads have been, we are now 3-4 days (depending on console) from release and we still aren’t sure on the points transfer system. Now I understand it might come out later on with the FC27 deep dive, but I know this is a subject alot of people are waiting for. I have seen a lot of accounts on twitter post about buying points from a company for FC26 to transfer onto FC27. Do they know something we don’t?1.5KViews0likes11CommentsIf only
Feature Request: Online Multiplayer Manager Career Mode One of the biggest features I would love to see added to Career Mode is a proper online multiplayer Manager Career Mode. Imagine being able to start a Career Mode with a friend, where you are both separate managers managing different clubs in the same career universe. Example I could choose Manchester United and my friend could choose Liverpool. We would both start at the beginning of the same season and manage our clubs independently, but everything would take place in the same save. How it could work * 👥 2–4 players could join the same Manager Career. * ⚽ Each player chooses their own club. * 🏆 Everyone plays in the same leagues and competitions. * 💰 Players can negotiate transfers with each other. * 🔄 The transfer market is shared between all human-controlled clubs. * 📈 Youth development, scouting, finances and club objectives would work just like normal Career Mode. * 🧠 Each manager controls their own tactics, formations, transfers and squad. * 📅 The career calendar only advances when everyone is ready. * 🎮 If two human managers play against each other, they play the match against each other online. * 🏟️ If managers have different fixtures on the same day, both matches can take place at the same time rather than making one player wait. * 🤖 If one player is temporarily offline, their club could be controlled by AI, with settings preventing the AI from making major decisions such as selling key players. * 📰 Press conferences, manager decisions, injuries, suspensions and other events would affect each manager’s club independently. * 🌍 International management could also be included, allowing different players to manage different national teams. The biggest part I don’t want this to simply be two people controlling the same team. I want it to feel like a shared football world. For example, I could be trying to win the Premier League with Manchester United while my friend is trying to win it with Liverpool. We could compete for the same players, negotiate transfers with each other, battle for trophies and see who becomes the better manager. You could even have a friends leaderboard showing: * Premier League titles * Champions League titles * Domestic cups * Transfer spending * Manager reputation * Win percentage * Player development * Club value Why I think this would be a huge addition Career Mode is already one of the best parts of FC, but after playing it for years, it can become repetitive when you’re always playing against AI-controlled clubs. An online Manager Career would give people a reason to keep the same save going for multiple seasons because you’re competing against real people, not just the CPU. Please consider adding a proper Online Multiplayer Manager Career Mode in a future EA SPORTS FC game. This could genuinely be one of the biggest Career Mode features EA has ever added.3Views0likes0CommentsEastern and Southern European players about the latency/routing issue
I want to raise an issue that many players from Southern and Eastern Europe have already experienced in FC 26 — and I am concerned that we are going to see exactly the same situation in FC 27. In FC 26, players reported a significant deterioration in latency and gameplay quality after the July 29th server maintenance. The issue was particularly noticeable for players in Romania, Ukraine and other parts of Eastern/Southeastern Europe. This is not simply a case of having a “bad internet connection”. In the existing FC 26 thread, EA Community Manager Darko confirmed that the issue had been raised with the team and was being investigated. However, almost two months later, we still have no clear explanation, no technical details and, most importantly, no indication of when or how the issue will actually be resolved. The thread is still active, and players are continuing to report the same problem: https://forums.ea.com/discussions/fc-26-technical-issues-en/severe-latency-degradation-in-romania-after-july-29th-maintenance/13610423 I have also posted several times in that thread, asking a very simple question: What are players supposed to do if they live far away from the servers or are affected by poor regional routing? Are we expected to solve the problem ourselves by paying for third-party connection-routing services such as GearUP, WTFast, ExitLag, Surfshark or similar services — on top of already paying for the game and online services? In my own case, using an alternative routing service can significantly improve the route and gameplay experience. That is important evidence that the problem is not necessarily my local connection or hardware. The difference can be the route used to reach EA's infrastructure. I don't think the solution should be that players in Eastern or Southern Europe have to pay an additional monthly subscription to third-party services just to get a reasonable gameplay experience. Players who live close to EA data centers can often get 10–20 ms connections. Players who are geographically farther away obviously cannot expect identical latency. But there is a very important difference between naturally higher latency because of distance and unnecessarily poor routing to the available EA servers. This is exactly what I am asking EA to clarify for FC 27: Has the routing/matchmaking issue affecting parts of Eastern and Southern Europe actually been identified? Has anything been changed in FC 27 to prevent the same problem from happening again? How does EA handle players who are geographically distant from the available data centers? Are there plans to improve regional routing or matchmaking server selection? And most importantly: will EA provide an actual technical explanation and update to the affected community? We are not asking for impossible 10 ms ping from every country. We are asking for a fair and technically reasonable connection to the servers available to us. Please don't let FC 27 repeat the same situation we experienced in FC 26. Eastern and Southern European players deserve an answer before this becomes another year-long problem.15Views1like0CommentsFc 27 pre-order refund
Hello, I want to cancel my FC 27 pre-order and get a refund. There is no cancellation option in my Order History, and the game does not appear in the Refund Tool. I have not played the game. Please help me with the refund. I wrote to the support team six days ago. There hasn't been a reply yet. Thank you.113Views2likes9CommentsSuggestions For FC 27 ⚽️🏆🎮
FC 27 Wishlist – Gameplay, graphics and kick-off improvements we actually need! 🖥️⚽Hey guys and EA team, with FC 27 coming up, I wanna drop some thoughts on what needs to be fixed. I’m seeing these complaints everywhere online, so it’s not just me. If we want the next game to actually feel like next-gen football, here is the stuff that needs a serious overhaul:🧠 Gameplay & Player AIDefensive AI is still frustrating – defenders randomly stop marking or drop way too deep and ruin the offside trap. Attackers need better runs and spatial awareness instead of just running straight into defenders. We need more realistic physics. Weight and momentum should actually matter when turning or sprinting. Right now it feels too arcadey and fast.🎨 Graphics & Player FacesMassive update on starheads – too many well-known players still look generic or have face scans from 5 years ago. Hair physics and tattoos need a big upgrade too. Fix body types. Tall physical midfielders shouldn't have the same generic player model and animations as short agile wingers. Distinct players should look and move differently.📊 Ratings & Player BehaviorRatings need to make sense and reflect real-life form throughout the season, not just random upgrades. High-profile players need their real-life personalities, unique running styles, tendencies, and authentic reactions.🎮 Kick-off Mode (Quick Match)Kick-off feels super neglected even though tons of people still play couch co-op with friends. We need better matchday immersion: proper pre-match cutscenes, realistic stadium atmospheres, and better presentation packages to make a simple match feel like a huge UCL final. More customization options for local multiplayer would be amazing.Let me know what you guys think or if I missed anything! Hopefully a CM can pass this over to the dev team! 👊Best regards190Views2likes3Comments85+ ICON missing after FC 27 Ultimate Preorder
Hi everyone, I preordered the FC 27 Ultimate Edition on August 31. I thought the "until August 31" wording meant the bonus was available until the end of the day. I only realized after purchasing that the actual cutoff was 6 pm German time, so I missed the 85+ International ICON bonus. Has anyone else experienced this and has EA been able to help in similar cases? Thanks!28Views0likes0Comments