Match Intro Videos Missing in One Player Career Mode on PS5 – Needs Fix
This is a serious issue on the PS5 version. Match intro videos are back in manager career mode, but still missing in one player career mode. Why is this being ignored? Bring the intros back—it's a huge part of the atmosphere and experience before a match.9Views1like1CommentPlayer Career Mode gameplay
For some reason playing a pass in player career mode is harder than in any other mode. The CPU’s can’t play a well paced ball 5 feet un front of them. The through balls are played way infront or way behind a player. The cpu doesn’t stab or make tackles but just jockeys and plays a zone defense. And the headers are even worse. You mean to tell me haaland can’t score a header from the six line yard box. The cpus either blow it over or barely nudge it to the keeper.6Views0likes0CommentsLimited player creations
Hello EA, Since FIFA 20, I've been creating players to make custom teams to create tournaments with multiple countries, including Algeria, Senegal, Madagascar, etc. But now, with the rule that only a maximum of 50 players can be created, I can't complete my teams. EA, please, can you remove this limit?31Views2likes1CommentFC 25 - 26 Pro clubs requests - The end ( discussion )
this will be a repost from my fifa 22 forums post, fifa 24 forums post and fifa 14 - 15 forums post ( i got banned in all of them ) and everything still applies: Starting from fifa 10-14 fifa Pro clubs was the best mode You could play . 11 vs 11 With human players the beauty of getting actual 22 players like the real life sport and a collective effort towards a goal felt unreal . After that the game mechanics changed to run down the wing simulator Where you have 1 short guy (because tall guys can never be fast) and 1 Tall guy and the short guy runs down the wing holding right trigger on your controller and presses the cross button and tall guy heads it in . It became a game that only required you to spam X button on your controller and you’ll spam away until it works and it will work . Now I’ve been fortunate enough to play in custom organized 11 vs 11 leagues since FIFA 11 . Ranked 1 club in the world to leagues like VIFA , VPSA , VPFL , iFVPAA international, VFL , IVL , WPSA , ELITE FC , FIFA K1NGZ , l Ambitious l these are clubs in XBOX and custom leagues 11 v 11 all organized by third parties with large number of players because FIFA doesn’t want it to get a competitive platform going for clubs . There was a time where people were genuinely interested in investing their time off their real life with no pay but for the passion of the specific pro clubs where the wins were satisfying and losses felt emotional . FIFA pro clubs had and still has such a potential . I’ve posted a thread in this forum 11 years ago about clubs where I proposed ideas such as : 1) ADD A SUBSTITUTION OPTION ( where if your friends join late they can be be subbed in instead of a bot if you are playing regular division club matches it’s bots and only 2 members ) 2) ADD A SPECTATOR MODE ( where if a player wishes they can sit in the bench and watch a live game as it’s being played I know someone can stream but watching a game from in game is better since if you play competitive leagues you may have more than 11 players on at the same time and based on your competitive matches you can spectate and make decisions into next game subbing people on and off while they literally watch the game from the bench making it actually realistic . 3) ADD PAID DLC so EA actually gives a s*** . It’s very clear EA does not make money off pro clubs and ultimate team is the money maker mode with all the micro transactions and that’s why they stopped caring about pro clubs mode . Now this Idea allows them to atleast make some sort of money and get more support for clubs and get some sort of motivation to help improve hardcore pro clubs players . 4)BRING BACK lobbies and 11 v 11 modes and drop ins . Yes I know it was chaotic and people fighting for same spots but atleast you didn’t constantly just play 1 v 1 in empty lobbies . The point of this mode is multiplayer and the chaos it brings but it’s beautiful when everyone works together and you are rewarded . There’s also a mode once upon a time where you could play 11 v 11 with irl players in lobbies that’s also been taken away from us .. for no reason Here I am at my mid - late 20s just reminiscing and reminding myself that I made this exact post 11 years ago posting 3 constructive feedback as a customer who cares about the game mode and willing to pay a little bit more to see a little bit more . But I know posting a constructive comment or feedback will get me permanently banned on this forums again . It’s the end of this mode it’s unfortunate the population of the pro clubs dropped 196% past 10 years gradually .. it’s 2022 moving into 2023 you can’t tell me adding 2 things that’s really hard for them ? Just 1 or 2 actual features ?? Instead of just renaming “traits” into “archetypes “ or changing specialties into “perks” these are not improving the game it’s showing veterans that you don’t care anymore about the game anymore because money runs the world . I have no words but to just say this I had to let it out and I know my ideas are not perfect but atleast I tried . I’m from Vancouver British Columbia Canada 🇨🇦 where the FIFA franchise has been made . I’m out thanks for the read if EA doesn’t permanently ban me and censor me I’m sure you’ll be able to read this . FIFA 23 is the Last ever FIFA since EA lost licensing and it has been an era of huge disappointment and they let all of down with no effort. They don't care as long as the money comes in. Now with FIFA 25 and 24 we had issues with drop ins not finding players to people hacking in FC 25 clubs modes or glitching to slow down defenders. The gameplay is dead and 10 year old games now perform better. updated add on : Instead of focusing on 1.2 Billion hair and audience animations which no one cares about why not focus on fixing gameplay , adding all the features requested to pro clubs.. or is it the greed of ultimate team packs and micro transactions thats preventing you from doing it? It is The end of what was to be best of our times . They had multiple chances to resolve multiple years to add and improve.... but now its gone. Forever a memory that cannot be re-lived again. Now with FIFA giving up ON EA the only thing they have added is "CROSS-PLAY" within same generations thats their only real "Feature" still you cannot substitute players into a match. This game the potential to be a major E-SPORT ground since 2012 if they played their cards right and maybe into top E-SPORT platform and even in Olympic E-SPORT for pro clubs 11vs11. At this point EA should just delete and close the franchise. Instead of faking it and renaming old conventions such as "traits" now being called "playstyles" then calling it a "new thing" just stop pretending and delete the franchise since you failed and get back to making a proper game like battlefield. Dont put half effort into it just go all in with full effort or give up completely . Dont waste your own time or your customers time faking it the whole time. You gave up on us ... and we will give up on you. This year is your last chance to redeem yourself as a final note before you file for bankruptcy.18Views0likes1CommentPlayer Career...
