Crash/Stay - need an Edge coach setting vs boot pass plays
When a boot or run play occurs with the edge player unblocked, the defender has a choice to make: - Do I crash and try to tackle the RB? - Do I stay out in case this is a boot by the QB? This needs to be a coach setting in Madden/CFB. Maybe it can be determined by the option defense coach adjustments - if I choose to play QB on options, then that Edge should never crash down to tackle the RB on unblocked plays. If I choose to play RB on options, then that leaves the boot open. In real life, especially the NFL with its under-center offenses, coaches are watching the edge players to see if they are crashing hard on run plays, which gives them the boot passes. Additionally, this also opens up split zone plays, split zone PA (with the sniffer leaking to the flat, pretending to block). There is a whole mini game/mini scheme that is missing from the game because we have no control over what the edge does on unblocked run/pass plays besides zone read.College Football 27: Suggestions For Improved Gameplay
1. Dynamic Crowd Logic & Attendance In older titles, the stadium was a living entity. We need to see Contextual Attendance return. If a team is being blown out at home, the stands should visibly thin out by the fourth quarter. It adds a layer of realism and a "sting" to losing that static crowds simply can't replicate. 2. The Return of the "Momentum Meter" & Decibel (dB) Readings The NCAA 07-style Momentum Meter provided a visual representation of the game's "swing." Pairing this with a live dB reading for crowd noise creates a tangible home-field advantage. It forces the away team to feel the pressure and gives the home team a reason to keep the fans screaming. 3. Studio-Driven Presentation (Pre-Game & Picks) The broadcast needs to feel like a Saturday morning kickoff. The Desk: A pre-game show featuring a broadcast crew (similar to the old ESPN segments) to break down the matchup. The Picks: Bring back the "More Info" screen where analysts give their predictions. Seeing an analyst's icon next to their chosen winner—reminiscent of the Kirk Herbstreit picks in NCAA 14—adds weight to every game on the schedule. 4. Immersive "Media" in Dynasty Mode Dynasty mode feels most alive when the world reacts to your success. Moving away from sterile menus in favor of Magazine-style articles and digital headlines would go a long way. Reading a "Sporting News" style cover story about your star QB’s Heisman race makes the season feel like a journey, not just a list of games. Final Thoughts: These features aren't just nostalgia; they are the building blocks of immersion. Bringing back the "little things" like dynamic crowds and studio picks would bridge the gap between a "football sim" and a "College Football experience." (cm edit - updated title for vis)SolvedNo workie!
Can yall just please make the buttons do what yall say they do I'm sick of cutting player's on for a int or a wr for a catch and they do nothing. Even when I'm using a player on D some times you can be in perfect position press a button and nothing happens when you press a button something should happen come on let's get this fox ASAP.Season 8
Season 8 of MUT is totally bug out every time I cut the game on it doesn't sign in to EA after 2 attempts it signs in I can't play with one person at all anymore and now I can only call offense with another person I play with how do I get a refund for season 8 cause only thing I play is mut duos and can't.Playbook Expansions
I’m not sure if EA devs look this and I know this isn’t their call, but the executives NEED to allow the devs to expand certain formations. I’d really like to see the Wishbone, Wingbone, Split T, etc. All of the one set formations need more sets and more plays. I’m a HUGE Wishbone user. I use it against CUT ranked players and in Dynasty mode. The problem running the Wishbone in Head to Head is that there is only 9 plays and one set. The better players that understand football, or players that abuse game mechanics to win ball games, understand what rushing and pass plays are coming. Rushing plays consist of: Triple Option, Double Iso, Power Option, FB Sting, and HB Lead. Even with limited plays you can still win ball games with Wingbone as almost a supplement to not enough Wishbone plays. The players that understand the sport of football play the best against it; although, even if they know the sport and haven’t seen the formation they tend to struggle against it. The formation could quite literally take over the game. In NCAA 14 the formation with just the “Tight” set was extremely good. In online it was a dominate scheme to run. I still have a copy of NCAA 10 with the, normal, wide, and tight sets and multiple plays that wasn’t just option based. I’d like to see that again. I wish I had a screen shot of NCAA 10’s wishbone playbook. Executives of EA Sports, please allow your developers to expand the single set formations.CFB27 Dynasty Improvement
Dynasty Mode in EA Sports College Football 26 has a strong foundation, but it still feels too static and scripted instead of feeling like a true living college football world. The biggest improvement needed is making programs truly rise and fall over time based on performance. If a smaller school like Florida Atlantic Owls wins conference championships, playoff games, and national championships for multiple seasons, that school should feel different. Stadium Atmosphere, Toughest Places to Play, fan support, prestige, recruiting reputation, and national respect should all change. Right now, many of these systems feel static even after major success. A school should be able to become a powerhouse, and traditional powers should be able to decline if they stop winning. Presentation also needs major improvement. Dynasty should include a true College GameDay-style weekly show with game predictions, upset picks, playoff race breakdowns, Heisman watch updates, conference title races, rivalry hype, and Game of the Week spotlights like older NCAA games had. Dynasty should feel like a full season with storylines, not just advancing through menus. Recruiting must become much more realistic and dynamic. Pipelines should not be permanently fixed. Pipelines should grow or shrink based on where players on your roster come from, coach background, recent recruiting success, and program relationships in those states. If a school consistently recruits Georgia for years, Georgia should