Pre-Order Error F25B00D – EA SPORTS 26 Loyalty Discount Not Working
Hi, I’m trying to take advantage of the loyalty discount by pre-ordering EA SPORTS 26 from within EA SPORTS 25, but whenever I try to access the offer, I get the following error message: “This content is currently unavailable. Please try again later. (F25B00D)” I’ve tried several times at different times of the day, but the issue persists. Platform: PlayStation Game version: EA SPORTS 25 Region: Saudi Arabia Please help me activate the offer or explain why it’s not working. Thank you.31Views0likes2CommentsPro Clubs Boots !
Hi EA team, I’d like to request that Pro Clubs receives regular boot updates like Ultimate Team and Career Mode. Why it matters: Pro Clubs is where many of us spend hundreds of hours each year, building and customizing our Virtual Pros. We care about how our players look on the pitch, and boots are a big part of immersion and personal identity. Seeing FUT and Career Mode get new boots while Pro Clubs stays outdated makes the mode feel ignored, despite the loyal player base. What we ask: ✅ Sync boot updates in Pro Clubs whenever you add new boots to other modes. ✅ Even if done quarterly, it would show Pro Clubs players you value the mode. ✅ If there are licensing issues, a clear communication post would help us understand. Pro Clubs players love this mode. Please give us the same attention to detail in visuals that you give to other modes. It will keep your community engaged and excited to continue playing. Thank you for considering this feedback.13Views1like1CommentTitle: Dynamic AI Behavior Based on Opponent Analysis and Difficulty Level
Suggestion: I suggest improving the CPU’s artificial intelligence by making it analyze the opponent’s playing style and adapt its behavior accordingly. This would make the gameplay feel more realistic and challenging, especially in Career Mode. Currently, CPU difficulty levels mostly affect speed, passing accuracy, and pressure. But I propose that the AI should also change how it reacts based on how the user plays. 🔹 For example: – If the opponent focuses on wing play, the AI should tighten wide areas and press fullbacks. – If the opponent relies on short passes in the middle, the AI should close down the midfield. – If the opponent is weak in aerial duels, the AI should attempt more long balls and crosses. 🔸 This adaptive behavior should scale with difficulty: – Beginner: basic reactions, simple positioning – Legendary: advanced tactical reactions, dynamic formation shifts, targeted pressing 🎯 The goal is to make the CPU feel less scripted and more like a human opponent — reacting, adapting, and trying to counter the user’s strength in real-time. This kind of intelligent AI would greatly improve immersion and competitiveness in both offline and online modes.15Views1like1CommentEA fc 26 Debería tener :
Realismo total en la mecánica, para mí debería copiar las mecánicas de Lo que era Konami. Señores queremos un juego que se sienta una simulación como lo hace su competidor Konami. 2.- Modo carrera : Mi feedback desde ayer que ví el tráiler se ve bueno, pero es cierto ¿ habrá mundo abierto en el modo carrera como Jugador ? 3.- desde mi perspectiva como fanático de lo que era FIFA 19 ya que fue el primero después de dejar a Konami, he visto que el gameplay ha ido de mal en peor. El juego pesa 57,7 GB pero quitan y añaden cosas, ese es un punto que quiero tocar Si en este EA fc 26 se va añadir cosas para mejorar el entretenimiento no las quiten añadan mejoren yo por mi parte no me quejare si el juego llega a pesar 300gb o etc, Ya que eso es algo que nosotros como fanáticos queremos desde hace mucho, ahorita yo sigo con fc 24 a pesar de sus bugs y etc. Ya que el 25 es una desgracia, Por una vez en su vida no pueden hacer un juego que digan SUPERAMOS TODAS SUS EXPECTATIVAS FANÁTICOS DE EA FC ( AHORA ). El modo carrera tanto en DT o jugador me gustaría que tenga cinemática Cuando hace 3 goles y es el MVP .- La prensa se le acerca a preguntar " o una cinemática cuando sale del campo y todos gritan su nombre sea jugador real o creado ufff eso sería chulo Cuando el jugador se retira tenga una cinemática de todo sus trofeos Que la prensa le pregunté ejemplo : Que es lo que te inspira a marcar goles o etc . Otro punto : Los comentaristas señores es de lo peor " Cambien a comentaristas distintos Mariano closs uno d ellos Que cuando comenten se sienta natural no robotizado eso es algo que por mucho tiempo yo vengo comentando, Ejemplo : Un jugador promesa, Marca 3 goles, de ser canteranos a ser leyenda Hablar de como ha sido su recorrido, hablar con quién se puede comparar, de como el estadio lo ovaciona y etc, en fc 24 hay donde se puede donar a una escuela con dinero ya eso puede ser un punto bueno " Tal jugador ayuda a tal escuela y mira que ejemplo y todo eso. En el modo carrera como dt : Que el dt tenga a disposición el poder hablar con la prensa más fluido Que se sienta natural, El dt visita a la cantera