Fallo plantillas ultimate Team
No me deja modificar mi plantilla en UT, me sale el siguiente mensaje cada vez que voy a modificarla: "Se encuentra desconectado de ultimate team"; sin embargo, si me deja vender jugadores y abrir sobres, por lo que entiendo que no es fallo de la conexión. Llevo casi una semana asi.49Views0likes1CommentSolution to PC crash 0xC0000005 or 0xC0000409
If your game crashes on PC-Steam, go to windows eventviewer and you see these error code: EAAntiCheatService The game fc26.exe exited unexpectedly, exit code: 0xC0000005 OR EAAntiCheatService The game fc26.exe exited unexpectedly, exit code: 0xC0000409 I think it is the faulty coupling between EA AntiCheat and the Frostbite graphic rendering layer. EA AntiCheat runs directly in the windows kernel (Ring 0). The game (fc26.exe) runs in user space (Ring 3). The two communicate through shared memory mappings. When your graphic drivers (AMD or Nvdia) operate, they may inadvertently alter this shared memory region. When EA AntiCheat detects an out-of-bounds memory access, it immediately triggers a forced termination of the game process, resulting in exit codes 0xC0000005 or 0xC0000409. Telling you to fix or reinstall EA AntiCheat does not help because EA AntiCheat itself is that unstable middle layer in between. Solution: The easiest on is to force the game to run on directX 11 instead of 12. Go to Steam-Library-EA Sports FC26-Properties-General-Lauch Options type -dx11 in the box Sometimes EA app may ignore steam launch options, if the above is not working well, try this. Try finding a file called fcsetup.ini, for me it is here: C:\Users\yourname\AppData\Local\EA SPORTS FC 26\fcsetup edit fcsetup.ini , find RenderingAPI and change it to directX 11 like this: change RenderingAPI=DirectX12 to RenderingAPI=DirectX11 If there isn't a line of renderinAPI in the file, you can manually add that line to it. Don't forget after the edit and safe, change fcsetup.ini to read only (right-click the file-properties) For me this greatly reduces the frequency of crashing, I'm able to complete some matches. Frame drops still happen but it won't result in a direct crash as before. I'm not an expert, I just use my limited IT knowledge trying to solve my game crashing issues and hope this can help all of you as well. Please tell me in the comment if it is working for you or not. If anyone knows any better way to do this please tell me. Thanks in advance.1.4KViews2likes2Commentsbroken, unplayable, miserable!
I know your game is a complete mess, and at this point, I seriously doubt you're capable of fixing it! But I've had enough of watching my 99-rated team struggle to WALK, let alone SPRINT! They struggle to pass, tackle, turn, react, or perform even the most basic actions! And here's the best part: 6ms ping! No freezing, no lag spikes, no visible glitches! So what's the excuse this time, EA? Explain to me how my 99-rated players, supposedly among the best in the game, are consistently outpaced, outmuscled, and outperformed by an 88-rated opponent's team, including 77-rated players with barely 60 pace! How does a player with 60 pace outrun one with 99 pace? What exactly is the point of ratings if they mean absolutely NOTHING on the pitch? My players behave as though they're running through wet cement, while my opponent's average players move like Olympic sprinters! And before you blame my connection, remember: 6ms ping, stable gameplay, and no visible connection issues! So what is actually happening behind the scenes? Is it broken gameplay mechanics, inconsistent player responsiveness, or something fundamentally wrong with your game engine? Because when a 99-rated player performs worse than a 77-rated one, you've made a complete mockery of your own rating system! Stop hiding behind generic troubleshooting advice and start explaining why your game consistently fails to deliver the gameplay your own ratings promise!17Views1like0CommentsThe target's team affiliation is incorrect.
[Player Career][PC] I’ve pointed out this bug countless times since the game’s release, but it still hasn’t been fixed. I can’t help but question the purpose of this forum. Fix a bug like this right away. [Original Text] EXCLUSIVE: Arsenal has initiated talks to sign Everton's RAITO, one to watch in the coming days! [Correct Wording] EXCLUSIVE: Everton has initiated talks to sign Arsenal's RAITO, one to watch in the coming days! Is a debugging team that doesn't even notice mistakes like this really necessary?11Views0likes0CommentsFirst touch goes too long on every receive after reinstall - FC 26 online
Hi EA team, Since I uninstalled and reinstalled FC 26, my first touch goes too long on almost every receive. When a pass arrives and I take the ball, it runs far away from the player instead of staying close, so I keep losing possession. The game also feels much faster than it did before the reinstall, and ball control has become very difficult. Details: - Mode: Seasons (online) - Gameplay preset: Competitive (locked for online matches) - Platform: [PC] - Game version: Steam Build ID 24476534 (installed content updated: Oct 14, 2026) - Controller: Cosmic Byte Blitz - Internet: [Wi-Fi] What I have tried: I reinstalled the game and checked my settings. The problem happens on every receive, so I do not believe it is a controller issue. Please look into the first touch and dribble touch behaviour in the latest update, and let me know if there is a fix or a setting I am missing. Thank you.7Views0likes0CommentsExecuting “Reset Attributes” does not return the correct points.
[Player Career] When selecting “Reset Attributes” in “Player Archetype,” the points spent up to that point are not correctly returned. Even if you attempt to execute “Reset Attributes” to revert to the state before the reset, you cannot restore it due to insufficient points.3.3KViews12likes52CommentsThe market value and weekly salary of the player I created aren’t aligned.
[Player Career][PC][FC26] It seems to me that the market value and weekly salary of players I’ve created don’t correspond to each other. Players with clearly lower market values actually have higher weekly salaries. This clearly indicates that there’s a cap set on the weekly salaries of the players I’ve created. Isn’t this unrealistic? Is it because those players haven’t delivered results for their teams or something like that? If so, that explanation is incorrect. That player has won the Ballon d’Or numerous times and consistently leads the league in goals scored every season, leaving other players far behind. Furthermore, he ranks first in assists every season. Therefore, it’s clear that there is simply a cap on the weekly salaries of created players. I hope that, as is customary, weekly salaries will be paid in accordance with market value.13Views0likes0Comments