FC26 – Severe VRAM Memory Leak Causing Complete GPU Stall After Multiple Matches
Hi EA / FC26 Technical Team, I am reporting a critical and reproducible performance issue on PC that renders FC26 completely unplayable after a variable number of matches. I have conducted detailed hardware monitoring sessions using MSI Afterburner and the findings below are based entirely on recorded data — not assumptions. SYSTEM SPECIFICATIONS - Laptop: MSI Katana GF76 11UC - CPU: Intel Core i7-11800H - GPU: NVIDIA GeForce RTX 3050 Laptop GPU (4,096 MB VRAM) - RAM: 32 GB - OS: Windows 11 Pro 24H2 (Build 26100.1742) - GPU Driver: NVIDIA 565.90 - Game: FC 26 (latest update as of March 2026, via Steam) - DirectX: 12 ISSUE DESCRIPTION After playing one or more matches, FC26 becomes unplayable due to severe FPS drops. The timing is variable — sometimes the issue begins during the first match, sometimes during the third. The game does not crash or display any error message. Instead, FPS drops from a stable ~60 FPS to 0–7 FPS and remains there for the rest of the session, making the game completely unresponsive. Restarting FC26 resolves the issue temporarily, until the same pattern repeats. This problem does not occur in any other game on the same hardware. It has been reproduced across multiple Windows versions, multiple NVIDIA driver versions, and after a full clean OS reinstall and fresh game installation. This confirms the issue is entirely isolated to FC26. HARDWARE MONITORING DATA The following data was recorded during a monitored session on 16/03/2026 (01:59 – 02:47, duration: 48.8 minutes). The session consisted of 2 Kick-Off matches played without issue, followed by 1 Ultimate Team match during which the stutter began mid-match. All values below come directly from MSI Afterburner logs (2,928 recorded data points). VRAM USAGE PROGRESSION: VRAM consumption increased continuously throughout the session and was never released between matches: - Session start (before any match): 152 MB - After first match: ~3,500 MB - Peak before stutter onset: 4,059 MB (out of 4,096 MB hardware limit) FC26 did not release VRAM between matches at any point during the session. Each match added to the cumulative total without any deallocation. NORMAL GAMEPLAY (pre-stutter): - Average FPS: 59.6 - GPU core clock: 1,900–1,965 MHz - GPU power draw: ~55.5 W average - GPU temperature: up to 71°C - CPU temperature: up to 76°C - All thermal and power values well within normal operating range throughout DURING STUTTER (VRAM exhausted — VRAM at 4,059 MB): - Average FPS: 5.7 - Minimum FPS: 0.0 - Average frametime: 201 ms - Maximum frametime: 1,721 ms - GPU Frame Buffer available: 0.7 MB average, 4 MB maximum (effectively zero) - GPU usage: 99–100% (GPU is active and clocked normally but cannot render) - GPU core clock: stable at 1,965 MHz — no throttling - GPU temperature during stutter: 64–66°C — completely normal - GPU power draw during stutter: ~41–43 W The key observation is that during the stutter, the GPU is running at full clock speed with normal temperatures and power draw. It is not throttling. The only thing that has changed is that the GPU Frame Buffer has dropped to ~0 MB, meaning there is no memory space left to render new frames. ROOT CAUSE ANALYSIS The recorded data points to a VRAM memory leak in FC26's Frostbite engine: 1. VRAM fills progressively: 152 MB → 3,500 MB → 4,059 MB across matches with no deallocation between matches. 2. When VRAM reaches the 4,096 MB hardware limit, the GPU Frame Buffer drops to approximately 0 MB. With no frame buffer space available, the GPU cannot produce new frames despite operating at full capacity. 3. This is confirmed not to be a thermal, power, or driver issue. GPU and CPU temperatures remain normal. GPU clock speed does not drop. GPU power draw is stable. Windows System Event Viewer recorded zero GPU-related or DirectX-related errors during the entire stutter period. 4. Restarting FC26 resets VRAM usage back to 152 MB, which confirms that the memory is held by the game process and released only when the process is terminated. 5. The issue is reproducible regardless of Windows version, NVIDIA driver version, or whether the OS and game were freshly installed. This rules out any system-level cause and points exclusively to FC26's memory management behavior. This pattern is consistent with the VRAM memory leak reported in FC25 (November 2024 – January 2025), which was resolved by an EA patch in January 2025. It appears the same or a similar issue has been reintroduced in FC26 following a November 2025 update. EXPECTED BEHAVIOR VRAM should be properly released between matches. After each match ends, GPU memory allocated for that match's assets should be freed, allowing subsequent matches to begin with a clean memory state. On a GPU with 4,096 MB VRAM, it is not acceptable for a single session of 2–3 matches to exhaust the entire video memory budget. ADDITIONAL NOTES - Issue is NOT present in any other game tested on the same hardware - Issue persists across Windows 11 24H2 versions and NVIDIA driver versions - Issue persists after full OS reinstall and clean game installation - No errors recorded in Windows Event Viewer during stutter events - GPU thermal and power readings remain normal throughout — this is purely a VRAM allocation and deallocation failure within FC26 - The only workaround currently available is restarting FC26 every 2–3 matches, which is not an acceptable long-term solution Please investigate and prioritize a fix. This issue makes FC26 unplayable on any GPU with 4 GB VRAM after a short playing session. EA account: ozanyilmaz08264Views7likes3CommentsCan we have more Romania Icons???
Can we have more Romania Icons/Hero Card in EA FC27 ???? I can suggest some names Cristi Chivu (CB) now is couch of inter and win champion/cup in Italy. Gica Popescu (CB) he play on Barcelona. Raducioiu ( CAM) it was hero of Romania in World Cup games. Bogdan Lobont (GK) play for AS Roma it was one of best GK of National Team of Romania. And many other players witch one ca be hero like Stefan Radu (LB) he play for Lazio from 2008-2023 and it was Captain of Team of Lazio. I Hope we can get atlist 1 more romania player as ICON/Hero we need more then only George Hagi4Views0likes0CommentsFC26 Crashing On Launch
For the past month and a half, 90% of the time when I attempt to launch FC 26 I will get the mini window that "Launching EA Anti-Cheat" and then I will be sent back to the EA window. Other times it will open the game, and the second I click on the screen it will crash. The other 10% of the time the game will launch and run fine but it may take more than 10 attempts for the game to fully launch, or sometimes it wont launch at all. I have a decently high end gaming computer with a Ryzen 7 5800x, 3080 ti, and 32 GB of RAM and this was never an issue prior to the first time it happened. As of recently there have been multiple occurrences where I've attempted to play with a friend and the game would simply refuse to launch. I pre-ordered this game within the ultimate edition and have recently not been able to play one of my favorite games. Please help me find a solution for this extremely persistent and annoying issue I am facing.3.5KViews6likes70CommentsWas Squad Battles Manipulated?
Hello There EA Developers, I know I have already opened a discussion on this but since I have not gotten any responses, I felt the need to post another one here. Since that last patch/ update to the game, on PC squad battles have become an exercise in frustration! I am no superstar player but then again, I never had to be to enjoy all versions of this game, even as a late entry into the Ultimate Team aspect after only starting with FIFA 20 and in April to boot. Anyways please look into this because it's way too difficult to win a match against very inferior teams in squad battles since the update. Note this is playing on PC as I have no other platform and we all know this game has to be manually optimized to even be playable on PC but this is not a hardware or system issue so please look into this again, I humbly request. Thank you!5Views0likes0Comments