cinemática El dt aplaude a su goleador y le aconseja cinemática El dt reniega con sus jugadores por jugar un mal partido o le voltean el marcador El dt al ganar dichas copas se considera como los mejores dt cinemática de prensa entrevistando Haciendo diferentes preguntas. Que el menú de dt o en carrera de jugador se vea una cinemática como lo hizo PES 2013 . Y para culminar Que creen ustedes señores de EA como pasaba en el FIFA un cheat table para editar a nuestros jugadores subirle el potencial y también añadirle dinero a nuestros equipos. Eso es algo que se ha perdido Y me gustaría verlo en FC26 no es nada de otro mundo para mí Añadir ese famoso cheat table oficiales por parte de ustedes, ya que una de las razones también por la cual no juego mucho a fc24 es por eso Ojalá lean mi comentarios y nos vemos9Views0likes0CommentsUpdate Sunderland Stadium of Light and Newcastle St James Park
The stadium models in-game has long felt outdated and lacking in character and disappoints me every time in the game. Other Premier League Clubs such as Spurs and Liverpool look fantastic, you can see the outside of the stadiums and it looks great other Premier League clubs should get the same attention! Sunderland and Newcastle and other clubs don’t seem to have this attention to detail which is disappointing, especially considering they designed original EA SPORT stadiums using the Stadium of Light model both the Stadium of Light and St James Park have so much more character than the current in game stadium models suggest and show it was used as the old home screens.28Views2likes3CommentsIcon PRE Order Reward
Hi, I'm reaching out to ask for clarification regarding the ICON pre-order reward for FC 26. Could you please confirm whether it is a pick between fifteen ICONs or a pack? I’ve checked all the official EA websites but couldn’t find any clear information. Thank you.Solved410Views1like9CommentsAdd VAR
Even though VAR is annoying sometimes, in my opinion adding this cutscene to the game would add so much realism especially in career mode. I think you should be able to toggle the option of having VAR on or off in the settings or be able to hold to skip if not interested.28Views1like2CommentsEA SPORTS FC™ 26 | The Pitch Notes - Gameplay Responsiveness Update
FC Feedback Report Hey everyone, as part of the new FC Feedback Hub we’ll be keeping you close to our development process with detailed reports, making sure you know what feedback we’re working on. For our first update, we wanted to focus on something we know is important to you: Gameplay Responsiveness. We’ve heard your feedback, and our teams have been working on making EA SPORTS FC 26 our most responsive title yet. In this article, we’ll cover what we’re doing to address your feedback around online responsiveness, and the new additions to FC 26 intended to improve overall gameplay performance. Let’s dive in. Understanding Delay Delay refers to the link between a player's action, like pressing a button or moving a stick, and the corresponding response in the game. Delay can stem from various sources, including online connection quality issues, elevated ping due to distance from an FC Game Data Center, complexities in the input processing and animation systems, or even delays in displays. We know that delay disrupts the seamless connection between the player and the game, making the experience feel unresponsive and frustrating. And let’s face it, when a game doesn’t feel responsive, it’s simply not fun. Addressing your concerns about delay has been a top priority for us as we head into EA SPORTS FC 26 launch. What We’ve Been Testing Our Gameplay Responsiveness testing goes back to 2019, where we ran a number of in-depth tests on infrastructure and player connections, and created tools to help us better understand what you were experiencing. Heading into FC 26, we set our focus on testing directly with FC Design Council members, FC Pro Players, members of our community, and members of our internal teams. For example, members of our development team met directly with FC players in Europe to test gameplay responsiveness on their own personal setups. We tested at their houses and team headquarters in Spain and the UK for extensive online modes research in FC 25. You can see what this looked like below. We’ve also been testing responsiveness with members of our Design Council remotely, collecting connection quality data from players all around the world. And while all of this has been happening, we’ve been running regular tests with a dedicated internal team of core players across our QV and development teams to feedback on responsiveness problems. What We Learned FC players are really good at detecting even the smallest delay issues. Delays of even 1 frame can result in a noticeably unresponsive experience. When diving into the details, we’ve noticed players experience delay in significantly different ways. What you refer to as delay can be experienced in both Offline and Online