Player career mode needs to be seriously revamped, as the AI teammates make it practically unplayable at the moment... Teammates refusing to make a tackle on a defender standing right in front of them, not running into the box (or anywhere for that matter) on offense, not passing to you when you're wide open AND calling for the ball, but forcing balls to you in tight spaces when you haven't requested it. Career mode has felt like this for years now, and I am truly struggling to see how this is supposed to feel like a realistic football game. Every match feels like your teammates are actively trying to sabotage you. Truly one of the most miserable gaming experiences.15Views1like1CommentSuggestions For Career Mode EA FC 26
1. Add unique “frustration” animations for each player when they miss a golden opportunity. 2. Introduce “greedy reaction” animations for Atalanta defender Isak Hien (e.g., during the UEFA Champions League playoff match against Club Brugge) when he placed his hand on Club Brugge striker Nelson’s chest inside the box, resulting in a penalty call. Bonus suggestion: Allow viewers to trigger custom celebration animations on TV/monitor by pressing dedicated buttons (similar to post-goal celebrations). 3. Add animations for opposing fans’ reactions when a player celebrates a goal in front of them. 4. Substitution realism: Substituted players can shake hands with teammates, exit the field, watch from the bench, and drink water or juice. 5. Player protest during substitutions: Include animations of visibly upset players when substituted (e.g., Sadio Mané’s famous protest toward Jürgen Klopp at Liverpool). 6. Pre-match training routines: Let players train in gyms, saunas, jacuzzis, and aerobic facilities at their home stadium days before crucial matches (e.g., Barcelona vs. Dortmund in the Champions League). On matchday, allocate 15–20 minutes for both teams to practice stretches, set pieces, and drills on half the pitch, condensed into a 5-minute sequence to avoid tester fatigue. 7. Technical staff analytics: Coaches and analysts hold tablets during matches to review and explain opponents’ weaknesses to the manager. 8. Post-match interviews: The Man of the Match receives a tournament-specific award (e.g., the Champions League trophy). Use prerecorded player voices (studio-recorded pre/post scanning) for interview responses. Testers can choose from 3–4 dialogue options for players’ replies to journalists. 9. Custom celebrations for the top 10 league players using motion-capture technology. 10. In-game player chatter: Top 10 league players speak in their native language or English during matches, each with unique voice lines. 11. Head-injury realism: Add blood effects when players clash heads in aerial duels. Medical teams treat injuries on the field (e.g., applying white bandages or stitching cuts without anesthesia, similar to Dutch player Strapp’s eyebrow stitches). 12. Custom pitch design: Unique grass textures and colors for each top-10-league team’s home stadium. 13. Tattoo customization: Add 50+ tattoo designs for players’ arms and legs. 14. Stadium snacks: Include animations of fans eating or drinking (e.g., popcorn, beer, pizza, soft drinks). 15. Story mode revolution: Create a unique narrative (à la Alex Hunter) set in 1754, featuring Pele-esque gameplay with period-accurate stadiums, muddy pitches, and vintage kits. 16. Pitch invasions by animals: Dogs, cats, squirrels, frogs, etc., referencing real-world football incidents. 17. Selfie mode: Let pitch invaders like Jimmy Jump take selfies with their favorite players. 18. World Cup stars: Add a star to each national team’s jersey logo for every World Cup title they’ve won. 19. Pre-match strength training: Players visit the gym two days before an official match to perform exercises—such as bench press, leg press, and barbell lifts—according to the program provided by their strength and conditioning coach. 20. In the Settings menu, under Edit Real Player, we want to be able to select any number of players and change their nationality to whatever we like, lower their age all the way down to 12 years old, and add any variety of arm and leg tattoos to our chosen players. 21. In Player Career, we should be able to sign a 5-, 6-, or even 7-year contract with a club, so that we’re not forced to negotiate a new deal every single year—unless our player wants to move clubs and has received compelling offers from elsewhere. 22. We should be able to play at least 30 seasons—i.e., 30 years—in Player Career with our chosen player, and retirement should be entirely up to the user. Also, include a special “farewell match” for our player at the end of their career in Player Career. 23. In Player Career, at the start or mid-season, our player should have the option to request a loan for one or two years to help them develop their skills. 24. In the Settings menu, under Edit Real Player, we want to be able to set our player’s potential growth rating—for example, increasing Jude Bellingham’s potential rating up to 99. 25. In both Player Career and Manager Career, whenever our chosen club (for example, Manchester United) wins the league or the Champions League in any season, add a star above the club badge on the kit for each Champions League title, and place a Champions League winners’ badge in the center of the shirt for every season they win it. 26. A very important feature in Real Player Career: we want to be able to raise our player’s Skill Moves to 4 or 5 stars, and add 2, 3, or 4 Playstyle Plus traits to our player. Thank You EA Team 🙏57Views1like1CommentHigh School Career Mode - Please Consider!
