Not giving access to this setting give some mice players a "cheat" (devs, read)
Hey! So here's the setting concerned (that isn't accessible in the game). Now, you might wonder: is that guy kidding me? ragebait title? Well… no. I just want to emphasize a little flaw this game has. The "cheat" I’m gonna talk about only concerns tanks, and is far from being as game-breaking as an aimbot or a wallhack, but can still give some players a small edge over their opponent. I’ll explain soon. First, some context: In BFV and 2042, I played tanks a good lot, and liked having a low 3rd person sensitivity (45cm/360) Why? Because I find this sensitivity perfect for any situation : Need to do a quick 180 to check around you? You definitely can. Need to shoot precisely in 3rd person because ennemies are somewhat close and switching to 1st person would make you lose some awareness of your surroundings? You can do that too! Need to switch to 1st person? Just do it! In BF6 however, the story is a bit different. In fact, using the same 3rd person sensitivity (45cm/360) makes the 1st person sensitivity lower compared to previous games, which isn't very convenient to cover all situations in a comfortable way (scanning, tracking, flicking, guiding missiles). Curious about that, I did some testings, and found out that instead of dividing your base (3rdp) sensitivity by ≃1.75 like in previous BFs, BF6 divides it by ≃2.75 (post-season 3 patch). The uniform aiming coefficient doesn’t help at all here (probably because 3rd person and 1st person use different cameras). I also tried with a controller, and the results were the same : 1.75 in BFV/2042, and 2,75 in BF6. Increasing sensitivity is the natural reflex in that situation, and i guess that's what most players did in BF6. It obviously helps in 1st person but inherently removes some accuracy potential in 3rd person. So why am-I talking about "cheating"? Well, because, this is nothing new, but many mice let you switch DPI on the fly. In my case: i'll just keep my 3P sensitivity at 45cm/360, hold a side-button to boost 1st person sensitivity, and release when back in 3rd person. A bit annoying at first, but once you got the hang of it and the muscle memory is there, you just do it naturally, forget, and enjoy your tank to the full extent of its abilities : the perfect balance between precision and amplitude of crosshair/turret movement, in 3rdP and 1stp. Some official mouse softwares (like the logitech one) even allow to map that DPI switch to any button with any behavior (toggle/hold), meaning that one can effectively "recreates" the behaviour of the slider shown in the picture, without even having the drawback of holding a button. Cheap mice or controllers obviously can’t do this. So, is it as game-breaking as ambots or wallhacks? No, not even close. But should this slider be implemented to make things fair for everyone? I absolutely think so! Thank you for reading me! CheersWorld Cup update
I will come and critique this game but i will also give good feedback back and the world Cup update has definitely improved this game although it still cheats its a""e off . .... but the game is so outdated cut scenes , free kicks , penalties, player faces , no player faces etc its just so outdated this game needs a complete overhaul and with big titles coming at the back end of this year 27 could be a complete flop and im not buying thier bs this year either sort it or lose your consumers E A .4Views0likes0CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Three conquest experiences like the previous, but meant to give the perception of night gameplay. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect applied to make it brighter and make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moonlit) mode: ZMQMZ IRNV/NVG (toggle on) mode: ZMBXX NVG (automatic) fake filter mode: ZNT41 "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Night Casual Conquest...": Same as casual conquest, but with a moonlight affect. ZUDCQ "REDSEC NVG Casual Conquest...": Same as casual conquest, but players start with IRNV turned on, are given NVG goggles that they can toggle on, and are all given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!4.1KViews27likes61CommentsHuge bugs- player name- KingRomHaAyom
Hello, I would appreciate some serious assistance with a bug that, as far as I can tell, only affects me and my friends. I haven’t seen anyone else reporting a similar issue. We are having a very hard time getting into matches together. We have tried all game modes, including Ranked, Trios, and Wild Card. When each of us plays solo, everything works perfectly and we can get into games without any problems. However, when one of us invites another player, several issues occur: Sometimes we can’t join the same party at all. Occasionally, after many attempts, we manage to get into a party together, but then the Ready status becomes desynchronized. One player may press Ready and others can’t see it, or the player who pressed Ready can’t even see their own Ready status or that of other party members. After many attempts, we sometimes reach matchmaking, but when the match starts, only one of us loads into the game. In some cases, another player joins 40–60 seconds later, but this happens only occasionally. Overall, this is a very frustrating bug. We have been unable to determine whether the issue is related to the servers, our accounts, our internet connections, or something else entirely. We would greatly appreciate any help in investigating and resolving this problem. We simply want to play together, and it is extremely frustrating that when we plan to play as a group, it can sometimes take anywhere from 20 to 60 minutes just to get into a single match. Thank you very much for your time and assistance. We look forward to any help or guidance you can provide.18Views1like2CommentsPrevious Season Pass rewards not auto-claimed
When the season rolled over, the game didn’t auto-claim my unclaimed rewards from the previous season. The game went straight to unlocking the Premium pass as I had purchased the 3 season bundle previously. It has been over 48 hours and no sign of the missing packs from the previous season.4Views0likes0CommentsDid not receive kills and badge after a game
Hello everyone, yesterday evening I played a ranked game on stormpoint with this acc, placed #3, got 6 kills and 2.300 damage with axle. I did not receive the blue hammer badge and also the amount of kills on my legend was not updated. You can see the match summary in the attached picture. Please fix. Regards4Views0likes0CommentsIssue with the seline hairstyle maker pack
Everytime I try to use it in black, picking another hairstyle switches it to blue black, and vice versa. I just can't have any other hairstyle in black if I want to use the seline hairstyle in another outfit. Is this happening with anyone else? It doesnt happen with any other hair colour, just the black and blue black. I am on PS5.Fc26 - objectives are not working (ultimate team)
Good morning, Im long time player but decided to skip fc26 for launch. The game was added to ps plus and there there is world cup so It was a nice opportunity to play some virtual football/soccer. My big concern was time based events and rewards, if you want receive specific rewards you have to play in determined time windows. I have joined in time for prime heroes event and it was great for new account to receive player cards. Unfortunately my objectives tracker is not working / not counting progress and didn't receive any of them. I have submitted two cases and talked with chat with no results. Once I have been told that my account is out of sync with server and need to reset PS5 and internet connection. Second time I have been told that they are aware of the issue and player across the world ale reporting the same. They assure to continue playing the game and there will be compensation in favor of players. So i tried again and again. The event has ended and I have received no players cars or packs. Yesterday even daily objectives are no counting for me. So I put my time into a game and have almost no progress. If I receive 300 coins per match I can't do any progress. However transfer market is working for me correctly. Now I can't open my cases again and can't connect chat. I'm lost, what a joke and waste of time.15Views0likes0Comments