play, in most cases. When playing with good connection quality, or in offline play, these are the main reasons that can create a sense of gameplay unresponsiveness: Animation Selection Variability to create authenticity Contexts with limited coverage Animation system bugs Time between button press and when the simulation processes the input. In poor connection quality conditions, there are many more variables that could create unresponsive Gameplay. The most common ones include: Ethernet vs WiFi Currently more than half of FC players play online through WiFi. WiFi often introduces serious inconsistencies in connection quality, such as Jitter and Packet loss, which could result in delayed actions in Gameplay. Even WiFi with strong signal strength and high quality signal can create inconsistencies. We recommend always using an ethernet cable when possible for a generally much smoother connection. High Ping Ping measures the time it takes for game data to travel between your console or PC to the EA SPORTS FC™ Game Data Center and back. Lower ping usually means faster data transfer and a more responsive gameplay experience. Your ping can vary based on your internet provider and your physical location, and it is not based strictly on your physical distance from an FC Game Data Center. A close physical distance to our FC Game Data Centers cannot guarantee a low ping experience by default, because factors such as how your internet service provider physically routes traffic can impact your ping. We are always monitoring the performance of our FC Game Data Centers. Working with providers, ISPs and our internal teams to provide the best experience we can to our players around the world. Internet Bandwidth With a low bandwidth internet connection, other activities using the same network can negatively influence game performance. From automatic video uploads from a console to streaming content from other devices, there are many factors that could introduce delay. To learn more about your Connection Quality and how it may be influencing your gameplay experience when playing online in EA SPORTS FC, you can check out our Connection Quality Report. The Connection Quality Report is a tool intended to help you better understand the quality of your connection using data from applicable EA SPORTS FC online matches that you’ve played. How your display FC can also massively impact overall game responsiveness. TV or Monitor Settings A TV outside of Game Mode can introduce anywhere from 20 to over 100ms of delay to the gameplay experience, making it feel like you’re playing in a poor connection environment. We always recommend using Game Mode if available on your TV, or use a gaming monitor. High quality cables can also help reduce how long it takes visual signal to be processed, and third party devices like external capture cards can also add noticeable delay. In broad terms, the speed at which your screen can display the game is critical to the feeling of responsiveness or unresponsiveness. If your display has a noticeable delay or can’t maintain a consistent response time, you may feel a delay no matter what your other conditions are. Different Player Motivations Another important learning is that FC players enjoy both a more responsive and consistent experience, but also a more tactical, composed and authentic experience. We’ve tried to balance a single gameplay experience for both types of motivations in the past, but based on your feedback we’ve decided to tailor the experience separately. In FC 26, we are creating two types of Gameplay, Competitive and Authentic. Competitive Gameplay is tuned for consistent responsiveness, mainly focused on online modes like Ultimate Team and Clubs. Authentic Gameplay is tuned for higher realism and true-to-life match tempo/speed in offline modes, like Career Mode. For both gameplay types, and with your feedback in mind, we’re improving our Fundamentals with the objective to make them more responsive and consistent in FC 26. What’s New For FC 26 Responsiveness As you may have noticed in the FC 26 reveal trailer, we’ve focused on new gameplay fundamentals to improve responsiveness at all levels. We wanted to make sure we directly addressed your feedback and the things we’ve learned through testing to deliver the most impactful changes. Animation variability meant to create authenticity FC strives to visually reflect the real world game, and to make this possible our Gameplay engine was designed to use realistic animations. Realistic motion capture/volumetric animations are all unique by nature. In FC, many factors like ball distance from the player, movement input angle, and player speed will dictate what animation is chosen and how it plays in the game. This combination of factors ensure Gameplay variety, depth and authenticity. In summary, in our gameplay engine, there is variety, and no play is the same. This is to create a seamless, and authentic experience. We are continuing to work on finding the