become a stronger pipeline. CPU schools also need to recruit much smarter by prioritizing roster needs, scheme fit, playing time, NIL opportunities, and recent program success. Smaller schools should be able to steal elite recruits from bigger programs if they are winning. The transfer portal should be deeper and more realistic. Star players should transfer because of playing time, coaching changes, NIL opportunities, scheme fit, or championship chances. Players should follow coaches, leave unhappy situations, and create real offseason drama. The coaching carousel needs major realism improvements. Head coaches should make logical career decisions and should not leave elite successful programs for worse schools or coordinator jobs. Coordinators should actively pursue head coaching opportunities and should frequently leave after strong seasons for promotions or better coordinator jobs at bigger schools. Assistant coaches should matter more overall. Walk-ons should be added. If a user or CPU school does not recruit enough players, the roster should automatically be filled with walk-ons up to the roster limit instead of creating unrealistic empty rosters. The walk-ons should be mainly 1 or 2 star players maybe some 3 stars no 4 or 5 star walk-ons Playoff customization needs to be fully expanded for commissioners. Users should be able to choose playoff formats such as 8, 10, 12, or 16 teams. Users should be able to customize conference autobids, conference championship access, and playoff qualification rules. For example, commissioners should be able to make Power 4 conference championship participants automatic playoff bids if desired. Playoff seeding should be based on CFP rankings and not locked into one system. CFP poll logic and strength of schedule must improve significantly. Rankings should be based on record, strength of schedule, quality wins, bad losses, and recent opponent strength. Strength of schedule should evolve over time based on the last 2–3 years of program performance, not permanent school name value. If a traditional power like Georgia Bulldogs becomes average for several years, they should stop giving major strength of schedule boosts. Conference size should not automatically determine playoff respect. Conference prestige should be based on the actual quality of teams and recent conference success, not simply how many teams are in the conference. CPU team building and simulation logic need major improvement. Certain schools feel permanently coded to fail while others are permanently protected. Schools like Vanderbilt Commodores, South Carolina Gamecocks, and Kansas Jayhawks should be able to rise naturally over time. CPU teams should understand rebuilding opportunities, conference placement, and recruiting momentum. Simulation results should also improve with more realistic stats, injuries, rankings, and upset frequency. Injuries and penalties need better realism. There are too many long-term and season-ending injuries in simulation, especially in CPU games. There should be more short-term injuries and fewer unrealistic season-ending injuries. Penalty balance also needs improvement because some penalties happen constantly while others almost never occur. There should be a better balance for realistic gameplay. Dynasty storylines need to be stronger. The game should create new rivalries based on repeated close games, conference championship matchups, playoff rematches, and long-term program history. Revenge games, upset rematches, coaching revenge stories, and rivalry growth should all be recognized by the game. If two teams meet repeatedly in major games, the game should treat that matchup like a true rivalry. Spring football and position battles should exist. There should be spring games, quarterback battles, depth chart competitions, and transfer decisions based on who wins starting jobs. Position battles should matter before Week 1 instead of simply starting the highest overall player automatically. Player personalities should be added. Players should care about playing time, coach loyalty, NIL money, championship chances, home proximity, and scheme fit. A backup 5-star quarterback should not quietly stay forever without considering transfer options. Players should feel different from each other. Facilities and program investment should matter. Users should be able to improve stadiums, training facilities, recruiting departments, NIL support, academic resources, and sports medicine. Smaller schools should rise because users built the infrastructure, not because of random progression. Media pressure and booster expectations should exist. Expectations should be different depending on the school. Winning 9 games at Texas Longhorns should feel very different than winning 9 games at Florida Atlantic Owls. Fan pressure, job security, and booster expectations should reflect reality. Better record tracking and history systems are needed. Dynasty should track school records, NCAA records, rivalry records, best recruiting classes, greatest players, coaching trees, and Hall of Fame history. Players and coaches should feel like they are building legacy, not just playing another season. Scheduling should also be more customizable. Commissioners should be able to control rivalry week, protected rivals, neutral-site games, kickoff classics, annual non-conference agreements, and conference scheduling structure. Dynasty mode should feel like running a full football empire, not just managing ratings and menus. The goal should be to create a true living college football universe where programs rise, fall, evolve, and create history over time. That is what would make Dynasty Mode truly special for future College Football games.What if promo cards broken
I bought the safety and halfback version of dalton brooks in ultimate team, but i didn’t know you couldn’t have 2 on your team even if there on different sides of the ball . Feels like something ea needs to fix considering lots of player play both sides of the ball and it defeats the point of the promo if I can’t have 2 of them. Maybe someone has some feedback or good news of how to do it or do I just have to sell oneI bed of you guys✍🏼
Please I beg of you guys to add a Derrick Henry card for ncaa 26. We have plenty of elusive players for ncaa 25 that can move at a dime but I’d love for you guys to add Derrick Henry in ncaa 26 for a card. He would be a brick walll for defenders and I feel like his card would be so fun to use