PLAYER CAREER MODE TRANSFER TARGET SHOULD BE CHANGED.
In player career mode, you have to fulfill targets to get transferred, which is a complete fiasco; it's neither enjoyable nor realistic. Like before, we should receive transfer offers from different teams based on our performance, a transfer fee should be paid, a loan option should be added, we should be able to make contracts as we wish, and we should be able to determine the release clause in more detail during this process. It should be completely realistic, and discussions should be held with the club's technical staff regarding the manager. Improvements can be made accordingly.OYUNCU KARİYER MODU HEDEF TRANSFER DEĞİŞMELİ!!!
Oyuncu kariyer modunda transfer modu hedefliden değişmeli tam bir fiyasko çok saçma bana teklif gelmesi gerek gerçekçi olması için ya da menejer ile beni performansa göre kulüplere önermesi gerek bana transfer teklifi bildirirm olarak gelmeli hedef koyup transfer olmak kadsr saçma bir şey yok bunu düzeltin es yöneticileri lütfen!!The Game We Want: FIFA 17-19 Remastered
I've gone back and played many of the older FIFAs all the way back of FIFA 08 and find myself enjoying those more than any of the FC series games. They all had a common theme, it was fun and features were actually improvements throughout the years with the sweet spot being FIFA 17-19. FC 26 was a huge step from FC 24 regarding the FC series and a minor step up from FC 25. At this point, just remaster FIFA 17- FIFA 19 and the new faces to it and give us an open world with a storyline WITHOUT crazy micro transactions for player career mode, which needs major attention. Archetypes are cool but it's just putting a name to the stats my pro would already have. Manager career mode as well is just bland. Bring back player managers, bring back club sponsors, add life to offline modes. The new mechanics are just weird. The players still run strangely as if they are half squatting (though much better than FC 24). Turning on the ball is still causes odd sliding animations and FC IQ has limited player positioning. These are all ruining the game. Bring formation editing back, bring traits back over player PlayStyles but keep the archetypes. There was more atmosphere to the crowd mainly because of the audio. In the golden era, the colors and atmosphere were more cinematic and moody. At times, key situations will happen in FC 26 and the crowd doesn't react accordingly or at least the audio isn't queued correctly. Feels flat at times. This franchise is going in the wrong direction. Bring back the glory days, make football games fun again!Passing has degenerated
I am not the only person to have pointed this out, but the game is worse than it has ever been at passing to where your stick is pointing. You just have to accept 2-3 passes to the wrong person a game in order to not just quit playing. This is on top of the TERRIBLE through ball functions in the game. Through balls are to people, but also to space. Your mechanic is only to people. Through balls in this game will often play the recipient into a defender instead of into space. It seems impossible that anyone play tested this mechanic and said "oh this is good", but it clearly needs a lot more work in terms of the basics of how nearly all team sports work.19Views2likes1CommentSomehow the hardest match I have ever played
is against Real Sociedad in preseason. Their marking is off the charts good. They have the ball glued to their feet. They will have several goals that feel completely predetermined a game. Everything on my team is SLOW compared to how the game normally plays. My player's reactions, my teammate's passes, everything. This game is somehow more difficult than the FA cup final or playing at Anfield. I have restarted this game roughly 50 times because it feels unplayable with whatever dumb "EA predetermined magic" got randomly put on this game for some reason. It's the same every restart. Some idiot came up with something that randomly overcooks a match. It doesn't feel like a "challenge." It feels like something some very dull bulb thought up as a "challenge." You can't just crank up some random opponent to 11, give them a few "going to keep the ball no matter what goals" and expect anything less than disgust from your customers at your inability to generate a real challenge in the game. It doesn't feel real. It feels like a script for a movie that a dumb person asked ChapGPT to write. Nobody wants to play something like that. You can't have 2-3 INSANE HOW HE KEPT THE BALL goals a game. Just sprinkle in some own goals or some catastrophic passes from the CPU players. That would at least be something like reality.12Views0likes0CommentsMODO CARRERA FC 26
Career mode: Add the option to offer players to other teams, either on loan or for purchase. There are times when I want to sell players to specific teams and I can't because that option isn't available. Or loan a player to a specific team, and I can't; I can only trade, not offer them.13Views0likes0CommentsGameplay post defensive AI reduction
So I played this for a bit before coming to conclusions. I play player career mode on Legendary and I have a bunch of the sliders changed to make it more authentic; mostly around first time passing given the poorly thought out update that turned every team into tiki taka and took manual defending completely out of the game if left alone. You guys should really think about that one in the offseason. Attacking is WAY too easy. I have positional marking cranked up and it's still way too easy. If your player makes good passes or good runs (especially box crashing) you are going to score a lot of goals. I understand that if you make the machine defense better then people will pull their hair and gnash their teeth, but it feels it went too far this time. Manual defending is still not great. I love defending. I don't mind that it's a challenge, but they mechanics of it are not great and the game still fails to accurately count defensive statistics (this has been a problem, but your guys never fix it). - Fix counting defensive stats , especially tackling, if I take the ball away from an opposing player then it is a tackle. You guys are still counting the tackle engagement, either manual or auto, as the tackle indicator and you should just count all takeaways. I even have successful tackle get counted as missed tackles. It's not great. - Fix the tackle button or engagement. I can't be alone on this, but I almost never hit the tackle button and I never slide tackle. I rely on reading the game, good positioning, and jockeying. The tackle action is really bad. It has all the athletic fluidity of Frankenstein's monster getting off a merry go round. An even better fix would be to increase the auto tackling if the user player has good position. - Being in the right spot should pay off more. It's the actual most important part of defense and WAY too often you get truly weird outcomes where the CPU somehow keeps the ball. Now I think some of this is the predetermined feel of the game sometimes where the machine just decides it's going to score and will literally dribble through your player while in a jockey and keep the ball, but that kind of stuff should not happen. - The view that many players are playing in makes seeing the ball difficult at times for that "perfect" hit the tackle button moment. I play on Co-op because it's better to see the field. So maybe increase the auto tackling for user controlled players in wide views. You can make passing harder or something since that is a big advantage of being in that view. - The game lacks a nuanced speed control for defending and it makes it WAY to easy to pull off simple direction changes on your defender. You pretty much have to sprint down a player running with normal speed on the ball and when you combine that with the wide view that I, and most people play on, it makes it way too easy to just stop and switch direction on the defender. - Increase the effectiveness of the CPU offense off the user controlled player. So much of the skill level change seems to be wrapped up in making players harder to mark around the user player and it makes the game depend on creating those "WTF" moments where you can't see how what just happened reasonably happened. I don't mind if the CPU beats CPU controlled players in something that resembles actual football. I do mind if the magic "keep the ball no matter what" happens around the user player. All of this would make manual defending much better and more realistic and might give you something you can deploy across the different gameplay types and encourage more manual defending. I still think you need to increase the CPU defending for offline play though.121Views0likes2CommentsPro Career Mode Missing Option to Use Dots
In EA Sports FC 26 Pro Career Mode, when creating a player, it is currently impossible to use a dot in the jersey name. This prevents recreating realistic shirt names used by real professional players, such as an initial of the first name followed by a dot and the full last name. Allowing the use of a dot in the jersey name would improve realism and customization in Pro Career Mode, especially for players who want to replicate real-life naming18Views0likes0Comments