right balance between gameplay animation depth and variety, and consistent expected behaviors, that are always responsive to player input. More details on how we are addressing these problems will be part of the Gameplay Pitch Notes, for example: Animation transitions and branching have been reevaluated and re-tuned across most areas of gameplay to improve consistency and responsiveness. Increased Animation Coverage Animations play an important role for a football game to be authentic. Every year we add new animations to refresh the experience, create variety, and to fill any coverage gaps. Some contexts may have had limited animation coverage in the past. This caused our system to use a longer animation or delay starting an animation while attempting to position the player in a way that would accommodate the best possible animation. We’ve focused on improving the coverage for scenarios where it's reasonable to expect a responsive action. To clarify, we have strict game performance checks that ensure the game runs smoothly regardless of the amount of animations that exist in the database. This year we have added hundreds of new animations meant to enable players to perform actions faster than ever. Addressed Animation System Bugs In some cases, the systems that decide what animations should play can experience bugs. These are arguably the most complicated systems in a Gameplay engine, since they need to solve every combination of player requests with the available animations, while keeping high quality visuals. For example: Expecting the player to get to the ball as early as possible to prevent the opponent getting to it first, but the player taking an inefficient or curved path to the ball that introduces just enough delay for the opponent to win the ball. Expecting an immediate right foot shot to prevent getting tackled, but the player decides to use their left foot instead, delaying the shot for a couple of frames. With a focus on Fundamentals, this year we’ve fixed dozens of problems related to the Animation System and its responsiveness. Time between button press and when our simulation processes the input We looked closely at every stage of the input processing system and identified a few opportunities to improve our input latency. We were able to improve input latency by one frame in some cases of first time passes and shot requests. Combined with the animation improvements mentioned above, these scenarios are more likely to play out as first time passes or shots in FC 26, as opposed to taking a touch that feels unresponsive. We’ve improved our input systems with the aim of ensuring that all inputs are processed immediately. We also improved the responsiveness of the on screen player switch indicator visual feedback, giving the user more immediate feedback on which player they are controlling and allowing for more responsive reactions to the play. We’ll share more about these updates in more detail in our upcoming FC 26 Gameplay Deep Dive, which will be live on July 22. Stay tuned! What’s Next In the lead up to FC 26 launch, we’re continuing to meet with members of our Design Council to help us find additional cases related to gameplay responsiveness. This will remain a priority for our teams to make FC feel more responsive than ever, based on your feedback. Be sure to keep an eye out for more details on FC 26 across our upcoming Deep Dives. Community Feedback Your feedback is extremely helpful for our teams as we continue to prioritize making FC feel responsive and rewarding overall. We want to hear from you. As part of FC Feedback, we’ve created a new discussion thread in our game-feedback channel in our official EA SPORTS FC Discord server. Our team will be monitoring this discussion, and will be passing along relevant feedback directly to our Dev teams to review. Join the discussion now. You can also continue providing feedback through our FC Player Feedback Portal in a more structured format to send your feedback directly to our Devs. Learn more here.150Views3likes4CommentsEA SPORTS FC™ 26 | FC Feedback Deep Dive
Hey everyone! As your EA SPORTS FC Community team, we’re excited to share all of the ways that we continuously gather feedback, how it shaped FC 26 and how it will continue to shape future development. Over the next few weeks, you’ll hear us talk a lot about features that have been inspired by your feedback, like more responsive gameplay, reduced tacklebacks and Zlatan returning to FC as one of the most requested ICONs. In this article, we’ll outline exactly how we do this, and how you can continue playing an important role in our development process. We’ve launched the new FC Feedback Hub to capture all of the ways you can provide feedback about FC in one space. Let’s start with some of our more direct lines of feedback. Player Feedback Portal The Player Feedback Portal enables you to give our devs direct feedback about the game, which enables us to make updates, changes, and decisions based