Injury stop clock?
OK, I get it. Injuries stop the clock. But once the ball is placed again, the clock should start to run again. I’m tired of having the team I’m playing against have seven injuriess in the last 3 minutes, but I’m trying to run the ball out and yet they have a time out because it doesn’t start when they get hurt it doesn’t start I have snapped the ball. So they have more than 3 timeouts cause they get dinged up. Absolute BSDesync issues
When is EA going to fix the issue of games desyncing when you use custom playbooks? My friends and I can't even start our online dynasty because of this. Everyone uses custom playbooks so we can't play each other and we've been waiting since the game came out for this to be fixed. What's the hold up?Blurry Gameplay again on PS5
Has anyone ever figured out why gameplay is so blurry? The cut scenes and the replays look clean but when I play the game it’s so blurry it’s not fun to play. Yes, I have turned off motion blur and no improvements. Is this a in EA issue or am I doing something wrong? Any advice would be appreciated. Thank you.Formation Set Name Unification
While I know different coaches may give name the same set differently, I'd be over the moon if EA found a way to unify the name of sets that look the same or are flipped. For example, I think of base sets they call "tight slot(s)", "wing flex", and "wing(back) slot" upon hearing "wing slot", not sets with the receiver outside the tackle split—unless the wingback is weak side with Y next to the tackle. In fact, Delaware's Wing T had the HB/Y on one side with the wingback and a split X on the other.Playing style dealbreaker
So I have a RB on my team with a dealbreaker of playing style saying I have F when he is not only the most used player on my offense he is leading the heisman race. You need to take a look at what constitutes a playing style dealbreaker when he is being used as both a runner and receiver every game.Gimmick Glitch GAMEPLAY NEEDS to Stop!!!
I played around 100 games on Road to CFP against other players and here are the takeaways PLEASE KEEP IN MIND THESE ARE NOT ONE OFFS, THESE BELOW ITEMS OCCUR ON REPEAT AND THEY NEED TO BE ADJUSTED Graphics are good, oline blocking is subpar, situational gameplay is average and very very inconsistent. The below are the most egregious ones that are apparent and these are taking the fun away from playing the game ***When WR's go into motion the defensive backs run into each other, over and over again? This is when I'm running a defense that it's current rating is 94!! *** Why QB's can still run back 30-40 yards behind the line of scrimmage and throw accurate passes? *** Why is it that mobile QB's can run outside of the pocket and 90% of the time the WR's that are going across the middle is open? When playing Road to CFP maybe the default skill level needs to be Hesiman to help with these Ai malfunctions The game should have a level of adjustment added to it that would stop these thingsQB scrambling needs to be fixed
I’ve played in 100+ games online and I’ve encountered every QB able to run backward at least 30+ in the backfield and complete a pass 40 yards down field. Next update should include a penalty for deep backfield throws especially on the run. It ridiculous and frustrating.RTG
Allow us to customize weather scenarios in RTG and Dynasty please. Customization is never a bad thing. I’ve re-tried playing UM vs OSU in RTG going on 14 times now trying to recreate 2021. Still no snow. Allow us the ability to customize everything. Weather, players gear, skill caps. Anything we want. Customization options only improve the users experience. Thank you for everything you guys do. I can’t tell you how appreciative I am for your guys’ hard work and giving us all the best game in the world. All my loveSpeed rating feedback for K-State players
Just wanted to bring something to the devs’ attention regarding K-State’s player speed ratings in EA Sports College Football 26. Dylan Edwards is rated with 95 speed, which makes sense — but according to 247Sports & si.com, both VJ Payne, Donovan McIntosh, and Avery Johnson were also clocked at the same top-end speed (23 MPH) in team testing. If Edwards is rated a 95, then those three should have similar or nearly equal speed ratings, since they hit the same verified speed mark. Just wanted to point this out for possible adjustment in future roster updates or patches. It is difficult to use my favorite team in Online play when the secondary can’t keep up with other tier 1-3 receivers. I get they will get beat, it’s football. Just hoping for a little consistency with speed data based on verified sources. Thanks links at bottom: https://247sports.com/college/kansas-state/article/kansas-state-football-basketball-recruiting-big-12-daily-delivery-tim-fitzgerald-fitz-march-13-avery-johnson-dylan-edwards-vj-payne-donovan-mcintosh-246907926 https://www.si.com/college/kstate/kansas-state-s-dylan-edwards-enters-season-part-of-high-speed-club-01jrgrqj13af.