Title: High School Career Mode - Please Consider! Hello EA Team, I’m a football fan and a longtime FC player from Japan. I would like to propose a new mode that can bring even more immersion and dreams to the game: 🏫 High School Career Mode 🎓 In this mode, players begin their journey as high school footballers. Depending on the country (Japan, USA, Germany, Brazil, etc.), the player follows local development systems (school clubs, college football, youth academies). Through performance and growth, they can get scouted by professional teams or universities. Key Features: - Country-based youth career paths - Dynamic performance → scout attention & path changes - Social media simulation to gain attention - Personality types (hard worker, prodigy, late bloomer) - Realistic road to pro football This would allow users to connect deeply with the game from the very start of their football journey. I hope EA can consider this for future updates! Thank you.34Views3likes2CommentsCareer Through Time
Suggestion for EA Sports FC – “Career Through Time” Mode Hello EA Team, My name is Marcus Petersen, and I’ve been a dedicated FIFA player since FIFA 15, with over 7000 hours played. I want to share an idea for the career mode that I believe many fans would love and that would be quite straightforward to implement. The idea: Allow players to start their career mode in previous seasons (for example, 2009/10, 2014/15, 2018/19, etc.) and then play forward through time. Each year, young talents that actually appeared in real life during that season would be added to their authentic clubs (for example, Mbappé at Monaco, Bellingham at Birmingham, Yamal at Barcelona). Player ratings would be based on the year you start your career, and development would progress dynamically based on in-game performance, just like the current career mode. Why it’s simple and smart: EA already has all the data from previous FIFA titles, including players, squads, ratings, and kits from those years. All that’s needed is an option to select a starting season, which loads the correct squads and ratings from that year. New talents can be dynamically added in the season they belong to, rather than generating random AI players. Player development can continue as normal, based on playtime and form, without needing to rework ratings every season. Updating kits and jerseys every year would be nice, but it’s not required for the feature to work. What this achieves: A more authentic and living career mode where players don’t just disappear after a few seasons, and where you can follow the real career progression of talents. The chance to experience and play through football history — for example, starting in 2009 and witnessing Ronaldo, Messi, Benzema, Mbappé, and Yamal develop as time passes. A game mode that appeals both to hardcore and casual fans by combining realism with familiar gameplay. I hope you will consider adding this feature in future editions, such as EA FC 26. Many fans share similar wishes, and I believe this could be a major success since it’s a simple, practical idea that would make career mode feel much more alive. Thank you for your time and the great work you do! Best regards, Marcus Petersen42Views3likes1CommentCamera Issue During Training in Player Career Mode
Description: During training in Player Career mode, the camera is positioned away from the player, making it impossible to follow the drills properly. Restarting the game does not resolve the issue. Steps to reproduce: Enter Player Career mode. Start any training session. Notice that the camera is not centered on the player. Restarting the game and reloading the career does not fix the problem. PS5 version8Views1like0CommentsNEW MODES IN FC
Hey EA Sports Team, First off, I want to say that I absolutely love FC 25 it’s a great game with tons of depth in certain areas. Ultimate Team, Career Mode, and Player Career are all great, but after a while, it starts to feel a bit boring. Thats why I wanted to share an idea that could really bring something new to the game. I recently played Madden 25 and I was really impressed by their Franchise Mode. It's something I think would be an amazing addition to FC. Heres how it works and why I think it could be an awesome addition. You pick a team and manage it long term just like Career Mode. But here’s the twist its online and cross play. Multiple players more than 2, can join the same league each managing their own team. You play your matches each week, and once everyone finishes the league owner can advance to the next week just like in a real season. It updates in real time so it feels alive and competitive with your friends or players around the world. I can honestly say, if this mode existed in FC, I would be hooked. Thanks for taking the time to read this. I hope you’ll consider it.40Views1like1Comment