on what you tell us. Player Feedback Portal Summary The Player Feedback Portal is the best way of sending your feedback to our dev teams in a structured format that helps us tie your feedback to in-game data. We review all your feedback through the different methods outlined in this article, but the main benefit of the structured Portal format is that it enables us to efficiently take your feedback into account when working on the game, including everything from addressing issues to making balance changes. The structured nature of the Portal makes it easier for us to review your feedback per game area through a recurring process that runs throughout the whole season. And when we group your Portal feedback with the other methods in this article, we’re able to understand what you’re saying at a much deeper level. ** Don’t forget that your feedback can even influence new features and general design decisions. How The Portal Works For You You visit the Player Feedback Portal and it asks you to sign in with your EA account. This helps us take a much deeper look into your feedback and general player trends. You select which part of the game you want to give feedback on. You answer a few short questions and write down your feedback. You submit your feedback and can select another part of the game to give feedback on if you’d like. How We Use Your Portal Responses Our dev, community, and player facing teams meet regularly to review your Portal feedback. We analyze data to spot trends, correlations, and validate findings based on a mixture of your feedback and general trends. These insights help guide what updates we work on and how we approach them. Sometimes, more information is needed and you’ll see us asking you questions in-game or through Discord. Going forward, we’ll share more directly and clearly which changes happen to the game as a result of your feedback and this process. A Real World Example - Failed Tackle Transitions In FC 25, we made this change in a Title Update thanks to your Portal feedback: Failed tackles can now take longer to transition out of, with hard tackles being the most impacted. The intent of this change is to reduce situations where failed tackles instantaneously lead to another tackle attempt. Our teams already had tackle transitions on their radar, but more info was needed before deciding on what to do next. You gave us thousands of responses in the Portal, many which went into great detail about the issue. This helped our teams hone in on which systems to investigate, and the data from players giving feedback was used to contextualize the findings. Once we were confident about understanding the issue and how to approach it in a way that would improve your in-game experience, the update was prepared and released just a few weeks later. FAQ: Where Do I Go To Give You Portal Feedback? The Portal for FC 26 will launch alongside the game. We’ll be sharing the link to it across all our socials, the Feedback Hub, EASFC Tracker, in-game, and pretty much everywhere else we can put it. Design Councils For more than four years, our EA SPORTS FC Design Councils have worked directly with our development teams, sharing feedback from diverse community perspectives to influence the game across modes. What is a Design Council? Design Council members usually represent a larger community focused on certain modes or experiences in FC. Design Council members can cover a wide range of profiles, including: Content Creators EA SPORTS FC Pro Players Core EA SPORTS FC Players Accessibility Advocates Their input helps guide short-term and long-term development to deliver on wider community feedback. How Design Councils Work Design Councils speak directly to our development teams to discuss specific FC topics, including: Gameplay Live Content Ultimate Team Career Clubs Women’s Football Accessibility These feedback sessions exist in many forms, like remote video calls, in-person playtesting, and remote playtesting. They are usually smaller groups focused on specific topics to go into as much detail as possible. This feedback and perspective continues to help our development teams understand what to focus on to deliver on community feedback, but it’s not the only place we’re speaking directly with our players. Let’s jump into Discord next. Discord EA SPORTS FC Global Discord Since its official launch in September 2024, our aim has been to make the EA SPORTS FC Global Discord a central hub for community discussion and real-time feedback. This space is designed to foster a two-way conversation between our Community and the Studio. How the Feedback Loop Works The Discord server is monitored daily by members of our EA SPORTS FC teams, ensuring that game feedback is reviewed, acknowledged, and, when relevant, shared across internal development teams. This isn’t a one-way street. In addition to collecting insights, we regularly engage with members directly to clarify points, ask follow-up questions, and close the loop on conversations. How We Collect Feedback on Discord We’ve built a structured system to capture community feedback from Discord discussions. Here are some of the ways we do that: #game-feedback threads: Our teams are regularly monitoring and collecting feedback in the game-feedback channel. This works in two ways. EA SPORTS FC threads - When updates go live in FC, our team will start feedback threads to gather feedback about a certain topic. Anyone can jump in to join the discussion. Community threads - These are threads started by our players. Our server members can start their own threads to drive new feedback discussions with other players. We’re monitoring these channels too. #polls: This is a quick way to understand how our players are feeling about certain things in FC. For certain topics, our team may post polls to ask specific questions for any server member to answer. We use this data to take back to our teams to better understand how certain features or updates are landing with players. If you haven’t already, join the conversation in our official EA SPORTS FC Discord and help shape the future of FC. EA SPORTS FC Pro Discord We also have our FC Pro Discord server which involves the highest level of players who have earned their spots at our top level events including the FC Pro Open, eChampions League, and FC Pro World Championship. How FC Pro Discord Feedback Works When a competitor qualifies for one of our live events, we invite them to join the FC Pro Discord community. Competitors are able to give their feedback directly on both the FC Pro ecosystem as well as the game. Competitors submit gameplay clips showcasing parts of the game that they feel could be improved to help identify what does and doesn’t work at the highest levels of play. Gameplay producers use this information both to help balance the game in a way that works for all levels of play, and to understand what mechanics are potentially misunderstood or underused. Social Listening Beyond direct feedback sources, social listening tools play a major role in helping us keep up with what players are saying across the community. Social listening tools help us spot trends, understand player sentiment, and bring that insight back into the development process. How Social Listening Works Using social listening tools, we’re able to gather and analyze FC discussions across Reddit, Discord, YouTube, X, Instagram, Facebook, and Steam. This gives us a way to quantify what players are feeling and talking about at scale, so we’re not just relying on isolated opinions or the loudest voices. Social listening tools help us identify key issues, validate what we might already suspect, or uncover things we might have missed. But data alone isn’t enough, that’s where the community team comes in. We’re continuously monitoring social channels manually, cross-referencing what we’re seeing with what our tools surface, and integrating them alongside all our other feedback pillars to get the fullest picture possible. This helps us bring forward the most important community topics to the teams who can take action on them. It’s a way of making sure that the conversations happening across the community are informing how the game evolves. Whether it’s praise or criticism, social listening tools play a major role in tracking your feedback. Every bit of feedback helps us better understand what matters most to you, so please keep sharing your thoughts. EA Forums The EA Forums are an official, EA-moderated space where players can discuss the game, report issues, request troubleshooting support, and share feedback on the game. How The EA Forums Work You’ll often see the EA Forum Moderation team posting in this space and behind the scenes we also have a dedicated team actively monitoring the forums and capturing actionable feedback shared by the community. We use the EA Forums as a key source to keep our Feedback Items up to date and aligned with current player sentiment, while also supporting the creation of new Feedback items based on community input. New examples, videos, suggestions, and discussion points are regularly sourced directly from the forums. In collaboration with the EA Community Moderators, we ensure the EA Forums remain a vital channel for making sure your voice is heard. You can check out the EA SPORTS FC Forums Here. What’s Next Be sure to keep an eye out for more details on FC 26 across our upcoming Deep Dives. Feedback Updates All of these feedback sources continue to work together to paint an overall picture of community feedback for our teams. As part of FC Feedback, we’ll be keeping you close to the development process by providing regular updates about what we’re working on to address your feedback. Join our Discord to get notified when we post these updates, or keep checking in at ea.com/fcfeedback. You can also find a link to FC Feedback through our social channel Linktree. Thanks for helping us improve the future of FC together. Talk soon!48Views0likes0Comments